Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Commandantso « Censeur » 1591753740000
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@7736460 |
Jasseh « Censeur » 1591832640000
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@7502773 @7518639 @7738887 Dernière modification le 1592757420000 |
Apelidunsete « Citoyen » 1592218620000
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@7739683 @7739685 |
Eremia « Censeur » 1592382240000
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@7719559 - edited @7729613 @7729648 |
Stovedove « Citoyen » 1592437080000
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@7741146 |
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@7742062 |
Eliterecon « Citoyen » 1592927160000
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Left as is: @7738446 - Haydie#0000 - The map was very unbalanced as the mice were able to move around the map very quickly. It became difficult for the shamans to get rid off all the mice with all the mice being able to spread around in different places. @7738388 - Haydie#0000 - The map was very unbalanced when tested as it became too easy for the mice to survive on, especially when they got to the same ground as the shamans. Additionally, the anti-cloud ice grounds don't have a huge impact on the gameplay and rather makes it easier for the mice in the middle two grounds to bounce off it and get back on the ground. @6946145 - Bielpratasqn#0000 - Firstly, the bottom middle ground is too small for the mice to be able to survive on. Secondly, the map was heavily unbalanced as the mice could easily be knocked down to bottom grounds with almost no chance of survival. Additionally, there were a few mice that could make it to either of the shaman grounds and constantly hug them which became quite tedious. @7736460 - Commandantso#0000 - Firstly, the 6 grounds in the middle are too small for the mice to be able to survive on. Secondly, there are too many grounds on the map, which provides too much mobility, making it difficult for the shamans to kill the mice. Additionally, ramps are not recommended in survivor as they can be camped to always be propelled up. Furthermore, the ramp ground on the right side is slightly hidden behind the ground beside it which forces the shaman to move. @7518639 - Jasseh#0000 - This map is extremely similar to your other map (@7502773). The other map played a lot better than this one. The difference was that the mice were given too much mobility due to the grounds being too big. @7738887 - Jasseh#0000 - There are too many grounds provided for the mice to move around, and they're quite big, which makes it quite difficult for the shamans to get rid off mice. Overall, the map will provide an unbalanced gameplay. @7739683 - Apelidunsete#0000 - The map has a very generic layout and it will just become very easy to knock all the mice down to the lower grounds. Overall, the map is very repetitive in terms of gameplay as it's only about knocking them one ground lower each time. @7739685 - Apelidunsete#0000 - The gameplay provided would be extremely dull and very easy for the shamans to get rid off the mice. @7729613 - Eremiaovidiu#0000 - Firstly, there are too many grounds which provides too much mobility for the mice, making it extremely difficult for the shaman to kill any mice. Secondly, the grounds are too small for the mice to be able to survive on. Overall, the map would not work in the rotation. @7729648 - Eremiaovidiu#0000 - Firstly, the grounds allow the mice to hide behind/under the grounds, forcing the shamans to move or use spirits. Secondly, the concept of the map is quite cool but it would be too easy for mice. Additionally, it is possible to glitch through the death tokens which provides off-screen gameplay, which is not allowed. @7741146 - Stovedove#0000 - Firstly, the top right ground is too small for the mice to be able to survive on. Secondly, the moving ground can be broken using a B nail which causes the entire map to glitch. Furthermore, the shaman that spawns on the left can barely reach the ground above which makes it extremely difficult to get rid off the mice. @7742062 - A_4Ngelxd#0000 - Firstly, the shamans can spawn cannons above the information ground which has a ground covering the direction the cannon will spawn in. Secondly, although the concept is pretty cool, it would not work in survivor as it provides an unbalanced gameplay. In this map, it will be very difficult for the mice to be able to dodge cannons, especially with two shamans. Overall, the map is quite dull and would not provide an interesting enough gameplay. Will be discussed: @510008 - Trexexjc#0000 - @7693014 - Haydie#0000 - @7502773 - Jasseh#0000 - @7719559 - Eremiaovidiu#0000 - Ignored: None Dernière modification le 1593295980000 |
Trexexjc « Citoyen » 1593299700000
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@728265 @420622 Dernière modification le 1593815880000 |
Bhvana « Censeur » 1593300840000
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@7745625 |
Stovedove « Citoyen » 1593311280000
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@7745673 |
Haydie « Citoyen » 1593367080000
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@7745863 - Double Mice Spawny, Top Left & Right. @7738446 - Double Sham & Mice Spawny, Middle/Top Left & Right Grounds. *Edited*! @7710530 . Dernière modification le 1593699180000 |
Jasseh « Censeur » 1593446340000
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@7520963 - dual mice spawn, on both sides! @7738887 - edited @7519076 - dual shaman spawn, on both sides! Dernière modification le 1594836600000 |
Refused « Censeur » 1593636060000
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@7746998 |
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@7749130 |
