×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P3 - Bootcamp
« ‹ 398 / 461 › »
  • Japonais
  • Anglais
  • Italien
  • Français
  • Hongrois
  • Espagnol
  • Portugais (brésilien)
  • Arabe
  • Tchèque
  • Polonais
  • Roumain
  • Turc
  • Néerlandais
公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Alphae
« Citoyen »
1595039400000
    • Alphae#6936
    • Profil
    • Derniers messages
    • Tribu
#7941
  0
@7754520
@7754612

Dernière modification le 1595065860000
Sazd
« Citoyen »
1595054760000
    • Sazd#0148
    • Profil
    • Derniers messages
    • Tribu
#7942
  0
@7700709

Dernière modification le 1595091000000
Drotik
« Citoyen »
1595087520000
    • Drotik#8972
    • Profil
    • Derniers messages
    • Tribu
#7943
  1
@7754712
@7704493-edited

Dernière modification le 1595088300000
Ezsq
« Citoyen »
1595118720000
    • Ezsq#0632
    • Profil
    • Derniers messages
#7944
  0
@7754913
@7754914
Dfoudre
« Citoyen »
1595119020000
    • Dfoudre#0000
    • Profil
    • Derniers messages
    • Tribu
#7945
  0
@7754420
Wed
« Citoyen »
1595387820000
    • Wed#0000
    • Profil
    • Derniers messages
    • Tribu
#7946
  0
@7428134
Vampirelovag
« Citoyen »
1595439120000
    • Vampirelovag#0000
    • Profil
    • Derniers messages
    • Tribu
#7947
  0
@7608143
Cepejjaa
« Citoyen »
1595453700000
    • Cepejjaa#0000
    • Profil
    • Derniers messages
    • Tribu
#7948
  0
@7755560
Gonzalezihno
« Citoyen »
1595463540000
    • Gonzalezihno#0814
    • Profil
    • Derniers messages
    • Tribu
#7949
  0
@7756773
Greymanner
« Citoyen »
1595491320000
    • Greymanner#0000
    • Profil
    • Derniers messages
    • Tribu
#7951
  0
@7756452
Swxasqq
« Citoyen »
1595501820000
    • Swxasqq#0000
    • Profil
    • Derniers messages
    • Tribu
#7952
  0
@3976725
Lends
« Citoyen »
1595544720000
    • Lends#9368
    • Profil
    • Derniers messages
    • Tribu
#7953
  0
@7756838
Basty454
« Citoyen »
1595634780000
    • Basty454#7842
    • Profil
    • Derniers messages
#7954
  0
@7757600
Guisanper
« Citoyen »
1595692800000
    • Guisanper#0000
    • Profil
    • Derniers messages
    • Tribu
#7955
  0
@7680717
Widabapo
« Citoyen »
1595710380000
    • Widabapo#0511
    • Profil
    • Derniers messages
    • Tribu
#7956
  0
@7495641
Alarobzein
« Citoyen »
1595783700000
    • Alarobzein#0000
    • Profil
    • Derniers messages
    • Tribu
#7957
  0
@7758450
Mapcrew
« Consul »
1595791860000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#7958
  0
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
None.

Reviews:
Pratton - @6999006
  • The overall gameplay of the map is large but it’s tiresome to complete and there isn’t any flow between each obstacle. I feel the map is too long and the visual appearance is quite off-putting for players to even attempt the map. The first obstacle is too precise, and it gets tiresome after awhile of attempting to complete it. If the player gets a good speed boost, it’s possible to miss the ice ramp at the top and fly straight into the void. The second and third obstacle to get the cheese are okay but they’re quite easy compared to other obstacles, especially the cheese obstacle which is forgiving and allows for multiple attempts. The last obstacle to the hole is nice but it would be quite annoying for players to die at this stage of the map and having to complete the majority of the map again, especially since it's so long. In testing, quite a fair chunk of the players left the room when the map began. Only one person completed the first obstacle and made it to the second obstacle where they later died, and nobody made it any further. I think there definitely needs to be a checkpoint in the middle of the map as well as some edits to the first obstacle as the map is quite time consuming. P22.
  • I enjoyed the flow between the first two obstacles however it got a little tedious due to the lava ground in the middle and generally, you have to be very precise. As for the right side of the map, it's still a little too easy which makes the difficulty of the obstacles a little inconsistent. I don't mind the cheese obstacle as it is now but the absolute ending needs a little change to increase the difficulty. P22.
  • I agree that the map is offputting at first sight for players but it actually plays shorter than it looks. The flow is not bad, I'd give this a weak P13 since I was not a huge fan overall but I would also like to see something different for the right side of the map to see if it can get better than this. P22 for now.

