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  • Troll Map Submissions 3.0
« ‹ 4 / 4
Troll Map Submissions 3.0
Sazd
« Citoyen »
1612554840000
    • Sazd#0148
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#61
  0
Original code: @1658171
Troll code: @7749884
Trexexjc
« Citoyen »
1612704780000
    • Trexexjc#0000
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#62
  1
http://images.atelier801.com/175749a56b3.png Accepted
Meli#4973 - @7828839 (original 162, vanilla)
Nnaaaz#0000 - @7801848 (original 31, vanilla)
Nnaaaz#0000 - @7813075 (original @195765, racing)
Nnaaaz#0000 - @7814117 (original @119242, no shaman)
M23#4702 - @7818410 ( original @391738, survivor)


http://images.atelier801.com/175749aa500.png Awaiting edits
Meli#4973 - @7828995: The idea of the troll is quite original and I quite like it, but there’s a small issue. Once the map loads, if you are not the room sync you can see the troll faces. To solve this I would suggest adding rectangles (non-collidable) with the background color and removing them after 1 second (or after the map is loaded).
Sazd#0148 - @7749884: The troll part of the map looks alright, but there’s a small issue, this is that the dynamic ground totally gives it away since they look different. To solve this I would put everything with dynamic grounds so everything would look the same, and as a consequence, the dynamic grounds that move won’t look out of place.
Nnaaaz#0000 - @7799753: The overall idea of the map is just great, but there’s a small issue, the acid is too flashy for the eyes and will be an eyesore for a lot of players. To solve this I would suggest making the acid and putting art instead (something like this but green, representing the acid https://imgur.com/03VaBsz). On another note, if you could stop the acid ground from flashing when you trigger them, it would be a great plus.


http://images.atelier801.com/175749b9a30.png Left as is
Nnaaaz#0000 - @7801929: Even tho the map is quite good, there was a similar map to this one submitted and accepted in the past (Stovedove#0000, @7797162). Apart from that, AFK mice moving after a couple of seconds is a total giveaway of the troll map.
Meli
« Citoyen »
1612714200000
    • Meli#4973
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#63
  1
Edited (Sync problem fixed.)
Original: 180
Troll: @7828995
Comment: Cheeses replaced by troll faces.

Original: 67
Troll: @7830756
Comment: Acid rain

Original: 4
Troll: @7831051
Comments:
– If mice go to left, the platform will fall down with its cheese.
– After 15 seconds the main platform will drop down and it will reveal actual cheese.

Original: 156
Troll: @7831607
Comment: Insane cheese throws whoever touches it.

Dernière modification le 1613071860000
Nnaaaz
« Citoyen »
1612868820000
    • Nnaaaz#0000
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#64
  0
1.Original code: @1144548
Troll code: @7799753
Comments: ( edited )


2.Original code: @391693
Troll code: @7814099



3.Original code: @322216
Troll code: @7814126



4.Original code: @852617
Troll code: @7823213



5.Original code: @281649
Troll code: @7822930
Trexexjc
« Citoyen »
1613506440000
    • Trexexjc#0000
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#65
  1
http://images.atelier801.com/175749a56b3.png Accepted
Meli#4973 - @7828995 (original: 180, vanilla)
Meli#4973 - @7830756 (original 67, vanilla)
Meli#4973 - @7831051 (original 4, vanilla)
Nnaaaz#0000 - @7799753 (original @1144548, racing)
Nnaaaz#0000 - @7814099 (original @391693, racing)
Nnaaaz#0000 - @7814126 (original @322216, no shaman)
Nnaaaz#0000 - @7822930 (original @281649, survivor)


http://images.atelier801.com/175749aa500.png Awaiting edits
Nnaaaz#0000 - @7823213: The overall idea of the map is good and it’s well-executed, but there’s 1 minor flaw, this is that there’s an ice plank in the bottom of the map that totally gives away it’s not the original map, I would suggest making it invisible or putting a rectangle above it with the background color code (#6a7495).


http://images.atelier801.com/175749b9a30.png Left as is
Meli#4973 - @7831607: The overall idea of the map is actually quite decent, but there’s a major flaw with the current state of the map, and this is, that it’s glitchy. Once you load the map you can already tell that the map is a troll map. To solve this I would make it “detonate” later and add something else (Maybe the right ground falls?)
Sazd
« Citoyen »
1613589000000
    • Sazd#0148
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#66
  1
Original code: @1658171
Troll code: @7749884
Original code: @425771
Troll code: @7815280
Original code: @3579476
Troll code: @7815277
Original code: @1143815
Troll code: @7827564

