Parkour Map Submissions |
Antoni0 « Citoyen » 1701453480000
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@7923030 edited |
Markoneytor « Citoyen » 1701616560000
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@7169722 Modified version of an old map that was rejected a couple of years ago, it's really different from the old version so I don't think I need to post the old code |
Jasseh « Censeur » 1701712680000
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@7705014 |
Vincentfarm « Citoyen » 1702013820000
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@7858118 |
Katmok « Citoyen » 1702258680000
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@7687300 |
Vincentfarm « Citoyen » 1702295340000
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@6110576 |
Benevolente « Citoyen » 1702302240000
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@7719604 - replacement for @7666502 Cps 8-9-10-11 Dernière modification le 1702399440000 |
Benevolente « Citoyen » 1702304220000
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@7732454 - replacement for @7698561 Cps 1-4-5-8 Dernière modification le 1702399500000 |
Chocojell « Citoyen » 1702403520000
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@7945826 |
Xdapoloxd « Censeur » 1702426800000
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@7848124 - edited @7831193 - edited |
Inkysoup « Citoyen » 1702493220000
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@7946141 |
Anotherbob2 « Citoyen » 1702511520000
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@7312472 edited |
Stovedove « Citoyen » 1702533960000
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@7943697 |
Chocojell « Citoyen » 1702695000000
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~ c h e c k p o i n t ~ |
Chocojell « Citoyen » 1704076920000
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#parkour Map Reviews: December 2023 Posts #776 - 794 Reminder: Players are only allowed to submit a maximum of 3 maps per review period. Important: Some changes have been made to the review system and mapmaking guidelines. This thread will be locked. Please click here for the new topic and map submissions will be continued there. Approved (7) Antoni0#8587 - @7923030 Anotherbob2#0000 - @7312472 Benevolente#3520 - @7719604 (replacement for @7666502) Benevolente#3520 - @7732454 (replacement for @7698561) Chocojell#0000 - @7946584 Katmok#0000 - @7687300 Jasseh#0000 - @7705014 Rejected (12) Air#7926 - @7792891 The map lacks creative gameplay aside of Cp 8, the space was not well used and grounds are poorly aligned. For aesthetics reasons, avoid using neon-colored signs (paws) and keep them standardized as some are green and others black. - (Cp 5) It would look better if the different waters were duplicated from the same one, maintaining the same width. - (Cp 9) The arrow doesn't look good as its shape is way too bent and large. Inkysoup#0344 - @7946141 ALL obstacles of the map are overly precise, making it nearly impossible for even above-average players to finish within a reasonable timeframe. The excessive use of large grounds and viprin elements lead to significant lag issues, hence why backgrounds are denied. Also avoid placing unnecessary grounds and cheese as foreground. - (Cp 1) Rework the level so fewer steps are needed and improve the obstacle spacing to facilitate mobility. As per the new guidelines, you should not be altering the friction of the ice to make it climbable with honey. Alternatively, you can change the ice to the snow ground, change that friction to 0.0001 and strengthen the honey. Instead of having this tiny square, the whole area should be honey. - (Cp 5) The placement of the tiny water squares are not good, resulting in a lot of misses most of the time, consider increasing the water length, helping with Cp 7 understanding as well. - (Cp 6) Feels too inconsistent/hard getting the correct bounce from the lava-trampoline. - (Cp 7) The treadmill is not consistent on giving speed, and the obstacle is precise to the point of being nearly impossible. - (Cps 2, 5, 6) Those levels are hard to help due to acid layer. - (Cps 4-8) Refrain from incorporating excessively challenging cheese obstacles given the inaccuracies between the hitbox and image. Split these levels in more checkpoints and significantly lower the number of repetitions. Lesharingan#9442 - @7939745 Overall the map lacks creative gameplay and a defined path as many obstacles get in the way of another without flow. Thus providing many shortcuts and alternative ways where the intended way is unclear, since there is no logic to the order of the checkpoints, as exemplified by bouncing several times to get higher and higher with this trampoline. - (Cp 1) Can be done like this. - (Cp 2) The trampoline is way too strong, the level can easily be broken such as by bouncing the exposed corner. - (Cp 3) The transition is meaningless in gameplay as it's automatic, you could combine it with Cp 4 to have more interesting motion like this. - (Cp 4) The lava is not needed as you can do this. - (Cp 6) From this Cp onwards we don't really don't know what the intended ways are. For this level you can either slide from the top to reach the small circle and turnaround it or through this way. - (Cp 8) Possible by repeating 5. - (Cp 10) There's no sense in placing a chair there, in the midway of the exposed bottom. Lesharingan#9442 - @7945199 Try to make the map feel less messy by using grounds with lower restitutions, organizing the checkpoints within the map more, and placing checkpoints on the ground instead of the air. Try not to include any generic obstacles that are mainly walljumping and basic bounce and slide, please work hard on making interesting obstacles and connect them into a nice flow. Also consider lowering the Cps placed on the top of the map to improve visibility, as the game UI covers them to some extent. - (Cps 6, 7, 8) Unsafe