Doneky « Citoyen » 1371971400000
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Don't I'm understand that you say. If you want the xml of my map, for edits, I put it in pastin for you. |
Failxhole « Citoyen » 1371973860000
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Shamousey a dit : Fixed: {'@4011904','70/285','1530/285','800/365','800/245','800/115'} I had to remake the whole map because i thought you'll put the flags manually ^^;. |
Shamousey « Consul » 1371992700000
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Rikkeshang a dit : First map - The flag co-ordinates are wrong, the red flag is always up so you must've left a test balloon in there, the center non-collision dirt ground confuses a lot of people that think it's solid, and generally dirt/stone doesn't look good together according to most people. Not accepted. Second map - The flag co-ordinates are wrong, and the gameplay overall isn't that great, sorry. Not accepted. Efefay a dit : Even when not touching them, the dynamic grounds fall. the lava having collision with cannons also makes this very likely to be a crash map. I tested this out in #domination and it didn't end up too well, so sorry, not accepted. Rainbowjay a dit : This is a great map! I'd accept it, but you got the co-ordinates slightly wrong. I fixed them by removing 35 from the Y values. Added. Xxxrubyxxx a dit : The co-ordinates on this map for the flags are wrong, but also it's just a cluster of random grounds and doesn't look that great, let alone have good gameplay. Sorry, but denied. Doneky a dit : Sure, give me the XML if you like and I'll get back to you with the fixes I meant. Failxhole a dit : The middle of this map is fine, it's the first submission with 3 flags in the middle which is interesting. However, the gameplay for the rest of it is pretty poor and doesn't give much fighting space. Also, some stone having collision with mice and some not is awfully confusing. Not added. |
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Grrr, RO translation, fixed http://pastebin.com/5zB7DGNQ |
Shamousey « Consul » 1371997260000
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Wazt a dit : Added, thanks! |
Kmlcan « Citoyen » 1372000980000
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Nvm this. |
Liloize « Citoyen » 1372001520000
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Nice Thread. God job of the mini game. |
Bestgameplay « Citoyen » 1372003320000
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{'@4012499','185/135,'1415/135,'485/100,'800/360','1115/100'} |
Efefay « Citoyen » 1372009080000
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{'@4010727','250/340','550/340,'100/160','400/160','700/160} I don't understand the first sentence but i changed the lava and stone grounds where the flags are to non collision for grounds. I wish you gave all the suggestions all in one time. I also believe the coodinates i gave are correct. |
Shamousey « Consul » 1372011360000
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Bestgameplay a dit : Added for now, but will need to change a couple of small things, will talk ingame. Efefay a dit : You can't go underneath the dynamic stone, which a lot of people try to do. I personally thought this was an interesting map, but after testing it in #domintion with a full room, it got extremely messy and most people were resenting the map, so I'm afraid I'm going to have to leave it out regardless. |
Strawhatcat « Citoyen » 1372011480000
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{'@4013320', '100/328', '1496/329', '287/147', '800/262', '1313/147'} sorry if i messed up c: |
Kmlcan « Citoyen » 1372016340000
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{'@865201','80/225','1520/225,'80/90','1520/90','800/350'} |
Raincrowme « Citoyen » 1372016640000
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{'@4013453','540/185','1060/185,'60/185','800/385','1540/185'} |
Efefay « Citoyen » 1372029000000
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{'@4010727','250/340','550/340,'100/160','400/160','700/160} I understand what you mean now. I forgot to remove non-collision for mice for the 6A7495 grounds. Mice are now able to move underneath the platforms. Sorry for the misunderstanding. I really want this map to be permed. {'@4010853','80/325 ','1525/185’,’1085/375’,’808/140’,’508/348’} Assymetrical map. The spawn points are where the clouds are and the flags are where the crystals are. The mechanics should work. |
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{'@4008274','275/100','1325/105','100/260','800/260','1500/260'} {'@3999104','60/335','1540/335','320/305','800/385','1280/305'} |
Shamousey « Consul » 1372061640000
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Cuddlymice a dit : The spawn co-ordinates in here are set to give an automatic death. The map seems like a random collection of stone grounds that don't give much good gameplay. Sorry, denied :( Kmlcan a dit : Added. Raincrowme a dit : Fix the flag co-ordinates (-20 Y should do), and remove collision with all grounds (this includes the center bottom one, and the little circles you have at each flag). Then I'll accept it. Efefay a dit : First map - The dynamic grounds are very unstable, especially with more mice. It was an interesting idea but in excecution is very poor, mice die far too easily and it's terribly easy to one-shot when someone's taking a flag. If this was to be added to Domination, it'd need drastic changes (making it wider would only be one of them). Second map - The background is very offputting, the crystals are nice, there's very little gameplay and the map is mainly empty, grounds shouldn't have collision with cannons, and you've submitted the flags back to front. Not added. Rikkeshang a dit : First map - There's too little room to die. Half of the map is grounds, the other is water, and it's extremely hard to kill people in this water because they float. The spawn point and protection could be done far better too, so sorry but denied. Second map - Added for now to see how it'll go. |
Raincrowme « Citoyen » 1372063080000
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{'@4014965','300/345','1300/345,'40/220','800/380','1560/220'} Shamousey a dit : Edit; {'@4013453','540/185','1060/185,'60/185','800/385','1540/185'} [Sentinel] Merged double post. |
Raincrowme 1372069200000
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[Modéré par Icewolfbob, raison : Double post] |
Shamousey « Consul » 1372095600000
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Raincrowme a dit : First map - You testing bloons in for the red team, so all of the red flags are permanently up. The center bottom ground also has collision with cannons. Finally, could you hide the bottom of the cloud grounds http://prntscr.com/1boyoj with a rectangle? I'll add it if that's all done. Second map - None of this was changed since my last message. |
Efefay « Citoyen » 1372098000000
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{'@4010727','250/340','550/340,'100/160','400/160','700/160} {'@4010853','350/280','450/280,'120/140','400/190','680/140'} |