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Fxie's Maps
Fatsexybeast
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#781
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In your "Frosted Mechanics" map what tag do you use and do you use the same tag multiple time's for each ground?
Fxie
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#782
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The mechanism is made up of four parts:
1. An invisible circle.
2. The blocks of ice lined around the invisible circle.
3. Each block of ice connected to the invisible circle using <JR >
4. Each block of ice connected to the next block of ice in a complete circle using <JD /> for perfect stability

That makes 16 joints in total (8 revolute joints and 8 distance joints)

[[url=]Map Update[/url]]
• @3332998 - New shaman map; based off of the more sloppy P8 concept
• @3333001 - New portal shaman map; has a few fun ways to do the start
• @3333322 - New dual shaman map; based around the new pulley system
Fxie
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#783
[Modéré par Inconnu_0]
Totalnick
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#784
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Fxie a dit :
The mechanism is made up of four parts:
1. An invisible circle.
2. The blocks of ice lined around the invisible circle.
3. Each block of ice connected to the invisible circle using &lt;JR /&gt;
4. Each block of ice connected to the next block of ice in a complete circle using &lt;JD /&gt; for perfect stability

That makes 16 joints in total (8 revolute joints and 8 distance joints)

I'm sorry, what ?
Mousechris
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#785
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In @3333322 whats the point of the top part? Or is that where the 2 shams spawn? I'm alone in tribe house so I can't tell
Fxie
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#786
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Totalnick a dit :
I'm sorry, what ?

You should know how joints work if you want to know how the map works. If you don't, I can't help you; you should learn how joints work first.

Mousechris a dit :
In @3333322 whats the point of the top part? Or is that where the 2 shams spawn? I'm alone in tribe house so I can't tell

Yes.
Totalnick
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#787
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Fxie a dit :
You should know how joints work if you want to know how the map works. If you don't, I can't help you; you should learn how joints work first.

I know how they work;but is the circle dynamic ?
Fxie
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#788
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Totalnick a dit :
I know how they work;but is the circle dynamic ?

Yes, forgot to mention that because I'd assumed it'd be pretty self explanatory. The circle rotates using a rotating <JR /> (<JR M2="circle" P1="400,200" MV="Infinity,-0.3" />)
Totalnick
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#789
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Fxie a dit :
Yes, forgot to mention that because I'd assumed it'd be pretty self explanatory. The circle rotates using a rotating &lt;JR /&gt; (&lt;JR M2="circle" P1="400,200" MV="Infinity,-0.3" /&gt;)

Ok. I wasnt sure. Thanks !
Mousechris
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#790
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Fxie you said the circle was invisable, but that would be impossible, did you mean it was camoflaged? (6A7495) last time I checked invis grounds can't have anchor connection
Totalnick
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#791
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Mousechris a dit :
Fxie you said the circle was invisable, but that would be impossible, did you mean it was camoflaged? (6A7495) last time I checked invis grounds can't have anchor connection

They aren't anchored, the use a distance joint (<JP M1="0" M2="b" AXIS="h,v" />)
Fxie
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#792
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No, if you use /debug the circle is smack dab in the middle of the screen. It's invisible by removing the o="color" property. Joints can be connected to invisible grounds unlike anchors.

Totalnick a dit :
They aren't anchored, the use a distance joint (&lt;JP M1="0" M2="b" AXIS="h,v" /&gt;)

That's a prismatic joint.
Totalnick
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#793
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Fxie a dit :
No, if you use /debug the circle is smack dab in the middle of the screen. It's invisible by removing the o="color" property. Joints can be connected to invisible grounds unlike anchors.
That's a prismatic joint.

I fail.
Mousechris
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#794
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Still the maps is to simple for my taist... But thats pretty dam interesting I must say.
Totalnick
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#795
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Fxie, can you help me ? I stuck at this
XML a dit :

<C><P F="1" /><Z><S><S P="1,0,0.3,0.2,0,0,0,0" L="100" o="ffffff" X="400" H="10" Y="200" T="13" /><S P="1,0,0.3,0.2,45,1,0,0" c="3" L="40" o="324650" X="400" H="40" Y="295" T="12" /><S P="1,0,0.3,0.2,45,1,0,0" c="3" L="40" o="324650" X="400" H="40" Y="105" T="12" /><S P="1,0,0.3,0.2,45,1,0,0" c="3" L="40" o="324650" X="495" H="40" Y="200" T="12" /><S P="1,0,0.3,0.2,45,1,0,0" c="3" L="40" o="324650" X="305" H="40" Y="200" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" L="801" X="399" H="40" Y="381" T="0" /></S><D /><O /><L><JR M2="1" LIM1="1" MV="0,-0.3" P1="400,200" M1="2" /><JR M2="4" LIM1="1" MV="0,-0.3" P1="400,200" M1="3" /><JR M2="0" P1="400,200" MV="Infinity,-0.3" /><JD M2="1" AMP="0.3" HZ="1.2" M1="0" /><JD M2="2" AMP="0.3" HZ="1.2" M1="0" /><JD M2="3" AMP="0.3" HZ="1.2" M1="0" /><JD M2="4" AMP="0.3" HZ="1.2" M1="0" /></L></Z></C>

.txt
Fxie
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#796
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Totalnick a dit :
Fxie, can you help me ? I stuck at this

.txt

You cannot have a dynamic ground 0. Make the bottom ground 0 and move up all of the anchors' M1s and M2s and that should work.
Totalnick
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#797
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Ok. Thanks.
Mousechris
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#798
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Wait did you change the title just now?
Totalnick
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#799
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Sends me to 0,0
Fxie
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#800
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Mousechris a dit :
Wait did you change the title just now?

No but Tibal did.

Since I also answer a lot of questions and release new mechanisms I make in this thread, I thought it'd be fitting to add in "tips" since you can find more than just my maps in this thread.

Totalnick a dit :
Makes Invalid friction.

I've explained all I could. If you have any further problems please use the Map Editor Q&A thread as any further questions you have are likely related to joints and not the mechanism in my map.
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