Troll Map Submissions 3.0 |
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Original code: @1658171 Troll code: @7749884 |
Trexexjc « Citoyen » 1612704780000
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Nnaaaz#0000 - @7801848 (original 31, vanilla) Nnaaaz#0000 - @7813075 (original @195765, racing) Nnaaaz#0000 - @7814117 (original @119242, no shaman) M23#4702 - @7818410 ( original @391738, survivor)
Sazd#0148 - @7749884: The troll part of the map looks alright, but there’s a small issue, this is that the dynamic ground totally gives it away since they look different. To solve this I would put everything with dynamic grounds so everything would look the same, and as a consequence, the dynamic grounds that move won’t look out of place. Nnaaaz#0000 - @7799753: The overall idea of the map is just great, but there’s a small issue, the acid is too flashy for the eyes and will be an eyesore for a lot of players. To solve this I would suggest making the acid and putting art instead (something like this but green, representing the acid https://imgur.com/03VaBsz). On another note, if you could stop the acid ground from flashing when you trigger them, it would be a great plus.
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Edited (Sync problem fixed.) Original: 180 Troll: @7828995 Comment: Cheeses replaced by troll faces. Original: 67 Troll: @7830756 Comment: Acid rain Original: 4 Troll: @7831051 Comments: – If mice go to left, the platform will fall down with its cheese. – After 15 seconds the main platform will drop down and it will reveal actual cheese. Original: 156 Troll: @7831607 Comment: Insane cheese throws whoever touches it. Dernière modification le 1613071860000 |
Nnaaaz « Citoyen » 1612868820000
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1.Original code: @1144548 Troll code: @7799753 Comments: ( edited ) 2.Original code: @391693 Troll code: @7814099 3.Original code: @322216 Troll code: @7814126 4.Original code: @852617 Troll code: @7823213 5.Original code: @281649 Troll code: @7822930 |
Trexexjc « Citoyen » 1613506440000
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Meli#4973 - @7830756 (original 67, vanilla) Meli#4973 - @7831051 (original 4, vanilla) Nnaaaz#0000 - @7799753 (original @1144548, racing) Nnaaaz#0000 - @7814099 (original @391693, racing) Nnaaaz#0000 - @7814126 (original @322216, no shaman) Nnaaaz#0000 - @7822930 (original @281649, survivor)
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Original code: @1658171 Troll code: @7749884 Original code: @425771 Troll code: @7815280 Original code: @3579476 Troll code: @7815277 Original code: @1143815 Troll code: @7827564 Dernière modification le 1613669520000 |
Nnaaaz « Citoyen » 1613663640000
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1.Original code: @852617 Troll code: @7823213 Comments: ( edited ) 2.Original code: @2066363 Troll code: @7814248 3.Original code: @186695 Troll code: @7814488 4.Original code: @292592 Troll code: @7822873 5.Original code: @130 Troll code: @7804405 |
Beran_setaou « Citoyen » 1613743800000
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@6812447 - don't remember original @6821524 - same as above @7084476 - Original map: 0 @6577320 - don't know original Dernière modification le 1614275400000 |
Trexexjc « Citoyen » 1614347460000
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Nnaaaz#0000 - @7823213 (original @852617, survivor) Nnaaaz#0000 - @7814248 (original @2066363, no shaman) Nnaaaz#0000 - @7814488 (original @186695, no shaman) Nnaaaz#0000 - @7822873 (original @292592, survivor)
Nnaaaz#0000 - @7804405: The concept of the map is well thought out, but there’s one small issue with the map, this is that it’s an incorrect copy of the original. As you can see (In here: https://imgur.com/b2gvHoH) The level of the water is off, which would be a giveaway that the map is a troll one. Solving the issue is a fairly simple task. Apart from that, the bushes and the platform, are slightly off, as shown in the image.
