Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Mapcrew « Consul » 1505532360000
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Left as is: @7242394 - Lzereturn - I don't like the different trampoline restitution, especially the trampoline just above the cheese has too high restitution which can kill many mice. Also the ball will have sync issues and is easily messed up by mice in public. The map is also pretty repetitive and boring, although it's a good attempt for a new concept, just not executed well. @7256137 - Wiyski - boring walljumping, ice on the top not even spaced out evenly, making it look really unaligned. generic cjping and wjping. @7212954 - Donmickey - don't really like this kind of waiting game + wjping is generic and boring. Yes it is slow enough for ppl to catch it but it makes the map really slow moving. @7259660 - Tucancitto - very short gameplay with high restitution of trampoline, don't see much concept or gameplay involved here @7236822 - Commupro - Nice attempt in using web grounds, but they are generally not advised especially with big ones because mice struggle to get out of it. Also some amount of walljumping makes it not really suitable for p7. @7226495 - Currint - more of a p6 kind of map, even then the mechanism is not great, trampoline having low restitution makes it irritating for newer mice to keep trying to get up. the wait is a bit too long too imo...pretty boring @7254193 - Commandantso - almost going to p1 this but the ice chocolate ground below cheese could be a bit longer since it's impossible to reach it by just going through the ice blocks without cornerjumping to it. Also pls block off access to offscreen as it kills when u go offscreen to the left. @7213502 - Tennistete - way too hard for normal rooms and for p7. There is low trampoline restitution almost like normal grounds and unclear path, making the gameplay just irritating. @6053888 - Noobsones - threadmills are pretty much overused, especially these kind which just gives u the extra boost, while there are some other concepts used it seems too generic. also the part to cheese may be a bit hard for newer mice due to the strength of threadmill. if the threadmill just on the right of the hole can have an arrow it could be p1ed @7239728 - Obsyt - generic and boring low gravity map, just jumping on some blocks, nothing much fun about that... @6395146 - Ttgmail - art map, not a racing map. art not that appealing as well + boring gameplay @7244759 - Mckeydown - boring and repetitive tramping and obstacles doesnt add any value, just makes it irritating. @7239207 - Roseyeux - some amount of offscreen gameplay when getting cheese, generic boring concepts @7257568 - Tunaxxl - not a p7 map, a lot of deaths created by lava and pretty much randomly placed objects all over... @7255580 - Soufakemadre - walljumping is strongly not advised in p7 + generic boring concepts @7097287 - Pgmsule - there are more than 1 path here which is good, but the gameplay isn't really convincing for a p7 due to some repetition and generic concepts, but it's fine for p1. @7252613 - Rufflesdqjo - those with cheese will get stuck at the bottom near the water part, and I just find generic and boring concepts being used @7193333 - V_21 - nice attempt in using mgoc, but the placement of the shaman objects is crucial in this kind of maps, and your placement here isn't that great imo. I feel that the cannon on the right of the cheese could be a bit lower because if u touch the bottom left part of the cannon it's easy to die, also there is a little offscreen gameplay when reaching the hole (small issue tho), and the ball has quite low restitution so those with cheese at the bottom platform would probably try getting on the water and die...also the disappearance of the ice doesn't do much if reaching the hole still requires the use of the trampoline imo lol don't see the need to remove it @7258070 - Ekin1599 - not p7 map, too hard + fake grounds @7248598 - Virtini - boring symmetrical map, not much variations or paths, mainly linear single-pathed gameplay @7257783 - Sayyidculun - generic boring concepts used, not much replay value @7258654 - Presenterio - linear one-pathed generic boring map, looks like a map with a shaman anyways with the cage, not p7 @7258841 - Ahyenn - the moving grounds is interesting, would be better if they could repeat, but overall the gameplay is quite boring since those moving blocks go off a bit fast, most mice would either walljump or just walk linearly to cheese and back to hole. @7258874 - Andywite - this is a no-shaman p7 category, not a bootcamp or p9. @7000498 - Quinzinhojr - even though there is lower gravity, it seems quite boring and a lot of walljumping, don't really find the lava concept that fun @7259512 - Vitor_Bruxao - mass death at the 10 height block, unaligned and boring map. @7259523 - Moinixoo - Great map to delete (hidden cheese+hole) thanks for telling :) @7260519 - Tenoteno - generic boring short gameplay. @3986433 - Recessionist - too hard and confusing for p7. @945467 - Eistter - pretty much just a teleportation map with unclear signs of lava teleportations and linear, boring gameplay @7254595 - Neiiii - boring linear generic concepts used, web is also not used well, merely a obstacle to slow people down. @7261350 - Vomleci - pretty irritating symmetrical gameplay, irritating because the width ot the trampoline that you can hit without hitting the ice is so small and it bounces u to different angles and lower height, don't find jumping on tramps very enjoyable especially when it's repeated so much @7094153 - Ratarocks - linear single-pathed boring gameplay. @7262323 - Agustumasup - art map, not p7, linear boring gameplay. @7262460 - Clautheripper - boring irritating long forced gameplay, those narrow gaps are not collision-friendly. @5050555 - Lolfakie - boring linear gameplay @7263339 - Velhinosagra - afk death (delete) @7229483 - Tarptiflo - woah this map looks like an arcade game, but the grounds and tokens look really randomly placed and unaligned, and the gameplay can be a bit confusing at the turning thing below mousespawn. @7263427 - Tiagoazmt - boring walljumping gameplay. unsuitable for p7. @7264418 - Johnnytrash - colouring those grounds is not necessary, especially because the actual ground is hardly visible, making it hard to know which ground to hit and which is lava or chocolate or ice. @7022773 - Shiboritotte - not a p7 map, too hard for rotation. @7265625 - Micetolu - walljumping gameplay at the start not that sutiable for p7, and generic boring concepts used for other parts of the map. @7265558 - Simazoooo - generic boring concepts, walljumping is highly not encouraged in p7 as it's overused. the rest is mostly only trampoline, don't find it fun. @7267298 - Uelintondd - mass death at the gap because trampoline has too low restitution. @7205634 - Mquk - wind is too strong, too hard for rotation overall @7267539 - Papelio - don't see the point of the top cheese and hole, without it gameplay is pretty linear and boring. @7263828 - Sladkoru - way too hard for p7 with the unstable trampoline ground rotating it's really hard to jump on it at slanted angles, and easily broken by mice standing below it. @7267860 - Akillitilki - unaligned map with restricted flow due to narrow gaps especially toward the cheese, short boring gameplay. @4494669 - Framnm - found nothing much interesting about the trampoline and 0 gravity concepts used. @7121270 - Yuugiooohhhh - generic boring concepts used, just repeatedly jumping on swinging chocolate grounds isn't interesting to me. @7246752 - Mapadded - wouldnt call this a good use of tokens imo, many of the tokens are not usable by newer mice and just leads to more confusion as to how the gameplay and pathing works, and without the tokens the gameplay seems pretty linear and boring...leaving for possible edits @7193149 - Bendittt - It's kind of interesting and fun, but the wooden blocks seems a bit random and it pushes mice up too much, making many mice unable to reach hole. Can't p1 too since the grounds don't collide with grounds, so shaman cannot build on the stone grounds to help mice. @6052430 - Vlump - Much of it is somewhat automated with little need to move or have any kind of skills put into it to get an advantage, seems more like a roller coaster ride more than one with actual gameplay. P1'ed: @7244393 - Smutny_Nalesnik - The gameplay looks unclear at the start but mice can probably get a hang of it, but wind is always a tricky thing, epecially trying to walljump the wood. But i guess it's fun enough for p1 with shaman's help. @7257027 - Fuwb - It's just some manuevering around slanted ice, the use of tokens and multiple paths makes it a bit interesting for p1 @7000050 - V_Ntage - althought the concepts are pretty generic, i like the fast paced gameplay and paths if the tokens are used well, fun enough for p1 @7265406 - Elhectordm - generic concepts used, but it flows okay for p1. Almost P7'ed: @6492074 - Thegbc - it works really well in public, multiple ways of gaining an advantage in the map such as wjping the water, but I personally feel that there could be some despawn or appearance of trampoline/cheese+hole when there is about 30-40seconds remaining, which is the time when most mice would have completed the map except for the newer mice. Just this small edit would do to reduce time needed for waiting, pm me when ur done editing :) @7225372 - Streetraat - This might look simple and a little repetitive but i like the multiple possible ways to boost yourself with the right timing and skill, it's also easily possible for newer mice to play on. However adding ice walls on both ends would help improve it a lot, and