Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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Left as is: @7287105 - Soufakemadre - The trampoline has too low restitution for new mice to get to the cheese, and this seems more like p9 since it's quite hard for mice, especially newere ones. Even so the concept has been used before and is generic, repetitive and hence boring. @6283746 - Kenanskd - I dislike how the chocolate is placed right next to the ice, it seems to disrupt the flow of the map. The circle grounds bouncing up and down is interesting, but other than that the map feels plain and i especially dislike the walljumping part at first. @7306253 - Anabooleta - Too much walljumping and too hard for newer mice due to the strong wind. @7306332 - Streetraat - Walljumping required which is not newbie friendly, slanted trampolines are hard for newbies to use, especially the one reaching the cheese. The trampoline beside cheese seems redundant other than to disrupt the flow by pushing mice into the chocolate... @7308747 - Mapadded - Generally i don't really like maps with web grounds ince they are not really newbie friendly when mice get stuck in them. Also the slightly high gravity can be kind of irritating to play on. Generic boring concepts of angled trampolines used. @7299699 - Commandantso - More like a p9 map rather than p7 - too hard for newbie mice to reach the cheese on the bottom path, and i doubt many mice will use the route on top. I am generally against use of death tokens in p7 since it encourages death, which is not really wanted for newbie mice. The gameplay and concept feels plain and simple; just threadmills @7306837 - Junhen - Mass death could be created at the gap between slanted ice and wood at the bottom right corner, and the skills needed for this map are too hard for newer mice, it seems more bootcamp-like rather than p7 @7307132 - Sparkenn - A lot of walljumping required, not newbie friendly. Path looks confusing to me especially the middle part, unnecessary gaps between grounds. @7215515 - Trackswagy - I found the cannons pretty useless, at least for me since i did everyting without the cannons. The map seems somewhat automatic and boring because most of the paths are already decided since it's upwards gravity, and newere mice could struggle at the trampoline-water part at the start. @5946817 - Danielmago - Newer mice don't tend to do well with slanted trampolines, especially with the huge gap, which can cause mass death. There is also a slight walljumping gameplay beside the cheese. The ice grounds in the middle seem randomly angled and placed to me, and seem hard to reach for new mice @6268062 - Renaxan - The blackout period is too long, so mice just have to guess where they are going. Gameplay wise is kind of generic and plain, no idea why it should be a scrolling map. @331437 - Dollyblue - This seems inteersting to play on since the path below is much easier, but I feel that the bottom path could make the gameplay a bit too short and boring, and some amount of walljumping is required if mice happen to fail the trampoline part, which is not newbie-friendly. @6184390 - Xtrollreyizx - (This is more like p6, but I think the shaman could ruin it) Although this concept is not new, I still like the surprise factor in these kind of changing vanilla maps. However, I feel that the change might be a bit too long. Make it shorter and PM me if ur done editing and i'll see how it goes @4974165 - Sherrwagn - The concept is nice, but it feels a bit repetitive and could be irritating for newer mice to use, as they just become an open-and-close door for them. @4372784 - Framnm - Slanted trampolines are generally hard to use for newer mice, and furthermore the high gravity adds its difficulty, making the map quite unenjoyable. Also the gap between the ice in the middle is redundant. @7308191 - Viniside - Generic concepts, boring gameplay. @7308245 - Fitwick - Unaligned ugly grounds, short and boring gameplay. @7305181 - Ratarocks - Some mice may try to use the moving ground right next to spawn area which is actually useless until u get the cheese. You might want to add a wall on top so ppl dont go offscreen. Some walljumping required which is boring, and the moving grounds moving at different speed is kind of random and not fitting @7308464 - Kipli - The map feels kind of automatic to me after u hit the lava. Everything else seems plain and linear. gamepaly feels boring, and the hole might be a bit hard for newer mice to reach. @6892917 - Tomaaasxddd - the top cheese seems unreachable even for normal players, and otherwise most players would take the usual boring route of using slanted trampolines, I don't see anything interesting used here. @1080680 - Eistter - Concept looks interesting, but the gameplay is very boring and irritating, just a waiting game of how high u can jump...The removal of mech after some time is not necessary imo @6104505 - Namelessh - The bottom part is too hard for mice and can cause mass death due to the huge gap, and the chocolate below the cheese is obstructive to the gameplay. @7262935 - Tutu2206 - offscreen cheese and hole @5038000 - Pgmsule - Way too hard and confusing for p7 especially for newer mice. @7309028 - Xribixz - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA @7307857 - Neiiii - It's nice to see an all ice map, but I don't see anything much interesting, gameplay seems pretty plain and boring to me, the gap seems unnecessary and misleading and the 10x10 ice ground beside cheese is quite ugly to use, a proper ground would be better @7309560 - Pregrioso - The map is boring and repetitive, and the trampoline grounds seem randomly placed and unaligned. @7314754 - Papelio - While I understand that 2 arrows means more strength