Dernière modification le 1613669520000
Nnaaaz
« Citoyen »
1613663640000
    • Nnaaaz#0000
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#67
  0
1.Original code: @852617
Troll code: @7823213
Comments: ( edited )


2.Original code: @2066363
Troll code: @7814248



3.Original code: @186695
Troll code: @7814488



4.Original code: @292592
Troll code: @7822873



5.Original code: @130
Troll code: @7804405
Mufasa
« Citoyen »
1613743800000
    • Mufasa#4549
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#68
  0
@6812447 - don't remember original
@6821524 - same as above
@7084476 - Original map: 0
@6577320 - don't know original

Dernière modification le 1614275400000
Trexexjc
« Citoyen »
1614347460000
    • Trexexjc#0000
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#69
  1
http://images.atelier801.com/175749a56b3.png Accepted
Sazd#0148 - @7815280 (original @425771, racing)
Nnaaaz#0000 - @7823213 (original @852617, survivor)
Nnaaaz#0000 - @7814248 (original @2066363, no shaman)
Nnaaaz#0000 - @7814488 (original @186695, no shaman)
Nnaaaz#0000 - @7822873 (original @292592, survivor)


http://images.atelier801.com/175749aa500.png Awaiting edits
Sazd#0148 - @7815277: The overall execution of the map is alright, but there’s one small issue. The ground that falls down to get to the hole, can be easily lifted up by the mice running into it (the ones that took the original path) and would be quite problematic if the room had a lot of mice. To solve this, I would add more weight to the ramp, and the issue should be solved.
Nnaaaz#0000 - @7804405: The concept of the map is well thought out, but there’s one small issue with the map, this is that it’s an incorrect copy of the original. As you can see (In here: https://imgur.com/b2gvHoH) The level of the water is off, which would be a giveaway that the map is a troll one. Solving the issue is a fairly simple task. Apart from that, the bushes and the platform, are slightly off, as shown in the image.


http://images.atelier801.com/175749b9a30.png Left as is
Sazd#0148 - @7749884: Firstly, the overall execution of the map seems kinda bland, with nothing really exciting happening. I would try to add something more unexpected and troll-like to make it more appealing. Apart from that, the wall that falls down can be easily wall-jumped by mice, which is not ideal, for future reference, I would make it iced (Friction = 0) Secondly, if you’re looking for it, you can see that the thing on the right is dynamic, which would ruin the whole troll factor of the map. (https://imgur.com/iKP7BMP)
Sazd#0148 - @7827564: Even tho the troll factor of the map is present, I feel like the wood ground going up is kinda pointless, and you have to be very lucky to actually be there at the correct time. Furthermore, the grounds appear to be kinda glitchy, which is not ideal. Apart from that, I would add something to the right side of the map, maybe acid grounds? I don’t know, but I feel like the map is lacking something a little bit more exciting.
Acorn#4549 - @6812447: Firstly, the concept of falling objects on your head is overused at this point, even tho it’s cool and works, we have too many maps with that concept already. Secondly, please submit the original map code, as it helps when comparing and looking for exact copies, apart from that it helps us get a feel of the original map. Lastly, you are trying to resemble map 2, but the middle section is completely missing, I would suggest using Aewings XML thread that can be found in the first post of the thread to get exact copies of the maps. (https://atelier801.com/topic?f=6&t=810566)
Acorn#4549 - @6821524: The troll factor of the map is quite alright, but we’re missing the original map. As stated in the above review, I would take a look at Aewings XML thread.
Acorn#4549 - @7084476: I think I’m missing the troll :thinking:. This map resembles map 0 in a much better way than the others you submitted, but the decorations are slightly off, map shouldn’t have the ca=”” parameter since it’s a dead giveaway, and most importantly, it’s missing the troll factor.
Acorn#4549 - @6577320: The map contains seizure-inducing lights, which are not allowed in rotation. Apart from that, the map is an incorrect copy of the original map, and once again, please submit the original map next time.

