Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Jackparkings « Citoyen » 1477154160000
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@6904249 |
Lapinprince « Consul » 1477155240000
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@6904287 |
Mousemuse « Citoyen » 1477162260000
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#7639 @6904092 k |
Mousemuse « Citoyen » 1477162320000
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@6904092 |
Nellso « Citoyen » 1477176240000
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@6894575 @6895696 @6901533 |
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@6779254 - Edited @6574929 - Edited @6905575 Dernière modification le 1477227960000 |
Aziiatica « Citoyen » 1477344540000
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Yay @6903310 |
Mousechris « Censeur » 1477351560000
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@6907457 |
Alsalam_alaikum « Citoyen » 1477358880000
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@6907412 |
Mapcrew « Consul » 1477390980000
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Left as is: @2970640 - Sekui - With a proper use of the tramp it will be easy for the shaman to clear the map. Overall there isn´t much a shaman can do on the map except using the tramps, since all grounds are non ground collision. @6686020 - Suprodo - There are way too many cobwebs around the map, once the mice spread out it will be a pain for the shaman to clear the map. Also be careful with cobwebs, they need a good balancing in survivor. @6901661 - Suprodo - It will be quite easy for the shaman to kill mice trying to run up the ramp. After that it will be annoying to get mice off there. @6452509 - Suprodo - If the shaman moves only a bit he slides off the spawn, which is annoying. It will also be impossible to kill mice on the map with the angled grounds. @6474076 - Okpatinhos - The angled cloud grounds won´t work good like this, mice can easily hide in them, even with the ice. The tramps are dangerous for new shamans, they might shoot themself off using the tramp at the shaman spawn. Overall the map doesn´t play good like that. @6888868 - Quinzinhojr - It will be easy for the shaman to clear the map, since mice can´t walk around the map at all and the platforms are quite small. Also it feels similar to other maps already in rotation. @6888886 - Quinzinhojr - Don´t put spawn in water, if the shaman lags he will just fall through it. It will also be a pain for the shaman to kill mice getting up to the water. @6883670 - Quinzinhojr - It´s easy for the shaman to keep the mice at their spawn, anyone trying to walljump to the shaman can be easily killed, so the gameplay will only involve the left side of the map. @6900684 - Imortaliss - Anyone trying to climb the middle can be easily killed by the shaman, especially new players will have struggles to get on top of it. The map looks nice, but it doesn´t really offer a good gameplay. @6902117 - Imortaliss - Gameplay too similar to maps already in rotation. @6902135 - Imortaliss - With the cloud ground in front of the mice spawn the shaman has a big advantage, especially with boxes because the mice can´t reach them. Also the map doesn´t offer anything making it different to other maps already in rotation. @6749884 - Krato - It´s better to add a warning like 5-10 secs before the ground despawns, like on @6775492. The map still doesn´t offer anything new for survivor, the despawn alone doesn´t make it interesting. @6893010 - Krato - Before the despawn it will be a pain for the shaman to kill anyone on the map, mice can easily camp on the angled sides where the shaman can´t aim properly. After the despawn the map is quite similar to other maps already in rotation. @6704815 - Krato - Gameplay too similar to other maps already in rotation. @6344568 - Okpatinhos - The shaman still can´t reach the mice from the spawn. The angled grounds still don´t play good. Overall the small edits didn´t change anything about the problems. @6716942 - Zealmice - Even with the cheese in the water it will be annoying for the shaman to kill mice on the map. Mice have a lot mobility, they can reach any part of the map without problems, making it hard for the shaman. @6582859 - Zealmice - You forgot to turn the collision off for the vertical ground at the mice spawn. There are a lot grounds again and a lot ways mice can move around on the map. Anyone getting shot down from the spawn can climb up again if the shaman is not fast enough. Also the water/cloud ground at the bottom doesn´t seem to fit for survivor. @6906702 - Zealmice - It was fun to test the map in public, even though it won´t work in survivor like this. It´s way too easy to die, one wrong jump and mice flew off the map without a chance to survive. It´s also mostly about running away from the cannons, if someone got hit the chances to survive were really low. @6902440 - Antivira - Mice on the bottom sides can be easily killed with the tramps and the water. Mice on the tramp grounds can get up easily because the cannons bounce up if the shaman isnt careful. @4810372 - Veredar - Avoid big water grounds. it´s a pain for the shaman to kill mice in there. @6902926 - Andoniloc - Play more survivor and get a feeling for what makes a good survivor map. Your map has some problems making it not fitting for survivor, for example the shaman shouldn´t spawn in the same place as mice, else he will get instantly hugged. Also the tramps are way too strong, mice don´t have a chance to