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  • Hide'n'Seek Minigame Map Submissions
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Hide'n'Seek Minigame Map Submissions
Efeeren
« Citoyen »
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#61
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Abdullahxapo a dit :
benim map ?

Izstas a dit :
Some of the first maps have been reviewed. If your map is not in this list, it doesn't mean we missed it! It will be reviewed later.

ingilizcesi bitmiş
Sherr
« Censeur »
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#62
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@4327161
Nathaan
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#63
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http://i.imgur.com/hRa82j9.png
Bienvenue sur le topic de proposition de map Cache-Cache (Hide'n'Seek) !

Base XML a dit :

<C>
<P Ca="" L="1600" />
<Z>
<S>
<S L="860" H="10" X="800" Y="-225" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" />
<S L="860" H="10" X="800" Y="-295" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" />
<S L="10" H="80" X="375" Y="-260" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" />
<S L="10" H="80" X="1225" Y="-260" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" />
<S L="10" H="410" X="-5" Y="205" T="12" P="0,0,0,0,0,0,0,0" N="" o="324650" />
<S L="10" H="410" X="1605" Y="205" T="12" P="0,0,0,0,0,0,0,0" N="" o="324650" />
<S L="1620" H="10" X="800" Y="-5" T="12" P="0,0,0,0,0,0,0,0" N="" o="324650" />
</S>
<D>
</D>
<O>
</O>
</Z>
</C>

Ce que vous devez savoir avant de postuler votre carte :
1. Utilisez le code XML de base (voir ci-dessus)
2. Ne pas ajouter le fromage, le trou ou l'apparition du chaman.
3. Les souris peuvent se cacher uniquement derrière les décorations d'avant-plan.

Pourquoi avons-nous besoin d'utiliser le code XML de base ?
1. La carte doit avoir une cage hors de l'écran comme indiqué par la base XML. Il est nécessaire au mini-jeu pour fonctionner correctement.
2. La carte doit avoir des murs et un plafond qui ne laissent pas les souris sortir de la zone de jeu principale.
3. La carte doit avoir la longueur de 1600. Les cartes courtes ne fourniseront aucun gameplay approprié pour le mini-jeu, des cartes plus longues ne peuvent pas être utilisés en raison de problèmes techniques.
4. La carte doit avoir la cage hors-écran cachée. Elle est nécessaire pour le gameplay correct.

Bien sûr, n'oubliez pas que les sols doivent être allignées et ne doivent pas être répétés. Merci!

== 2th post ==

Créer une bonne map Cache-Cache :

Utiliser MapPad:


J'utilise un programme appelé MapPad. Il a crée beaucoup de mes cartes disponiblent dans Hide 'n' Seek. [ Topic-16658 ]
(A partir de cette publication, il n'est pas à jour, il fonctionne toujours, mais de nombreux objets ne sont pas présents.)

La fonction que j'utilise est le magnétisme de grille. Accrochage - Aligner sur la grille.
J'ai l'habitude de mettre une grille 10x10. (Accrochage - espacement de la grille)
Cela vous permet d'aligner facilement les décorations et les terrains.

Placement correct des décorations :

1. X Ne pas utiliser le même objet 3. V Un petit peu séparé et non répétitif.
2. X Ne pas utiliser le même motif 4. X Pas de zones vides.

Retrait de chevauchements entre les décorations et les sols :

Simple, il suffit de faire l'avant-plan au sol également. Si vous avez à faire cela, je suggère de le faire avec tous les terrains.

Reidobalon
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#64
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@4320003
Vividia
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#65
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Edited
@650592
Chailonrs
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#66
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@4259989
@4261088
Porpomajesta
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#67
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@4327291
Ergenikorgan
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#68
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@4327348
Yoshispeed
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#69
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@3160242
Kizzapizza
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#70
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@4327386
Jidzo
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#71
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EDİT-->@4331046
Tenthdoc
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#72
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@4327717
Flindix
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#73
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@4327736
Murylo
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#74
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Izstas a dit :
I don't want to make checkpoints because we never know how many maps we will review, so...

Some of the first maps have been reviewed. If your map is not in this list, it doesn't mean we missed it! It will be reviewed later.

Accepted:


Declined/Need changes:


Thank you!

I'm change my map

@4324962

@4324962 Gasbas Not well-aligned
Vivienlisa
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#75
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@4327768
Luminance
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#76
  0
Spanish please
Falconworld
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#77
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nvm. skip me til l8er
Rabidfish
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#78
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Falconworld a dit :
Hello. I have 2 questions I hope you will answer.
1. How do I put XML on?
2. How do I hide the offscreen area???

To load XML in map editor go to Save / Load / Test and paste the XML from the first post in the bar over the "Load" button.
And the offscreen area is already hidden by the " Ca="" " from the XML in the first post.
Felipg
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#79
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@1201149 im not very good doing maps '-'
Vulvix
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#80
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Welkom bij het Hide’n’Seek map inzendingen topic!


[img] http://i.imgur.com/MTLrjuo.png [/img]
XML Code a dit :

<C>
<P Ca="" L="1600" />
<Z>
<S>
<S L="860" H="10" X="800" Y="-225" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" />
<S L="860" H="10" X="800" Y="-295" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" />
<S L="10" H="80" X="375" Y="-260" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" />
<S L="10" H="80" X="1225" Y="-260" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" />
<S L="10" H="410" X="-5" Y="205" T="12" P="0,0,0,0,0,0,0,0" N="" o="324650" />
<S L="10" H="410" X="1605" Y="205" T="12" P="0,0,0,0,0,0,0,0" N="" o="324650" />
<S L="1620" H="10" X="800" Y="-5" T="12" P="0,0,0,0,0,0,0,0" N="" o="324650" />
</S>
<D>
</D>
<O>
</O>
</Z>
</C>

Wat moet je weten voordat je een Hide’n’seek map wilt maken?:
1. Gebruik de XML code (hierboven).
2. Geen kaas, hol of sjamaan spawn.
3. Muizen kunnen alleen achter objecten die op de voorgrond gezet zijn verstoppen.

Waarom moet je de XML code gebruiken?:
1. De map MOET een offscreen gebied hebben zoals gespecificeerd door de XML code. Het is vereist om de minigame goed te laten functioneren.
2. De map MOET muren en plafonds hebben zodat de muizen niet uit het speelveld kunnen gaan.
3. De map MOET een lengte hebben van 1600, Kortere maps zullen geen goede gameplay hebben voor de minigame, grotere maps kunnen niet worden gebruikt vanwege technische problemen.
4. De map MOET een offcreen gebied hebben. Het is vereist om de minigame goed te laten functioneren.

Vergeet niet dat de map goed uitgelijnd moet zijn en goed eruit moet zien. Dank je wel!
NL translation by Vulvix, thanks!
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