Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Alinkalina « Citoyen » 1419160620000
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@5553028 |
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@5380374 |
Bushmeister « Consul » 1419180360000
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@5675894 only portals! Dernière modification le 1419188580000 |
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@4999243 |
Apocalypsegb « Citoyen » 1419198660000
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@3840217 @3837868 |
Konohs « Citoyen » 1419201060000
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@2990348 @2864580 |
Kinhusxd « Consul » 1419278220000
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No matter what your religion is, keep in mind that peace and love is the best way to keep people united. Merry christmas! :3 Left as is: @5553028 - Alinkalina - It seems to be a tribe house map. It doens't even have cheese/hole. Tribe houses aren't suitable for normal rotation. @3840217 - Apocalypsegb - Gameplay may be boring after a while, since it's based on bouncing. Trampoline ground which is in the bottom part of the map can't be seen at first, so mice randomly jump and find it. Also, mice spawn is offscreen, keep in mind that some mice don't use fullscreen mode. @3837868 - Apocalypsegb - Please, avoid using fake grounds. Mice tend to think cloud grounds don't collide with mice. Even though the yellow rectangles look like thunders and it may suggest higher restitution, this property isn't clear at first. Overall, confusing map. @5590834 - Apprise - It's quite okay but it tends to become massdeath. Most mice will depend on shaman to complete this map, since they can't fail at all. Maybe it could be edited in order to be an easier map. @5612174 - Apprise - It's an ok concept but I feel like it should be implemented. Gameplay is too short and this map tends to become massdeath. @5610731 - Armoson - Wood grounds are still falling way too fast when 25 mice stand in it. Most mice don't wait for ballons to pop out. @5635203 - Armoson - Really annoying map. Although it's possible to use ice ground as a shortcut, this map is massdeath. Everyone will die while trying to complete this map. @5624830 - Bodedo - It's a shaman map. Please submit it to P4 thread. @5149890 - Brwil - Water and collision don't fit together very well. @5180200 - Brwil - ^same @5675894 - Bushmeister - It doesn't fit to P9 category at all. It may be an annoying map for shaman. @5659149 - Camiloccv - It seems to be a shaman map (P4). @5647629 - Camiloccv - ^ same @5640798 - Cewxt - Gameplay is generic and going to hole may be difficult and annoying. @5666146 - Chapelieres - It seems to be an art map, but art isn't very detailed. These circle gorunds are random, too. @5666353 - Danielmago - This concept is quite of enjoyable. However, it's not really clear at first that small boxes and some ice grounds don't spin around. @5612889 - Didiestidhe - Lava isn't used in a nice way. The rest of the map is based on walljumping, so it isn't really enjoyable. @4704995 - Douglaswilam - This map is a bit generic. Mice can walljump the rectangle ground and troll offscreen (http://prntscr.com/5jtp7t). @5636651 - Dprocik - This concept is interesting but this map tends to become massdeath. I'd suggest adding more grounds in strategic places to avoid massdeath. Mice often get jump locked and they die, too. @5667140 - Elisoonn - The first concept reminds me about @1306989. It's an okay map with a vanilla style but it's not really original. @5654322 - Eljordhan - Fake grounds in the volcano may lead to massdeath. @5643931 - Elmikle - It's nice how there's a shortcut, even though it's a bit luck based since restitution properties aren't so clear at first. This map feels repetitive and boring if you can't do the shortcut. @5615799 - Erlandzz - It's not really suitable for P9. @5644523 - Gamog - Using trampoline grounds in the beginning of the map is okay, but mice may fail if they don't reach the chocolate grounds. The left side of the map may be frustrating after cheese. @5673491 - Gamog - Confusing properties. Mechanism is unstable, too. @5635117 - Gobbek - It's really enjoyable until you get cheese. After that, this map becomes annoying and boring. Mice have to make water walljump with cheese twice. It's an advanced skill and it's not really suitable for P9 rotation. Try editing the way back to hole after cheese in order to