Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@5558660 @5792690 Dernière modification le 1475103180000 |
Vilttitossu « Citoyen » 1475150700000
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Casemeow « Citoyen » 1475160180000
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Imortaliss « Citoyen » 1475160300000
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Kratos « Citoyen » 1475268480000
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Tellal « Citoyen » 1475275980000
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@3906944 @3213455 @2956087 Dernière modification le 1475276820000 |
Nellso « Citoyen » 1475337180000
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@6880541 @6873329 @6860702 Dernière modification le 1475338260000 |
Drekacc « Citoyen » 1475339220000
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Aziiatica « Citoyen » 1475340780000
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@6879824 @6878570 @6863616 - Edited. |
Killerlux « Censeur » 1475357940000
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@6880991 @6881903 Dernière modification le 1475420340000 |
Poteerfotter « Citoyen » 1475360700000
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Gstntata « Citoyen » 1475398020000
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@6650147 @6645663 Dernière modification le 1475501940000 |
Okpatinhos « Citoyen » 1475414760000
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deelet Dernière modification le 1475426580000 |
Matheusferei « Citoyen » 1475426580000
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@6882094 Dernière modification le 1475426640000 |
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Mapcrew « Consul » 1475490240000
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Left as is: @6779254 - Bemmh - Mice can´t move anywhere from the spawn, a good shaman will be able to easily kill the mice without letting them spread out. The angled ground in the back rather helps the shaman a lot. @6574929 - Bemmh - For a fast shaman it will be easy to kill most of the mice when they try to run up the angled ground. The map also doesn´t offer more than that, there is just the angled ground at the start and the bottomg ground. @6861986 - Ujkos - The mice can´t move away from the spawn like this, with the angled ground in the back and the ice down they are very limited, making it really easy for the shaman to clear the map. @6873650 - Exballoon - Before the despawn mice can hide behind the cloud, afterwards it will be really easy for the shaman to clear the map using the clouds. Also the design isn´t really good, the angled grounds don´t seem to be useful at all. @6875034 - Exballoon - Before the despawn it will be a pain for the shaman to kill mice on top of the cage. After the despawn there will be a lot of headsurf with the tramps at the sides, it will also be dangerous for the shaman to use them, since he will shoot himself most of the time aswell. @6875124 - Exballoon - The cloud ground in the middle makes the mice spawn safe first, because the shaman can´t shoot there properly without moving. Overall the cloud grounds aren´t useful but rather disturb the gameplay. @6874645 - Breno_O - Too similar to maps already in rotation. @6876170 - Kiyumizu - Don´t use circles like that in survivor, it´s hard for the shaman killing mice on there. The map also doesn´t offer anything interesting for survivor. @6860274 - Kimsterjay - I don´t see anything changed since the last time, the map is still too similar to other maps already in rotation. @6789437 - Kimsterjay - I don´t see anything changed since the last time, the map is still too similar to other maps already in rotation. @6865966 - Lodzikrem - Mice can get on top of the shaman cage now if they make it to the dirt ground at the sides. Also the map is quite similar to a map already in rotation, just that it will be easy for the shaman to clear it, since there is ice everywhere. @6697671 - Mquk - Make the blocking ground at the shaman spawn completly ice, like this mice can walljump there and be impossible to kill. Also lower the mice spawn a bit, unexpereinced players will have struggles to shoot that high. @6727921 - Mquk - Just making the water shorter didn´t fix the map, mice can still easily escape from the shaman, no matter where they are. @6727980 - Mquk - Same as above, it´s still easy for the shaman to shoot head height cannons with the angled tramp, making it really hard to survive due to headsurfs. @6870058 - Antivira - The most part of the gameplay will be the shaman trying to stop mice getting on the ramp, the high spawn makes it also hard to kill mice at their spawn, because the shaman has to shoot cannons at an awkward angle. @6876975 - Antivira - Too similar to maps already in rotation. @6875284 - Akejr - For a good shaman it will be easy to clear the map with a smart use of the cloud ground. Besides the angled cloud the map doesn´t offer anything interesting. @6877243 - Krzysztof90 - Play more survivor and get a feeling for what makes a good survivor map. Pure ice maps aren´t good mostly because mice have to pay attention all the time to not slide off. Also there are a lot places where the mice and practically safe, because the shaman either can´t shoot there properly or there are edges to keep the mice from getting shot down. Avoid spamming cheese. @6877376 - Krzysztof90 - With all the grounds it will be impossible for the shaman to kill mice, the lava even helps the mice with that. The lava can also create a very chaotic gameplay, when mice hit the cannons after the lava. @5558660 - Jfrl - Please don´t change the gravity in survivor maps, even the slightest change tends to make the map worse. The map itself has too