Parkour Map Submissions |
Vincentfarm « Citoyen » 1730447460000
| 0 | ||
@7858566 @7828869 @7959940 |
Chocojell « Citoyen » 1731521580000
| 0 | ||
#parkour Map Reviews: November 2024 Posts #45 - 57 Reminder: Players are only allowed to submit a maximum of 3 maps per review period. If you would like to suggest a map for removal, join the #parkour Discord server and send a message in the channel #remove-maps with the map @code, author, and the reason why you believe it should be removed. If you would like advice from Mappers, send a message in #map-advice with your map @code. Accepted (3) Vincentfarm#0000 - @7889281 Vincentfarm#0000 - @7889297 Vincentfarm#0000 - @7889619 Almost There (5) Antoni0#8587 - @7958065 - (Cp 1) Make the slanted ice at the end larger. - (Cp 5) The space can be adjusted by extending the acid coverage more to force players to use the trampoline on the left side to maneveur to the slanted trampoline on the right side; it would be an interesting idea. - (Cp 6) Consider putting the checkpoint placement closer to the trampoline. The intended way is also confusing and inconsistent, consider making it easy (e.g. extending the ice on the exit or making the trampoline less stiff. Please cover the lava corner as it can kill players/create shortcuts. - (Cp 7) Add an ice slope between these platforms so that players are not punished from getting too high and missing the up corner-jump. Geneeskunde#0000 - @7958196 - Cover the water with foreground on the overlapping areas such as checkpoints 6 and 7. - (Cp 2) Change the property of the ice (ie. color) to make it different from normal so players know it can be climbed. The jump image (can be found in the guidelines) can also be added to hint players to jump near the water. - (Cp 8) Move the cheese and the checkpoint placement to the top of the slope to reduce time for redoing. Ledgiic#0000 - @7958774 - (Cp 5) Reduce the preciseness of the corner-jump by widen the ice at the left. Ledgiic#0000 - @7959334 - (Cp 1) Can change the diamond trampoline to a vertical one. - (Cp 4) Walljumping with cheese and the short exposure of wood plus the acid below is challenging. Consider making it easier. Zeus#6550 - @7941098 - Make sure treadmills are not colliding with objects. - (Cp 1) Change to a different idea as now the horizontal force feels insignificant to the gameplay and the water lift you too high. - (Cp 2) Move the checkpoint placement. Rejected (7) Antoni0#0000 - @7959086 - The concepts on the map are acceptable, but the difficulty level is excessively high. - Make objects static by adding mgoc=-1 on wind or gravity maps. - (Cp 1) The length of the ice is not necessary as the acceleration of the wind is enough. This excessive speed prevents players from realizing the trampoline has friction. - (Cp 2) The setup here makes the boost less obvious, making the obstacle confusing. - (Cp 3) Cover the trampoline at the top so players won't confuse it as part of the checkpoint. Jumping on the top of water works a lot better than the arrow you suggested, but this idea is overused in the map, so it is suggested you can diversify the gameplay. - (Cp 4) The environment is not clear and safe enough for players to test out that with cheese you can regain jump in water, make it more obvious. Walljumping with cheese on wood in a wind map should not be casually included in a tedious obstacle. - (Cp 5) The beginning can be done without using left trampoline. The idea itself also needs proper introduction instead of suddenly appearing in the map. You should try to make it a theme and create more with it so players can have guidance. - (Cp 6) Too open to interpretation and too tedious to redo due to the need for precise speed and angles. Begum#0687 - @7957998 - A great percentage of the map is generic. - Please be aware of the top game bar (which is 20 pixels) will block the view of the map when you are at a higher checkpoint, so avoid using a ceiling that will be covered, especially acid. - (Cp 2) Repetitive and easy to redo. - (Cp 3) The trampoline at the beginning does not introduce challenges at all and it has no relationship to the latter part of the checkpoint. Too time-consuming to redo, especially the latter part. - (Cp 7) The ceiling is not sealed and you can easily complete it by going above the chocolate. Pluvious#7849 - @7958097, @7958098, and @7958099 - All of the maps feel generic and lacks creativity. Zeus#6550 - @7959075 - The beginning is nice, it's good and simple for players to get used to the mechanics. But the spaces of checkpoints 5-6 can be reorganized to make more meaningful obstacles. - (Cp 4) It is possible to go directly to the right side, you can add a wall here to block this path. - The beginnings of checkpoints 5-7 are fillers. For the latter part of checkpoint 7, you can try something like this since it is a bit dull at the moment. - (Cp 6) The beginning is not super necessary, you can go up with the water and up corner-jump the ice. - (Cp 8) Add an arrow to indicate players need to go down. Cover the entire wood with ice so turnarounds are not possible. Zeus#6550 - @7941097 - The entire map felt very repetitive with the gameplay, most of the slippery ice didn't introduce enough challenge and just becoming a part of the walk. - (Cp 2) Indicate the path properly as the obstacle is confusing. - (Cp 7) The slippery effect is too easy, making the obstacle feel insignificant, consider changing the idea. - (Cp 9) There are some confusing aspects about the obstacle, if you want a detailed explanation and suggestions on how to improve, please contact a member of the Mapper team directly. Dernière modification le 1731521820000 |
Antoni0 « Citoyen » 1731541320000
| 0 | ||
@7958065 ediy |
Ledgiic « Citoyen » 1731546960000
| 0 | ||
@7958774 - edited @7959334 - edited |
Geneeskunde « Citoyen » 1731687960000
| 0 | ||
@7958196 - edited |
0 | ||
@7941098 - edited @7959075 - edited Dernière modification le 1731762840000 |
Hgfgghjkfare « Citoyen » 1732123560000
| 0 | ||
@5331185 - edited Dernière modification le 1732141200000 |
Jasseh « Censeur » 1732138320000
| 0 | ||
@7908283 |
0 | ||
@7961851 |