Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Haydie « Citoyen » 1585663380000
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@7686731 - Double Mice Spawny : Bottom/Middle Left & Right! @7688200 - Double Shammy Spawn : Top Left & Right! @7693014 . |
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@6594554 Double Shaman Spawn @6594532 Double Shaman Spawn @6606108 Double Shaman Spawn |
Jasseh « Censeur » 1586995980000
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@7706309 - Mice spawn from both sides @7710471 @7719472 - Shamans spawn from both sides Dernière modification le 1589052960000 |
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#20 @5921034 |
Apelidunsete « Citoyen » 1588002180000
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@7711705 1st Shaman X=350, Y=115 2st Shaman X=450, Y=115 @7711706 1st Shaman X=555, Y=135 2st Shaman X=245, Y=135 Dernière modification le 1591742940000 |
Apelidunsete 1588003740000
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[Modéré par Etyla, raison : Double post] |
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@7016390 |
Okpatinhos « Citoyen » 1588246560000
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@7344644 @7002107 Dernière modification le 1588246620000 |
Koulouh « Citoyen » 1588514640000
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@5362241 |
Stovedove « Citoyen » 1588823280000
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@7717985 @7718562 Dernière modification le 1588907460000 |
Kratos « Citoyen » 1588861500000
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@6975545 - double mice spawn @6863263 - double shaman spawn & despawn |
Xaxadoooooo « Citoyen » 1588897440000
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@2695837 |
Eremia « Censeur » 1589117820000
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@7719867 @7719559 Dernière modification le 1591742940000 |
Eremia 1589121960000
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[Modéré par Etyla, raison : Double post] |
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@1667740 @7079637 @1701758 |
Eliterecon « Citoyen » 1589981520000
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Left as is: @7686731 - Haydie#0000 - The overall map has a nice concept and there are many grounds for mobility which allows the mice to move around. The issues with the map are that the middle far left and right grounds are too close to being off-screen and the top of the water grounds are impossible for the shaman to hit camping mice at the top. A possible edit could be to implement a diagonal ice ground at the top to prevent this from happening. Additionally, water grounds are not recommended in survivor as they can be abused by mice to evade cannons easily. @7688200 - Haydie#0000 - Overall, the map is okay. The anti-ground grounds on the left, middle and right are too small in length which makes it harder for the mice to survive on. The ice on the diagonal wooden grounds at the bottom acts as a ramp, which can be camped by mice to always be propelled up. Furthermore, the shaman is forced to move or use spirits once they reach the very top. @7693014 - Haydie#0000 - The map has potential however there are a few issues with it. The top middle ground blocks direct hits from the shaman and therefore the mice can hide on the edge. The lower four grounds can be exploited as when a cannon hits, it projects the player back to the top of the map rather than the player sliding off the edge. For future reference, it would be best to not place the grounds too close to the edge as this will cause off-screen gameplay in areas of the map. @6594554 - Bielpratasqn#0000 - The unsymmetrical top part of the map is a problem as players can cling and wall jump onto the edge of the left hand-side of the map whereas the right hand-side has a diagonal ground to prevent this. The water ground feels out of place and it’s best to avoid these in survivor as they can be abused by players to evade cannons easily. The water ground makes cannons change direction as it is placed in the centre of the map, this makes it harder for the mice to avoid as they have to act suddenly when the direction changes. Furthermore, the top left and top right grounds are fake grounds as they look like wood grounds but are in reality ice grounds. Additionally, the mice can get on top of the map which is off-screen as there is nothing to prevent the mice from doing so. @6594532 - Bielpratasqn#0000 - There are fake grounds on the top far left and right sides of the map which prevents the player from climbing up to the top of the map. However, to the player this looks like they are able to wall jump to the top. All grounds should be clearly visible for players on the map as they may attempt to wall-jump and will end of up falling. There is the possibility of mice reaching the top of the map which is off-screen and therefor off-screen gameplay must occur to deal with this. Off-screen items can be spawned on the side which will surprise players who cannot see the items being spawned. The two middle wooden grounds are too close together which means the shamans have to be precise in their aim to hit mice which are hiding in between the two. Additionally, the mice that decide to stay at the bottom middle ground, would not have enough room to jump over cannons. @6606108 - Bielpratasqn#0000 - The shaman spawn grounds are too close to the information bar which blocks some of its summoning range. Additionally, the map is very similar to another map already in rotation. @7706309 - Jasseh#0000 - The overall layout is quite generic. Additionally, the bottom half of the map does not look much different to other maps, apart from the anti-cloud ice grounds which does not have a huge impact on the gameplay. When testing the map in public, the gameplay was not as exciting. @7710471 - Jasseh#0000 - The bottom left and right ground are too short in length and makes it harder for the mice to survive. Because the ice grounds on the far left and right don’t act as they should do (anti-grounds), when a cannon is fired at the mice at the bottom, this could potentially lead to the cannon killing the player from above as it does not pass