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  • Soumission de cartes #Hardcamp
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Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp
Portwave
« Citoyen »
1604512740000
    • Portwave#8221
    • Profil
    • Derniers messages
    • Tribu
#741
  1
@7795950
Bautipro
« Censeur »
1604594940000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#742
  1
@7747739
Newen
« Archonte »
1604684760000
    • Newen#6196
    • Profil
    • Derniers messages
    • Tribu
#744
  1
@7702512
End
« Citoyen »
1604800920000
    • End#2728
    • Profil
    • Derniers messages
    • Tribu
#745
  1
@6927386
@7477447
@7633977
Norffolk
« Citoyen »
1605038400000
    • Norffolk#1128
    • Profil
    • Derniers messages
    • Tribu
#746
  1
@7802445
@7800875

Dernière modification le 1605306840000
Xaxadoooooo
« Citoyen »
1605705120000
    • Xaxadoooooo#0000
    • Profil
    • Derniers messages
#747
  0
@7784763
@7787689
Portwave
« Citoyen »
1606654440000
    • Portwave#8221
    • Profil
    • Derniers messages
    • Tribu
#748
  0
@7798889
Xaxadoooooo
« Citoyen »
1606823340000
    • Xaxadoooooo#0000
    • Profil
    • Derniers messages
#749
  0
@7798216
@7809660
Refused
« Censeur »
1607184720000
    • Refused#0095
    • Profil
    • Derniers messages
    • Tribu
#750
  1
@7770795
Hpocks
« Citoyen »
1607464500000
    • Hpocks#0000
    • Profil
    • Derniers messages
    • Tribu
#751
  0
@7812692
Virtini
« Consul »
1607540640000
    • Virtini#0000
    • Profil
    • Derniers messages
    • Tribu
#752
  6
  • Review
  • More
http://img.atelier801.com/29a4f0a0.png
Hey. Sorry for this review being so late. Like, I'm really sorry - it's all my fault. You know who's to blame.
But finally, here it is. I hope you guys won't be spamming me to post a review soon ^^'

