×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • #Divinity Map Submissions
« ‹ 40 / 55 › »
#Divinity Map Submissions
Tadzio
« Citoyen »
1603147980000
    • Tadzio#2404
    • Profil
    • Derniers messages
#781
  0
@7793615
@7785631
@7792245
@7793978
@7798428

Dernière modification le 1605486960000
Iuminous
« Citoyen »
1603187340000
    • Iuminous#3399
    • Profil
    • Derniers messages
#782
  0
@7791010
Guisanper
« Citoyen »
1603637160000
    • Guisanper#0000
    • Profil
    • Derniers messages
    • Tribu
#783
  0
@7785486
Divinity
« Citoyen »
1604078760000
    • Divinity#0177
    • Profil
    • Derniers messages
#784
  0

CHECKPOINT
Posts #762 – #783
ALL MAPS SUBMITTED BEYOND THIS POINT WILL BE CARRIED OVER TO THE NEXT CHECKPOINT BATCH
ANY EDITS MADE TO MAPS WITHIN THE CHECKPOINT RANGE MAY BE MISSED


PRE-REJECTED


a dit :

Elmattjuan#0000 - @7791477: do not exceed the submission cap
Condensation#0000 - @7781458: do not exceed the submission cap

Cave
« Citoyen »
1604081460000
    • Cave#0647
    • Profil
    • Derniers messages
    • Tribu
#785
  0
@7809269
@7809263
@7807406

Dernière modification le 1606607640000
Cemrae
« Citoyen »
1604182740000
    • Cemrae#4469
    • Profil
    • Derniers messages
#786
  0
@7797783
Dextech
« Citoyen »
1604262180000
    • Dextech#0000
    • Profil
    • Derniers messages
    • Tribu
#787
  0
@3678346
Korone
« Citoyen »
1604489820000
    • Korone#4627
    • Profil
    • Derniers messages
#788
  0
@7799141
@7800415

Dernière modification le 1604749320000
Condensation
« Citoyen »
1605046440000
    • Condensation#0000
    • Profil
    • Derniers messages
    • Tribu
#789
  0
@7781458 edited as per feedback
@7802453
@7692561 edited as per feedback

Dernière modification le 1605213660000
Edytka1
« Citoyen »
1605099300000
    • Edytka1#0000
    • Profil
    • Derniers messages
    • Tribu
#790
  0
@7794473
@7794525
@7802517

Dernière modification le 1605218880000
Divinity
« Citoyen »
1605120900000
    • Divinity#0177
    • Profil
    • Derniers messages
#791
  2
  • Reviews
  • Review of edited maps (Oct 2020)
  • Miscellaneous changes

ANNOUNCEMENTS



Until further notice, we're reducing the map submission limit to 3 maps per checkpoint for each author. This will be effective for maps submitted from post #784 onwards. This is done so that map makers can focus their efforts more on individual maps.


MAP REVIEWS
NOVEMBER 2020: UP TILL POST #784


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


https://i.imgur.com/KxUVcV0.png?1 Undecided (3)

Hackdesamba#0000
  • @7793615 - Please prevent the hole from being soloable. Remove the wind since it only challenges the mice and not buildwise.

Viniciusdara#0000 (submission by Lina#5958)
  • @1987698 - This map is fun and unique. But the left side of the map is pointless as the shaman can cannon itself over to gain range. Also this cheese area is soloable. I would suggest removing the ground where mice are and spawning the mice where the shaman currently is.

