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  • Remove big plank and restorative from divine mode
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Remove big plank and restorative from divine mode
Force_shaman
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#61
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Chocojell a dit :
From what I see, players have the right to choose whatever mode they desire to play on. If you are an expert at divine mode, you shouldn't expect players who are just beginning to use this mode to be exactly like you and possess all the skills you have already. Why should we compare? We all started at the bottom, practice is what makes you gain skills. As I said, if big planks and restorative bother you so much, don't use it. But also don't take them away from players who are willing to use them either. That's fair for all.

Players having the right to choose their mode is one thing, that said mode being too easily obtainable or broken is another. I do consider myself an expert at divine mode, and in shaman in general as I have played this game for 6 years. This makes me in my opinion qualified to suggest revamps to the shaman aspect of the game if there are problems with it. In the current state of divine mode, people are completing the maps using skills. Literally, that's it; there is NO v building involved whatsoever 90% of the time. A long time before divine came out there were a group of people who v built and we had always wondered about the possibility of it becoming a new mode. Well it happened, and it's a wreck. Divine is nothing like what we did back then or even what I do now. It's a complete mockery of shaman as a whole to say that placing a plank half the length of the screen, and then making it unable to rotate is a v build, let alone a build at all. I was fine with shaman skills when they first came out, but this last tree breaks the game. If you're unable to admit that the 21 skill points I spent in the OP being able to shaman maps that efficiently and effectively is overpowered, then I don't know what else I can say to make us see eye to eye. That's not skill, it's broken.

http://i.imgur.com/wmzPfca.png

I built this in a little under 30 seconds, using only my fast summon skills and no arrow anchors.
This is what divine mode could be, if it were fixed.
People would be forced to learn to actually build. And if you think that's a bit harsh, it's supposed to be a challenge, it is the final mode, this is what v building is.

And i'm not saying this is what everyone's shaman turn should look like. There are lots of skills and many ways to be creative with them. Ways that aren't broken and unfair.
Anomunus
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#62
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Don't know if this has been mentioned yet, but you can't spawn Clouds in Divine Mode... it should have been obvious to Atelier801 that something as OP as the Restorative (the band-aid thing, right?) shouldn't have been made available in Divine Mode when they released that tree. If you're going to let players have that and big plank why not give them cloud too since apparently you aren't interested in making Divine Mode difficult?

(if anything, cloud shouldn't even be allowed in hard mode.)
Auroraclears
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#63
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/full support
IMO as a mode thats intended to challenge you, I'd be happy if divine mode didn't have any skills available whatsoever. Personally I still use extra time, especially since I tend to be a slow builder, but I honestly wouldn't mind even that gone. The fact that more absurdly overpowered skills (ie tape) are still available just reeks of poor planning and game design on A801's part.
Chocojell
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#64
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I completely get your point of sometimes divine mode being too easy or obtainable to shamans with the physicist tree skills. I have been playing the game for 5 years, and I've seen a lot, that is why I'm here.

One main problem with removing the restorative is that some players lag or glitch multiple times during their play time. I have seen that without restorative to hold the planks in place, the entire build will just fall apart within seconds and cause mice to die due to lag. I agree what you have there is a skilful build, but not many players are able to obtain that in a short amount of time. Many players doesn't even have the points to get the two skills mentioned.

Let's say if they are forced to learn how to build properly, there should be some type of training room where they are obligated to go before qualifying divine builds or otherwise they would just waste time and ruin the build anyway in regular rooms. Many players have not yet mastered the physics of divine mode, much less learn how the v anchor works. Many players also decreases their reliance on restorative or big planks once they have successfully understood the physics.

Also, some maps are not fit for big planks as well. http://i56.tinypic.com/2m6tyk5.png
Elite4woolfy
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#65
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Tomdizzy a dit :
Players having the right to choose their mode is one thing, that said mode being too easily obtainable or broken is another. I do consider myself an expert at divine mode, and in shaman in general as I have played this game for 6 years. This makes me in my opinion qualified to suggest revamps to the shaman aspect of the game if there are problems with it. In the current state of divine mode, people are completing the maps using skills. Literally, that's it; there is NO v building involved whatsoever 90% of the time. A long time before divine came out there were a group of people who v built and we had always wondered about the possibility of it becoming a new mode. Well it happened, and it's a wreck. Divine is nothing like what we did back then or even what I do now. It's a complete mockery of shaman as a whole to say that placing a plank half the length of the screen, and then making it unable to rotate is a v build, let alone a build at all. I was fine with shaman skills when they first came out, but this last tree breaks the game. If you're unable to admit that the 21 skill points I spent in the OP being able to shaman maps that efficiently and effectively is overpowered, then I don't know what else I can say to make us see eye to eye. That's not skill, it's broken.

