Parkour Map Submissions |
Yinjackson « Citoyen » 1696453500000
| 1 | ||
@7942843 |
Guisanper « Citoyen » 1697072040000
| 0 | ||
@7804802 |
0 | ||
@7894691 (edited) |
Nnaaaz « Citoyen » 1697419500000
| 2 | ||
Review: September 2023 Post #719 - Post #736
If you would like to suggest a map for removal, join the Parkour Discord server and send a message in #remove-maps with the map you want to suggest for removal along with the map maker and the reason why you believe it should be removed. If you would like advice from Mappers, send a message in #map-advice. Approved (10) Lawlzfail#0000 - @7678377 - Fixed Reses#2305 - @7824529 Reses#2305 - @7761151 Stovedove#0000 - @7837745 Stovedove#0000 - @7942228 Stovedove#0000 - @7707500 - Fixed Stovedove#0000 - @7733177 - Fixed Stovedove#0000 - @7734204 - Fixed Vincentfarm#0000 - @7941079 Vincentfarm#0000 - @7857950 Almost There (11) Anotherbob2#0000 - @7457938 -
Antoni0#8587 - @7926720 -
Antoni0#8587 - @7911976 -
Benevolente#3520 - @7862381 -
Benevolente#3520 - @7862384 -
Elmattjuan#0000 - @7894274 -
Jinta#1642 - @7942345 -
Jinta#1642 - @7942376 -
Reses#2305 - @7748361 -
Vincentfarm#0000 - @7842431 -
Zasadesu#0000 - @7942242 -
Rejected (9) Aomry123#0000 - @7941506 -
D8_simekson#3622 - @7936679 -
Elmattjuan#0000 - @7904058 -
Elmattjuan#0000 - @7923132 -
Ghost#6398 - @7934912 -
Ghost#6398 - @7910221 -
Ghost#6398 - @7935651 -
Katmok#0000 - @7765508 -
Katmok#0000 - @7775762 -
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Antoni0 « Citoyen » 1697485260000
| 0 | ||
@7911976 edited |
Elmattjuan « Citoyen » 1697581860000
| 0 | ||
@7938937 @7942595 @7942858 Halloween theme maps |
Benevolente « Citoyen » 1697584860000
| 0 | ||
@7862381 @7862384 |
Widabapo « Citoyen » 1697603520000
| 0 | ||
@7398189 @7423398 @7432833 |
Anotherbob2 « Citoyen » 1697657460000
| 0 | ||
@7312472 @7457938 |
Vincentfarm « Citoyen » 1697685300000
| 0 | ||
@7836144 @7822627 |
Vincentfarm « Citoyen » 1697712240000
| 0 | ||
@7854303 |
0 | ||
@7748361 @7774320 |
0 | ||
@7794495 |
Stovedove « Citoyen » 1697776320000
| 0 | ||
@7942934 |
Chocojell « Citoyen » 1697853600000
| 0 | ||
~ c h e c k p o i n t ~ |
Katmok « Citoyen » 1698657720000
| 0 | ||
@7687300 [broken map fixed] |
Chocojell « Citoyen » 1698792480000
| 1 | ||
#parkour Map Reviews: October 2023 Posts #738 - #757 Reminder: Players are only allowed to submit a maximum of 3 maps per review period. if you would like to suggest a map for removal, join the #Parkour Discord server and send a message in the channel #remove-maps with the code, author, and the reason why you believe it should be removed. If you would like advice from Mappers, send a message in #map-advice. Approved (7) Antoni0#8587 - @7911976 Benevolente#3520 - @7862381 Benevolente#3520 - @7862384 Stovedove#0000 - @7942934 Vincentfarm#0000 - @7836144 Widabapo#5011 - @7398189 Widabapo#5011 - @7432833 Almost There (13) Anotherbob2#0000 - @7312472 - (Cp 5) Add an arrow around here indicating the proper way to grip the lava. You can opt to either keep or block this shortcut. - (Cp 8) Reduce the size of this lava so it's easier to complete and to help. Extend the water longer at the bottom and move it further from the ice so it's easier to switch to wall-jump and also players won't die by hitting the ice too hard. Anotherbob2#0000 - @7457938 - (Cp 1) This way feels easier and less complicated than the intended one. It also seems too long at the moment, it was better when split in two different levels. - (Cp 3) A different way is possible. Elmattjuan#0000 - @7942595 - (Cp 3) It's possible without the slippery effect by only holding the right and jump keys, that's fixable by adding water with a '0 (Cheese) maximum value' at any place in the chocolate tunnel. - (Cp 7) The level is too long, split it into two by adding a new Cp here. Change the color of the yellow water since the properties are too different. This can also benefit from the advice given for Cp 3. Elmattjuan#0000 - @7942858 - (Cp 3) Reorganize the level so there's less need for walking back and forth to complete. - (Cp 4) Make the slippery ice more tinted so it is easier to notice. Change the color of the water at the end since the properties are too different. - (Cp 6) Add some indicator for ducking in the water. Jim#3189 - @7942795 - Make the indicator arrows symmetrical. - (Cp 1) Shorten