Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Gurende « Citoyen » 1479533280000
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@6938288 |
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@6793770 @6727921 @6734756 Dernière modification le 1479566880000 |
Andrelionte « Citoyen » 1479572820000
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@6938947 |
Oratoraf « Citoyen » 1479588180000
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mapa impossivel de passar: @6488085 |
Oratoraf 1479588360000
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[Modéré par Excasr, raison : Triple post] |
Oratoraf 1479588360000
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[Modéré par Excasr, raison : Triple post] |
Velozzfirst « Citoyen » 1479600600000
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@6831910 |
Okpatinhos « Citoyen » 1479612000000
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@6939886 |
Alsalam_alaikum « Citoyen » 1479612780000
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@6939903 |
Tdpnice « Citoyen » 1479615300000
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@5677686 @5281121 |
Rainb0wtigr « Citoyen » 1479660120000
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@6940609 |
Qutter « Citoyen » 1479664500000
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@6444476 |
Wuarriosques « Citoyen » 1479698820000
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Zhouajie « Citoyen » 1479713700000
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Djvenontrix « Citoyen » 1479934200000
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@6943750 @6939489 |
Mapcrew « Consul » 1479938580000
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Left as is: @6855585 - Viptoto - The edits you do don´t make the map better at all. There are still several problems with the map, making it not fitting for survivor. @6749884 - Krato - It will be hard for the shaman to kill mice on the wood squares and the angled grounds at the bottom, especially because there are grounds behind to catch the mice up. Without those things the map would be nothing new for survivor though. @6704815 - Krato - The top of the map looks like a few other maps already in rotation. The bottom part looks better already, but the wood squares on the bottom grounds won´t affect the gameplay in a good way. @6704816 - Krato - It will be annoying for the shaman to kill mice on the bottom, aiming up from that high is mostly hard for the shaman, especially since the higher grounds block the cannons, leaving the shaman only the option to use the tramps. @6893018 - Udaekmbn - Wrong mapcode or wrong category. @6893025 - Udaekmbn - Wrong mapcode or wrong category. @6888868 - Quinzinhojr - There are a lot grounds, the shaman will have struggles to get them all down, especially because they spawn on the top. Also the map doesn´t really offer something new for survivor. @6923080 - Aziiatica - It will be a pain for the shaman to kill mice since they can move around a lot, for example climb the shaman cage where they will be annoying to kill. When they get shot down they still can freely move on the left and the bottom platform. @6934760 - Monii15 - The tramps aren´t really helpful at all, the shaman can shoot at the mice spawn on his own already. It only gives mice another ground to be on. Else the map doesn´t really offer anything making it different to other maps already in rotation. @6935947 - Monii15 - The shaman can´t really shoot to the mice from the spawn. The angled grounds make it really easy for the mice to come up. Besides that the map doesn´t play different to other maps already in rotation. @6934713 - Willoowcx - Except the pile in the middle the map doesn´t offer anything new for survivor. The tramp in there is kinda useless, since the shaman can shoot anywhere on his own already. Anyone getting up to that pile has to hug the shaman because there is no space to move. @6936900 - Willoowcx - The art is nice, but rather distracts and is a way to hide cannons. Focus more on the gameplay than the optics. The angled sides make it easy for mice to get up, also the map doesn´t offer something new for survivor. @6934925 - Tohpy - The map doesn´t play good and needs major edits. It will be easy for the shaman to kill mice at the beginning of the round, the tramp makes it hard to survive. Once mice get up they are safe, because the cloud gorund blocks the cannons, the cloud ground doesn´t seem to have a purpose anyway. @6935481 - Tohpy - Play more survivor and get a feeling for what makes a good map. The map won´t work without major edits, Mice can easily run to the corner at their spawn and be safe. @6936756 - Tohpy - Mice just have to jump down to be safe from the shaman. Avoid corners and don´t put random cloud grounds around the map which don´t serve any purpose. @6935169 - Htmaroon5pro - The art is nice, but the map just plays like a map already in rotation. Focus on the gameplay instead of the design. @6935233 - Didideeapro - The art is nice, but rather only confusing. Focus more on the gameplay and not on the design. @6716942 - Zealmice - There are too many grounds, mice have a lot mobility and possibilities to survive there, the ramp on the right side only makes it harder for the shaman. The piles on the left side wont play good, it tends to be very easy for the shaman to clear such piles. @6906702 - Zealmice - Same as above, there are too many grounds, the water doesn´t make it easier for the shaman. @6745782 - Zealmice - Also here are a lot different grounds, which will catch mice which got shot down. Especially since the mice spawn on the top it will be hard ofr the shaman to clear everything. @6685994 - Suprodo - The circle won´t work like that. Mice can just camp on there and move to the side if a cannon comes. Else the map doesn´t really offer anything special. @6659785 - Suprodo - There is not really much the shaman can do in his cage. While the mice can place themselves in a good position, the shaman has struggles to move with the choco. @6928649 - Imortaliss - The concept with the tramp looks interesting, but it´s easy for the shaman to keep the mice down, everyone walljumping will be an easy target, which reduces the possibilities of the map. @6931812 - Imortaliss - I don´t really know what to say about the map, the bottom part with the three stone blocks and the ice at the sides plays really nice, but the rest isn´t really interesting. Also it would be better to add ice at the sides, since the chances of surviving there are low anyway and only encourages the shaman to use sp´s. @6931818 - Imortaliss - The ice on the right side doesn´t seem to be needed at all. The ice ramp on the left will cause a lot problems for the shaman, because mice on there will be hard to kill. @6935484 - Imsuchaduck - Gameplay too similar to maps already in