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@3780736 @3878078 @3905863 Dernière modification le 1594569780000 |
Eliterecon « Citoyen » 1594938960000
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Left as is: @420622 - Trexexjc#0000 - The middle of the map is too compacted and the grounds are close together which makes it hard for players to dodge the cannons. The bottom middle ground can be stopped with a b plank which ruins the movement of the ground. Overall, in it's current form this would not work well in the survivor rotation. @7745625 - Bhvana#0543 - Firstly, all the grounds on the map are too small for the mice to survive on. Secondly, the mice can camp the bottom half of the map as it is not accessible by the shamans from their spawn which forces them to drop down. Overall, the map would not work in the rotation. @7745673 - Stovedove#0000 - The diagonal wooden grounds at the bottom act as ramps which allow the shamans to propel the players upwards when hit with a cannon. The water grounds allow for the direction of the shaman's cannons to be distorted which means that players have to react quickly to the change of the direction. There are hidden grounds on either side of the ice ground, at the top, as the players are able to wall jump on the side but it visually appears as an ice ground. @7745863 - Haydie#0000 - Firstly, the shamans can go off-screen as there is no ground blocking them from doing so, which allows off-screen gameplay and would be unfair to the players that are not in full-screen. Secondly, the very bottom middle ground is directly below the shaman's spawn which would make it very difficult for the shamans to get rid off mice. Overall, the map would not work at its current state. @7738446 - Haydie#0000 - The map is very unbalanced as there are still too many grounds available for the mice, despite two of the ground being blocked off. It can become really difficult for the shamans when the mice have too many options. Try changing the layout a bit more which would allow you to perhaps make one or two of the grounds disappear over time. @7710530 - Haydie#0000 - The map is very generic and seems unbalanced. The mice have a huge advantage as the grounds are quite big as well as being directly below the shaman spawn which makes it very difficult for the shamans to get rid off the mice without moving. @7520963 - Jasseh#0000 - The map has a very similar layout to a map already in rotation. @7738887 - Jasseh#0000 - This map is in favour of the shamans as they were able to wipe out half of the players with the first few cannons. This map could easily be completed by one shaman which would allow for a more balanced gameplay. @7519076 - Jasseh#0000 - The map is unbalanced as the grounds vary in height which allows the shaman’s cannons to sweep mice on all 3 grounds depending on which side the cannons are being spawned from. It is very difficult for the players to survive during the first few cannons of the map. Changing the height difference of the grounds might reduce the amount of players being sweeped off at the start which would give a much more balanced gameplay. @7746998 - Refused#6163 - Firstly, the map is very generic and looks similar to a map already in rotation. Secondly, the cloud grounds are too strong which makes it almost impossible to survive. Thirdly, the shamans cannot reach the top ground which forces them to move. Overall, the map would not work in the rotation. @7749130 - A_4K#3858 - All of the grounds are too narrow for players to survive on. The mechanical grounds can also be broken with a B plank which then glitches the players into the top left corner of the screen. Furthermore, there are invisible grounds in the top left and right which is not allowed. Overall, this would not work well in rotation. @3780736 - Juliandcc#0000 - Firstly, the shamans are not given the option to just remain stationary at any point which can be very tedious, especially if you're trying to get the mice at the top. Secondly, the lava ground in the top left and right are invisible/blocked by the information bar which would not be allowed, it must be visible even if it's slightly. Furthermore, the bottom left and right grounds are too small for the mice to be able to survive on. Overall, the map would not work in the rotation. @3878078 - Juliandcc#0000 - There are mulitple diagonal ground which acts as ramps which allows players to be propelled into the air by the shaman's cannons which makes it hard for the shaman to kill them. The two grounds on the bottom left and right are also too narrow for players to survive on. In its current state, the map would not work well in rotation @3905863 - Juliandcc#0000 - Firstly, there are too many ramps on the map which makes it very difficult for the shamans to get rid off mice as it would be camped by mice to always be propelled up. Secondly, the mice spawn ground is too small for the mice to be able to survive on. Overall, the map would be too unbalanced, hence why it would not work. Will be discussed: @728265 - Trexexjc#0000 - Ignored: None Dernière modification le 1595200080000 |
Jasseh « Censeur » 1595241840000
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@7519076 - edit @7518627 - dual mice spawn, on both sides! @7755557 - edit / dual shaman spawn, on both sides! Dernière modification le 1595792400000 |
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@3780736 - edited @3878078 - edited @3905863 - edited Dernière modification le 1595478960000 |
Haydie « Citoyen » 1595610480000
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@7738388 - Double Mouse & Shammy Spawn, *Edited*! @7738474 . @7745869 . |
Trexexjc « Citoyen » 1595792160000
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@7758472 @7758950 Dernière modification le 1595863740000 |