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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
I00
« Citoyen »
1582207140000
    • I00#7552
    • Profil
    • Derniers messages
#7661
  0
@7683568
Crazyproxdp
« Citoyen »
1582207560000
    • Crazyproxdp#0000
    • Profil
    • Derniers messages
#7662
  0
@7683369
Sekui
« Censeur »
1582219380000
    • Sekui#0000
    • Profil
    • Derniers messages
    • Tribu
#7663
  0
@7683443
I00
« Citoyen »
1582225980000
    • I00#7552
    • Profil
    • Derniers messages
#7664
  0
@7683650
Pisoww
« Citoyen »
1582234680000
    • Pisoww#7215
    • Profil
    • Derniers messages
#7665
  0
@7683403
Reses
« Citoyen »
1582408020000
    • Reses#2305
    • Profil
    • Derniers messages
    • Tribu
#7666
  0
@7680871
Osihrhon
« Citoyen »
1582525620000
    • Osihrhon#0652
    • Profil
    • Derniers messages
#7667
  0
@7684018
Crazyproxdp
« Citoyen »
1582556520000
    • Crazyproxdp#0000
    • Profil
    • Derniers messages
#7668
  0
@7684343,@7683608
Katsuki
« Citoyen »
1582598580000
    • Katsuki#6509
    • Profil
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    • Tribu
#7669
  0
@7682877
Crazyproxdp
« Citoyen »
1582712820000
    • Crazyproxdp#0000
    • Profil
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#7670
  0
@7684694,@7684974
Hpocks
« Citoyen »
1582852560000
    • Hpocks#0000
    • Profil
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    • Tribu
#7671
  0
@7685223
Sara
« Citoyen »
1582857240000
    • Sara#1232
    • Profil
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#7672
  0
@7635026
Canay
« Citoyen »
1582913580000
    • Canay#0000
    • Profil
    • Derniers messages
    • Tribu
#7673
  0
@7685729
Canay
« Citoyen »
1582928160000
    • Canay#0000
    • Profil
    • Derniers messages
    • Tribu
#7674
  0
@7685824
Crazyproxdp
« Citoyen »
1582991460000
    • Crazyproxdp#0000
    • Profil
    • Derniers messages
#7675
  0
map1:@7683344 map2:@7683369 map3:@7683608 map4:@7684343 map5:@7684974 map6: Before @7685942, After: @7684694
Goondad
« Citoyen »
1583179140000
    • Goondad#0095
    • Profil
    • Derniers messages
    • Tribu
#7676
  0
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Shalander - @3363331: P3
Mquk#0095 - @7606444: P3

Pratton - @7000060: P13


Reviews:
Shalander - @3933200
  • Very well made map, pretty fun and challenging. Most mice were able to get the cheese, but failed to reach the wood at the left side, but its a matter of timing and training in my opinion, so a few plays of it would be enough for them to learn when to jump. The rest of the map is ok for me, as there are not many ways to die, so that balances the maps difficulty. I'm fine with eihter P3 or P13.
  • The start is very horrible. Sometimes you get grip at the second water and sometimes you don't. Same thing with the chocolate after that, it feels rather luckbased than skillbased. I really like the other obstacles. Edits please.
  • I agree with the assessment above. I would also like to see different colors if possible, makes the map look really bad.
  • I'm not a fan of the first obstacle, but since I'm okay with rest of the map, I'll go with P13 for this one.
  • The first obstacle for me played out fine, it wasn't inconsistent. However the chocolate ground was very inconsistent as sometimes you could grab it and other times you couldn't. Edits then P13.

Gamle#9340 - @7579999
  • Even though it uses a ground that has already been perrmed before (Figoi's map), in this map it has a different concept than the other map. This is interesting and fun in my opinion, and the obstacles are well balanced and not too hard for a new concept. The lavas are made of treadmills so the shortcuts won't happen, I guess, but doesn'r really change much on gameplay. P3 is fine.
  • I don't like the speed the joint ground gives you, it gives you too much speed which makes the obstacles precise. There's no way to try them ''slow''. I also don't like the fact that the ground has the same color as the trampoline, it's very different from a trampoline. Aside from these joint grounds there's nothing special in the map. It's just hopping from the left to the right all the time, it's way too repetitive. P22.
  • I really enjoy the flow in this one, but I feel like obstacles are in "racing diffculty" which of course makes the map too easy to be accepted for bootcamp. I would suggest edits to the obstacles to give them more variety because they all feel the same. Edits.
  • It's a fun map but it can be very easy to farm and the rest has been mentioned. P22.
  • I like the concept using the phase grounds however I believe that this is more of a concept map rather than something that is fleshed out 100%. You show that the concept is possible in this map without really giving us any good obstacles to use this mechanism for; the entire basis of the map is going around obstacles so the map feels focused on the actual mechanism rather than what bootcamp should be, which is doing obstacles. I would like to see edits though and I agree about the purple, make it something to differentiate the mechanism from a trampoline. Edits.

