Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Rainb0wtigr « Citoyen » 1475940480000
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@6888018 |
Prismo « Censeur » 1475943300000
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@6888087 |
Itielmariano « Citoyen » 1475972820000
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@6888761 @6888762 @6888765 |
Apollopolo « Censeur » 1475984460000
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@6888955 |
Bvbimedbvb12 « Citoyen » 1476012720000
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@6889263 @6889706 Dernière modification le 1476028680000 |
Cimentooo « Citoyen » 1476043500000
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@6244951 @6244942 |
Aziiatica « Citoyen » 1476043620000
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@6887223 @6863616 - Edited @6829404 - Edited Dernière modification le 1476044160000 |
Sewaged « Citoyen » 1476044100000
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@1282762 @6190577 @6190562 |
Mapcrew « Consul » 1476087600000
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Left as is: @3906944 - Tellal - The map doesn´t offer anything making it different to other maps already in rotation. @3213455 - Tellal - Gameplay too similar to maps already in rotation. @2956087 - Tellal - It will be hard for the shaman to clear the map since mice can back up to the middle grounds if they get shot down. Also the map doesn´t really offer something new for survivor. @6883127 - Krzysztof90 - Play more survivor and get a feeling for what makes a good survivor map. There are a few places on the map where mice can easily survive, for example the ice squares. Mice camping on such angled grounds are mostly hard to kill. Also turn collision for tramps off if you use them as decoration. @6883142 - Krzysztof90 - It will be a pain for the shaman to clear all the different stages of the map. The narrow spaces between the grounds make it hard to aim in the back of the map, giving mice an easy way to get back up. @6883250 - Fuzzyfirsdog - The ground placement looks random what won´t create a good gameplay. Also your map doesn´t offer anything making it different to other maps already in rotation. @6882999 - Imortaliss - It will be hard for the shaman to clear the bottom part since mice can easily get back to the middle when they get shot off. @6883032 - Imortaliss - The despawn and the falling grounds take too long. The grounds basically disappear a few seconds before the round would end, making it unnecessary. Also it will be hard for mice to survive first on the bottom, there is not much space and headsurf will kill most of them before they can spread out. @6883242 - Imortaliss - A fast shaman can easily prevent mice from climbing the middle part, giving the mice only a little room to survive. With the tramp the shaman can easily finish the mice on the bottom ground. @6727980 - Mquk - It will be easy for the shaman to keep the mice on the left side of the map, anyone trying to get to the right can be easily killed, when they make it they can camp in the right corner and be hard to kill. The upper tramp won´t be useful at all for the shaman because the shoots are getting too low and mice on the upper left platform will be hard to aim at aswell because the ceiling. @6727921 - Mquk - The map won´t work like that in survivor, the shaman has no possibility to shoot the mice from the spawn, if he moves to the middle ground the mice can simply ran up to the shaman spawn. Also it will be easy to hide and the right bottom, the edge there making it really hard to aim for the shaman. @6873650 - Exballoon - The tramp is not really useful for the shaman, they will rather shoot themself off with it. Before the despawn mice are practically safe on the side platforms, because the wood blocks all the cannons first. @6875034 - Exballoon - I don´t think this concept is going to work in survivor. Before the despawn the shaman will have a really awkward time trying to kill mice on top of the cage, afterwards there is always a ground to catch mice up. The narrow spaces between the grounds aren´t good aswell. @6875124 - Exballoon - Mice can camp in the water and be really hard to kill, especially because they got a ground under them so they cant get shot down. @6883745 - Dsvdbd - The mice spawn could be placed better, beside this it will be easy for the shaman to kill most of the mice befoer they can spread out. Also it´s not really different to other maps already in rotation. @6883908 - Ujkos - It will be hard for the shaman to get mice off the non collision iceground, also because there is an edge at the stone