Dernière modification le 1614781920000
Jasseh
« Censeur »
1614540060000
    • Jasseh#0000
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#70
  0
Original code: @305753
Troll code: @7778889
Nnaaaz
« Citoyen »
1614806880000
    • Nnaaaz#0000
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#71
  0
1.Original code: @130
Troll code: @7804405
Comments: ( edited )


2.Original code: @389582
Troll code: @7815695



3.Original code: @137
Troll code: @7801850



4.Original code: @98
Troll code: @7802221



5.Original code: @42
Troll code: @7802215
Trexexjc
« Citoyen »
1615217220000
    • Trexexjc#0000
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#72
  1
http://images.atelier801.com/175749a56b3.png Accepted
Jasseh#0000 - @7778889 (original @305753, survivor)
Nnaaaz#0000 - @7804405 (original 130, vanilla)
Nnaaaz#0000 - @7815695 (original @389582, racing)
Nnaaaz#0000 - @7801850 (original 137, vanilla)
Nnaaaz#0000 - @7802221 (original 98, vanilla)


http://images.atelier801.com/175749b9a30.png Left as is
Nnaaaz#0000 - @7802215 - Even though the idea is quite good, there’s a problem we can’t solve here, the background. As the map is longer, the background looks kinda weird and gives it away immediately.
Nnaaaz
« Citoyen »
1615548480000
    • Nnaaaz#0000
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#73
  0
1.Original code: @431887
Troll code: @7815703



2.Original code: @126
Troll code: @7802588



3.Original code: @13,@20,@122,@71,@77
Troll code: @7803013



4.Original code: @74
Troll code: @7803900



5.Original code: @70
Troll code: @7804144
Kanskje
« Sénateur »
1618161480000
    • Kanskje#5156
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#74
  0
Original map code: 2
Troll map code: @7846590

Original map code: 176
Troll map code: @7848025

Original map code: 0
Troll map code: @7848035

Original map code: 0
Troll map code @7848036

Dernière modification le 1618453920000
Mufasa
« Citoyen »
1620105840000
    • Mufasa#4549
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#75
  0
@7852729 Re-submitting this map. - Original map code: 22
Applied changes, and all the seizure-inducing lights, which were not intended, have been removed.
Okpatinhos
« Citoyen »
1620241440000
    • Okpatinhos#0000
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#76
  0
@6383843
Trexexjc
« Citoyen »
1620397560000
    • Trexexjc#0000
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#77
  0
http://images.atelier801.com/175749a56b3.png Accepted
Nnaaaz#0000 - @7815703 (original @431887, racing)
Nnaaaz#0000 - @7803013 (original 13,20,122,71,77, vanilla)
Nnaaaz#0000 - @7803900 (original 74, vanilla)
Acornelyon#4549 - @7852729 (original 22, vanilla)


http://images.atelier801.com/175749aa500.png Awaiting edits
Okpatinhos - @6383843: The concept of the map seems pretty cool, but there’s one minor issue, when the top left ground falls, it’s not aligned with the grass. Shifting it a bit down should solve the problem. Lastly, the middle wood ground and the right part of the map seem slightly off. On a final note, for next time please provide the original map code.


http://images.atelier801.com/175749b9a30.png Left as is
Nnaaaz#0000 - @7802588: The overall idea of the map is simple but it works. One issue with the map is that it’s not an exact copy of the original map, as everything seems lowered when compared to it.
Nnaaaz#0000 - @7804144: I personally find the idea of the map quite nice, but there are a couple issues. Firstly, the fake cheese and hole slightly move when the map starts, aligning it should fix the issue. Secondly the hole has a weird curve and can be spotted as fake, a couple more lines and it should be easily fixed. Lastly, the map is an incorrect copy of the original, as everything seems slightly off and off-layered when compared to the original.
Kanskje#5156 - @7846590: The overall concept of the troll is quite generic. Apart from that, the acid ground can be easily spotted as the green sticks out of the main post. Lastly, the map is an incorrect copy of the original as everything seems slightly shifted when compared to the original.
Kanskje#5156 - @7848025: The map can be easily spotted as a troll one when the bridge is loading. I would suggest not trying to recreate bridge maps, as the texture of the bridge grounds will not be the same.
Kanskje#5156 - @7848025: Once again, the map is an incorrect copy of the original, I would suggest using the vanilla XML thread that can be found in the opening post. Apart from that, the troll of the map feels quite lacking, I would suggest adding it something to make it a bit more exciting.
Kanskje#5156 - @7848036: Incorrect copy of the map, as previously said with the last map. The concept of the map is kinda lacking, I would add a surprise factor or something like that to make it a bit more exciting for the players.
Meli
« Citoyen »
1621094160000
    • Meli#4973
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#78
  0
Original: 186
Troll: @7855289
Comment: Acid ground is movable if you interact with it.

Original: 191
Troll: @7856151
Comment: After 11 seconds, all grounds start to fall.

Dernière modification le 1630319400000
Syrius
« Consul »
1623076980000
    • Syrius#8114
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#79
  0
Thread update
Trexexjc is no longer a reviewer.
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