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  • Soumission de Cartes #Cannonup
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Envio de Mapas #Cannonup#Cannonup Map SubmissionsSoumission de Cartes #Cannonup
Bolodefchoco
« Sénateur »
1537473300000
    • Bolodefchoco#0095
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#61
  1
Hey there.

About the new update (https://atelier801.com/topic?f=6&t=876590&p=1#m8), if you have 5 or more maps P41'd because of this module, please contact me in game or through private message so you can get the mapper badge!

Dernière modification le 1537473480000
Urook
« Citoyen »
1537478640000
    • Urook#1131
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#62
  0
@7515782
@7515791
@7515798
Alarobzein
« Citoyen »
1537548720000
    • Alarobzein#0000
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#63
  0
@7516013
@7516383

Dernière modification le 1537626420000
Bolodefchoco
« Sénateur »
1537644000000
    • Bolodefchoco#0095
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#64
  2
http://img.atelier801.com/db24f346.png http://img.atelier801.com/db24f346.png Review

Left as is:
@7514295 - This concept is rather unoriginal and the gameplay in is boring, Mice can camp in the middle of the map and be protected by the cloud ground whenever it comes back down.
@7514538 - Mice can die easily. Avoid many defilante tokens.
@7514540 - You practically copied another map in rotation and added to it more tokens (@7219601).
@7514330 - This would never work because mice can camp on the bottom middle platform and be immune to all cannons coming for above. This because the cannons are likely to hit to top platform and not reach the mice below. Also it doesn't have the attribute "bh".
@7515311 - Mice barely get any chance to survive here. If they are bombered with cannons, they will die most likely. Also it doesn't have the attribute "bh".
@7515798 - I truly love this map, I do expect more wind maps from you! However mice died too fast :/
@7516013 - Cool concept, but hard to stay alive when the arrows start coming faster. I'd suggest you to put a Y axis and maybe it could work.


Accepted:
@7514637 - The map is chaotic, may have some problems because of the cannons getting stuck between the grounds, but I like the mechanism and I'll give it a try. You just need to edit something in the spawn, contact me ingame so I can P41 the map.
@7515782 - Tested with 10 mice and it worked ok, so it's fine.
@7515791 - Awesome
@7516383 - Its design is fantastic


I also would like to welcome Grapeup, the new map reviewer (she reviewed most of the maps above) o/

Also, a new parameter:
http://transformice.com/images/x_chamane/i_005.png Time
time="1" <! Sets the map time (from 1 to 3 minutes) />

Dernière modification le 1537645740000
Urook
« Citoyen »
1537648320000
    • Urook#1131
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#65
  0
@7516548
@7516553
@7516561
@7516567
@7516577
@7516587
@7516923

Dernière modification le 1537715400000
Alarobzein
« Citoyen »
1537709460000
    • Alarobzein#0000
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#66
  0
@7516909
@7514538 edited
@7516982
@7516995
@7517008

Dernière modification le 1537720440000
Bolodefchoco
« Sénateur »
1537762560000
    • Bolodefchoco#0095
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#67
  0
http://img.atelier801.com/db24f346.png http://img.atelier801.com/db24f346.png Review

Left as is:
@7516561 - There is another map that is similar
@7516577 - Too hard
@7516587 - I like this map, but there is another map that is similar, and the blue grounds doesn't add anything in the gameplay
@7516923 - This map is too easy to survive. Maybe if you add more cannons? You can also remove the bh attribute, it acts weird in water maps.
@7516909 - Boring
@7514538 - Too hard
@7516982 - Aff, I love this map, but NOOOO mice are not prepared for this kind of mech!!! (could be something if you make two grounds like that, so mice can go up and down)
@7516995 - Boring
@7517008 - Too chaotic, make the space bigger!


Accepted:
@7516548 - Fun to play
@7516553 - Awesome
@7516567 -



Alarobzein a dit :
@7514637

Contact me in game to edit this map ↑

Dernière modification le 1537762620000
Alarobzein
« Citoyen »
1537809240000
    • Alarobzein#0000
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#68
  0
@7517422
Jota
« Consul »
1537925760000
    • Jota#0676
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#69
  0
@7299136
Urook
« Citoyen »
1537991400000
    • Urook#1131
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#70
  0
@7516577 edited
@7516923 edited
Bolodefchoco
« Sénateur »
1538167140000
    • Bolodefchoco#0095
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#71
  0
http://img.atelier801.com/db24f346.png http://img.atelier801.com/db24f346.png Review

Left as is:
@7516577 - Too hard


Accepted:
@7517422 - It works better with one cannon. Excited to play it in rooms! Please, edit it and tell me
ingame.
@7299136 - I would prefer it the cannons had a higher MGOC
@7516923 - This map must not have BH. It acts weird in water :(
Urook
« Citoyen »
1538175720000
    • Urook#1131
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#72
  0
@7518822
@7518823
R_dpe
« Citoyen »
1538232180000
    • R_dpe#0000
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#73
  0
@7519075
Bloom
« Héliaste »
1538232240000
    • Bloom#6766
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#74
  0
Thanks!
Pregrioso
« Citoyen »
1538246460000
    • Pregrioso#0000
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#75
  0
@7515311
Pregrioso
« Citoyen »
1538246820000
    • Pregrioso#0000
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#76
  0
@7514330
Smutny_nalesnik
« Consul »
1538327100000
    • Smutny_nalesnik#0000
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#77
  0
@7505012
Bolodefchoco
« Sénateur »
1538703780000
    • Bolodefchoco#0095
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#78
  2
http://img.atelier801.com/db24f346.png http://img.atelier801.com/db24f346.png Review

Left as is:
@7519075 - Missing BH, bad map
@7515311 - Bad map
@7514330 - The concept is nice, but it's too cramped


Accepted:
@7518822 - Quality map
@7518823 - The gray grounds should be trampolines, no? If not, tell me why not o.O (I'll wait to P41 this one)
@7505012 - Enjoyable map
Dewkiz
1538704500000
    • Dewkiz#8832
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#79
[Modéré par Zatanna]
Tytnc
« Citoyen »
1538755500000
    • Tytnc#0000
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#80
  0
@7516175
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