Sazd#0148 - @7827564: Even tho the troll factor of the map is present, I feel like the wood ground going up is kinda pointless, and you have to be very lucky to actually be there at the correct time. Furthermore, the grounds appear to be kinda glitchy, which is not ideal. Apart from that, I would add something to the right side of the map, maybe acid grounds? I don’t know, but I feel like the map is lacking something a little bit more exciting. Acorn#4549 - @6812447: Firstly, the concept of falling objects on your head is overused at this point, even tho it’s cool and works, we have too many maps with that concept already. Secondly, please submit the original map code, as it helps when comparing and looking for exact copies, apart from that it helps us get a feel of the original map. Lastly, you are trying to resemble map 2, but the middle section is completely missing, I would suggest using Aewings XML thread that can be found in the first post of the thread to get exact copies of the maps. (https://atelier801.com/topic?f=6&t=810566) Acorn#4549 - @6821524: The troll factor of the map is quite alright, but we’re missing the original map. As stated in the above review, I would take a look at Aewings XML thread. Acorn#4549 - @7084476: I think I’m missing the troll :thinking:. This map resembles map 0 in a much better way than the others you submitted, but the decorations are slightly off, map shouldn’t have the ca=”” parameter since it’s a dead giveaway, and most importantly, it’s missing the troll factor. Acorn#4549 - @6577320: The map contains seizure-inducing lights, which are not allowed in rotation. Apart from that, the map is an incorrect copy of the original map, and once again, please submit the original map next time. Dernière modification le 1614781920000 |
Jasseh « Censeur » 1614540060000
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Original code: @305753 Troll code: @7778889 |
Nnaaaz « Citoyen » 1614806880000
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1.Original code: @130 Troll code: @7804405 Comments: ( edited ) 2.Original code: @389582 Troll code: @7815695 3.Original code: @137 Troll code: @7801850 4.Original code: @98 Troll code: @7802221 5.Original code: @42 Troll code: @7802215 |
Trexexjc « Citoyen » 1615217220000
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Nnaaaz#0000 - @7804405 (original 130, vanilla) Nnaaaz#0000 - @7815695 (original @389582, racing) Nnaaaz#0000 - @7801850 (original 137, vanilla) Nnaaaz#0000 - @7802221 (original 98, vanilla)
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Nnaaaz « Citoyen » 1615548480000
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1.Original code: @431887 Troll code: @7815703 2.Original code: @126 Troll code: @7802588 3.Original code: @13,@20,@122,@71,@77 Troll code: @7803013 4.Original code: @74 Troll code: @7803900 5.Original code: @70 Troll code: @7804144 |
Kanskje « Sénateur » 1618161480000
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Original map code: 2 Troll map code: @7846590 Original map code: 176 Troll map code: @7848025 Original map code: 0 Troll map code: @7848035 Original map code: 0 Troll map code @7848036 Dernière modification le 1618453920000 |
Beran_setaou « Citoyen » 1620105840000
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@7852729 Re-submitting this map. - Original map code: 22 Applied changes, and all the seizure-inducing lights, which were not intended, have been removed. |
Okpatinhos « Citoyen » 1620241440000
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@6383843 |
Trexexjc « Citoyen » 1620397560000
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Nnaaaz#0000 - @7803013 (original 13,20,122,71,77, vanilla) Nnaaaz#0000 - @7803900 (original 74, vanilla) Acornelyon#4549 - @7852729 (original 22, vanilla)
Nnaaaz#0000 - @7804144: I personally find the idea of the map quite nice, but there are a couple issues. Firstly, the fake cheese and hole slightly move when the map starts, aligning it should fix the issue. Secondly the hole has a weird curve and can be spotted as fake, a couple more lines and it should be easily fixed. Lastly, the map is an incorrect copy of the original, as everything seems slightly off and off-layered when compared to the original. Kanskje#5156 - @7846590: The overall concept of the troll is quite generic. Apart from that, the acid ground can be easily spotted as the green sticks out of the main post. Lastly, the map is an incorrect copy of the original as everything seems slightly shifted when compared to the original. Kanskje#5156 - @7848025: The map can be easily spotted as a troll one when the bridge is loading. I would suggest not trying to recreate bridge maps, as the texture of the bridge grounds will not be the same. Kanskje#5156 - @7848025: Once again, the map is an incorrect copy of the original, I would suggest using the vanilla XML thread that can be found in the opening post. Apart from that, the troll of the map feels quite lacking, I would suggest adding it something to make it a bit more exciting. Kanskje#5156 - @7848036: Incorrect copy of the map, as previously said with the last map. The concept of the map is kinda lacking, I would add a surprise factor or something like that to make it a bit more exciting for the players. |
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Original: 186 Troll: @7855289 Comment: Acid ground is movable if you interact with it. Original: 191 Troll: @7856151 Comment: After 11 seconds, all grounds start to fall. Dernière modification le 1630319400000 |
Syrius « Consul » 1623076980000
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Thread update Trexexjc is no longer a reviewer. |