| Fxie's Maps |
| « Citoyen » 1356121980000
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| In your "Frosted Mechanics" map what tag do you use and do you use the same tag multiple time's for each ground? |
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| The mechanism is made up of four parts: 1. An invisible circle. 2. The blocks of ice lined around the invisible circle. 3. Each block of ice connected to the invisible circle using <JR > 4. Each block of ice connected to the next block of ice in a complete circle using <JD /> for perfect stability That makes 16 joints in total (8 revolute joints and 8 distance joints) [[url=]Map Update[/url]] • @3332998 - New shaman map; based off of the more sloppy P8 concept • @3333001 - New portal shaman map; has a few fun ways to do the start • @3333322 - New dual shaman map; based around the new pulley system |
| 1356127200000
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| [Modéré par Inconnu_0] |
| « Citoyen » 1356127320000
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Fxie a dit : I'm sorry, what ? |
| « Censeur » 1356127320000
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| In @3333322 whats the point of the top part? Or is that where the 2 shams spawn? I'm alone in tribe house so I can't tell |
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Totalnick a dit : You should know how joints work if you want to know how the map works. If you don't, I can't help you; you should learn how joints work first. Mousechris a dit : Yes. |
| « Citoyen » 1356127440000
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Fxie a dit : I know how they work;but is the circle dynamic ? |
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Totalnick a dit : Yes, forgot to mention that because I'd assumed it'd be pretty self explanatory. The circle rotates using a rotating <JR /> (<JR M2="circle" P1="400,200" MV="Infinity,-0.3" />) |
| « Citoyen » 1356127560000
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Fxie a dit : Ok. I wasnt sure. Thanks ! |
| « Censeur » 1356127740000
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| Fxie you said the circle was invisable, but that would be impossible, did you mean it was camoflaged? (6A7495) last time I checked invis grounds can't have anchor connection |
| « Citoyen » 1356127740000
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Mousechris a dit : They aren't anchored, the use a distance joint (<JP M1="0" M2="b" AXIS="h,v" />) |
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| No, if you use /debug the circle is smack dab in the middle of the screen. It's invisible by removing the o="color" property. Joints can be connected to invisible grounds unlike anchors. Totalnick a dit : That's a prismatic joint. |
| « Citoyen » 1356127860000
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Fxie a dit : I fail. |
| « Censeur » 1356128100000
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| Still the maps is to simple for my taist... But thats pretty dam interesting I must say. |
| « Citoyen » 1356128100000
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| Fxie, can you help me ? I stuck at this XML a dit : .txt |
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Totalnick a dit : You cannot have a dynamic ground 0. Make the bottom ground 0 and move up all of the anchors' M1s and M2s and that should work. |
| « Citoyen » 1356128460000
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| Ok. Thanks. |
| « Censeur » 1356128460000
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| Wait did you change the title just now? |
| « Citoyen » 1356128640000
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| Sends me to 0,0 |
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Mousechris a dit : No but Tibal did. Since I also answer a lot of questions and release new mechanisms I make in this thread, I thought it'd be fitting to add in "tips" since you can find more than just my maps in this thread. Totalnick a dit : I've explained all I could. If you have any further problems please use the Map Editor Q&A thread as any further questions you have are likely related to joints and not the mechanism in my map. |