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Bugs list/FAQ
Necroseer
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#61
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Why are some threads locked when they haven't been fixed/added to the FAQ? There was a thread before about how fullscreen on standalones causes a blue box to appear above the mice spawn. This isn't i the list, nor has it been fixed.
Whiskypickle
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#62
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Necroseer a dit :
Why are some threads locked when they haven't been fixed/added to the FAQ? There was a thread before about how fullscreen on standalones causes a blue box to appear above the mice spawn. This isn't i the list, nor has it been fixed.

When was this? The only thread I remember that involved boxes appearing didn't really have a clear screenshot or explanation and everyone had their own theories on it but nothing solid.

If there's anything we've missed or locked prematurely you can tell us here. Sometimes people's descriptions aren't always great and we can misread them ^^'
Necroseer
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#63
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I answered that thread and it was locked. That was it. If necessary, I'll just remake the thread with a screenshot added.
Axeloc
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#64
[Modéré par Inconnu_0]
Supereemory
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#65
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a dit :
Some options in the shop unselectable - The first three filters in bootcamp are unselectable

This is now happening in Room 2 as well.
Reqn
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#66
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Whiskypickle a dit :
<p align="center"><font face="soopafresh" size="40"><VP>Bugs List/FAQ</VP></font></p>

This is a list of all the current known bugs and glitches within Transformice. You can check this list before making a thread to see if the glitch is already known and/or fixed yet. If your bug is already on the list then there's no need to make a thread about it. If there's a glitch that's missing from the list or you want to discuss anything related to the bugs listed feel free to do so in this thread.

Key:
Not fixed
Fixed
Can't be fixed/not intended to be fixed
<B>Bold text:</B> Urgent/high priority

<p align="center"><font face="soopafresh" size="30"><J>In Game Bugs</J></font></p>

<li><B>Bootcamp titles not awarded when earnt</B> - Seems some people aren't receiving bootcamp titles when they complete the required amount of bootcamps with 5 or more people present. No date as of when this will be fixed
<B>Dual summoning</B> - Caused when two shamans spawn items at the same time, making both items blend together unnaturally. Cannot be fixed yet.
Crash - if a dynamic object exceeds a critical speed the game freezes and eventually disconnects; refresh the page to play again.
Maps claiming they're deleted when they aren't - Sometimes happens when loading a map using /np or by setting a map as the tribe house. Usually fixed by playing a different map or by simply typing /np.
Bombs/items spawning on maps that they shouldn't - Caused by a laggy sync sending packets to spawn the bomb/item after the map has played.
Summon area bug - Shaman’s summon area doesn’t appear when using “Conjuration” and doesn’t extend when using “Spirit”.
Thief spawn glitch - Occasionally on cheese thief maps, the thief will briefly spawn alongside the other mice and thus instantly dies.
Spirit glitch - if you spirit a dynamic object (even a mouse) in its exact centre, it will warp to zero-coordinates with every item attached to it.
Saved mice counter bug - sometimes the chat message won’t show the right number of mice you saved during a match. Your statistics will be correctly increased though.
Loader bar glitch - If you switch the room while mice are loading the loader bar hangs up.
Non-P1 maps showing as P1 in rotation - When entering a room while a map is playing mid-round the map will always be shown as P1. The map won't actually be P1 and will revert back to it's true rotation once the next round starts.
Totems disappear after spawning past the 800px point on scrolling maps - Similar to spawning shaman items on a normal map outside of the 800px borders.
Invisible mice - Sometimes mice can become invisible except for their title.
Customized items appear different in preview to the actual item - Not sure what causes it, more info would be appreciated.
Ice grounds having extended graphics outside parameters - Depending on the size of the ground, and odd line can be seen extending out of the ice ground.
Soulmate linked to hole - If you enter a room while a soulmate map is playing your partner will be tied to the hole. This is a client side issue, your partner will be free to move.
Timer at 0 - If you enter a round midway the timer can reach zero before the round is over. This is a client side issue, the round is really still going.
Unable to play movies in tribe house - If you enter your tribe house while someone is playing a Youtube movie the map won't show the current movie playing nor will it allow you to play any other maps. Can be fixed my resetting the round. (/np)
Backwards loading bar - Occasionally trying to load the game will cause the loading bar to 'load' backwards. Reset your client to fix it.
Some options in the shop unselectable - The first three filters in bootcamp are unselectable
Vampire settings in tribe room - Playing a Vampire (P11) map in the tribe room will also bring in vampire game settings.
Soulmates attached to nothing - If you enter or spawn in a room that's playing a soulmate room, you can sometimes see a mouse attached to the hole or spawn point. This is only on your client and isn't affecting anyone else.
Totem disappearing - If you spawn a totem in certain parts of a scrolling map it will disappear
Varying font size in-game - headings of things like the profile page, map editor code popup etc. can sometime vary in size.
Black friends list - The colour of the font for the friends list was accidentally changed to black.
Jump not resetting after dying - If you die while in the jump animation on a bootcamp map the jump animation will not be reset on spawn. Walk off an edge to reset it. *Note - this was NOT general jumplock*
Helmet/Tiara can't be customized - Currently any customization made to either the tiara or the spartan helmet won't show up on your mouse.
Shop remains blank in bootcamp - Opening up the shop interface while in a bootcamp room will leave all the options blank. Switch to a different room if you wish to use the shop.
Ranking list limit - the scorers after the 14th aren’t shown in the rankings.
Jump lock - This is when the animation for jumping continues despite touching the ground, and prevents mice from jumping again. Can be fixed by walking off a smooth vertical surface or being spirited.
Map 41's cage falls apart - Currently the anchors dont spawn on the cage in map 41 to all but the sync.
Multiple accounts showing in tribe list - Sometimes the same person can be listed in the tribe more than once, as well as any messages they say.
Arrow anchoring - Anchors can be used to connect items with anchors from any position on the map. This is now an intended feature of the game and won't be changed.
Mice ducking in Vampire survivor maps don't change animation when bitten - An animation for vampire mice ducking doesn't exist, so if a regular mice is ducking while bitten they won't appear to become a vampire mouse. Moving will changing the animation back to vampire. <B>Please note that this is NOT a way to avoid becoming a vampire.</B>
Mice showing in rooms they aren't in/not showing in rooms they are in - Sometimes due to connection issues with the server mice can appear in rooms physically despite not being there. The reverse can also happen.</li>

