Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Atinesta « Censeur » 1489241520000
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Left as is: @6913891 - Pjfsamora - I appreciate that you applied the suggested edits, however the map is still supportive of bridge like-structures, which as stated before can become very repetitive in the end as it doesn't offer much of a challenge, also the paths are a tad uneven, as the one to the bottom is more or less tight on space, as a result this could encourage the Shaman's to take one variation more than the other. I suggest that you remove the grass ground that's above the cloud on the right of the map, to offer up more space and maybe a few more obstacles so that there would hardly be any bridge completions. @5900011 - Zombiewd - While this map does have a cute simplicity to it and a few variations for the Shaman to take, some of them are more used than others, unfortunately. Also, the addition of wind isn't really advised especially for P4 maps as it can create vexation for the Shaman to encounter. I suggest that you lower the wind and make it a bit more exciting to build for, because the state it is in now is more rather monotonous. @1380589 - Danielmago - While I really appreciate all the edits you implemented into this map, I unfortunately don't see it getting anywhere with this idea/concept. It's more or less a lot of time-consuming building for the Shaman, and can be especially irritating for divine mode. There's no challenge other than the dynamic planks, which can become very repetitive in the end. I suggest that perhaps you start over with a new idea. @7076403 - Pell4h - Ain't a Shaman map - can be completed without the use of a Shaman. @6729557 - Framnm - While there's two distinct paths for the Shaman to take, both of them are roughly supportive of the same solution idea from the Shaman, a few planks and then an inclined ground. As a result, this map can become very repetitive and quite boring, I advise you to create a few more obstacles for the Shaman to encounter, so offer a challenge but still manage to keep the paths for the Shaman to take balanced. Please do not mirror the obstacles you implement as this will only return us to the problem we have of the solutions supporting the same build structure. @6895963 - Sekui - To put it blunt, I'm going to have to say that there is a serious concern regarding the lack of space for this map, which can be found to the bottom left of the vertical ice ground you put. The map gives off the atmosphere of being a bit randomly placed, as well. Back to the first concern of the lack of space, this in turn limits the Shaman's creativity and can provoke them as it limits the amount of ways to complete the map, too. Perhaps remove the ice ground you have put, to start off and make the center ground a bit larger in size, so it can be the main idea or challenge. @6616422 - Brenoouuw - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7075171 - B_Q - Can be completed without a Shaman. @7076673 - Rikkeshang - While I really like the idea behind this map, the dynamics of it can be very frustrating for the Shaman to encounter, especially newer ones as they may end up being confused as of what to do. Perhaps you can decrease it [the dynamics] in size. Also, move the Shaman to give more of an advantage for the map, The ice you put as well is more or less useless. @5070041 - Hea - Having water being your primary focus in the map is a tad concerning. Water as a whole is a poor obstacle of choice because it can destroy the Shaman's build and it can lead to mice just jumping into it carelessly. @7069432 - Kuot - The gameplay for this map is horrid, especially for the mice as it's quite boring for them to have to wait for the Shaman and a large portion of it not even requiring any building. This map only supports one type of solution as well, which is quite unfortunate. This map declines any creativity from the Shaman entirely. @6656539 - Grimmaro - On a personal note, I don't really like how the spawned in items from the Shaman fit , as it doesn't provoke the Shaman with creativity whatsoever regarding their builds. Also, one solution may be used more frequently than the other as it requires less building. In conclusion, this map can become very repetitive and boring to build for in the end. @6215997 - +Mistersacri - There is a very large portion of this map that will hardly be used whatsoever, which can be found to the bottom left of the map. Also, the dynamics you implemented can be extremely irritating for the Shaman to encounter as there isn't any way to stop them, and with the space between the chocolates not even being consistent, it's a concern. @7077224 - Tohpy - Having only two distinct variations for the Shaman to use for this map and one of them even being supportive of a bridge is highly frowned upon, as it lacks provoking the Shaman with creativity for their builds and it simply is more or less monotonous as a whole. Perhaps add more obstacles or open up more solutions that could be used (all that are more or less balanced, of course). @7067553 - Shamapas - I admire how you managed to keep the map simple yet open up many variations that the Shaman could take for this map, however on the unfortunate side of things, both of the solutions support the same kind of build structure, whih can become very repetitive in the end. Tests shown that not many Shamans build from the path from below, so if we could balance