×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Domination map submissions
« ‹ 4 / 22 › »
  • Anglais
  • Roumain
Domination map submissionsÎnscrieri de hărți pentru minijocul #domination
Doneky
« Citoyen »
1371971400000
    • Doneky#0000
    • Profil
    • Derniers messages
    • Tribu
#61
  0
Don't I'm understand that you say. If you want the xml of my map, for edits, I put it in pastin for you.
Failxhole
« Citoyen »
1371973860000
    • Failxhole#0000
    • Profil
    • Derniers messages
    • Tribu
#62
  0
Shamousey a dit :
Failxhole said:{'@4008775','70/285','1530/285','800/100','800/230','800/360'}

The flags in this don't pop up, and it's not an issue with co-ordinates either. You must've messed up the mechanism somewhere I'm afraid.

Fixed:

{'@4011904','70/285','1530/285','800/365','800/245','800/115'}

I had to remake the whole map because i thought you'll put the flags manually ^^;.
Shamousey
« Consul »
1371992700000
    • Shamousey#0095
    • Profil
    • Derniers messages
    • Tribu
#63
  0
Rikkeshang a dit :
{'@3999104','140/50','1460/50','300/370','800/165','1300/370'}
{'@4008274','60/120','1140/120','130/365','600/400','1070/365}

First map - The flag co-ordinates are wrong, the red flag is always up so you must've left a test balloon in there, the center non-collision dirt ground confuses a lot of people that think it's solid, and generally dirt/stone doesn't look good together according to most people. Not accepted.

Second map - The flag co-ordinates are wrong, and the gameplay overall isn't that great, sorry. Not accepted.

Efefay a dit :
{'@4010727','250/340','550/340,'100/160','400/160','700/160}

Edited

Even when not touching them, the dynamic grounds fall. the lava having collision with cannons also makes this very likely to be a crash map. I tested this out in #domination and it didn't end up too well, so sorry, not accepted.

Rainbowjay a dit :
{'@4011349','80/265','1520/265','320/135','800/385','1280/135'}

This is a great map! I'd accept it, but you got the co-ordinates slightly wrong. I fixed them by removing 35 from the Y values. Added.

Xxxrubyxxx a dit :
{'@4011694','73/346','1517/346,'114/99','800/382','1486/99'}

The co-ordinates on this map for the flags are wrong, but also it's just a cluster of random grounds and doesn't look that great, let alone have good gameplay. Sorry, but denied.

Doneky a dit :
Don't I'm understand that you say. If you want the xml of my map, for edits, I put it in pastin for you.

Sure, give me the XML if you like and I'll get back to you with the fixes I meant.

Failxhole a dit :
Fixed:

{'@4011904','70/285','1530/285','800/365','800/245','800/115'}

I had to remake the whole map because i thought you'll put the flags manually ^^;.

The middle of this map is fine, it's the first submission with 3 flags in the middle which is interesting. However, the gameplay for the rest of it is pretty poor and doesn't give much fighting space. Also, some stone having collision with mice and some not is awfully confusing. Not added.
Wazt
« Citoyen »
1371993180000
    • Wazt#0000
    • Profil
    • Derniers messages
    • Tribu
#64
  0
Grrr, RO translation, fixed http://pastebin.com/5zB7DGNQ
Shamousey
« Consul »
1371997260000
    • Shamousey#0095
    • Profil
    • Derniers messages
    • Tribu
#65
  0
Wazt a dit :
Grrr, RO translation, fixed http://pastebin.com/5zB7DGNQ

Added, thanks!
Kmlcan
« Citoyen »
1372000980000
    • Kmlcan#0000
    • Profil
    • Derniers messages
    • Tribu
#66
  0
Nvm this.
Liloize
« Citoyen »
1372001520000
    • Liloize#0000
    • Profil
    • Derniers messages
    • Tribu
#67
  0
Nice Thread. God job of the mini game.
Bestgameplay
« Citoyen »
1372003320000
    • Bestgameplay#0000
    • Profil
    • Derniers messages
#68
  0
{'@4012499','185/135,'1415/135,'485/100,'800/360','1115/100'}
Efefay
« Citoyen »
1372009080000
    • Efefay#0000
    • Profil
    • Derniers messages
#69
  0
{'@4010727','250/340','550/340,'100/160','400/160','700/160}

I don't understand the first sentence but i changed the lava and stone grounds where the flags are to non collision for grounds. I wish you gave all the suggestions all in one time.

I also believe the coodinates i gave are correct.
Shamousey
« Consul »
1372011360000
    • Shamousey#0095
    • Profil
    • Derniers messages
    • Tribu
#70
  0
Bestgameplay a dit :
{'@4012499','185/135,'1415/135,'485/100,'800/360','1115/100'}

Added for now, but will need to change a couple of small things, will talk ingame.

Efefay a dit :
{'@4010727','250/340','550/340,'100/160','400/160','700/160}

I don't understand the first sentence but i changed the lava and stone grounds where the flags are to non collision for grounds. I wish you gave all the suggestions all in one time.

I also believe the coodinates i gave are correct.

