Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Shobonvip « Citoyen » 1515925440000
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Marcianinho « Citoyen » 1515967920000
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Zenitxh « Citoyen » 1515986940000
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Viunyw « Citoyen » 1516029240000
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Teuvmt « Citoyen » 1516135980000
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+Hotboy « Citoyen » 1516175100000
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Stefan « Censeur » 1516199880000
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@7363741 Dernière modification le 1516200000000 |
Unknown « Censeur » 1516242660000
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Mathyfux « Citoyen » 1516244760000
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Moonchild « Citoyen » 1516313280000
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Left as is: @7349469 - Ahyenn - The concept is cool, but the gameplay is pretty linear and boring, just have to move around a bit through those obstacles and you are done... But good attempt. @7333334 - Virtini - I understand the shortcut given at the start, but making the threadmill launch you to the edge of the grass ground and dropping back later can be irritating, and difficult for normal newer mice to play on. Concepts are pretty generic too @6063529 - Pgmsule - I don't really trust teleportation because can be inconsistent, if you keep to the left ice wall you could go to another place. Also there is no roof at the top making it possible for offscreen gameplay. Don't like the chocolate lava concept at the start as it kinda impedes the flow, and the rest of the gameplay is generic walljumping concepts. @6799783 - Yersondres - invisible walljumpable wall on the left, cornerjumping at the 2nd obstacle is too hard for newer mice, same as walljumping the stone ground. Not suitable for p7 @7348840 - Ukingthebest - While I understand the mirror concept, it's generally not advised to have invisible grounds in rotation, and the concept is generic and boring tramp... linear gameplay is boring @7350021 - Xispirituu - not a no-shaman map @7270680 - Cgsv - walljumping is hard for newer mice, unsuitable for p7, and this is just way too much boring walljumping and generic concepts. @7344633 - Mapadded - pretty sure i reviewed this before, concept is mediocre, but i dislike the random grass grounds which are hardly noticeable at first until u realise they are stopping you, and dont think the 2 obstacles are unique enough for p7, also dont like how you can easily go offscreen with lava, since theres no roof... @7350213 - Ikasaruzu - boring waiting game, exteremely sync-based and buggy mechanism @7350407 - Nutuai - Generic boring, extremely awful gameplay @7350445 - Lk_Return - Awful gameplay, too hard for no-shaman with that large gap, which requires corner jump... @6991137 - V_21 - First ice-water part is already a tad too hard for newer mice, and the cheese part requires a bit of walljumping, too hard for newer mice. @7351878 - Lolotomy - Don't like the bright color choice, we already have similar (memorisation) maps in roation, and these grounds feel very random with lots of walljumping required, too hard for newer mice. @7329997 - Mquk - Massdeath most likely to happen at the bottom lava, as mice might think that they can hit the stone grounds on top with those lava. Confusing gameplay. @7355594 - Mouseszchees - I understand that the despawns are meant to make the map easier, but tbh theres no need for mechanism for that, just a v="(number)" will do. It's kinda weird how the lowest grass ground has higher restitution properties than normal grass grounds, concepts are pretty generic and gameplay is kinda linear and boring. @7213502 - Tennistete - I believe I've told you about this before, the threadmill just below cheese is too hard as an obstacle, many normal mice will struggle with it. Gameplay is a bit boring with just water and threadmill, i barely see anyone use the tramps at the bottom. @7353133 - Lucpere - trampoline wall-jumping is too hard for newer mice, boring generic walljumping concepts overused. @7327958 - Vivvike - extremely linear and boring walljumping overused concept map @7114343 - Poteerfotter - 90% of the gameplay is walljumping with only 10% the web, if completed correctly, which is itself extremely irritating and boring as mice get stuck in them @7353820 - Neirilson - Boring generic linear map @7330059 - Framnm - good attempt at concept but not executed well, the ice mouses stop jumping after a while and mice can't use them to reach cheese, th rest of the map is pretty boring @7354863 - Funickito - turn-around concept too hard unsuitable for p7, generic boring gameplay and concepts @7355513 - Thebrainoff - Walljumping too hard for newer mice, unsuitable for p7 @7356015 - Loonworld - the slanted ice require some amount of walljumping which is hard for newer mice, and concepts are pretty generic