Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Miminou1 « Citoyen » 1567704720000
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Blue Shaman X 707 Y 118 Pink Shaman X 93 Y 118 @7641715 |
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Left as is: @7641715 - Miminou1#0000 - The middle part of the map is still too cramped. More experienced mice could easily camp on the triangle ground in the bottom middle with ease, because when they'd get hit by a cannon they'd get launched into the ground above and survive, the shaman would have to move down in order to have a good chance at killing them. The two vertical grounds in the mice's area are too small, leaving mice with little to no surface to survive on. (As stated in the original post, please avoid using colortags when submitting maps as the maps could be missed.) Will be discussed: @7409191 - V_21#0000 - Map played decently, could suit P10 better, I'll see what the rest of the team thinks! Ignored: None Dernière modification le 1568570460000 |
Darkphoenix « Citoyen » 1569422460000
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@7646100 |
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Left as is: @7646100 - Darkphoenix#7764 - This is similar to both a P10 and a P24 map currently in rotation. The biggest issue with the map is that the mice spawn inbetween the top middle grounds in the shamans' cage, either getting them stuck there if they jump, or allowing them to run into either of the sides in the cage. The two top grounds to the sides are far too small, leaving mice with no surface to survive on. Will be discussed: None Ignored: None Dernière modification le 1570495680000 |
Darkphoenix « Citoyen » 1575302100000
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@7646100 @7644967 |
Mapcrew « Consul » 1576104720000
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Left as is: @7646100 - Darkphoenix#7764 - Firstly, the right side of the map has excessive use of anti-cloud grounds which makes it easier for the mice to dodge cannons, making it harder for the shaman. Secondly, for a duo shaman map, the 3 middle platforms and the shaman ground is too small for the mice to be able to survive on due to the minimal room to move while being attacked by 2 shamans. Thirdly, the shaman must spawn off-screen to be able to get the mice on the bottom left platform, and so those players that are not in fullscreen face a disadvantage. Overall, there are maps with a similar layout in rotation already. @7644967 - Darkphoenix#7764 - Firstly, most of the map (bottom 4 grounds, middle ground and top 2 grounds) are too small for the mice to be able to survive on, especially when up against 2 shamans. Secondly, the shaman is forced to move to be able to get the mice, if the mice get on the top right ground. Thirdly, the mice aren't provided with much space at the start to be able to flee due to the small space provided on their spawn ground and having 2 shamans being able to attack them within 1 second of spawning in, makes it very easy for the shamans to kill the mice. Furthermore, using too many anti-cloud grounds in one area/section makes it easier for the mice to survive as they are able to dodge the cannons. Overall, the map would be too biased towards the shamans and so would not work. Will be discussed: None Ignored: None Dernière modification le 1576107540000 |
B_ootcamp « Citoyen » 1577743620000
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@7099094 @7099951 @6995314 Dernière modification le 1580082420000 |
Haydie « Citoyen » 1578491940000
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@7669094 . @7672644 . @7672114 . DoubleSpawny - Top Left & Right. Dernière modification le 1579203780000 |
Eliterecon « Citoyen » 1580311260000
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Left as is: @7099094 - Pjfsamora#0000 - Firstly, the right side of the map seems very cramped up together which makes the gameplay quite awkward for the mice. Secondly, the mice are able to hide behind the right platforms which forces the shaman to move or use spirits. Furthermore, the bottom right grounds don't provide much room for the mice to be able to jump/dodge cannons. Overall, the map would not work. @7099951 - Pjfsamora#0000 - Firslty, water is usually not reccommended in survivor as it can be abused by both mice, to evade cannons with ease, and shaman, to alter the direction of cannons. Secondly, the top left ground is too small for the mice to be able to survive on. Overall, the layout of the map makes it very easy for the shaman and therefore it would not work. @6995314 - Pjfsamora#0000 - Firstly, the mechanism in the middle of the