Refused
Portwave#8221 - @7785880 - I hate rejecting "Edits before being accepted" maps, really, but the map got a few more votes than recently, and these votes were mostly negative because of the overall genericness of the map. The arrows definitely made it clearer, the map works smoother (maybe except the lava in the middle), really good job there, but there is a new issue as well - the new final part is pretty much dull - you just take the token, wj, take few tokens, win. Nothing interesting.
Deric#4533 - @7786671 - I'd say it's not a good map overall, but it needs a long, detailed review. Going part by part, it starts with a generic obstacle - the forced cj (as sliding the first ice isn't enough, apparently, you have to precisely hit the corner), forced ducking and extremely misaligned circle on the right definitely doesn't help. You may want to use external tools like Miceditor to make a good circle next time. Top part is just messy, you can skip one of the tokens, making the obstacle easier. It won't deal with the inconsistency anyway - this obstacle is depending on too many semi-random factors, to make it work well. Also, defilante doesn't fit at all. The end, on the other hand, is pretty okay - but generic. I don't know if it's possible to make this map good enough for hardcamp, to be fair.
Portwave#8221 - @7782914 - I think you already know the reason why is it rejected.
Portwave#8221 - @7784316 - Clear inspiration on Rdzoze's G40 AIE map, especially with the first obstacle which is more like a copy than a variation. The idea itself isn't something that you can't reuse tho, but there are several flaws here, including a lot of death points, where you have to /mort or [del], seemingly impossible trampoline softtouch and overall "weirdness" of the gameplay - for some reason it just feels worse than Rdzoze's map. It's hard not to compare these two, huh.
Elmattjuan#0000 - @7787905 - The only interesting obstacle here is the second one, that progresses up to cheese. Other than that, it's just a bunch of boring, basic lowmass obstacles with the flaw typical to your maps - weird design makes it unnecessarily confusing.
Deric#4533 - @7787789 - There is no interesting obstacle in the entire playthrough, literally nothing and this is pretty much enough to reject it as it is.
Deric#4533 - @7788672 - Review above pretty much sums this map, too. The obstacles are slightly better as a concept, but the utilization, especially on the right side, is unacceptable.
Xorcist - @4689115 - submitted by Portwave#8221 - The mapmaker doesn't want this map to be part of a rotation.
Elmattjuan#0000 - @7790864 - This map was so promising at the first glance! Sadly, it's a bunch of basic lowmass obstacles again, nothing interesting. Left side can be easily skipped.
Monstro#8669 - @7791307 - As I said in room while testing it, it's just more of a "know your sweet spots" map - just memorize where you have to do a certain thing, then proceed. It might be fun once you memorize everything to the point where you can farm the map, but it's simply too annoying to begin with.
Figoi#0000 - @7779907 - submitted by Portwave#8221 - Mech quickly begins to lag, making obstacles either random or impossible. Also, last two circles desync and this is a huge problem, considering we have to fit "in between" them. This is sad, because it's a cool map - and also not the first one to be rejected for that reason.
Drotik#8972 - @4567249 - This is more of a GBC than actual hardcamp. Despite antigravity, the gameplay is pretty generic everywhere. Also, this oh-my-God-precise beginning.
Drotik#8972 - @4679749 - See the review above.
Drotik#8972 - @4912710 - Sorry if the review isn't too detailed, but I really want it to apply to a few other maps. This map is really good in terms of consistency and design quality, but this kind of basic obstacles simply won't be enough for us, especially if they lack some good flow.
Drotik#8972 - @5162679 - See the review above.
Drotik#8972 - @5031110 - This time it's quite different - some of the obstacles are quite interesting, but none of them works properly. Also, I can't stop myself from including this in the review, sorry.
Drotik#8972 - @5211521 - Pretty much what's been said above? I mean, every obstacle idea, except the slanted trampoline in the middle, is cool. Sadly, first part is inconsistent, so kind of annoying; the last one is too precise, especially if you consider how counterintuitive and absolutely non-retriable it is.
Pain#1128 - @7793316 - This map is just annoying to play, starting from the wind, going through genericness of the obstacles, ending on how poorly are they made. Just... no.
Pain#1128 - @7794235 - None of the issues above are solved in this version, at least not enough.
Tetetez#0000 - @7646103 - This is definitely not hardcamp. As much as I like the design and somewhat enjoyed the challenge, it has no replay value, nothing interesting gameplay-wise, except for being hard and the design is completely off.
Tetetez#0000 - @7751022 - Overwhelmingly difficult with nothing interesting to offer.
Tetetez#0000 - @7704007 - Seems to be inspired with Finalnova's P13 map; anyway, see the review above.
Tetetez#0000 - @7712245 - Cramped and precise with nothing interesting to offer, again. Also this.
Tetetez#0000 - @7721690 - This idea isn't bad, but it has been already implemented by Kaparik on a hardcamp map… and his implementation is just better.
Tetetez#0000 - @7750324 - Actually I like this concept, but definitely not in this implementation. It's too precise, the big size of the map is unnecessary, especially if you consider that it doesn't prevent the gameplay from being cramped. There is definitely too much of the spring token wj, too.
Tetetez#0000 - @7763865 - A bunch of generic/boring obstacles, made precise to the point I was stuck on the first obstacle for 4 minutes... yeah, no.
Tetetez#0000 - @7791084 - Again, the corridor style of the map makes it unique. This time the precision is (usually) not a problem - generic obstacles are, along with the fact the treadmills have no axis indicators.
Tetetez#0000 - @7793152 - Same token/duck obstacle repeating for the entire map. Cramped on the top, too easy after cheese, sometimes not working properly.
Tetetez#0000 - @7794954 - Definitely not what we're looking for. Also, the difficulty is so unbalanced! What's going on with the tokens just before cheese?
Chmw#0000 - @7798523 - I'm literally one map of this 'quality' away from posting cringe reaction memes instead of reviews. Please, don't make me do that.
Chmw#0000 - @7799346 - This map doesn't use the idea of low gravity and acid well. The difficulty is completely unbalanced, the path from cheese to hole is unclear and, what's the most important, none of the obstacles is interesting in any way.
Bautipro#5357 - @7747739 - Please, play your maps before submitting them.
Newen#6196 - @7702512 - Nothing much to be said about this map, it simply isn't what we're looking for.
Pain#1128 - @7802445 - The only good part on this is the final one, other than that there's nothing interesting. Sorry.
Pain#1128 - @7800875 - There was a nice discussion about this map - some of us said it's "basically a generic 2011-12 bc, but with a new ground", other one: "ironically, it would be a unique map as far as hardcamp is concerned" and I agree with both of these statements; it got rejected by majority of votes tho and I think that's understandable.
Portwave#8221 - @7408759 - It's still a bad map, despite your edits. Nothing interesting, size switching doesn't make it good enough.
Xaxadoooooo#0000 - @7787689 - There is simply nothing interesting. I thought the end might be cool, but it quickly turned out it's not.
Xaxadoooooo#0000 - @7798216 - Except for enjoyable cheese part, it's a generic and frustrating lava avoiding, but with extra weak wind and acid instead of lava.
Xaxadoooooo#0000 - @7809660 - Again, the obstacles aren't interesting enough - dull at the beginning, terrible in the end. It's kind of precise, too.
Refused#6163 - @7770795 - If the wind only necessary to run against - you're using this mechanic wrong. Simple as that.
Hpocks#0000 - @7812692 - It's a nicely made map, but there are many issues to be noted - the biggest, at least for me, is the map being repetitive after the first completion. Difficulty of some parts, especially the first one and the overhang might be too high as well. It's not a bad map, but it rather fits GBC more than hardcamp.