and boring ice-sliding and water... @7356247 - Cuphea - extremely boring and linear gameplay, dislike the offscreen gameplay @7297126 - Boucharma - The grounds might be spinning a bit too fast, it feels a bit too hard for rotation with this speed and gameplay is somewhat boring with this generic rotation mech. I don't like it for p7. @6805728 - Quinzinhojr - first part is already really hard, I like the attempt at a new concept, altho sticky grounds are a bit old but putting them together is interesting. But it's really hard to understand that they are sticky grounds even, and mice would be confused at the start what to do. Also the grounds are pretty messy. @7359558 - Mochiileroo - extremely irritating linear boring gameplay @1327642 - Ikkemon - Boring generic concept of water movements with minimal movement in air, repetitive and boring. @7069101 - A_4 - Boring generic walljump concept used, too hard for newer mice, unsuitable for p7 @5397802 - Namelessh - Some amount of walljumping required, even if its as simple as going left and right about the ice, newer mice tend to struggle with these. besides the lava+chocolate, the other concepts are pretty generic, trampoline on top seems pretty weak to me, and the lava on top is pretty hard to use and therefore a bit redundant @7360087 - Pazitifff - Boring generic gameplay and concept, the middle part is not needed at all tbh. @7332162 - Gathys - Trampoline concept is boring, don't like repeating the map twice, especially such a boring linear map @7360804 - Mig_We - bootcamp-style map not for p7, the chocolate path is extremely irriating @3748548 - Marcianinho - boring walljumping gameplay, unsuitable for p7 @7362141 - Cmarcian - bad use of scrolling, players with no fullscreen will not be able to know what's down there, and might think that they'll die. Mechanism is quite buggy, and it's irritating to keep trying to jump on those trampoline balls... @7307156 - +Hotboy - pretty sure there's a similar map to this in rotation, gameplay is kinda linear and concepts are boring, considering this is quite a new map anyways... @7363741 - Stefanmocarz - requires walljumping, not suitable for p7, gameplay is pretty irritating as you have to keep trying the same concept over and over @5704574 - Slafennog - very bad alignemnt, boring irritating gameplay, dont like the lava, could be pretty mass deathy. @7351791 - Soufakemadre - mice can get easily stuck at the 2nd obstacle in the middle of the map, a bit too hard for newer mice, making gameplay pretty irritating and repetitive as well, as the same concept is repeated over and over again @7360457 - Sherrwagn - Interesting use of mechanism, but a bit hard and irritating especially for newer mice. The big map makes it pretty hard to navigate already, this is especially so when mice go on the ice below, every few second they have to be stopped by the ground. Also 2nd left most mechanism isn't going up and down at the same time. Slanted trampoline near hole without mechanism is hard to be used by newer mice, making the completion of the map pretty low and makes it irritating and repetitive to complete @7360276 - Onkei - Concept is nice, but I dislike the offscreen gameplay because it makes it hard to judge whether you can cornerjump the ice on top if u are not in fullscreen mode. I don't really like the death tokens too, I don't get why you have to use them instead of normal grounds. For now, offscreen gameplay makes me not want to P1 this. But the concept has potential. @7361062 - Shobonvip - The mechanism is really COOL! But it wasn't used well, gameplay is pretty boring and linear with only 2 paths, and the inability to move left is more of an annoyance rather than a concept, it doesn't bring anything much interesting and works almost similarly to the map with moving left enabled. But it is a great attempt at a cool mechanism I must say! ^^ P1'ed: @7028844 - Drescen - I think I gave you a review on this map already, although the top cheese is meant to be a shortcut and useless, many mice just struggle to get the cheese and it becomes totally redundant, and they keep using the threadmill on the left of cheese, leaving the threadmill on the right pretty useless, Concepts are also pretty generic threadmill, dont really like the lava-like slanded "threadmill", but it seems quite fun for p1. @7281224 - Tdft - interesting concept of using those spirits to boost mice while corner jump further increase their speed, but it feels a bit too linear with only the ice as the obstacle, and becomes pretty hard when the balloons are mostly used up or moved away from the middle. It also feels a bit random when or which balloon will burst in public. The concept has potential, but it's not well used. But fun for p1. @7296262 - Smutny_Nalesnik - Nice attempt at mechanism no-shaman map, but imo the gameplay is a bit boring as it's pretty linear even though there are 2 paths. Mice find difficulty avoiding the ice as it requires some skill of walljumping too. It's also possible to go offscreen...concepts are pretty