rotation. @6936822 - Imsuchaduck - It will be easy for the shaman to kill everyone, mice on such ramps have really low chances to survive. @6926825 - Nellso - The map doesn´t offer anything special making it different to other maps already in rotation. @6926837 - Nellso - The design is nice and the map could play good, but there just isn´t something making it different to other maps already in rotation. @6935781 - Nellso - The piles at the bottom won´t work good. Most likely it´s quite easy for the shaman to kill mice on such. The top doesn´t offer enough space to survive, making it even harder. @6936075 - Kdalfish - The slides at the sides of the map won´t work good, on one hard there is a edge on them, letting mice camp on them and if the shaman shoots them they gonna be sned flying, on the other hand it´s not really an addition to the map. The rest of the map is just too small to survive. @6935718 - Kdalfish - Use bigger grounds and also focus more on the gameplay than the design and don´t edit the ground properties. The grounds are too small and have many edges, the water on the top right is nust not needed. @6936127 - Kdalfish - Same as above, the map looks good, but it doesn´t play good. @6936486 - Jetschild - Gameplay too similar to maps already in rotation. @6775375 - Jetschild - I don´t see that any edits have been done after the last time I reviewed the map. Mice on top of the cage might still be annoying to get off there and the angled grounds on the sides won´t play good either. @6936778 - Capturethe - Please don´t use backgrounds in survivor. The gameplay is too similar to other maps already in rotation and the design doesn´t look good. Also the middle platform has edges, making it hard to kill mice on there. @6937343 - Capturethe - Mice won´t have a chance to survive at the spawn because the angled ground. Also the map could be aligned better. @6937105 - Fuzzyfirsdog - Mice can camp on the angled ground at the spawn, even if its that small. Other than that the map doesn´t offer anything making it special for survivor. @3377959 - Elhectordm - The map plays okay, the ice ramps on the bottom are a bit annoying for mice because they can´t stand still there, else it´s only 2 flat grounds, which gives the map no replay value at all. @6918235 - Krzysztof90 - The map still has a bad gameplay, the water with the cheese in it is still not useful at all, since everyone going in there will fall out again. Also the angled ice at the sides won´t play good. @6907854 - Krzysztof90 - Same as above, without major edits this map doesn´t fir for survivor. @6931344 - Krzysztof90 - Poor gameplay. @6937705 - Bohsen - Map too similar to maps already in rotation. @6939275 - Bohsen - The tramps offer a lot trickshots, but else the map doesn´t offer anything making it worth to play. @6938235 - Tdft - The good thing is the moving grounds aren´t deletable, the bad thing is moving grounds still don´t play good because it´s hard to aim and dodge properly. I still tested the map because it might work, but just at the first map the moving grounds lagged a lot destroying the map completly. @6938288 - Gurende - Play more survivor and get a feeling for what makes a good survivor map. Your map has several problems making it not good fur survivor. @6793770 - Mquk - Mice can camp on the corner under their spawn place, cannons can´t shoo tmice off there. Also the mech ground doesn´t really add anything to the map in that way, mice will most likely not go there on their own. @6727921 - Mquk - That looks better already, but such big water grounds don´t play good. rather add a ground to the middle, instead of using water there. @6734756 - Mquk - This set up looks better already, though there are still a few problems: Don´t let the mice spawn on an platform on the outside, that only adds another ground to the map and makes the mice run to the middle, which is kinda annoying at the beginning of the round. The space between the the grounds is a bit too small, one box is enough to block it and kill everyone in there. Also the bottom part is not good, mice going there have less chances to survive, which let´s most mice stay on the middle. Make the middle hard and the bottom part easier, that would be the best way to go probably. @6938947 - Andrelionte - The angled ground makes it hard to kill mice at their spawn, it will be easy for them to get up to the shaman spawn, there it will be really annoying to kill them. @6488085 - Oratoraf - Wrong category or wrong mapcode. @6831910 - Velozzfirst - There are too many different grounds, it will be hard for the shaman to clear all of them, even though the map looks nice. Also the distances between the ground are not that high, so mice can easily cannonjump there. @6939886 - Okpatinhos - The map doesn´t really offer anything special except the tramps, with the tramps the shaman can easily clear the map, if he knows how to use them good. @6939903 - Fuzzyfirsdog - The cheese on the sides of the shaman cage is a nice decoration, but doesn´t add anything for the gameplay. Also the map doesn´t offer anything new for survivor. @5281121 - Tdpnice - Gameplay too similar to other maps already in rotation. @6940609 - Tigsonek - Poor Gameplay, the top of the map looks like it´s copied from a map already in rotation, the bottom sides got replaced with circles, which doesn´t make this map better. @6444476 - Qutter - Poor gameplay, there are a lot problems about this map, making it not good for survivor. @6939947 - Wuarriosques - The map doesn´t really offer anything interesting, also the side grounds go offscreen. @6941358 - Zhouajie - Gameplay too similar to a amap already in rotation. @6943172 - Bestmedzsik - Poor gameplay, all the different grounds mixed don´t make a good map. The water will be annoying for the shaman because mice can always get back up again if they get shot down. @6943750 - Djvenontrix - Poor gameplay, the thin grounds don´t really play good, especially with cheese on the sides. The corners at the mouse spawn rather lets the mice fly instead of pushing them down when they get hit by a cannon. Also the angled squares on top of the map don´t play good. @6939489 - Djvenontrix - Poor gameplay, the could tramps rather disturb the shaman way more than they are useful, because they block the cannons, the water and ice also doesn´t add anything good to the map. Will be discussed: @6737359 - Quinzinhojr - It plays good like this, though most shamans seemed to have struggles to kill on the map. @5677686 - Tdpnice - The map doesn´t look that interesting, but it´s worth a try. Ignored: None Dernière modification le 1479999420000 |
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F4stuga « Citoyen » 1480007640000
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Fastyle « Citoyen » 1480011780000
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