<p align="center"><font face="soopafresh" size="30"><J>Forum Bugs</J></font></p>

<li>Tags break when multiple community tags are used - No work around is available for this.
Ampisands ("&") revert to "&" when a post is edited - You'll have to manually replace the ampisand yourself if this happens.
Forum's borders are removed/obscured - Caused when a map with "Ca=" in the XML is played while viewing the forum. Forced to either restart the game/browser or use the close button in the top right if this happens.
Scrolling issues - Sometimes trying to scroll with a clickwheel or by clicking and dragging can cause odd results. It's unknown what causes this or how to fix it.
Close button disappears - Seems to happen when you have both the game client and a browser on the forums at the same time.
Negative No. of posts shown on threads - If a thread reaches a certain number of posts the post counter will 'reset' to the lowest digit calculable by the forum. </li>

<p align="center"><font face="soopafresh" size="30"><J>Map Editor Bugs</J></font></p>

<li>40 Cheese required for edits/exporting despite discount - Even if you have a discount from P1-11 maps you still need to have at least 40 cheese in your shop to export or edit maps. The discount still applies though.
Invalid friction - if a dynamic object or a mouse touches a ground with invalid friction, it gets warped to zero-coordinates and other objects will phase through the normal grounds.
Invalid rotation - if an object’s rotation’s module is bigger than a certain value its apparent rotation will be close to 8, while its physic angle will still be the correct one.
Invalid mass - a ground with an invalid mass value won’t move but will maintain the properties of a dynamic object.
"Thanks to *Username* we collected 0 cheese!" repeated constantly in mapeditor chat - Caused by testing a map that has death causing spawn. Move the spawn to somewhere safe to stop this
Map editor icons stuck in regular rooms - If you leave the map editor while still having a map editor tool selected the icon will remain floating on the screen. Simply go back to the map editor to fix this.</li>

Credits to Rype, Kazumamice and Vannese for previous versions.

how do you make those period thingys.
Willinator
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#67
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Reqn a dit :
how do you make those period thingys.

Hold alt and 7 on the numpad at the same time, •, there were bigger ones just because he had them in bold though.
Melvines
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#68
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cool
Dazchipmunk
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#69
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add this Topic-112390 q.q
Joalver
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#70
[Modéré par Inconnu_0]
Whiskypickle
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#71
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Dazchipmunk a dit :
add this Topic-112390 q.q

Added
Pighouse
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#72
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Topic-114626
Supereemory
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#73
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Topic-112622 Add?
Blarghaag
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#74
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This is really minor so I don't feel it deserves a thread, but if you're using /watch during the event maps, anyone who takes damage stops being opaque, and if you or the person you're watching takes damage, you/he/she is no longer that hideous red color either.
Necroseer
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#75
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I'll make a separate thread for this later, but sometimes when I spawn I spawn jump locked and I can't get out of it. Also, I see about 10 people just stuck in the top left of the map while the other 10 are running around. This is rather annoying because it means I can't jump at all. This doesn't happen on every map that, probably once every ten maps or so.
Whiskypickle
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#76
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Blarghaag a dit :
This is really minor so I don't feel it deserves a thread, but if you're using /watch during the event maps, anyone who takes damage stops being opaque, and if you or the person you're watching takes damage, you/he/she is no longer that hideous red color either.

I'll add it temporarily to the list; I imagine it will be removed once Halloween ends.

Necroseer a dit :
I'll make a separate thread for this later, but sometimes when I spawn I spawn jump locked and I can't get out of it. Also, I see about 10 people just stuck in the top left of the map while the other 10 are running around. This is rather annoying because it means I can't jump at all. This doesn't happen on every map that, probably once every ten maps or so.

Yeah i've been getting the same thing too. Dynamics seem to not be collidable with my mouse when this happens. =/ I can only guess it's something related to the Halloween update.
Xinaug
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#77
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Topic-117371
Meisftw
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#78
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One of the bullets are red, just saying :3
Whiskypickle
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#79
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Meisftw a dit :
One of the bullets are red, just saying :3

Which one? 0_0 They're all white to me
Antoinemaalo
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#80
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Whiskypickle a dit :
Which one? 0_0 They're all white to me

^.
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