You can't go underneath the dynamic stone, which a lot of people try to do. I personally thought this was an interesting map, but after testing it in #domintion with a full room, it got extremely messy and most people were resenting the map, so I'm afraid I'm going to have to leave it out regardless.
Strawhatcat
« Citoyen »
1372011480000
    • Strawhatcat#6652
    • Profil
    • Derniers messages
    • Tribu
#71
  0
{'@4013320', '100/328', '1496/329', '287/147', '800/262', '1313/147'}
sorry if i messed up c:
Kmlcan
« Citoyen »
1372016340000
    • Kmlcan#0000
    • Profil
    • Derniers messages
    • Tribu
#72
  0
{'@865201','80/225','1520/225,'80/90','1520/90','800/350'}
Raincrowme
« Citoyen »
1372016640000
    • Raincrowme#0000
    • Profil
    • Derniers messages
    • Tribu
#73
  0
{'@4013453','540/185','1060/185,'60/185','800/385','1540/185'}
Efefay
« Citoyen »
1372029000000
    • Efefay#0000
    • Profil
    • Derniers messages
#74
  0
{'@4010727','250/340','550/340,'100/160','400/160','700/160}

I understand what you mean now. I forgot to remove non-collision for mice for the 6A7495 grounds. Mice are now able to move underneath the platforms. Sorry for the misunderstanding. I really want this map to be permed.

{'@4010853','80/325 ','1525/185’,’1085/375’,’808/140’,’508/348’}

Assymetrical map. The spawn points are where the clouds are and the flags are where the crystals are. The mechanics should work.
Ikke
« Sénateur »
1372043880000
    • Ikke#0010
    • Profil
    • Derniers messages
    • Tribu
#75
  0
{'@4008274','275/100','1325/105','100/260','800/260','1500/260'}
{'@3999104','60/335','1540/335','320/305','800/385','1280/305'}
Shamousey
« Consul »
1372061640000
    • Shamousey#0095
    • Profil
    • Derniers messages
    • Tribu
#76
  0
Cuddlymice a dit :
{'@4013320', '100/328', '1496/329', '287/147', '800/262', '1313/147'}
sorry if i messed up c:

The spawn co-ordinates in here are set to give an automatic death. The map seems like a random collection of stone grounds that don't give much good gameplay. Sorry, denied :(

Kmlcan a dit :
{'@865201','80/225','1520/225,'80/90','1520/90','800/350'}

Added.

Raincrowme a dit :
{'@4013453','540/185','1060/185,'60/185','800/385','1540/185'}

Fix the flag co-ordinates (-20 Y should do), and remove collision with all grounds (this includes the center bottom one, and the little circles you have at each flag). Then I'll accept it.

Efefay a dit :
{'@4010727','250/340','550/340,'100/160','400/160','700/160}

I understand what you mean now. I forgot to remove non-collision for mice for the 6A7495 grounds. Mice are now able to move underneath the platforms. Sorry for the misunderstanding. I really want this map to be permed.

{'@4010853','80/325 ','1525/185’,’1085/375’,’808/140’,’508/348’}

Assymetrical map. The spawn points are where the clouds are and the flags are where the crystals are. The mechanics should work.

First map - The dynamic grounds are very unstable, especially with more mice. It was an interesting idea but in excecution is very poor, mice die far too easily and it's terribly easy to one-shot when someone's taking a flag. If this was to be added to Domination, it'd need drastic changes (making it wider would only be one of them).

Second map - The background is very offputting, the crystals are nice, there's very little gameplay and the map is mainly empty, grounds shouldn't have collision with cannons, and you've submitted the flags back to front. Not added.

Rikkeshang a dit :
{'@4008274','275/100','1325/105','100/260','800/260','1500/260'}
{'@3999104','60/335','1540/335','320/305','800/385','1280/305'}

First map - There's too little room to die. Half of the map is grounds, the other is water, and it's extremely hard to kill people in this water because they float. The spawn point and protection could be done far better too, so sorry but denied.

Second map - Added for now to see how it'll go.
Raincrowme
« Citoyen »
1372063080000
    • Raincrowme#0000
    • Profil
    • Derniers messages
    • Tribu
#77
  0
{'@4014965','300/345','1300/345,'40/220','800/380','1560/220'}

Shamousey a dit :
Fix the flag co-ordinates (-20 Y should do), and remove collision with all grounds (this includes the center bottom one, and the little circles you have at each flag). Then I'll accept it.

Edit; {'@4013453','540/185','1060/185,'60/185','800/385','1540/185'}

[Sentinel] Merged double post.
Raincrowme
1372069200000
    • Raincrowme#0000
    • Profil
    • Derniers messages
    • Tribu
#78
[Modéré par Icewolfbob, raison : Double post]
Shamousey
« Consul »
1372095600000
    • Shamousey#0095
    • Profil
    • Derniers messages
    • Tribu
#79
  0
Raincrowme a dit :
{'@4014965','300/345','1300/345,'40/220','800/380','1560/220'}

Edit; {'@4013453','540/185','1060/185,'60/185','800/385','1540/185'}

[Sentinel] Merged double post.

First map - You testing bloons in for the red team, so all of the red flags are permanently up. The center bottom ground also has collision with cannons. Finally, could you hide the bottom of the cloud grounds http://prntscr.com/1boyoj with a rectangle? I'll add it if that's all done.

Second map - None of this was changed since my last message.
Efefay
« Citoyen »
1372098000000
    • Efefay#0000
    • Profil
    • Derniers messages
#80
  0
{'@4010727','250/340','550/340,'100/160','400/160','700/160}

{'@4010853','350/280','450/280,'120/140','400/190','680/140'}
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Domination map submissions
« ‹ 4 / 22 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27