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[Official Minigame] Bafflua
Arber
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#61
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In reverse survivor shaman can get out the cage with the skills ;.;
Maybe make a double shaman reverse survivor so the shamans will not get out and the mice will have to kill 2 shamans.
Thedizler
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#62
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Shamousey a dit :
What exactly do you mean? The main rooms are usually full.

I mean, When it's night time alot of people didn't come yesterday.
Mousechris
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#63
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Arber a dit :
In reverse survivor shaman can get out the cage with the skills ;.;
Maybe make a double shaman reverse survivor so the shamans will not get out and the mice will have to kill 2 shamans.

wow thats a dam good idea arber you deserve a fucking meadle or however you spell that, plus it would be less overkill because now two shamans have to dodge instead of just one I vote for arbers idea
Thedizler
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#64
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Can we please add a ''Ready set go'' when the game starts so its fair for some new people to th game?
Oh and the shaman use ''Teleport'' on When mices kill the shaman. (Sorry for my grammar i'm half chinese ^^;)
Shamousey
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#65
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Graecus a dit :
you got, bu you didn't add it

I have 9 languages translated right now but I can't put them all in or it'd go over the character limit Tig has imposed on the Module API. I'm trying to work on something to store the translations somewhere else and bypass that, but it's a little more complicated.

Arber a dit :
In reverse survivor shaman can get out the cage with the skills ;.;
Maybe make a double shaman reverse survivor so the shamans will not get out and the mice will have to kill 2 shamans.

Great idea! I'll do this.

Thedizler a dit :
Can we please add a ''Ready set go'' when the game starts so its fair for some new people to th game?
Oh and the shaman use ''Teleport'' on When mices kill the shaman. (Sorry for my grammar i'm half chinese ^^;)

There's already Transformice's "3, 2, 1" countdown at the start of every round. Making it say "Ready, set, go" in chat will be far too spammy (as if games like Simon Says isn't already spammy enough).

As for the teleporting, Arber posted a solution to that above that I'll work on.
Xxninjazxx
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#66
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it keeps getting stuck and won't load the next map even if everyone is dead
Thedizler
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#67
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Shamousey a dit :
I have 9 languages translated right now but I can't put them all in or it'd go over the character limit Tig has imposed on the Module API. I'm trying to work on something to store the translations somewhere else and bypass that, but it's a little more complicated.
Great idea! I'll do this.
There's already Transformice's "3, 2, 1" countdown at the start of every round. Making it say "Ready, set, go" in chat will be far too spammy (as if games like Simon Says isn't already spammy enough).

As for the teleporting, Arber posted a solution to that above that I'll work on.

Thank you! :D
Xxninjazxx
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#68
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Wait I have an Idea for a minigame

Maps where it rains sheep. Like the bombs maps but with sheep and usermaps
Shamousey
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#69
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Xxninjazxx a dit :
it keeps getting stuck and won't load the next map even if everyone is dead

This is an issue I know of, I'm trying to find ways to fix it but I can't figure out how :(

Xxninjazxx a dit :
Wait I have an Idea for a minigame

Maps where it rains sheep. Like the bombs maps but with sheep and usermaps

Make some maps for it and we'll see!
Xxninjazxx
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#70
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Shamousey a dit :
This is an issue I know of, I'm trying to find ways to fix it but I can't figure out how :(
Make some maps for it and we'll see!

Okay! (I don't have enough cheese right now so I'll just put XMLs)

Map 1 a dit :
<C><P F="3" /><Z><S><S L="86" X="80" H="27" Y="401" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="86" H="27" X="400" Y="402" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="45" H="401" X="200" Y="361" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="45" X="600" H="401" Y="361" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="86" H="27" X="720" Y="401" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="375" X="400" /><F Y="382" X="80" /><F Y="382" X="720" /><T Y="388" X="400" /></D><O><O C="10" Y="145" P="0" X="215" /><O C="10" Y="120" X="215" P="0" /><O C="10" Y="95" P="0" X="215" /><O C="10" Y="70" X="215" P="0" /><O C="10" Y="70" P="0" X="585" /><O C="10" Y="95" X="585" P="0" /><O C="10" Y="120" P="0" X="585" /><O C="10" Y="145" X="585" P="0" /><O C="10" Y="45" P="0" X="215" /><O C="10" Y="45" X="585" P="0" /></O></Z></C>