Elmattjuan#0000
  • @7790158 - Shamans can rely mostly on the bottom cloud or even solely on the middle cloud. Please remove the middle cloud and make the other 2 clouds impossible to base on.

https://i.imgur.com/gHdfoEo.png?1 Accepted (3)

Force_Shaman#0000 - @640639: Difficulty 7 Category 1
Force_Shaman#0000 - @6848218: Difficulty 7 Category 1
Guisanper#0000 - @7785486: Difficulty 3 Category 1
https://i.imgur.com/uWQ2fPj.png?1 Rejected (50)

Lilith#0123

@7738086 - Essentially, shamans build the same way to cheese and hole in this map due to its symmetrical design. The water concept can be ignored because a build in the water for cheese is not necessary and a balloon solution can be used to the hole.
@6160490 - This employs a fairly fundamental concept of anti gravity and can be good for training shamans, allowing a diverse variety of bases. Unfortunately the design of the map seemed to have opened up possibilities for shortcuts.
@6162679 - @6160490, right side ground made unused with symmetry build.
@6160756 - Similar gameplay to map in rotation @6907209
@7781494 - See: @7738086
@7780677 - As with the previous iteration, the top ground is unused.

Elmattjuan#0000

@7790167 - Identical map: @4901402. The concept of the dynamic circle ball can easily be manipulated by glitching it with multiple boxes until it spazzes out of control.
@7788453 - Misleading collision of blue grounds (anticloud visuals). The blue ground is not continuous as it stops abruptly and encourages unfair offscreen gameplay. Overall restrictive nature of the map also encourages forcing.
@7790171 - The gameplay feels linear and dull. There are a lot of unused grounds and offscreen gameplay.
@7790162 - Deja vu. Wrong module, ffarace eh?
@7791474 - Deja vu, again. The skulls above the cheese are useless since shamans wouldn't need to build above due to the lack of access.

Dextech#0000

@3837964 - Generic boring gameplay of lazy insertion of planks into gaps.
@4058006 - The cloud placements forces shaman to do a single type of build. There's no real challenge to this map.
@3783603 - Concept breakable with a pointless cage. It can be easily solved by a completely static, boring solution. Hidden roof.
@3783702 - The map is beyond scary. There is no choice but to use force on the spawn ice ground, since it is such a pain to build a stable base with such little friction. The resulting build is similar to a see-saw with the use of anvils and walls for stabilization.

Phi#1265

@7789024 - Using cloud at the center of the map results in wasted grounds and shortcut solutions.

Slasher#5432

@7662728 - Lava does not affect the build and skulls at the hole have a large enough gap for mice to simply go through it. Overall, several death tokens placements test mice’s effort than the shaman's skill. The layout causes what we call a buildathon where shamans race against time building a long and shaky bridge with limited support grounds.
@7783955 - While the concept in itself is an interesting one, it is poorly demonstrated here, making it a pain in executing the concept (buildathon). Please do not use huge clouds as these actually have bigger hitbox than they appear to have: if you nail here, it would still trigger the no-anchor mechanism.
@7735550 - Unnecessarily strong gravity. Cannon solution utilized easily. image

Karaka#0647

@7795576 - It’s an unclear and frustrating concept in divinity because shaman objects easily slip off the ice if you try to build an extension from it. It would be more interesting if the two cubes of ice fell into separate paths rather than being stuck in the maze-like design.
@7795967 - The large anti-b clouds allow for such little room to build from, which makes the map frustrating and unenjoyable. concept broken.
@7795604 - You can rely solely on using the top block to complete the map. You should enforce and focus the concept on using the bottom block to “lock” the build into place. Opportunist is missing.
@7796520 - The concept isn’t something that can be done easily in Divinity and is very frustrating to execute. There are also a lot of loopholes in the map. This kind of concept is more suited for Spiritual where shamans are not restricted with limitations in Divinity.
@7795622 - You can disregard one of the dynamic grounds, in fact even easier this way (https://i.imgur.com/6s7Gr9M.png). There doesn't seem to be a way for the block to be secured at a position other than unanchored runes. Opportunist is missing.
@7795856 - The map has a great concept in theory, but the design doesn’t allow for much room in solution diversity. Once you make a base outside the cloud and cannon it to the wood, the build is pretty simple and generic. You can do a no anchor build to the hole. That being said, the map’s concept is very easily breakable.

Iuminous#3399

@7791010 - Not really sure what the concept of this map is after, and the limited range doesn't seem to pose much of a threat either. The concept is breakable since the map can be solved without swings. Also, the map encourages upper off-screen buildings to complete.