imo changing those chocolate to wood or ice could be better, because the chocolate restricts movement, and the 3 square blocks could be changed to 2 or 1, 'cos now it seems to disrupt the flow of the map. These are just some suggestions :) pm me again if you think you did good edits :) @7221111 - Tdft - it's a cool concept i must say, but the big problem is that the bouncing balls can stop bouncing after a while. try using joints and find out how to keep it moving without just using high mass and trampoline to do it :) leaving for edits, pm me if you found out how to do it ;). P7'ed: @7227540 - Jotatavo - This is not p6 review btw...But it's an interesting concept! At first I thought the trampoline would fall too, but making it go back to the original position everytime it tilts is cool as it gives those who hits the trampoline at the right angle an advantage, while giving a feel of vanilla-like map with an intriguing twist. p7 @7178114 - Killerlux - I like the unique transition and surprise factor in the map, it doesn't seem to have any bugs too, interesting map to have for p7. Ignored: @7247460 - Boucharma - Blacklisted until Oct 8, 2017. @7084535 - Boucharma - Blacklisted until Oct 8, 2017. @6887034 - Miminou1 - Posted more than 1 map (#7508) @6760075 - Miminou1 - Posted more than 1 map (#7508) @7259666 - Klarry69 - Posted more than 1 map (#7515) @7266223 - Klarry69 - Posted more than 1 map (#7515) @7262507 - Boucharma - Blacklisted until Oct 8, 2017. @7262030 - Woolfytb - Posted more than 1 map (#7539) @7261096 - Woolfytb - Posted more than 1 map (#7539) @7260228 - Woolfytb - Posted more than 1 map (#7539) @7258304 - Woolfytb - Posted more than 1 map (#7539) @7256973 - Woolfytb - Posted more than 1 map (#7539) @7257882 - Woolfytb - Posted more than 1 map (#7539) @7256092 - Woolfytb - Posted more than 1 map (#7539) @7255701 - Woolfytb - Posted more than 1 map (#7539) @7020978 - Bataatiinha - Posted more than 1 map (#7477, #7517) @6799497 - Klecj - Posted more than 1 map (#7501, #7502) @6706499 - Klecj - Posted more than 1 map (#7501, #7502) @7259533 - Kbrasska - Posted more than 1 map (#7514, #7525) @6549484 - Bataatiinha - Posted more than 1 map (#7477, #7517) @7228425 - Areluissohxx - Posted more than 1 map (#7521, #7559) @7261347 - Kbrasska - Posted more than 1 map (#7514, #7525) @6300144 - Kingdave - Posted more than 1 map (#7534, #7555) @7264406 - D4rksw0rd5 - Posted more than 1 map (#7540, #7543, #7550) @7265317 - D4rksw0rd5 - Posted more than 1 map (#7540, #7543, #7550) @7266128 - D4rksw0rd5 - Posted more than 1 map (#7540, #7543, #7550) @7266685 - Kingdave - Posted more than 1 map (#7534, #7555) @7235175 - Areluissohxx - Posted more than 1 map (#7521, #7559) Dernière modification le 1505568540000 |
Smutny_nalesnik « Consul » 1505575740000
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removed Dernière modification le 1505893380000 |
Recessionist « Citoyen » 1505576280000
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@4017521 |
Farabi « Citoyen » 1505576580000
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@7259666 |
Kingdave « Consul » 1505577420000
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@7266685 |
Tenoteno « Citoyen » 1505578860000
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@7262348 |
Vintage « Consul » 1505579040000
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@7222022 |
Commandantso « Censeur » 1505579160000
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@7269045 |
Tucancitto « Citoyen » 1505586540000
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@7259660 - Edited |
Bataatiinha « Citoyen » 1505599020000
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@7229419 Dernière modification le 1506045060000 |
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Clonmati « Citoyen » 1505608740000
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Areluissohxx « Citoyen » 1505690040000
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Claysen « Archonte » 1505690640000
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Jhonnatanax « Citoyen » 1505697000000
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Danielmago « Citoyen » 1505711280000
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Streetraat « Citoyen » 1505717580000
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Mapcrew, I sent you a map edited by mp... So I do not know if I can post a new map here... But I will post, because I do not know. Anything, just ignore it: @7270597 how to end the map in 9 ways: https://www.youtube.com/watch?v=rBEifFp3-Xo&feature=youtu.be Dernière modification le 1505717640000 |
Yuugiooohhhh « Citoyen » 1505721000000
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@7121270 Dernière modification le 1505721060000 |
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@6228836 Dernière modification le 1506047760000 |