It's already pretty difficult with the restorative and big plank anyway.
Force_shaman
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#66
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elite4woolfy a dit :
Tomdizzy a dit :
Players having the right to choose their mode is one thing, that said mode being too easily obtainable or broken is another. I do consider myself an expert at divine mode, and in shaman in general as I have played this game for 6 years. This makes me in my opinion qualified to suggest revamps to the shaman aspect of the game if there are problems with it. In the current state of divine mode, people are completing the maps using skills. Literally, that's it; there is NO v building involved whatsoever 90% of the time. A long time before divine came out there were a group of people who v built and we had always wondered about the possibility of it becoming a new mode. Well it happened, and it's a wreck. Divine is nothing like what we did back then or even what I do now. It's a complete mockery of shaman as a whole to say that placing a plank half the length of the screen, and then making it unable to rotate is a v build, let alone a build at all. I was fine with shaman skills when they first came out, but this last tree breaks the game. If you're unable to admit that the 21 skill points I spent in the OP being able to shaman maps that efficiently and effectively is overpowered, then I don't know what else I can say to make us see eye to eye. That's not skill, it's broken.

It's already pretty difficult with the restorative and big plank anyway.

If you feel that way, then perhaps you need to spend more time in hard mode to grasp the game's physics. Because when properly used, these two skills make any map a breeze.


Chocojell a dit :

One main problem with removing the restorative is that some players lag or glitch multiple times during their play time. I have seen that without restorative to hold the planks in place, the entire build will just fall apart within seconds and cause mice to die due to lag.

More times than not this is caused by them double anchoring and not actual lag.

Also:
http://i.imgur.com/8VzhgL5.png

e: i now realize the point of that image was not to associate it with the text beforehand lmao

Dernière modification le 1466387100000
Vedae
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#67
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elite4woolfy a dit :
It's already pretty difficult with the restorative and big plank anyway.

http://image.prntscr.com/image/0a358e112e104229ac8717934fa80786.png
I'm sorry, but do you have any experience with divine? Or even hardmode? Like I don't mean to be rude, but you shouldn't have a say in something like this. You have never used divine mode, so how do you know that?

Dernière modification le 1466386920000
Elite4woolfy
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#68
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Alternate account
Vedae
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#69
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elite4woolfy a dit :
Alternate account

You can't just say that and not tell what your main is.
Elite4woolfy
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#70
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You can't just put up a picture of someones profile picture and not ask them for permission.
Force_shaman
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#71
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elite4woolfy a dit :
You can't just put up a picture of someones profile picture and not ask them for permission.

technically the account is a801's property, also the stats are public on cheeseformice and micetigri so its not really a big deal
Elite4woolfy
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#72
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touche
http://i.imgur.com/dHaawet.png

Dernière modification le 1466389560000
Chocojell
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#73
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As for the picture above, I see you have the skills for big plank? Why not just redistribute if you hate them so much, why keep them as part of your skill tree?
Force_shaman
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#74
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Chocojell a dit :
As for the picture above, I see you have the skills for big plank? Why not just redistribute if you hate them so much, why keep them as part of your skill tree?

I am not the shaman in the picture. I had to get a friend to build it for me
Chocojell
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#75
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Ah alright, I see. If one has to go, then it should be the big plank. Since restorative is the only fail-proof and stable anchor for divine builds. Even though the tape anchors your plank , it only considers its orientation, but it doesn't infinitely fix your plank to a certain spot like b anchor.
Force_shaman
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#76
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Chocojell a dit :
Ah alright, I see. If one has to go, then it should be the big plank. Since restorative is the only fail-proof and stable anchor for divine builds. Even though the tape anchors your plank , it only considers its orientation, but it doesn't infinitely fix your plank to a certain spot like b anchor.

But what if you have made a proper foundation, such as this

http://i.imgur.com/0v6ZCce.png

Or even a standard H base. A plank attached to this with the tape is essentially, a b plank.
Atearatareta
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#77
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Tomdizzy a dit :
Chocojell a dit :
From what I see, players have the right to choose whatever mode they desire to play on. If you are an expert at divine mode, you shouldn't expect players who are just beginning to use this mode to be exactly like you and possess all the skills you have already. Why should we compare? We all started at the bottom, practice is what makes you gain skills. As I said, if big planks and restorative bother you so much, don't use it. But also don't take them away from players who are willing to use them either. That's fair for all.