make it easier. @5478038 - Gobbek - Although the cheese part may be a nice idea, it's confusing in public since most mice don't really know what to do at first glance. The ending isn't enjoyable because only one mouse is able to finish the map but they needed to work together the whole map. It isn't really fair. @4999243 - Hea - Was this map supposed to feature collision? Path on the left side of the map is really boring the way it is. The right side allows some speedruns so it's okay. Gameplay is short, too. @5658768 - Hiisaan - Gameplay is really annoying. Most mice will just glitch and won't be able to finish this map without shaman's help. @5667623 - Ieaso - Mechanism is quite unstable, mice can easily make it stop or break it. @5641094 - Introsc - Some mice suggested adding a hole above the grass ground on the left side of the map and it seems this map would be more enjoyable if it had a hole there. (http://prntscr.com/5k6kne). Ballons didn't pop out when we're testing, but they somehow helped on avoiding massdeath. It's an okay map. @2871824 - Jaamiee - It seems to be an art map but art isn't very detailed and gameplay is based on walljumping over it. @5593058 - Jaamiee - ^ same @5497420 - Jfrl - Spiderwebs don't add anything to gameplay at all, it just slows some mice down and make them glitch. The upper part of the map is unreachable by mice, so they can't go there without shaman's hel (http://prntscr.com/5ju7fp). @5064713 - Jfrl - Water part feels generic but this map is enjoyable. Would it be possible to remove water grounds and use circle treadmills? Besides that, I think holes could be placed in the upper part of the map (http://prntscr.com/5ka0zc), so the last treadmill would be more useful. @4898350 - Joseventus - It's way too generic for P9. @2864580 - Konohs - This map is okay but it's a bit repetitive to be enjoyable. Mice can't do it at first time, so they'll repeat the same bouncing path until they get used to it. Besides, it may become massdeath if shaman doesn't help in a fast way. @5023537 - Lordebandido - This map reminds me about @185985 and @212576. Shaman may easily ruin this map (http://prntscr.com/5k6tjw). @5409705 - Lucasdoavai - It doesn't fit to P9 category at all. It looks like an art map with shaman gameplay. @5296839 - Lucasdoavai - It's an interesting concept but it didn't come out very well in public. @5517242 - Lugiman - Hidden lava ground may lead to massdeath. @5662004 - Magoleozin - This map is really boring since it's a waiting game. @4687816 - Metalxmusic - I'm terribly sorry but I didn't understand this concept at all. Mice who were in the room when I tested this map also didn't understand it. Some of them had an offscreen advantage (http://prntscr.com/5k6ve1). Please, send me a private message on the forums or whisper me in-game so you can explain that map to me in case I misunderstood it. @4734783 - Metalxmusic - It reminds me about Temple's concept. I really enjoyed it. However, it may easily become boring for the ones who fall, since they'll basically have to wait until the ground which covers hole disappears or wait for shaman's help in case they miss cheese. @2727356 - Mightybyne - It looks like an art map but art isn't very detailed and gameplay is based on walljumping over it. @5672692 - Mikyzlp - This map is quite boring since it's based on waiting. @5646166 - Nafteno - Gameplay is rather poor since it's only walljumping. @5071673 - Neyrton - Copy of Uskil's map (@3993502). @5600361 - Paradoxxoo - It's an interesting concept. There's an offscreen advantage for mice who want to avoid water grounds (http://prntscr.com/5jurl3). @5641883 - Paradoxxoo - It's way more annoying and frustrating than enjoyable. Avarage shamans can't really build in this map. @5634056 - Pikkaczuu - It's not a P9 map at all. It looks like a shaman map. @5674014 - Purcha - ^ same @5231486 - Quesoyquesos - Shaman isn't really helpful and this map is difficult for avarage mice. @5594137 - Rafabootcam - It usually leads to massdeath. @5621546 - Rafabootcam - Mice only get cheese in the center part of the map (http://prntscr.com/5juvm7). It feels like this map needed more than 25 mice to work in public as it's expected to work. @5222220 - Reganjsg - The first obstacles remind me about @1923014, but this map leads to massdeath. @5597149 - Screwler - Confusing map. Mice don't really know what to do and they play it in a random way. Shaman can't really build since it's cramped. @385561 - Seeteegee - Interesting concept but it just becomes massdeath in public. I can't see it as a highperm since shamans/mice would rage against this map everytime. @364636 - Seeteegee - I personally think we already have/had enough maps which feature this concept in rotation (@63366, @499940, @3516971) @5648325 - Shelgirizky - Lava and soulmate don't really fit together. @5380374 - Smgn - It's a confusing map. Mice don't really know what to do and it just becomes massdeath. @5646027 - Thrvoc - It's a quite of generic map. Chocolate grounds may be annoying. @5662346 - Thrvoc - Path with trampoline grounds is interesting but it may lead to massdeath. The other path is generic and offer no challenge but walljumping, turning around and running. @3819794 - Ubered - Ice doesn't affect gameplay in an interesting way. It quite reminds me about @3641144. @3821537 - Ubered - This map feels cramped. The bottom part may lead to massdeath. @5662073 - Viinisilva - it's way too repetitive to be enjoyable. Besides that, it feels automatic, mice just need to hit lava and walk, so it may be boring. @5632978 - Viniciusdara - It's repetitive and frustrating. Cheese part is annoying in public. @3198505 - Winly - Collision + trampoline isn't used in a clever way. First mice used collision to get hceese and the last ones just bounced to cheese. Gameplay isn't really enjoyable. @1342587 - Winly - It's quite of interesting but it's unstable. Shaman can easily ruin the concept by dropping some anvils (http://prntscr.com/5k7gbp). @5616412 - Xshedownx - The version with ice grounds looks better. Anyway, interesting concept, but it needs development. @5645875 - Xshedownx - It looks like a mix of @1275389 and @2106356 to me. I didn't find it enjoyable. @5615256 - Yessicaaa - The lower cheese offers disadvantage for mice, even though it's not the longest path. Paths feel generic. P1'ed: @5651163 - Joseventus - It flows nicely in a public room. @2990348 - Konohs - It may become a mess if mice start hitting the lava at the right side of the map while shaman is building (http://prntscr.com/5ka21u) but smart shamans can do something in order to avoid it (e.g:http://prntscr.com/5ka2v1). It's an enjoyable lava map. @5641099 - Nlff - This concept is similar to a concept which was used before in a no-shaman map but this map is really enjoyable. Soulmate is a little bit useless, since the mouse who spawns without a soulmate tends to be the winner. P1 for now. @5046017 - Quesoyquesos - Replay value is really low but it's fine to play this map once or twice. @5628820 - Yessicaaa - Cheese part may become a mess in public but it's still soloable. It's an enjoyable concept. Will be discussed: @4283927 - Ltttm - It's an okay map in public and it has a vanilla feeling. Although it depends on sync, it may be enjoyable since mice can still bounce on balls after they fall. Ignored: @5627889 - Cassabiel - Posted more than 2 maps (separate posts) @5664589 - Cassabiel - Posted more than 2 maps (separate posts) @5661305 - Cassabiel - Posted more than 2 maps (separate posts) Dernière modification le 1419376380000 |
Introsc « Citoyen » 1419380220000
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@5641094 - Edited |
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@5380374 edit. |
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@5722975 @5227262 Dernière modification le 1420674540000 |
Konohs « Citoyen » 1419387420000
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@3100134 |
Neyrton « Citoyen » 1419392940000
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@5670348 |
Gobbek « Consul » 1419417240000
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@5635117 - edited @5684800 Dernière modification le 1419425040000 |
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Edited Dernière modification le 1419786540000 |
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Kinhusxd a dit : @5064713 edited @3880006 colision Dernière modification le 1419643860000 |
Jattofik « Citoyen » 1419440640000
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@5685119 |
Viniciusdara « Consul » 1419449880000
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@5665635 @5665283 |
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@5686079 |
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@3198505 (edited from the last review) @1529203 Dernière modification le 1419787080000 |
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@5685951 |