Edits before being accepted
Omgjrn#0000 - @7770773 - Amazing concept, cool maps, despite the start being obviously inspired with Ykr's bootcamp map; anyway, this is a cool map, but precision in the first overhang and on the second obstacle simply kills the fun. Make it work better.
Pratton#0000 - @7795079 - Acid makes stuff significantly more precise, so please make it a tad easier. Also, fix the burla - it's possible to take the cheese softly and go straight to the right side, ignoring the lava and trampoline.
Enderflash#0000 - @7477447 - Cheese part can be done in two ways, I suppose the chain one straight from the beginning is the proper one; top part is kinda weird, very confusing; the Ca="" tag makes the final part very weird and harder than it should be; you can get very high overmap after failed attempt of the final obstacle. Deal with all these issues and I guess it'll be fine.
Portwave#8221 - @7795950 - Final part, instead of being automatic, is now generic. Left bottom part is better in your P23 version, so you might replace it with this one. To be honest, you can just resubmit the P23 version with better ending and it'll be fine - assuming it won't get P3/13.



Accepted
Difficulty 1
Xorcist - @4784241
Xorcist - @7227693
Xorcist - @5746869
Xaxadoooooo#0000 - @7784763
Xorcist - @3726468
Difficulty 2
Mquk#0095 - @7777797
Alarobzein#0000 - @7795690
Enderflash#0000 - @6927386
Difficulty 3
Enderflash#0000 - @7794425
Enderflash#0000 - @7633977
Difficulty 4
None.

http://img.atelier801.com/29a4f0a0.png

Edits
Drotik#8972 - @5527374 (D1 to D2)
Anotherbob2 - @7782721 (D1 to D2)
Rdzoze - @2604643 (D4 to D3)
Removed
Viprin - @396502. Say goodbye for the only hardcamp farm map! o/
Portwave
« Citoyen »
1607596020000
    • Portwave#8221
    • Profil
    • Derniers messages
    • Tribu
#753
  0
whew!

@7795950 (different ending, the other part is p23)
@7785880 (new ending)
@7810001 (basically @7798889 but a different code + gameplay changed completely)

Dernière modification le 1607597220000
Clannan
« Citoyen »
1607968740000
    • Clannan#0000
    • Profil
    • Derniers messages
#754
  0
@7813443
Drotik
« Citoyen »
1608138360000
    • Drotik#8972
    • Profil
    • Derniers messages
    • Tribu
#755
  0
@7667199
@7606281
@7577365
@5415367
@7799605
@4417779
@5837207
@7416400
Xaxadoooooo
« Citoyen »
1608246900000
    • Xaxadoooooo#0000
    • Profil
    • Derniers messages
#756
  0
@7800436
Zaurye
« Citoyen »
1608634500000
    • Zaurye#0000
    • Profil
    • Derniers messages
    • Tribu
#757
  0
@7709996
@7711350
@7709997
Xaxadoooooo
« Citoyen »
1608675780000
    • Xaxadoooooo#0000
    • Profil
    • Derniers messages
#758
  0
@7816728
@7816606
@7816585
@7816098
@7813924
@7813823
Clannan
« Citoyen »
1608678360000
    • Clannan#0000
    • Profil
    • Derniers messages
#759
  0
@7809019
@6043146
Refused
« Censeur »
1608915840000
    • Refused#0095
    • Profil
    • Derniers messages
    • Tribu
#760
  1
@7818154
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  • Soumission de cartes #Hardcamp
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