Pratton - @7000033
  • In my tests, there were only a couple of completions but the others continued to try to complete the map which means they were interested in figuring it out. I would really like to see a gap in the earth ground next to where the skulls are so that players can pass through it to retry that part, it is really annoying how if you mess the chocolate ta slightly, you have to redo the whole map. P3/edits
  • The overall gameplay of the map is good as quite a lot of the space is utilised with a variety of obstacles to test the players different skills. The sticky grounds throughout the map add some difficulty to the map but they’re less intense compared to other maps. I agree with the above about there being some flexibility in the top right corner as it’s quite easy to die which makes it quite tiresome for players to complete the first half of the map again. If there was a gap between the skull tokens, there would also need to be a way for players to get back up to the chocolate turnaround as it's currently impossible to get back up without re-doing the first part of the map again. The map played fine during testing, around half of the players managed to complete the first obstacle and only a handful managed to make it to the top of the map. I think with extra practise, players will learn and be able to understand and complete the map. I would be fine with P3 if there was a minor edit in the top right hand-side.
  • The map is quite interesting, I like the concept and the map overall but the right side does need some changing to make it more forgiving. The top right part of the map is quite tedious as you have to redo the entire map and it feels a little cramped. P3 with edits.

Alarobzein#0000 - @7743937
  • The ground idea is interesting, but it has some problems. The ground is glitchy and when I tested it in a room with lots of mice (40+), one of them was literally thrown to the cheese obstacle after 1 second. I find the first obstacle to be ok, but fixing the glitches is vital. Second obstacle is boring and annoying in my opinion. While some people can pass it every time they try it, others are stuck retrying doing the same thing but can't pass. That is probably the ground being unstable, cause when I tested by myself in an utility i was able to pass it regularly, and when i tried passing in a bootcamp room, it wouldn't get high enough to reach the next part. While i find the cheese obstacle fun to play on, most players couldn't understand what they had to do there, as it is an area too open. It would be a nice edit to make it less confusing to know how to pass it. Also, regarding the confusing aspects of the map, most mice kept trying to go to hole by the bottom, if you can maybe make it more straight forward there too would be a nice touch to the map. For now I am voting P22.
  • Basically whole top part is pretty confusing for players, and due to the ground being really glitchy you can't do the obstacles fluently. The only obstacle i enjoy and feel like it could stay is cheese part, but i'm not fan of repeating the same obstacle with cheese to get back to the top wood. To be honest, I don't know if this concept has any future, because of how inconsistently the grounds are working. P22
  • The overall gameplay of the map is fairly repetitive and confusing. There only seems to be a handful of obstacles on the map which each take up a fair chunk of the map space. The first obstacle is really unique and creative but is quite similar to the second obstacle in terms of gaining a speed boost to complete each obstacle. The last obstacle near the cheese is confusing as there’s multiple routes the player could take to get the cheese which makes it unclear for the player as to which route they should take. It’s also quite easy for players to die at the end of the map when they have received the cheese which is rather time consuming for the player as they would need to complete the majority of the map again. In testing, the sticky ground at the bottom was quite glitchy and players weren’t gliding across smoothly. Only 2 players managed to get to the cheese but failed after collecting it. P22 for the time being so edits can be made.
  • The concept is interesting, but the mechanism is indeed not as smooth when tested publicly as it is when tested alone which causes some issues. In tests, players took a long while to figure out how to hit the ground properly to get thrown onto the trampoline; the obstacle itself is nice but it is just very confusing. Some arrows may be needed to help players understand the map easier. P22
  • The mechanism is unstable and the ending is confusing. With edits made to both of them, it has potential. P22 for now.

Submitted maps that are being discussed:
Xaxadoooooo - @534589
Xaxadoooooo#0000 - @7739447
Alarobzein#0000 - @7758450
Guisanper#0000 - @7680717
Xorcist - @4484843
Brpiy#6028 - @7388475
Refused#6163 - @7691599
Godmcb#6577 - @7746908


Dernière modification le 1595940360000
Pratton
« Citoyen »
1595961840000
    • Pratton#0095
    • Profil
    • Derniers messages
    • Tribu
#7959
  0
@7000033 - edited
@6999006 - edited

Dernière modification le 1596396060000
Curiousityy
« Citoyen »
1596004500000
    • Curiousityy#0000
    • Profil
    • Derniers messages
    • Tribu
#7960
  0
@7759797
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P3 - Bootcamp
« ‹ 398 / 461 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27