Newen#6196

@7709160 - Misaligned grounds and gaps, soloable, visually unappealing. cramped. very.
@7704070 - Odd alignments (e.g. the two ice grounds are at different angles instead of parallel alignment), object penetration
@7702365 - I'm not sure why you'd use death skulls here when anticlouds could serve the same purpose, coupled with the fact that these skulls are so far apart and tempting to jump through. Shamans can also guide mice up to the top where they can avoid confronting the skulls at the bottom of the map. Once there's a build over the skull, cheese is soloable. image
@7709752 - Unclear concept and poor placement of skulls.
@7701344 - While good in that shaman needs to plan the sequence of spawning well to prevent death, there is a gap here in the cloud which can cause unpreventable death. Please also make the gaps at least 10px wide, and remove the scroll.
@7702388 - Ice is more prominent and visible here but the underlying issues are not resolved: @7704070

Condensation#0000

@7786142 - the range is simply not restrictive enough, build can be completed statically.
@7789958 - While the map demonstrates well the power of friction, it isn't suitable or has enough content that warrants it to be in rotation.
@7789970 - Interesting concept and idea, but sadly the map encourages a monosolution splint base. In addition, it’s a frustrating concept in which the build is going to be very precarious. I'm feeling neutral about this map, but I'm leaning more to a no for now.
@7685726 - This grapple concept map is just another variation of maps that already exist in rotation (like the mapmaker’s own). Overall, the building for the map is very excessive and lengthy.
@7688839 - shaman can simply do a no-anchor build within the zone, defeating the purpose of the monorail after all. It’s not that we had anything against monorails, but this map was a weak attempt in the first place at introducing a monorail concept to the divinity rotation.
@7692561 - Shamans can complete the build before the timer even runs out. The path to hole is solo-able in this shortcut solution. Gekkeiju didn’t make this map indeed, so I’m not sure why you’d want to feel so insecure towards us about this.

Hackdesamba#0000

@7785631 - Similar to existing map: @7225554. Generic map where all the shaman needs to do is build a small bridge under the cheese and a ramp up to the hole image. Although the crevices are provided for additional support, they seem to be randomly placed around the map.
@7792245 - It’s unclear what you wanted to do with placing multiple cheese around the map. Did you want to provide an option for shamans to choose the path? Or have the shaman build to all 3 cheese? Either way, the map is unbalanced because it's much easier to build to the cheese in the middle and right side. Also grabbing of all 3 cheese is not enforced in divinity.
@7793978 - I can see many beginners building directly on the balloon, causing instability and bouncing. This map can demonstrate how to overcome this woe. However the symmetry makes the build repetitive as it is copy-pasted on both sides - the map should vary in that. Also, the gray grounds are misaligned and can cause mice sliding off by accident.

Lei#0020 (submission by Lina#5958)

@5503127 - An interesting concept but the map design is flawed. A bunch of problems arise if you make the cloud grounds anchorable. Shamans can easily double anchor and the cloud shape changes if a plank is placed at certain locations of the cloud.

Impuredeath#0095 (submission by Lina#5958)

@248447 - The skulls are not disruptive to the path to cheese, leaving them useless to the map. Shamans can easily balloon themselves to the hole to avoid building too. There are missing walls in defilante map causing death.

Portwave#8221

@7783237 - A plank can go through the ceiling which should be fixed. Stuffing a plank through chocolate grounds results in a large space unused.
@7791297 - Inconsistent alignment of grounds. The gaps are also awkwardly placed in random locations and it can be easily ignored in the solution. image 1 image 2
@7793070 - https://atelier801.com/topic?f=6&t=892614

Force_shaman#0000

@778383 - New players would not utilize the ground for stabilization, so it would most likely be an uninteresting linear bridge gameplay here. Also it seems that you can just utilize a catapult here.
@675844 - Build can be completed by balance rendering top grounds useless. Use that space to add different routes to take on interesting obstacles. With the given layout of the map, shamans would just build two ramps above the cloud and that's all.
@742236 - Unpleasant building experience in which shamans would have to spend a lot of time forming a stable build with two small tilted 45-degree grounds. There is little support area to keep the build stable.