and 1 arrow means less strength, i personally dislike seeing different strength threadmill, and the 1 arrow threadmill feels too weak. the wooden ground with red anchors feels very random and out of place, and will mice would most likely glitch through them in public due to sync issues. Overall boring concepts used. @7310320 - Blazinpyre - No please. Just no. @7313387 - Mckeydown - As i've said in the other reviews, web grounds are generaly irritating to use, and in this case there are so many web grounds that it's almost impossible to not get stuck in them. Even if there is a despawn, the gameplay is still awful when you get stuck in them. @7136983 - Ruffles_Br - Hidden ground at the start and at the gap beside the ground below the hole, and too much walljumping, which is boring and repetitive @7311432 - Velhinosagra - No. Just no @1378740 - Jotatavo - Boring repetitive gameplay, irritating to get stuck on webs. Trampoline rotation is usually random in public, making this map feel a bit luck-based. @2604029 - Mouseszchees - The circles will most likely spin fast in public, and this causes mice to either fall to death or rely on luck to get to cheese, more luck based rather than skill in my opinion. @6700003 - Vlump - This is a nice concept, but it might be a bit too hard for mice to reach the hole, and more gameplay would be better. @7014837 - Miirp - To me this is just a matter of how u can squeeze through those gaps, which can be kind of irritating if you don't as the whole gameplay jsut turns out as walljumping chocolate, as the rotated trampolines can be hard to use. @7218472 - S4rg4sm - It's fun to play on until reaching the hole which is too hard even for normal mice. @7315497 - Bjikata - Generic and boring, don't like the death tokens and walljumping. @7176807 - Leoanchl123 - Walljumping not newbie friendly, massdeath map, no. @6014458 - Trowwn - Short and lacking gameplay, some walljumping on ice required, @7224331 - Fosoundkems - Already p7'ed @5599996 - Gobbek - This is interesting. But I tried it in public and it was a mess, we were stuck on the top right part of the map for a few seconds, and afks somehow glitched through and got cheese, and they were mainly luck-based glitches. I don't think a cage like this will be good in rotation, at least for p7. @7288161 - V_Ntage - I like the concept, but the lava part is way too hard for newer mice to control how they were going, and the trampoline didn't have much use in public. @7287517 - Uelintondd - it'll interesting to have a nightmode map as p7, but this is way too hard and confusing for mice, espcially the slanted threadmill is a tad too hard for newer mice. The gap near the slanted threadmill is also quite unnecessary imo. @7312333 - Virtini - most players used the lower cheese which leaves the cheese on top useless, the concept is nice to have an ice no-shaman map, but the ice part right below the large block of water is a bit too hard for newer mice and disrupts the flow of the map. All the mice went to one single path even though I can see there could be some more paths, probably because they are too hard or too confusing to use. P1'ed: @7306819 - Smutny_Nalesnik - This is fun to play on, but I feel that the gameplay seems quite lacking and a bit repetitive. It may be a bit hard for newer mice due to the high gravity, but it's fun for p1. @7300670 - Brenoouuw - For me, the defilante tokens make the map somewhat automatic and boring, and while there are multiple ways of completing it, I don't think it's unique or anything special for p7. But it's fun for p1 @7317595 - Reppam - The defilante tokens make the map seems somewhat automatic especially at the cheese area, the 2 ruotes seem somewhat similar (maybe the lower one is faster) but the concepts used aren't that interesting to me. But it's fun for p1. P7'ed: @7296351 - Tdft - I love this map, there are many ways of boosting yourself while it's simple enough for new mice to understand. P7'ed @7199086 - Mquk - The multiple paths are not bad, tried it in public and once mouse made it through the shortcut, and I like how the map is quite intuitive and simple for newer mice to understand. P7'ed Ignored: @7300347 - T_P - Posted more than 1 map (#7773) @7300342 - T_P - Posted more than 1 map (#7773) @7315990 - Leoanchl123 - Posted more than 1 map (#7813) @7176807 - Leoanchl123 - Posted more than 1 map (#7813) |
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Mathyfux « Citoyen » 1511574420000
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@7318386(wait end) Dernière modification le 1511574540000 |
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Smutny_nalesnik « Consul » 1511603700000
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Vintage « Consul » 1511623140000
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Mapadded « Citoyen » 1511671860000
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@7324789 Dernière modification le 1512238080000 |
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Zackywn « Citoyen » 1511711340000
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Codyniall « Citoyen » 1511718240000
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Meigyliw « Citoyen » 1511723280000
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Egarrido « Citoyen » 1511723580000
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Neiiii « Citoyen » 1511747220000
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Mckeydown « Censeur » 1511815680000
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@7288381 - Have multiple mice spawn. http://prntscr.com/hg1upa |
Daydaerva « Citoyen » 1511887680000
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Quinckas « Citoyen » 1511889600000
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