through the ground. This also stops the shaman from being able to hit the players on the other side on the water grounds. It is preferred if water grounds are not used as they can be exploited and allow players to avoid cannons. Additionally, the shamans are forced to move or use spirits to get the mice that hide at the bottom of the water. Overall, the layout of the middle part of the map is pretty generic. @5921034 - David#5022 - This would never work in rotation, the mice will be impossible for the shamans to kill from their cage if they reach the two wooden grounds at the top. Also, if you have to add a hidden roof in your map, you've already done something wrong. @7711705 - Apelidunsete#0000 - There are too many grounds on the map which provides too much mobility to mice. This makes it extremely difficult for the shaman especially considering how closely placed the grounds are, as mice can jump from one ground to another very quickly. Overall, the map is very unbalanced. @7711706 - Apelidunsete#0000 - The middle two bottom grounds are too short in length which makes it very easy for mice to die. The water grounds on either side are not recommended as they can be abused by both shaman and mice. Mice are able to camp in the water grounds and the direction of cannons are changed when they make contact with the grounds which makes it very hard for players to react quickly to the change. @7016390 - Hawis#0901 - The disappearing grounds at the start of the map allow too much mobility for the mice as they are able to access all of the grounds. They are also able to camp at the shaman spawn which can make it extremely difficult for the shaman to cannon the mice. The mice are able to hide on the bottom middle ground as there are grounds above preventing the shamans from getting them and rather forces them to move. Furthermore, the shaman is able to spawn cannons off screen which can make it hard for mice to react if they are not able to see them being spawned. Additionally, the top right ground is slightly out of range which forces the shaman to move. @7344644 - Okpatinhos#0000 - This map was P24'd for a month to test whether it would work in the rotation, however the gameplay did not work and was not as interesting. @7002107 - Okpatinhos#0000 - The shamans are forced to move if they want to get rid off the mice that get to the top. Additionally, the layout of the map is quite generic. Overall, the map would not work at its current state. @7717985 - Stovedove#0000 - Tthe map consists of too many circles and ramps that can be abused by mice to always be propelled up, even if they disappear. The anti-cloud grounds don't seem to have enough impact on the gameplay which rather makes them pointless. The concept of disappearing grounds is cool but the map itself feels very messy and confusing. @7718562 - Stovedove#0000 - The idea of moving + disappearing grounds is cool however they have not been excuted properly. Firstly, the grounds are too small to be able to survive on. Secondly, the shaman can use a B nail to stop the ground from moving which defeats the whole purpose of the mech side of the map. Overall, the map would not work at its current state. @6863263 - Kratos#2341 - Firstly, the bottom left/middle/right grounds are all hidden which forces the shamans to move or use spirits to get the mice. Secondly, the bottom left and right grounds are too small for the mice to be able to survive on. Overall, the map is quite unbalanced as it would not take more than a few seconds for the shamans to kill all the mice before the grounds disappear. @2695837 - Xaxadoooooo#0000 - Firstly, water is not recommended in survivor as it can be abused by both shaman and mice. The shaman can spawn cannons through the water which alters the direction of cannons, making it unpredicatable for the mice. On the other hand, the mice can stay in the water ground which allows the mice to evade cannons with more ease. Additionally, the mice spawn ground is too small for the mice to be able to survive on. The map seems to rather be P10. @7719867 - Eremiaovidiu#0000 - Firstly, the shaman's spawn is in a terrible position as they can not reach any ground. Secondly, the grounds are too big which makes it very easy for the mice to survive. Additionally, the death tokens don't change the gameplay much as the mice are bound to die. @7719559 - Eremiaovidiu#0000 - The concept of the map is quite fun however the map itself would not work because the grounds are kept to close together which would be very easy for mice to survive. @1667740 - Jota#0676 - The middle left and right grounds are too close to being off-screen which makes it unfair to the players that don't play in full-screen. Overall, the layout of the map is quite generic. @7079637 - Jota#0676 - Firstly, the cheese placement is not the best as it can be avoided with ease. Secondly, water is not recommended in survivor as, in this case, the shaman can abuse it to alter the direction of the cannons. Additionally, the layout of the map is quite generic. Will be discussed: @7719472 - Jasseh#0000 - @6975545 - Kratos#2341 - @1701758 - Jota#0676 - Ignored: @5362241 - Koulouh#0000 - Blacklisted until Jun 26, 2020. Dernière modification le 1591715460000 |
Eliterecon « Citoyen » 1590154260000
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Hello all! We have a short message to deliver to you amazing Survivor map makers! To improve the quality of Survivor maps that we receive, a Survivor Guide has been made to let you all know what we look for in maps. It states all the details, from small to big, with ways to check and fix these issues yourselves. We really hope this thread helps you all and if you have any questions or suggestions then feel free to leave a comment on the thread or PM any of the Survivor Mapcrew. Click here to see the thread! Thank you. |
Trexexjc « Citoyen » 1591716600000
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@510008 Dernière modification le 1592579880000 |
Haydie « Citoyen » 1591723260000
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@7693014 - *Edited*! @7738446 . @7738388 . Dernière modification le 1591999980000 |
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@6946145 |