generic too, but it's fun for p1. @6700003 - Vlump - The concept is pretty boring, just waiting for the mechanism to bring you up then controlling your speed against the wind...going through the mechanism again and again can be a bit repetitive and irritating, more irritating with cheese. Tried it in public and many mice cannot do it, the mechanism and wind controlling seems a bit too hard for newer mice. But it's decent for p1 imo @7357969 - Extoventrux - concepts are generic, gameplay is kinda linear and boring, the tramp part after cheese can be quite irritating to use, and getting to the hole via slanted tramp might be a bit too hard for newer mice, but it flows well for p1 @7358665 - Drzan - Mazes can be fun especially with nightmode, but this map is not even really a maze, there's only 2 paths to choose from...but it's rare to see nightmode used properly so I'm fine with this as p1 @7364064 - Mathyfux - I remember commenting about this map before, maybe in p6 idk... in no-shaman aspect, gameplay is a bit too hard for newer mice since the chocolate near hole are usually pushed all the way to the other end, so mice have to rely on walljumping the grass ground, which is too hard for newer mice. Gameplay seems a bit chaotic and luck-based, and concepts are pretty generic, don't find it interesting for p7. Threadmill also needs arrow to point the direction btw. @6737563 - Zhouajie - I really like the uniqueness of the threadmills, they are not just ordinary sticky grounds, especially those going up and down. But when tested in public it was rather hard to control the speed, especially the one going upwards, as mice are forced all the way to the left just to get dragged down again. Some mice struggled at the up threadmill as they took the chocolate route, and find themselves unable to avoid the up boost which keeps bringing them backwards. It just feels quite annoying and confusing for a while, but the concept is nice for p1. @7352966 - Zenitxh - Although it's simple, this corner-jump + wind gameplay and lava is pretty interesting although not that new. But it can be quite frustrating, especially for newer mice, to go through the chocolate-lava area, and some mice cannot even pass through the tiny gap above the hole to reach the 2nd lava. Some mice could not control their jumps and had to repeat the map after the 2nd lava, which is boring walljumping again up the chocolate, which becomes irritating and boring. But fun for p1 imo. To be discussed: @7198576 - Brenoouuw - It feels a little luck based as to which wooden ground will stop you from going upwards, and the gameplay feels a bit repetitive, but I found it fun as there are many ways to boost yourself even when you are at the bottom. I don't mind giving it a shot. @7288381 - Mckeydown - I love the concept, even if it's more mech-related I wouldn't like the shaman to break it anyway. It's awesome for p7 imo, going to discuss. @7337012 - Eternidadesz - I like the shortcut to the hole above, the map flows quite well, but the concepts are pretty generic. Tested it a few times in public, only one mouse so far made it to the top hole, there was even one mouse who went through the bottom route to cheese but can't reach it. Gameplay is just trampoline, water concepts and boring walljumping, but it can be fun with shortcut, and flows quite well generally in public, so i'll give it a shot in discussion. Ignored: @6702647 - Extremq - Posted more than 1 map (#7928) @7345524 - Extremq - Posted more than 1 map (#7928) @7350932 - Aleszandro - Posted more than 1 map (#7938) @7351691 - Aleszandro - Posted more than 1 map (#7938) @7345977 - Xdcadete - Posted more than 1 map (#7940) @7351984 - Xdcadete - Posted more than 1 map (#7940) @7357156 - Edgarrios - Posted more than 1 map (#7970) @7358758 - Edgarrios - Posted more than 1 map (#7970) @7280935 - Faaackuuu - Posted more than 1 map (#7935, #7968) @7354340 - Fjukw - Posted more than 1 map (#7951, #7990, #7991, #7992) @7340909 - Uelintondd - Posted more than 1 map (#7957, #7988) @7336678 - Meigyliw - Posted more than 1 map (#7961, #7966) @7356584 - Meigyliw - Posted more than 1 map (#7961, #7966) @7335753 - Faaackuuu - Posted more than 1 map (#7935, #7968) @5892989 - Teuvmt - Posted more than 1 map (#7972, #7985) @7363264 - Teuvmt - Posted more than 1 map (#7972, #7985) @7363169 - Uelintondd - Posted more than 1 map (#7957, #7988) @7356446 - Fjukw - Posted more than 1 map (#7951, #7990, #7991, #7992) @7357588 - Fjukw - Posted more than 1 map (#7951, #7990, #7991, #7992) @7364694 - Fjukw - Posted more than 1 map (#7951, #7990, #7991, #7992) Dernière modification le 1516419780000 |
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Stefan « Censeur » 1516442700000
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Lolotomy « Citoyen » 1516463940000
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Flaviusiionu « Censeur » 1516467060000
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Mapadded « Citoyen » 1516475640000
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