ground, which sends the mice flying instead of pushing them off. The ground placement doesn´t really look good either. @6865966 - Lodzikrem - The gameplay focuses a lot on walljumping, also such stair concepts mostly end up being easy for the shaman to kill. Beside that the map also plays similar to other maps already in rotation. @6884115 - Kinhusxd - Mice on the upper part of the map will be a pain to kill, mice on such angled grounds are just really hard to kill. The bottom part of the map looks pretty similar to maps already in rotation. @6886569 - Kinhusxd - Same as above. Making the upper part of the map non collision with grounds doesn´t really help that mice on there are really hard to kill. Especially with the two additonal grounds it won´t be easier for the shaman like this. @6885003 - Kinhusxd - Most part of the gameplay will be the shaman trying to keep the mice down, which is not really good. The shaman can keep one side easily down with only spamming down cannons, mice getting up will be quite hard to kill, because mostly they will just get shot down and run up again then. @6821003 - Quinzinhojr - Such edges like in the middle of the map aren´t good, mice tend to just hug the wall and create a lot of headsurf. Also it will be easy for the shaman not letting anyone get up on the cage, means the map is limited to the two right platforms only. @6809385 - Quinzinhojr - Also here it will be easy for the shaman to not let the mice spread out. The small spawn platform can be easily cleared, the left bottom grounds can be easily cleared aswell with help of the cloud ground. The right side won´t get used at all. @6745782 - Zealmice - Mice camping on the pile will be hard to get off there, especially with the side grounds where mice can easily go on and go back up then. Mostly there is always a ground to catch them if they get pushed off, making it way too hard for the shaman to clear the map. @2933098 - Zealmice - It will be easy for the shaman to keep everyone at the right side of the map, anyone trying to climb the pile can be easily killed. Also the map doesn´t really offer anything making it different to other maps already in rotation. @6884593 - Xxsanzxx - Gameplay too similar to maps already in rotation. @6885056 - Krato - There are a lot different grounds, in addition with the water it will be really hard for the shaman to clear the map, especially because some places are difficult to aim. @6889727 - Nellso - For an experienced shaman it will be easy to clear the map without letting the mice spread out, while an unexperienced shaman will have struggles killing mice. @6888044 - Nellso - A big part of the gameplay will be the shaman trying to stop mice from going to the right side of the map, mice going down can be easily killed. @6880541 - Nellso - Unexperienced mice will die too easy on the map, because the gaps between the grounds are slightly bigger than they can jump, if they don´t kill themselves trying to get to another ground they will be stuck because they can´t go somewhere else. @6884760 - Antivira - The 45 degree cloud grounds were meant to help the shaman, but it mostly helps the mice because it´s an easy way for them to get up if the shaman shoots against them. Also the map doesn´t really offer a good gameplay. @6883817 - Antivira - With precise shots against the cloud tramps the shaman can easily clear the mice spawn. The sides of the map doesn´t offer many ways for the shaman and the mice aswell. @6885482 - Antivira - The ground placement looks quite random, what won´t create a good gameplay. The water gives mice a lot mobility, making it hard for the shaman to kill mice on the bottom part. @6885635 - Papelio - The ceiling of the map is really awkward, because it´s invisible and pretty close to the mice spawn, pushing everyone down who tries to cannonjump. The slide through ground also doesn´t add anything to the map, just that mice can camp behind their spawn ground. @6885918 - Ijuini - Too similar to maps already in rotation. @6887178 - Edu_Tu_Papi - Play more survivor and get a feeling for what makes a good survivor map. It´s impossible for the shaman to shoot mice at their spawn, the cheese is placed really awkward and the angled ground will make it easy for mice to get up. @6855585 - Viptoto - And it´s still possible to walljump on the tramp to get offscreen or making it to the sides of the blocking ground. Also mice can easily hide in the cloud grounds now, being impossible to kill for the shaman. The angled grounds will just make it easy for the mice to survive, as they get shot up ba cannons. @6888018 - Tigsonek - Too similar to maps already in rotation. Also the