Players having the right to choose their mode is one thing, that said mode being too easily obtainable or broken is another. I do consider myself an expert at divine mode, and in shaman in general as I have played this game for 6 years. This makes me in my opinion qualified to suggest revamps to the shaman aspect of the game if there are problems with it. In the current state of divine mode, people are completing the maps using skills. Literally, that's it; there is NO v building involved whatsoever 90% of the time. A long time before divine came out there were a group of people who v built and we had always wondered about the possibility of it becoming a new mode. Well it happened, and it's a wreck. Divine is nothing like what we did back then or even what I do now. It's a complete mockery of shaman as a whole to say that placing a plank half the length of the screen, and then making it unable to rotate is a v build, let alone a build at all. I was fine with shaman skills when they first came out, but this last tree breaks the game. If you're unable to admit that the 21 skill points I spent in the OP being able to shaman maps that efficiently and effectively is overpowered, then I don't know what else I can say to make us see eye to eye. That's not skill, it's broken.

http://i.imgur.com/wmzPfca.png

I built this in a little under 30 seconds, using only my fast summon skills and no arrow anchors.
This is what divine mode could be, if it were fixed.
People would be forced to learn to actually build. And if you think that's a bit harsh, it's supposed to be a challenge, it is the final mode, this is what v building is.

And i'm not saying this is what everyone's shaman turn should look like. There are lots of skills and many ways to be creative with them. Ways that aren't broken and unfair.

You don't speak for everyone.
Also, you stated that people who aren't pros cant suggest everything.
Elite4woolfy
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#78
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agreed^
Force_shaman
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#79
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angelfromaj a dit :
Tomdizzy a dit :
Chocojell a dit :
From what I see, players have the right to choose whatever mode they desire to play on. If you are an expert at divine mode, you shouldn't expect players who are just beginning to use this mode to be exactly like you and possess all the skills you have already. Why should we compare? We all started at the bottom, practice is what makes you gain skills. As I said, if big planks and restorative bother you so much, don't use it. But also don't take them away from players who are willing to use them either. That's fair for all.

Players having the right to choose their mode is one thing, that said mode being too easily obtainable or broken is another. I do consider myself an expert at divine mode, and in shaman in general as I have played this game for 6 years. This makes me in my opinion qualified to suggest revamps to the shaman aspect of the game if there are problems with it. In the current state of divine mode, people are completing the maps using skills. Literally, that's it; there is NO v building involved whatsoever 90% of the time. A long time before divine came out there were a group of people who v built and we had always wondered about the possibility of it becoming a new mode. Well it happened, and it's a wreck. Divine is nothing like what we did back then or even what I do now. It's a complete mockery of shaman as a whole to say that placing a plank half the length of the screen, and then making it unable to rotate is a v build, let alone a build at all. I was fine with shaman skills when they first came out, but this last tree breaks the game. If you're unable to admit that the 21 skill points I spent in the OP being able to shaman maps that efficiently and effectively is overpowered, then I don't know what else I can say to make us see eye to eye. That's not skill, it's broken.

http://i.imgur.com/wmzPfca.png

I built this in a little under 30 seconds, using only my fast summon skills and no arrow anchors.
This is what divine mode could be, if it were fixed.
People would be forced to learn to actually build. And if you think that's a bit harsh, it's supposed to be a challenge, it is the final mode, this is what v building is.

And i'm not saying this is what everyone's shaman turn should look like. There are lots of skills and many ways to be creative with them. Ways that aren't broken and unfair.

You don't speak for everyone.
Also, you stated that people who aren't pros cant suggest everything.

Does that not make sense? Should inexperienced players be able to suggest changes to the core gameplay? What I speak of in these threads is backed by 6 years of experience. I don't mean to come off as cocky or anything, i really hope that's not what it comes off as anyway; I'm just trying to express that as an expert shaman who has seen tfm change over the years, I believe that i'm in a position to say that these changes would benefit transformice in a very positive way.


Elite4woolfy a dit :
agreed^

Even if you agree with angel, it would be nice to hear additional input from you. Otherwise there is no real point in posting.
Haruhitastic
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#80
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everyone complaining that divine would be ruined without the two skills are probably farming saves using such easy methods tbh
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