map can be B-nailed by the shaman which defeats the whole purpose of the mechanism and without it, it would just be a normal map. Secondly, the shaman's spawn ground is too close to the information bar which blocks some of the summoning range. Overall, the layout of the map is quite biased towards the shaman as it is too easy to get the mice on their spawn ground. @7669094 - Haydie#0000 - The layout of this map is very similar to a map that you have already submitted which I prefer over this one. It would be too difficult for the shamans to kill the mice from their current spawn position which forces them to move. However, them moving would make the mice camp the ramps more which is not reccommended as the mice will always be shot up into the sky. Furthermore, the shaman's spawn ground is too close to information bar which blocks some of its summoning range. Overall, the layout of the map is too biased towards the mice and so it would not work. @7672644 - Haydie#0000 - The map was extremely easy for the shamans to kill everyone. The mice would get killed within 30 seconds which shows that the map is unbalanced in terms of gameplay. Although the map, could potentially be better when against one shaman. @7672114 - Haydie#0000 - Firstly, the mice can hide behind the grounds in the bottom middle which forces the shamans to move or use spirits. Secondly, the bottom middle grounds have an invisible ramp which allows the mice to camp there, to always be shot up into the sky. Furthermore, the top left and top right grounds are not aligned correctly as the top left ground seems to be higher up. Will be discussed: None Ignored: None |
B_ootcamp « Citoyen » 1580323560000
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@7099094 - new map @7099951 - new map @6995314 - new map |
Jacintf « Citoyen » 1580673300000
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@7679211 |
Haydie « Citoyen » 1580925120000
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@7678981 . 1st Shammy Spawn: X:144, Y:106 . 2nd Shammy Spawn: X:658, Y:106 . |
Eliterecon « Citoyen » 1581355920000
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Left as is: @7099094 - Pjfsamora#0000 - The map seems quite similar to another P24 map which is already in rotation and thus adding this to the rotation would not provide any new/interesting gameplay. @7099951 - Pjfsamora#0000 - The map has not be centralised properly which makes it look quite obnoxious. Secondly, the grounds seem too be too small for the mice to survive on especially considering that there are two shamans. Furthermore, the grounds seem too close to each other which makes the gameplay quite tedious. @6995314 - Pjfsamora#0000 - The layout of the map is extremely similar to a map which was submitted for P10 recently. @7679211 - Jacintf#0000 - Firstly, the map would be extremely crowded and messy as there is not a lot of space for the mice to run around especially with all the cannons shot towards them at the same time. Secondly, if the mice get to the top platforms, the shamans are forced to move or use spirits. Wall-jumping and trying to kill mice would be extremely difficult as there is no other method of transportation. Furthermore, the ground at the top is extremely close to the caged area which doesn't allow enough room for mice to dodge cannons. Additionally, mice can wall-jump on the walls next to the sham which makes it extremely tedious for the shaman to get them. Overall, this map would not work in survivor. @7678981 - Haydie#0000 - Firstly, the map can be extremely easy for the mice if they get to the top of the map. Secondly, the middle left/right grounds seem to be quite too small for the mice survive and the gap between the ground and wall is relatively small making it easier for the mice to survive. Furthermore, the mice can hide behind the long vertical wall on the right which makes them off-screen and if the shaman is in full-screen, they would not be able to see them. Overall, the map feels quite lacking. Will be discussed: None Ignored: None Dernière modification le 1581365640000 |
B_ootcamp « Citoyen » 1581384420000
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@7681375 @7681378 @7681532 Dernière modification le 1581464100000 |
Haydie « Citoyen » 1581619620000
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@7681688 . @7681889 - 1St Shammy: X:359, X:87, 2Nd Shammy: X:441, X:87. Double Spawny Top Left & Right, For Mice! @7683629 . Dernière modification le 1582226940000 |
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@6594554 |
Eliterecon « Citoyen » 1582578120000