Stefanmocarz - @7399987
  • Despite this map being the easiest for me on my solo tests, when mice tried completing it it was a poor feedback, as they couldn'teven pass the obstacle after cheese. At first sight I thought the cheese obstacle would be too easy, but turned out as ok when tested. The main problem with this map was the obstacle after cheese in my view. Mice would rather use the spring and not be able to go to the next part or hit the chocolate and have to walk like half the map to redo it, which is boring. For me, that bottom left part could be aprimored to a smoother gameplay. The rest of the map looks ok for me. Edits.
  • I didn't enjoy the map, there's no flow between the parts and I felt like it's just a matter of precision, plus it feels like the gameplay is really short. P22.
  • I don't like the start at all, I didn't even bother to try out the rest of the map, because once you're up at the wood you've got no idea what to do and/or where to go. P22.
  • The map is fun but quite confusing with all the overlapping obstacles. P22.

Tennis#8153 - @7460000
  • The map is very fun in my opinion, but I don't see the need of the skulls in the right side, and removing them could also ease the maps difficulty, making the checkpoint not necessary. The end, which was edited since last discussion, looks better. Another possible shortcut (not sure if it is faster) is in the first lava's corner, where it can be used to reach the next part, so fixing that would be nice. Edits.
  • Played okay-ish in public. Seems a little bit hard for mice, but I guess they just need to get the hang of it. I don't mind P13.
  • The problem I have with this map is that it uses obstacles that are used in several other bootcamp maps so it doesn't feel like anything new, but the gameplay is fine. I agree that the skulls on the right aren't that necessary. Weak P13 after edits.
  • Why not? P13.
  • For me, the skulls are pretty unnecessary on the right side of the map which also makes the checkpoint quite pointless too then. Edits to remove those 2, then P13.

Ascultaria#3834 - @7674242
  • That checkpoint position is very weird, because the player has to walk back and turn-around to actually get to the obstacle, which is totally unnecessary. Right side of the map feels empty and is not as good compared to the left side, beacuse the gameplay is basically wall-jump. I don't mind the obstacles on the left side, I feel that the inicial concept could have been used more. P22. x2
  • 've decided to give this map a shot because i feel like it has a lot of potential. But it needs some edits before. I don't find right side of this map really bad, but for sure, you should get rid of that chocolate turn-around in right top corner of the map. Try to replace it with other obstacle, or just edit right side at all. In addition to this, i would like to have whole top of this map edited too because its generic and space there, could have been utilised in a better way. To sum up, change top part of the map + right top corner turn-around or whole right side. Edits.
  • I don't really get the use of AIE in this map. It's unnecessary. The right side of the map is very bland. I also don't like the use of the checkpoint, it's unnecessary too. I'd rather see a whole different map than this, it's nothing special, nothing fun. P22.
  • I found the obstacles to be a mix-mash of walljumping and sliding for the most part, which isn't too interesting as a whole and not interesting enough to warrant the usage of aie="" either. P22.

Submitted maps that are being discussed:
Gobbek - @5888833
Xorcist - @3726468
Mquk#0095 - @7070770


Dernière modification le 1583185980000
Shalander
« Citoyen »
1583199120000
    • Shalander#0000
    • Profil
    • Derniers messages
    • Tribu
#7677
  0
@3933200 - edited
@3990800

Dernière modification le 1584633720000
Tennis
« Citoyen »
1583205480000
    • Tennis#8153
    • Profil
    • Derniers messages
    • Tribu
#7678
  0
@7460000 - edited
@7683217

Dernière modification le 1583756400000
Drotik
« Citoyen »
1583225520000
    • Drotik#8972
    • Profil
    • Derniers messages
    • Tribu
#7679
  0
@7667199 edited =/
Pratton
« Citoyen »
1583281980000
    • Pratton#0095
    • Profil
    • Derniers messages
    • Tribu
#7680
  0
@7000056
@3231613 - edited

Dernière modification le 1583353080000
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