these out more than they already are, and add some obstacles to create some kind of challenge or shield to avoid each of the solutions being the same, that'd be great. @5581440 - Lucasrslv - While this map is very open and supplies plenty of space for the Shaman to go by, it can be completed in a matter of only a few planks, as it doesn't really challenge the Shaman at all once they understand that some of the grounds cannot have objects go through them. Divine mode Shaman's on the other hand have a hard time with this map due to the lack of stable grounds. If we can fix this issue, but still provide a new challenge that would make it fun or exciting to complete the map, feel free to submit it after. @6062136 - Reppam - Generic @7066252 - V_21 - I really appreciate all that you implemented into this map, however it still isn't good enough for P4. The path that majority of the Shamans will take is a bridge, which is highly unfortunate. As a result, this can become repetitive and unexciting to build for. Perhaps move the Shaman to spawn elsewhere and create a triangle that is in the shape of a cloud in the bottom middle of the map, to prevent any encouragement to build a bridge. @7041317 - Amaciadoo - There isn't much of a challenge whatsoever for this map, which is more or less frowned upon because it doesn't provoke nor challenge the Shaman to be creative with their builds entirely. Most of the map supports builds that represent a bridge, which goes hand and hand with what I mentioned previously about the lack of creativity. @7077966 - Mousechris – Even though the concept is made in a way the gameplay results friendly for mice. The shaman will always have to deal with the same path/challenge, there is no room for creativity nor inspiration to try different builds; this includes the grounds that are at the extremes of the map. @3583410 - Garyarcanine – Interesting concept, is appreciable how you mixed antigravity with that type of mechanism in a friendly way. Even thought, the build feels too lazy; the shaman only needs to place plank by plank to get the cheese and the path for mice is too linear that it would become boring after a time. I recommend you to try with another design where the build could be as innovative as the concept. @7009803 - Jaonm – As I said on Garyarcanine’s map: Is appreciable how you mixed antigravity with that type of mechanism. But the build is way too difficult for new players, like the place where shaman’s spawn isn’t appropriate at all to enjoy the build, and the whole build is way too long to be easily completed in the round. If you want to keep exploring this concept, I recommend you to create an easier map. @7078747 - Guguwrx – The map is too simple your hardly enjoy it. It can easily be solved with a bridge and a ramp, which is something I have seen in other maps; so, there is nothing new/fun this map can offer. I recommend you to start over with a new design, and try to be more creative! @7048783 - I_Eat_Cheese – I understand you tried a simple design to make it enjoyable, but the spaces between each cloud is too cramped the shaman will hardly enjoy it. Also both places for cheese and hole looks good in term of symmetry but in terms of gameplay there is always a unique path. P1'ed: @7071965 - Kyclet - I enjoyed the overall simplicity and idea behind this map, as while it doesn't generally serve any challenge other than the defilante death coins, the paths are quite uneven, and as a result, majority of the Shaman's will do the same result. P1 will do. @7077138 - Ratufufu - This map has a very beautiful design. About the structure of the map: I understood that you tried to use anti-clouds in a different way, but what happened is that the map got a little tight, not for buildings, but for mice, another problem is that this map is very time-consuming regarding the building for divine shamans. P1 will do because I absolutely love the cute idea behind it. @6891929 - Gobbek - While this map has a interesting concept to it, it's unfit for P4 Shaman maps for the following reasons; the space you offered to the Shaman is very tight, when it comes to building downwards to get to the hole. Also, with this new concept, it's very complex, needless to say and can confused newer P4 Shamans. I'll P1 this map simply because of the enjoyed concept. Will be discussed: None Ignored: @2428776 - Awesomehobo - Posted more than 1 map (#7831, #7840) @7079384 - Awesomehobo - Posted more than 1 map (#7831, #7840) Dernière modification le 1489286460000 |
B_ootcamp « Citoyen » 1489286880000
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Aeroman « Citoyen » 1489305360000
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Awesomehobo « Citoyen » 1489310400000
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Meryoooma « Citoyen » 1489326060000
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Poteerfotter « Citoyen » 1489328820000
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Guguwrx « Citoyen » 1489330320000
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Sunlight « Consul » 1489334040000
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Fajardos « Citoyen » 1489335180000
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Papelio « Consul » 1489342140000
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Danielmago « Citoyen » 1489342200000
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Didshe « Consul » 1489344240000
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