Syzii#0000

@7790962 - Blatant copy of p4 map: @3204883. Please do not pass it off as your own.




MAP REVIEWS
OCTOBER 2020: EDITED MAPS


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


https://i.imgur.com/gHdfoEo.png?1 Accepted (2)

Karaka#0647 - @7778525: Difficulty 5, Category 1
Lilith#0123 - @7781389: Difficulty 6, Category 1
https://i.imgur.com/uWQ2fPj.png?1 Rejected (4)

Condensation#0000

@7781458 - Due to a lack of surface area on the support ground with friction, objects slide off too easily. If you actually notice, the objects don’t even rest on the choco, but on the edges of the ice.

Iuminous#3399

@7766438 - Reduce the distance between each skulls, as it is many mice are going to be tempted to jump in between them

Karaka#0647

@7789481 - The map can be too demanding at first sight - the timer is too short for shams to build a base and a floor for both sham and mice. Not favorable to shams with spawn lag as well. Also, the rather awkward cloud placement has restricted how you can grip on the right side.

Newen#6196

@7703537 - There have been concerns that builds on this map were flying off and glitching. We’ll discuss further on this.




OTHER EDITS


https://i.imgur.com/cg9HCRN.png?1 Added

@6058383 - Difficulty 3, Category 1
https://i.imgur.com/GaL5rZR.png Changed Difficulty

@3120603 - Difficulty 6 → Difficulty 5
@7749736 - Difficulty 6 → Difficulty 7
@1891565 - Difficulty 4 → Difficulty 5
@6988276 - Difficulty 5 → Difficulty 4
@6120280 - Difficulty 6 → Difficulty 7
@7043065 - Difficulty 6 → Difficulty 7
@1440257 - Category 1 → Category 2
https://i.imgur.com/BgwaUiw.png Removed

@3600555 - Lazy penetration of planks through grounds. The water is barely an obstacle, and shamans often resort to using balloons to avoid the buildathon up to hole.



Dernière modification le 1612339740000
Tadzio
« Citoyen »
1605123300000
    • Tadzio#2404
    • Profil
    • Derniers messages
#792
  0
@7793615 - Fixed
@7801654
@7802057
@7798428
@7808224

Dernière modification le 1606411380000
Portwave
« Citoyen »
1605182940000
    • Portwave#8221
    • Profil
    • Derniers messages
    • Tribu
#793
  0
@7791297 - fixed
@7783237 - remade
Baniateotaku
1605300720000
    • Baniateotaku#3693
    • Profil
    • Derniers messages
    • Tribu
#794
[Modéré par Stargazing, raison : Troll comment/spam.]
Lilith
« Censeur »
1605649500000
    • Lilith#0123
    • Profil
    • Derniers messages
    • Tribu
#795
  0
@7780677 edited

Dernière modification le 1606857360000
Xaxadoooooo
« Citoyen »
1605705120000
    • Xaxadoooooo#0000
    • Profil
    • Derniers messages
#796
  0
@7786204
Lobirna
« Citoyen »
1605738540000
    • Lobirna#0000
    • Profil
    • Derniers messages
    • Tribu
#797
  0
@7804409
@7804416
@7804437
@7804440
@7804540

Dernière modification le 1605759240000
Xaxadoooooo
« Citoyen »
1605802020000
    • Xaxadoooooo#0000
    • Profil
    • Derniers messages
#798
  0
@7804669
@7804647
Ichda_the_king
« Citoyen »
1606077120000
    • Ichda_the_king#1942
    • Profil
    • Derniers messages
    • Tribu
#799
  0
Suggestions:

@7073459
@5074069

Dernière modification le 1606790700000
Sunshine
« Citoyen »
1606342140000
    • Sunshine#7716
    • Profil
    • Derniers messages
    • Tribu
#800
  0
@7807729

Dernière modification le 1606347420000
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • #Divinity Map Submissions
« ‹ 40 / 55 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27