many grounds, the small grounds won´t create a good gameplay and make it easy for the mice to survive, especially because there are 3 stages. @5792690 - Jfrl - Don´t use circles like that in survivor, it´s really eas for mice to survive on there. The narrow space at the mice spawn is also not good for the map, there are a lot of grounds, making it hard for the shaman to clear the map once the mice spread out. @6877958 - Vilttitossu - The map is something new, but all the tiny ice blocks won´t create a good gameplay. @6878082 - Casemeow - It takes the shaman too much time to get up in his cage, especially unexperienced players will struggle with walljumping all the way up. @6878059 - Imortaliss - The map looks better than it plays sadly. In the tests the shamans weren´t able to shoot mice off at all. When the mice spread out it was impossible to clear the different platforms. @6878073 - Imortaliss - The water rather disturbs the gameplay than adding something to it. Mice get a lot mobility with it, making it hard for the shaman to kill them. Also the map doesn´t offer anything special making it different to other maps already in rotation. @6878083 - Imortaliss - Gameplay too similar to maps already in rotation. @6749884 - Krato - Mice can easily camp on the angled grounds making it really hard for the shaman to kill them. @6704815 - Krato - The idea is really original, but mice can camp on the half circle and be really hard to kill. @6704816 - Krato - The most part of the time the shaman will try to prevent mice from getting up the left slide what doesn´t create a good gameplay. Mice making it up to the top will be hard to kill, since the slide will catch them up. Also mice can camp on the back of the right slide, making it hard to kill them. @3906944 - Tellal - The small mice spawn with the angled sides won´t play good. It will be easy for the mice to hide at the sides, if the shaman goes to one side to shoot there properly. When they get shot off the spawn the water will catch them easily and give them a good way to survive when the shaman shoots at the sides. @3213455 - Tellal - With the tramp the shaman can easily kill everyone at the bottom. Also the map doesn´t really offer anything making it different to other maps already in rotation. @2956087 - Tellal - I don´t see how the map changed since the last time, it will still be easy for the shaman to kill anyone going on the angled ground. @6880541 - Nellso - The small grounds and the mobility for the mice will make it annoying for the shaman to kill on the map. Anyone getting shot down can easily go up to the shaman spawn again. @6873329 - Nellso - It will be hard for the shaman to clear the map, there is always a ground to catch the mice if they get shot down. @6860702 - Nellso - Gameplay too similar to maps already in rotation. @6880605 - Drekacc - Play more survivor and get a feeling for what makes a good survivor map. Your map is similar to maps already in rotation, the thin water stripe doesn´t help anyone but will only cause death to unexperienced players. Also please avoid backgrounds in survivor. @6879824 - Aziiatica - Gameplay too similar to maps already in rotation. @6878570 - Aziiatica - The water just behind the mice spawn won´t create a good gameplay. Mice can camp in the water and easily move away when the shaman tries to shoot them. @6863616 - Aziiatica - Mice can´t move anywhere like this, making it easy for the shaman to kill everyone. Use two solid wood squares in the middle so mice can access also the sides of the map and to give the shaman more options to shoot cannons. @6880991 - Killerlux - The concept is really original and I see how you thought about the gameplay, it will be hard for the shaman to shoot mice in the lava though, because they can mostly jump to not touch the lava. Also unexperienced players will struggle using the upcannons properly. @6881903 - Killerlux - It´s quite hard to use the tramps properly in combination with the upcannons. Using the cloud grounds at the sides the shaman can create really fast cannons making it hard to dogde. Also mice on the edges of the cage will be hard to kill. @6881140 - Poteerfotter - A fast shaman can easily kill everyone at the beginning of the round. If the mice spread out it will be impossible to kill mice because the angled grounds send them flying istead of shooting them off. Also its possible for the mice to get to the shaman, being impossible to kill there. @6650147 - Gstntata - It´s similar to the map we had in discussion. It was too easy for the shaman to kill mice on the angled grounds, like this it will be even easier now because the mice have less space to move. @6322656 - Okpatinhos - Play more survivor and get a feeling for what makes a good survivor map. Most of the mice will try to run to the shaman and hugging him. All the tramps make the gameplay confusing. @6834080 - Mcflsh - Mice can easily camp on the back of the spawn, making it impossible for the shaman to kill them there. Also the map doesn´t offer anything making it different to other maps already in rotation. @6878753 - Zealmice - Please add a warning for the despawn. It will be hard for the shaman to clear the map because mice can always get back up to the spawn, the water at the sides also rather helps the mice too much. Will be discussed: @6876217 - Kimsterjay - Tough it´s similar to other maps already in rotation it´s different enough and plays good. @6869159 - Antivira - The design is good and it played good in public. Ignored: @6882094 - Matheusferei - Blacklisted Dernière modification le 1475502360000 |
Tellal « Citoyen » 1475503440000
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@3906944 @3213455 @2956087 Dernière modification le 1475505120000 |