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  • New shaman skills - Post your suggestions!
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New shaman skills - Post your suggestions!
Thisisnobody
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#61
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Some ideas for the different skill trees - each ability gives you an advantage, but also a tradeoff/disadvantage to keep the difficulty balanced.

Spiritual:
can respawn after dying (only once)
- tradeoff: only half of his saves count if he decides to resurrect himself (he can choose if he wants to respawn or stay dead)

Windmaster:
carrying cheese doesn't make shaman heavier
- tradeoff: can't attach himself to balloons

Mechanic:
can move while spawning an object
- tradeoff: smaller spawn range

Generally, I think most skills should come with some sort of drawback, otherwise the game would become too easy.
Lemodile
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#62
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On another note... explosive sheep? Really? You shouldn't be getting your ideas from a game like Worms. If you want stuff to explode, why don't you use the bomb sprite that's already in game?

Also drawbacks sound like a good plan.
Beachking
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#63
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Customizeable Shaman Items.
I doubt this would be taken in consideration but I'd like to share my ideas.
I'm actually getting bored with the same old objects again and again blah blah blah and I'm sure others are too *yawn*. So what my suggestion is to let us customize a couple of these items not via fraises but reaching the higest level in this.
Few items that could be customizable:
-Cannon
-Ball
-Anvil
-Rune
-Balloons
-Arrow

Just an idea :3
Lemodile
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#64
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Beachking a dit :
Customizeable Shaman Items.
I doubt this would be taken in consideration but I'd like to share my ideas.
I'm actually getting bored with the same old objects again and again blah blah blah and I'm sure others are too *yawn*. So what my suggestion is to let us customize a couple of these items not via fraises but reaching the higest level in this.
Few items that could be customizable:
-Cannon
-Ball
-Anvil
-Rune

Just an idea :3

You mean graphic wise, right? Pink anvils should be pretty cool.
Beachking
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#65
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Lemodile a dit :
You mean graphic wise, right? Pink anvils should be pretty cool.

Omfggg I'm glad u said PINK <333 OOmg ILY<3
Thisisnobody
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#66
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Shadowwinter a dit :
It's already been confirmed that experience or "skill" points won't be bought with fraises, I'll find the page in the announcements later.

That's right. However, the admins said that it would be possible to reset a skill tree for a cheese cost. I wouldn't be surprised if it became possible to pay for that reset with fraises... it would be another opportunity to get money from players, after all.
Deamaus
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#67
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Thisisnobody a dit :
Some ideas for the different skill trees - each ability gives you an advantage, but also a tradeoff/disadvantage to keep the difficulty balanced.

Spiritual:
can respawn after dying (only once)
- tradeoff: only half of his saves count if he decides to resurrect himself (he can choose if he wants to respawn or stay dead)

Windmaster:
carrying cheese doesn't make shaman heavier
- tradeoff: can't attach himself to balloons

Mechanic:
can move while spawning an object
- tradeoff: smaller spawn range

Generally, I think most skills should come with some sort of drawback, otherwise the game would become too easy.

Not bad.

Also yeah I forgot to add speed boost for mice near shaman to my no list.
Lemodile
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#68
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Would be nice to be able to rate all this ideas with a yes or no :P

I think reviving mice isn't so horrible by the way, as long as they're randomly selected.
Shadowwinter
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#69
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Thisisnobody a dit :
That's right. However, the admins said that it would be possible to reset a skill tree for a cheese cost. I wouldn't be surprised if it became possible to pay for that reset with fraises... it would be another opportunity to get money from players, after all.

The difference between a reset costing fraises nor cheese is that you actually earned the points, not really unfair.

Should also mention that the cost will go up the higher the level you are.
Aleeeeeh
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#70
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Holy crap no:
- Mice near the shaman get a (2,4,6,8,10)% speed boost.
- Teleports a mouse near the shaman ((1,2,3,4,5) uses per map).

Mechanic suggestions:
- Ability to spawn sticky planks to help mice wall-jump them with ease;
- Ability to spawn a bubble to block multiple mice at once to prevent them from rushing.

Also I'd appreciate feedback from the devs cause meh
Lemodile
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#71
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^You do realize what will happen when you put someone who almost won the map in a bubble right? The same thing that's going to happen when you teleport someone who almost won the map towards you. People get mad.
Aleeeeeh
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#72
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Lemodile a dit :
^You do realize what will happen when you put someone who almost won the map in a bubble right? The same thing that's going to happen when you teleport someone who almost won the map towards you. People get mad.

Oh right, I forgot about that. Then maybe something that blocks every mouse at once for a limited amount of seconds? Iirc there was something like this in Poisson!
Lemodile
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#73
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Lemodile a dit :
- Freeze all mice/dynamics etc. on screen for 3/5/7/9/10 seconds, allowing you to build freely.

^something that blocks every mouse at once.
Aleeeeeh
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#74
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Lemodile a dit :
^something that blocks every mouse at once.

Oh derp.
Thisisnobody
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#75
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Might still be irritating to players who are walljumping etc...
Systern
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#76
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Shaman/s can throw exploding cannon balls that can explodes 2 or 3 secs after spawning.
Rainee
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#77
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Speed boost and teleport for mice near the shaman? No, no, no, NO, NO, NOO, NOOO.

Other than that, this update will be intriguing. Quite glad to see the admins welcoming suggestions -- good job! There are quite a few great suggestions from other players already and hopefully they'll be properly considered. I particularly like the suggestions about adding extra time for shamaning (to replace the +20s bug) and the ability to temporarily freeze all mice for a few seconds.
Necroseer
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#78
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Increase round time pls
Systern
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#79
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Shaman/s can throw cannon balls that can go 2/3/4/6 different ways..
Papero
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#80
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Lemodile a dit :
You mean graphic wise, right? Pink anvils should be pretty cool.

pink everything +__________+
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