Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@6903426 - edited @6981398 @6981439 Dernière modification le 1482538560000 |
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@6981559 |
Nellso « Citoyen » 1482573660000
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@6981808 @6982586 @6983096 Dernière modification le 1482661920000 |
Okpatinhos « Citoyen » 1482581580000
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@6981915 @6988738 Dernière modification le 1483023060000 |
Seizka « Citoyen » 1482596580000
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@6982231 Dernière modification le 1495345200000 |
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@6982849 |
Tioeter « Citoyen » 1482655560000
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@6968296 @6982167 @6983046 |
Anjinglucupu « Citoyen » 1482682500000
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@6983425 |
Sajtor « Citoyen » 1482771960000
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@6984631 |
Nadanando « Citoyen » 1482776220000
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@4849252 |
Monsiii « Citoyen » 1482787680000
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@6985076 - Double mice spawn. |
Dad_yx « Citoyen » 1482788460000
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@6985082 (for christmas event) please remove map if christmas event over thanks! |
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@6953348 |
V_21 1482796380000
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[Modéré par Sebaisseba, raison : Removed.] Dernière modification le 1482796440000 |
Uditya « Citoyen » 1482852420000
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@6985501 |
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@6986565 |
Alphatryon « Citoyen » 1482896640000
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@6986651 |
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@6986680 @6986683 @6986690 |
Sebaisseba « Citoyen » 1482915480000
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Left as is: @6968366 - Imortaliss - Platform disappearing pattern is confusing (sometimes small pieces disappear, sometimes entire platforms disappear), misleading use of grounds (grounds that do not collide with mice should have an inner invisible rectangle). @6973937 - Imortaliss - It is too easy for mice to get up with the vertical planks on either side. I would suggest removing those, then testing the map again. @6973947 - Imortaliss - Too many platforms for mice (makes it difficult for shaman), the ice at the bottom makes it too easy to hide from the shaman and then go back to normal platforms once the shaman has been forced to move. @6976959 - Okpatinhos - The map is okay, but the gameplay is not too different from other maps already in rotation. @6976963 - Okpatinhos - Map is a bit too easy for the shaman, apart from that it is very similar to another map already in rotation. @6704816 - Krato - Shaman spawn needs improvements: the trampolines should be accessible without the shaman having to climb a chocolate, aesthetics need improvement, invisible grounds to prevent offscreen gameplay should not have to be placed, ground collisions should follow standard rules. Cannons hitting the rotated trampoline often hit the gap between the two lower platforms, making gameplay choppy there. @6786189 - Krato - Ice is unnecessary. Too easy for mice to survive. @6908230 - Krato - Map structure does not look like a survivor map (there should not be corners where mice do not move if hit). @6582859 - Zealmice - The trampolines make it too easy to kill the mice at the bottom, and killing them at the top is pretty easy too based on the platform setup. @6906702 - Zealmice - Why are the circles black? Anyways, the map feels pretty cramped, since it is all the platforms are condensed to the lower half of the map, and the gameplay is not too different from other maps already in rotation. @6716942 - Zealmice - The map plays alright but it is nothing too special, maybe a bit too easy for mice since they can scatter to so many places. @6920511 - Frejkuon - Cannons are very unpredictable since there is a hidden wood above the clouds. Mice cannot be killed between the vertical wood and the top cloud. Too easy for mice since they have so many places to go. @6778675 - Leiks - Gameplay too similar to other maps in survivor. @6627910 - Leiks - This has already been submitted and rejected since it was too easy for mice, please do not re-submit maps with no edits. @660260 - Leiks - Not survivor. @6976596 - Jetschild - Try not to use coloured rectangles in survivor, since they tend to catch too much attention and annoy players. Apart from this, the map seems too similar to other maps already in rotation. @6980677 - Jetschild - It is a bit too easy for mice to die. Gameplay reminds me a lot of another map that used to be in the rotation, which was removed due to the gameplay being frustrating for players. @6977015 - Rlufus - It is too easy for mice to get up, and then it is too difficult to kill them on the shaman spawn. @6976917 - Rlufus - It is too easy to get up, so the gameplay will essentially be mice hopping back and forth from the top platforms to the bottom platforms, which will get boring quickly. @6976932 - Rlufus - This map looks the same as this other submission, @6982586 by Nellso. I will await an explanation from either of you. @5150619 - Tioyudis - The map works alright but the gameplay is nothing too special or different from other maps we already have. @5654500 - Tioyudis - Same as above. @6833888 - Pratton - Ice makes everything too cramped for mice, so the gameplay is very frustrating. @6522275 - Pratton - Too easy to survive on the ramps, the shaman cannot really stand at their spawn since it is made of ice so they fall quickly. @6600213 - Pratton - Too easy for mice to die. @6978414 - Nihantres - Gameplay is pretty awkward, spawn placements are poorly chosen. @6978515 - Pervertalien - If you were trying to get a perm with your friend's name in it, I guess we could say... *puts on sunglasses* you were not Viiictor-ious. @6978781 - Trumblek02 - Nothing too different from other maps in rotation. Needs improvements to aesthetics. @6734756 - Mquk - Gameplay feels very unsuitable for survivor. If a shaman messes up and falls down a phaser it becomes quite complicated for them to get back to where they originally were, which is quite a big problem in survivor. Offscreen prevention grounds should not be rectangles, they should be ice if they have no restitution. @6793770 - Mquk - Impossible to die on the bottom left corner. The rest of the map just feels like randomly scattered wood grounds, which plays poorly. @6798653 - Mquk - Too similar to another map in rotation. @5893420 - Tohpy - Misleading use of grounds (if there is a rectangle inside them they should not collide with objects). Otherwise the map is not too special, gameplay is quite boring. @6980114 - Tohpy - Impossible to die in the bottom right and middle left corners. Map does not feel as though it was designed for survivor at all. Misleading use of grounds. @6984495 - Tohpy - Gameplay is not very different from other maps already in rotation. @6979375 - Bohsen - Too easy for mice to die. @6979632 - Ayentrax - Concept is definitely not suitable for survivor. @6980318 - Viptoto - We generally avoid circles in survivor, since it is very easy to survive on them. Misleading use of grounds (if you add an invisible ground within your ground, that means it should not collide with cannons). @6931220 - Shamapas - Too easy to survive, since all the platforms are sloped to favour the mice. Needs improvements to aesthetics. @6980983 - Ahmetogulsum - Too easy for mice to die. Poor design (try to work with the values of H and L to make the map look nicer). @6805728 - Quinzinhojr - Too cramped for mice. @6888886 - Quinzinhojr - Nothing too different from other maps already in rotation. @6966669 - Quinzinhojr - Impossible to kill mice who hide standing on the ice. @6981087 - Rkubi - Too similar to other maps already in rotation. @6903426 - Tdft - Interesting concept with the trampolines/cheese at the bottom, but it is too easy to die from the way you designed the map (getting pushed into the wall effectively knocks you down and kills you). @6981398 - Tdft - Too easy to survive on the ramp. @6981439 - Tdft - Too easy to survive, cannons are too unpredictable. You should never have to use objects to define what properties grounds have to players, there are already specific standards that are used which you can discover by playing survivor. @6981559 - Nicoarrue - Interesting idea. I would prefer to see this again with ice on the wood's sides that connect to the clouds, since currently mice can hide within the clouds to protect themselves from cannons. @6981808 - Nellso - It works, but the gameplay is pretty boring for survivor. @6982586 - Nellso - This map looks the same as this other submission, @6976932 by Rlufus. I will await an explanation from either of you. @6983096 - Nellso - Too easy for mice to die. @6981915 - Okpatinhos - It feels like there is too much unused space for no reason, plus the map's gameplay is nothing different from other maps we already have. @6982231 - Seizka - Impossible to die. @6982849 - Disneyseal - Gameplay is too similar to another map in rotation. @6968296 - Tioeter - Too easy for mice to die. @6982167 - Tioeter - Interesting idea with the small ice grounds, but I still think in this one it is too easy for the shaman. @6983046 - Tioeter - Forcing the mice to have cheese, as much as it may help the gameplay in your map, is actually extremely limiting in survivor because it makes it very difficult to dodge cannons. I strongly suggest staying away from this concept unless you can execute it in a fair way for the mice somehow. @6983425 - Anjinglucupu - Poor design (in particular, the ice on the sides). Gameplay is too similar to another map in rotation. @6984631 - Sajtor - It does not really look like a survivor map, I would suggest playing survivor some more to see the kinds of maps we look for. Generally, we use very few grounds, mostly wood. @4849252 - Picapauui - Gameplay is too similar to a recently added map, but with some added cheese which will probably almost never be used. @6985076 - Monii15 - Poorly executed form of another map already in rotation. @6985082 - Xymessiyx - If you would like to make decorated survivor maps, please check out the official thread related to that (Holiday Survivor). This thread is only for regular map submissions. @6953348 - V_21 - Too easy for the mice, since they just get bounced back into their spawn when they are hit. The cannons are a bit chaotic in my opinion. Defilante tokens are not really useful in this map, and make it so offscreen mice to the left die immediately which is bad. @6985501 - Uditya - Very confusing use of grounds (everything needs to be immediately obvious to players). Unnecessary foreground on some grounds. @6986565 - Z0cm - Poorly executed version of another map already in rotation. You should never have to hide grounds in survivor (in this case, the roof), because it will confuse players. @6986651 - Alphatryon - It is too easy to kill mice since they have such limited space. Poor design (make sure that the map is aesthetically pleasing before submitting). @6986680 - Maxislow - Too easy for mice, as they have so many places to go and plenty of time to do so since the shaman cannot hit them right away. @6986683 - Maxislow - Poor choice of spawns. Mice can hide too easily inside the clouds and be impossible to kill. @6986690 - Maxislow - Same as above. Will be discussed: @6785706 - Tioyudis - It might be too easy for the shaman but I think it is worth discussing at least. Ignored: None Dernière modification le 1482926160000 |
Viptoto « Citoyen » 1482928140000
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@6986965 |