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Left as is: @7681375 - Pjfsamora#0000 - The map looks more like a P10 map rather than a P24 map. Secondly, the layout of the map would not work with two shamans as it would be extremely easy for the shaman to kill the mice. Furthermore, sand grounds look quite eyesore and overall the gameplay provided would be boring. @7681378 - Pjfsamora#0000 - Firstly, the layout of the map would be quite biased towards the shamans as the mice don't get enough time to run away or move to another platform. Secondly, the two top left/right grounds are too small for the mice to be able to survive on. Furthermore, if the mice do get to the top grounds, the shamans would struggle to get them and would be forced to move or use spirits. Overall, the map isn't aligned properly and the gameplay would not be interesting. @7681532 - Pjfsamora#0000 - This map seems more like a P10 map rather than P24. Additionally, the layout of the map would be quite boring and too biased towards the shaman. Overall, the map would not work. @7681688 - Haydie#0000 - Firstly, there are too many anti-cloud grounds which makes it very easy for the mice to avoid cannons. Secondly, the mice can wall jump along the shaman's spawn ground which would be annoying for the shaman to get rid of them. Furthermore, the grounds above both shaman spawns have collision with objects which is quite confusing as the other grounds don't. Overall, the map would not work. @7681889 - Haydie#0000 - Firstly, the cloud grounds feel very awkwardly placed and doesn't seem to fit well with the rest of the map. Additionally, it is quite easy to avoid those cannons after hitting the cloud ground. Secondly, the bottom of the map has some anti-cloud ground which would not work well as the direction the shaman would need to spawn their cannons would be easy to avoid. Overall, the map does not provide an interesting gameplay. @7683629 - Haydie#0000 - Firstly, the map is quite biased towards the shaman as the mice would not have enough time to move around and escape. Secondly, it would be difficult for the shamans to get the mice at the bottom left/right ground from their spawn ground, which forces them to move or use spirits. Overall, the layout of the map provides an unbalanced gameplay. @6594554 - Bielpratasqn#0000 - Firstly, the top left and right grounds are too big which would make it extremely difficult for the shamans to get rid of them. Secondly, the top middle, bottom left/right and middle left/right grounds are too small for the mice to be able to survive on. Furthermore, the current shamans spawns aren't in the best position as they would struggle to kill the mice that spawn directly below them. Overall, the layout of the map would not work. Will be discussed: None Ignored: None Dernière modification le 1583334600000 |
Haydie « Citoyen » 1583434560000
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@7686783 . @7686100 - DoubleMiceSpawny : Middle Left & Right. @7683687 - DoubleMiceSpawny : Middle Left & Right. |
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@7691066 |
Eliterecon « Citoyen » 1584635220000
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Left as is: @7686783 - Haydie#0000 - Firstly, the top ground looks like an anti-cloud ground however it is not which can be very confusing the players. Secondly, ramps are not recommended in survivor as they can be camped by mice to always be shot up. Thirdly, the mice are able to hide behind their spawn ground which forces the shaman to move or use spirits. Overall, the layout of the map is quite similar to other maps (without the ground at the top) and the map looks like a single sham map. @7686100 - Haydie#0000 - Firstly, ramps are not recommended in survivor as the mice can camp the ramps to always be shot up. Secondly, the map seems to look more like a single sham map rather than a duo sham. Thirdly, the mice can hide on the bottom left and right platforms, close to the edge, which forces the shaman to move or use spirits. @7683687 - Haydie#0000 - Firstly, almost all the grounds are too small for the mice to be able to survive on. Secondly, the mice can hide behind the left and right vertical grounds which forces the shaman to move or use spirits. Thirdly, the map uses too many grounds which makes it extremely difficult for the shaman to get the mice. Overall, the map would not work in survivor. @7691066 - Urook#1131 - Firstly, the top left and right grounds are too small for the mice to be able to survive on. Secondly, the map looks more like a P10 map rather than a P24. Also, the map is very similar to another map already in rotation. Will be discussed: None Ignored: None Dernière modification le 1585576260000 |