Map 2 a dit :
<C><P Ca=”” /><Z><S><S L="87" o="324650" H="10" X="398" Y="-39" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,90,0,0,0" L="87" o="324650" X="423" Y="-80" T="12" H="10" /><S L="87" o="324650" X="399" H="10" Y="-80" T="12" P="0,0,0.3,0.2,180,0,0,0" /><S L="87" o="324650" X="380" H="10" Y="-78" T="12" P="0,0,0.3,0.2,90,0,0,0" /><S L="180" H="180" X="400" Y="399" T="0" P="0,0,0.3,0.2,45,0,0,0" /><S L="100" X="700" H="100" Y="399" T="0" P="0,0,0.3,0.2,45,0,0,0" /><S L="100" H="100" X="100" Y="399" T="0" P="0,0,0.3,0.2,45,0,0,0" /></S><D><F Y="-52" X="400" /><T Y="-46" X="400" /><DS Y="257" X="400" /></D><O /></Z></C>

NOTE: For map 2 mice need to be teleported to X:400 Y:-60 at 0:05. If this isn’t possible this would be a nice fallout map.


map 3 a dit :
<C><P F="0" /><Z><S><S L="14" H="193" X="634" Y="304" T="4" P="0,0,20,0.2,0,0,0,0" /><S L="160" H="57" X="145" Y="403" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="120" X="575" H="300" Y="354" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="120" H="200" X="375" Y="418" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="120" H="27" X="374" Y="187" T="10" P="0,0,0.3,0,10,0,0,0" /><S L="40" H="40" X="230" Y="181" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="40" X="130" H="40" Y="181" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="40" H="40" X="30" Y="181" T="10" P="0,0,0.3,0,0,0,0,0" /></S><D><F Y="309" X="671" /><F Y="156" X="29" /><P P="0,0" Y="376" T="1" X="199" /><P P="0,0" Y="389" T="5" X="191" /><T Y="375" X="98" /><P P="0,0" Y="256" T="87" X="602" /><P P="0,0" Y="318" T="83" X="377" /><P P="0,0" Y="194" T="5" X="389" /><P P="0,0" Y="191" T="2" X="413" /><P P="0,0" Y="228" T="5" X="534" /></D><O /></Z></C>

I'm not really sure if this fits here but theres a pro walljump path but a sheep will probbably land on your head. Theres also a path on platforms there.

Map 4 a dit :
<C><P F="1" /><Z><S><S L="120" H="322" X="740" Y="280" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="800" H="56" X="400" Y="393" T="6" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F Y="110" X="743" /><DS Y="351" X="59" /><T Y="366" X="57" /><P P="0,0" Y="365" T="1" X="526" /><P P="0,0" Y="148" T="5" X="706" /><P P="0,0" Y="164" T="5" X="785" /><P P="0,0" Y="391" T="5" X="664" /><P P="0,0" Y="121" T="3" X="771" /><P P="0,0" Y="121" T="3" X="704" /><P P="0,0" Y="149"

Simple map. Walljump up or use the sheep blasts
Sunflowrcake
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#71
  0
i love this game alot but i cant play it much because i want to be level 100
once im level 100 ill go to this more often its fun
Xxninjazxx
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#72
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Continuing

Map 5 a dit :
<C><P Ca="" /><Z><S><S L="300" o="324650" X="625" H="218" Y="443" T="12" P="0,0,0.3,0.2,-30,0,0,0" /><S P="0,0,0.3,0.2,180,0,0,0" L="100" o="324650" H="218" Y="383" T="12" X="750" /><S P="0,0,0.3,0.2,30,0,0,0" L="300" o="324650" H="218" Y="443" T="12" X="175" /><S L="100" o="324650" H="218" X="50" Y="383" T="12" P="0,0,0.3,0.2,180,0,0,0" /></S><D><F Y="270" X="750" /><T Y="274" X="50" /></D><O /></Z></C>

Another simple map. Kind of a mashup of map 8 and map 11 when you add the sheep.
Iamconz
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#73
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Wow this is awesome

thanks for (re)creating this!
Lightningwx
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#74
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Awesome minigame xD
Zalbra
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#75
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Can you help, I try to make a map for the TROLOLOL one, but the pictures on the drop down list on Cjobjects are loading and all I see are little papers, what do I do?
Tailtong
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#76
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Zalbra a dit :
Can you help, I try to make a map for the TROLOLOL one, but the pictures on the drop down list on Cjobjects are loading and all I see are little papers, what do I do?

are you using this?
Zalbra
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#77
  0
Tailtong a dit :
are you using this?

yea, but the pictures dont show up
Tailtong
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#78
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Zalbra a dit :
yea, but the pictures dont show up

if you're looking for the mouse sprite its the 3rd from the last row
Zalbra
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#79
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I cant click on the pictures either...
I asked Shamousey about this but he wont give a reply...
Tailtong
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#80
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its your flash player probably then
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