dodge cannons like that. Please don´t use backgrounds in survivor maps. @6888955 - Apollopolo - I meant letting the mice and the shaman spawn on either sides of the top platforms, like this the start of the map is really similar to a map already in rotation. Also it would be nice if the booster grounds would effect the gameplay more (for example putting them between the gaps on the upper platforms, like on the bottom), because right now especially the upper boosters are not that helpful. @6820505 - Apollopolo - It will be easy for the shaman to kill mice using the water, the small platforms don´t make that better for the mice. @6819700 - Apollopolo - The map feels too tiny, unexperienced players will die easy trying to get to the sides from the spawn. Overall the tiny grounds and the vertical grounds make it hard for the mice. @6903390 - Tdft - Mice can easily hide in the cloud grounds. Overall the gameplay won´t be good because the clouds keep the cannons high, making it really hard for mice to cannon jump. @6903418 - Tdft - That concept is really original, but it won´t work good like this. Mice can easily camp at the spikes or the tramp, if a cannon hits them they only get up not even close to the death tokens, making it impossible to kill them. @6903426 - Tdft - The water and the big wood square won´t work good in survivor. @3927857 - Shalander - The water gives mice a good advantage, making it hard for the shaman to kill them. @6903932 - Mmhhxdxd - Gameplay too similar to maps already in rotation. @6904092 - Mousemuse - Gameplay too similar to maps already in rotation. @6762859 - Movablegirl - Play more survivor and get a feeling for what makes a good survivor map. Your map has a few problems making it not fitting for survivor, for example the spawns shouldn´t be on ice only, because mice slide off easily then. Also the middle part doesn´t play good because it´s small and cramped, it will be hard for the shaman to shoot at mice up there. @6904249 - Jackparkings - Play more survivor and get a feeling for what makes a good survivor map. Your map has a few problems making it not fitting for survivor. There are a few places where the mice are safe, because the shaman can´t shoot at those places from the cage. Also lava, water and circles are never a good idea to start with. Please don´t use backgrounds in survivor maps. @6904287 - Aveuz - There are too many tramps on the map, cannons don´t fall off but bounce around all the time making the gameplay really chaotic. @6894575 - Nellso - Gameplay too similar to maps already in rotation. @6895696 - Nellso - Such corners like at the spawn don´t work good because mice tend to just run against the wall, creating a lot headsurf. Once there aren´t many mice left it might be easy to survive there because mice can simply walljump the middle ground. @6901533 - Nellso - It will be easy for the shaman to keep the mice at their spawn, as they can be easily shot down when they try to make it to the right side, what makes the gameplay a bit boring. Also though the map looks great, the gameplay is quite similar to other maps already in rotation. @6779254 - Bemmh - With a smart use of the tramp it will be easy for the shaman to kill everyone at the bottom, despite the long grounds. The angled ground at the shaman spawn doesn´t seem to add anything to the map, but rather makes it look weird. @6574929 - Bemmh - It will be easy for the shaman to kill everyone going to the middle ground because the angled ground there. The map doesn´t offer anything more than mostly two grounds where the mice will be. @6905575 - Bemmh - Mice can go on the angled ground at the begging of the round to be mostly safe, if the shaman moves to the left side they can be easily killed. Also here the map doesn´t offer anything interesting for survivor. @6903310 - Aziiatica - Such corners don´t work good mostly, mice will hug the walls which will create a lot headsurf, it will be enough if one mouse doesn´t jump to kill everyone on there. @6907457 - Mousechris - Please avoid using foregrounds in survivor, the shaman can hide cannons in there making it impossible for mice to dodge. Furthermore the gameplay is too similar to maps already in rotation. @6907412 - Fuzzyfirsdog - The grounds seem to be placed random, what won´t create a good gameplay. Will be discussed: None Ignored: None Dernière modification le 1477398420000 |
Antivira « Citoyen » 1477399320000
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@6791383 @6845564 |
Gacha_kris « Citoyen » 1477404900000
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@6907854 @6907879 @6907891 Dernière modification le 1477405560000 |
Nellso « Citoyen » 1477406940000
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@6907931 @6907943 Dernière modification le 1477591080000 |
Quinckas « Citoyen » 1477412220000
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@6888886 edit |
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@6294363 |
Lezbez « Citoyen » 1477425360000
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@6908246 |
Elhectordm « Citoyen » 1477447080000
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@5200505 @5184422 Dernière modification le 1477450020000 |
Jackparkings « Citoyen » 1477471260000
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@6908615 |
Imortaliss « Citoyen » 1477488600000
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@6908441 @6908792 @6908802 |
Tomito10 « Citoyen » 1477497300000
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@6908934 |