the left trampoline closer to here so the right way is made more clear. - (Cp 3) You don't need to put honey and ice together to create the slippery effect. Simply use ice alone with a tinted color. - Cps 4, 5 and 6 are too generic. Pisse#0000 - @7894691 - (Cp 4) Lower the wheel so it is easier to grip. - (Cp 6) Break it up into two parts by adding a new Cp around here, or else make the second part easier to complete. The red treadmill can be misleading, if possible, add an indicator to show that it is climbable. Ghost#9368 - @7942702 - From Cps 1 to 3, the map seems cool but later on it gets too stale, try tweaking the basic trampoline obstacles so there's more diversity in gameplay and also easier to help. - (Cp 4) Lower the chocolate so less of the precise repetition is needed. - (Cp 6) Remove the acid since there's no real purpose right now and place the Cp spawn closer to the trampoline. - (Cp 7) This chocolate is misaligned. Consider not using acid for this area as players fall over it thinking they are completing the level. Reses#2305 - @7748361 - Aside of Cp 2, from Cp 1 to 5 the map is too generic. Reses#2305 - @7774320 - The map doesn't make a good use of space, the left side is too crammed while the centre is solely used for Cp 7. - (Cp 2) Too connected to the first level, which can be misleading for players. - (Cp 4) Add arrows so the right way is more apparent. Another option is to extend the blue ground by making it a roof that blocks most of the incorrect methods. - (Cp 7) Add arrows like this and this so the level is more understandable. Reses#2305- @7794495 - Space grounds in this area so it feels less crammed and it's also possible for helping. - (Cp 1) Consider shortening the acid or moving it further to the right so it's easier. - (Cp 7) Consider making the trampoline on the bottom slightly more bouncy. Vincentfarm#0000 - @7822627 - (Cp 1) A little precise, make it so that you don’t hit the chocolate roof so often. - (Cp 2) Not a conventional obstacle, ideally there should be some indicator as to how to complete it. - (Cp 3) Can be confusing as the arrow points to the water, making players think that they are supposed to go up and hit the trampoline instead. - (Cp 4) Can be done by climbing this ice; consider blocking it using acid. - (Cp 7) Can be done without using the bottom trampoline. - (Cp 12) Inconsistent obstacle without a clear way to complete. The ice platform is so small which makes the jump towards the honey trampoline annoying. You can also increase the size and friction of the chocolate on which the chair sits. Vincentfarm#0000 - @7854303 - Consider using more the space of the map, as now many areas have huge gaps. - (Cp 7) A little too precise, make the gap between these two acids slightly larger or put a solid ground right here to prevent death if you hit the trampoline too hard. - (Cp 9) Too precise, increase the space for entering the water. Widabapo#5011 - @7423398 - (Cp 3) Move the Cp to be closer to the actual obstacle. - (Cp 4) Having to walk your way back to complete this is annoying, make it easier by lowering the angle of the leaning trampoline so it won't bounce you straight on the acid unless you hit the bottom. - (Cp 5) Consider removing this acid and instead stretching down the ice, like this so it's easier for players to adjust their position. - (Cp 7) Add some obstacle such as cheese so players are guided more easily towards the right way. Rejected (3) Elmattjuan#0000- @7938937 - Too many Cps (1, 2, 6, 7 and 8) are generic. - (Cp 6) Here's a shortcut. - (Cp 8) This way is possible without using the ice diamond. Guisanper#0000 - @7804802 - Going back and forth the map is an interesting concept, however the obstacles are repetitive and the gameplay is not that creative. Yinjackson#0000 - @7942843 - More work should be put on the obstacles after Cp 4, most of it is too repetitive and the right side feels too empty, it needs to be more organized and applied uniquely. - (Cp 3) Add a new Cp here between level 3 and 4. - (Cp 8) The intended way is too specific as you need to slow down to properly bounce back. Alternate ways #1 and #2. - (Cp 9) Alternate way. - (Cp 10) Alternate way. - (Cp 11) Weird interaction with the void where you'll too often die even though you hit the trampoline. Dernière modification le 1698803160000 |