very small wood grounds at the sides don´t add anything to the map. @6888087 - Dan1elm1lev - Gameplay too similar to maps already in rotation. @6888761 - Itielmariano - Play more survivor and get a feeling for what makes a good survivor map. Your map is really similar to a map already in the rotation. Also please don´t use backgrounds in survivor maps. @6888762 - Itielmariano - Your map focuses too much on walljump, walljumping mice can be easily killed by the shaman. A fast shaman can go to the left side at the beginning and not let the mice move around, making the gameplay only focused on the mice spawn ground. And again, please don´t use backgrounds in survivor maps. @6888765 - Itielmariano - Moving grounds like that can be deleted by the shaman, what destroys the whole gameplay. The ground moving down is a nice idea, but nothing for survivor. @6888955 - Apollopolo - The concept with the down boosters is really good. It would be better to remove the upper platform and let the mice and the shaman spawn at opposite sides. Also the ceiling should be visible. @6889263 - Bvbimedbvb12 - Play more survivor and get a feeling for what makes a good survivor map. Your map has a few problems making it not fitting for survivor, for example the cannons don´t fall off the map, but just keep bouncing around all the time. Also mice can hide behind the cloud grounds and be safe. @6889706 - Bvbimedbvb12 - Same as above, avoid using a lot water in survivor, it gives mice a lot mobility making it hard for the shaman. Also there are some corner in the map where mice can easily camp. @6244951 - Cimentooo - It just looks like a smaller version of a map already in rotation. Mice on the angled grounds will be too hard to kill, especially because they can simply change the sides. @6244942 - Cimentooo - It will be easy for the shaman to kill everyone at the spawn because the angled ground. Mice will just try to run up to the shaman and hug. @6887223 - Aziiatica - The gameplay is really similar to other maps already in rotation, the small mice spawn doesn´t offer enough space to survive for mice. With the water at the bottom they get a lot mobility, making it hard to kill them there. @6863616 - Aziiatica - The tests looked okay, the problem is that with all grounds not colliding with cannons the shaman doesn´t have many possibilities to shoot the mice. Try to edit the map so the shaman has better possibilities to kill the mice. @6829404 - Aziiatica - Gameplay too similar to maps already in rotation. The water at the bottom part will be annoying for the shaman because mice can easily move around there. @1282762 - Sewaged - Play more survivor and get a feeling for what makes a good survivor map. Your map has some problems, for example the shaman spawns below the mice, which is mostly never good because mice can easily get to the shaman and hug. Also mice can hide in the cloud ground at the left side, making it hard to kill them there. @6190577 - Sewaged - The map looks nice, but it will be easy for the shaman to keep the mice down, with spamming down cannons. The water gives the mice a lot mobility, making it hard for the shaman to aim them properly. @6190562 - Sewaged - The cheese placement is awkward, it will be hard for mice to avoid the cheese. Also the map focuses too much on walljump, it´s really easy for the shaman to kill walljumping mice. The water on the bottom gives mice a few places to hide. Will be discussed: @6697671 - Mquk - The map plays really good, it might need some small edits to improve it but it´s good enough for discussion. Ignored: None Dernière modification le 1476099120000 |
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Nellso « Citoyen » 1476100140000
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@6890636 @6894156 @6894562 Dernière modification le 1476519600000 |
Agroand « Citoyen » 1476113220000
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Andrelionte « Citoyen » 1476128520000
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Barrydarsow 1476130020000
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[Modéré par Mapcrew, raison : honk] |
Cronthak 1476130080000
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[Modéré par Mapcrew] |
Grimmaro « Consul » 1476141120000
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@6448615 @6341520 @6452509 Dernière modification le 1476376680000 |
Antivira « Citoyen » 1476194640000
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Imortaliss « Citoyen » 1476196260000
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Alsalam_alaikum « Citoyen » 1476202740000
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@6891862 |