spawns. - (Cp 1) Alternative way. - (Cp 2) The gap here is so tiny, making it very frustrating. - (Cp 3) Alternative way. - (Cp 4) It's possible to wall-jump this side. - (Cp 6) Alternative way. - (Cp 7) The walljump section is too long and the ice obstacle is very not low-ips friendly. - (Cp 8) Alternative way #1 and #2, also consider reworking the level so the initial momentum is necessary to complete the level, such by lowering the friction of the honey so it's possible to get a smooth slide. - (Cp 9) The midair placement of this Cp is not good. You could make only way to complete the level being by bouncing the lava onto the honey and from there you needed it to climb up, like this. - (Cp 10) Alternative way #1 and #2, it's also tedious as you need to walk and fall for a long distance which breaks the flow. - (Cp 11) Its possible to complete the map with only the water lifting you up. The level would be more interesting if you needed the water float to reach the honey and only with the effect be able to climb up the wood, like this. Additionally, don't forget to make the invisible grounds have no collision with mice/objects. Lesharingan#9442 - @7945251 Overall the map consist too much walking and make a lazy use of honey by keeping it as only timed walljump/turnaround enabler. Try making more diversified gameplay with honey like "how to get the effect or avoid the effect, how to keep the effect, how to overcome the obstacle within the duration of effect, etc". Also the map space could be better redistributed, particularly addressing the squished Cps on the top section and the substantial gaps at the bottom. - (Cps 1, 2, 3, 5, 6) Unsafe spawns causing AFK death. - (Cp 3) There's no point in placing the Cp there just to have to walk up again. - (Cp 4) The first jump is too difficult for players with low IPS and further it's mostly a basic and long wall-jump. Also avoid exposing the corner of high restitution grounds as it often enables shortcuts. - (Cp 5) Is too easy and basic. - (Cp 7) Consider removing this level and reworking it to fit with Cp 6 in a way to slide you all the way up here. - (Cp 9) It might be a bit too precise as it's hard correctly sliding the wood and ice. - (Cp 10) extend the length of the honey so it is actually an obstacle, right now it's too easy. - (Cp 11) It's annoying to have to walk back to the honey. - (Cp 12) It's too easy. Markoneytor#6890 - @7169722 Overall, the map lacks creative gameplay, try elaborating more on the treadmill instead of treating it simply as a way to speed you up through obstacles. Additionally, some grounds are not properly aligned. Also, disable object collision on the treadmills. - (Cp 1) The treadmill is not needed to complete the level, and the upward corner-jump can be inconsistent at times. - (Cp 2-3) Not mandatory to change, however, if you succeed in getting the highest speed possible you end up hitting an obstacle on the way, that can be a bit annoying and doesn't feel rewarding. - (Cp 4) More elements could be added so this level is more interesting, moreover consider covering the unnecessary surface of the lava. - (Cp 6) Is too precise and inconsistent as you don't hold full control over the speed to proper align. - (Cp 7) It's an interesting idea, however the ending lacks interesting content. Ssssharon#0000 - @7945195 Overall, the map is messy and made with many exposed trampoline grounds, leaving it unclear which order to follow for most Cps (such as 6, 7, and especially 8). Many of the obstacles are basic bounces acid dodging, which easily becomes dull. Do not put a yellow nail on the chair. (Cp 4) As per the new guidelines, do not alter the friction of ice to make it climbable with honey. (Cp 5) Make it clearer that you're supposed to corner-jump to get momentum for the trampoline. (Cp 6) The momentum from the first part of the obstacle is not necessary, it’s possible just by bouncing between these two platforms. (Cp 7) Cover this trampoline corner as it can create shortcuts. Block this acid and trampoline if it's not supposed to be used. (Cp 9) Interesting idea but you can reduce the preciseness. Stovedove#0000 - @7943697 - (Cp 2) While not mandatory, the turnaround at the end can feel anticlimactic, moreover it's possible to use this trampoline to get up. - (Cp 4) Feels really drawn out and repetitive as most of the times you need at least 3 attempts to gather all cheese and reach the top without dying. Consider incorporating a more straightforward method for obtaining all 3 cheese in a single motion. The arrow can also be misleading, consider relocating it here. - (Cp 6) It's too similar to Cp 2 and sometimes the treadmill glitches. Vincentfarm#0000 - @6110576 - (Cps 1, 2, 7) Given the disparity between the cheese hitbox and its image, make the cheese-related obstacles much easier. - (Cp 1) Consider replacing the top cheese line with acid for a more clear look that could also contribute for a better understanding for Cp 2. Vincentfarm#0000 - @7858118 - (Cp 3) Increase the length of the water so it's easier to keep control over the floating. - (Cp 5) Is not clear enough, consider incorporating elements like cheese, arrows, or covering the unused trampoline area to better guide the player. - (Cp 7) Remove the lower cheese. - (Cp 8) Increase the slippery effect by 1 second. Xdapoloxd#0000 - @7848124 - (Cp 5) Add enough friction to the lava so you can't walk on it. - (Cp 7) Add a new Cp here so it's easier to help and there's no need to restart the whole obstacle if you fail. Xdapoloxd#0000 - @7831193 - (Cp 3) The corner can be used as a shortcut and therefore should be covered. - (Cp 4) Please remove excess friction on this chocolate. The precision and length of this level is also a bit much, try adding more a bit more friction to this wood below the checkpoint so it's easier to grip, avoiding the need to restart. Thank you for all your continued support! Dernière modification le 1704077040000 |