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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Recessionist
« Citoyen »
1598094300000
    • Recessionist#0000
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#8041
  0
@7771264
@7770796
Art
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1598109720000
    • Art#4776
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#8042
  0
@7771345
Chmw
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1598151240000
    • Chmw#0000
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#8043
  0
@7771311
Chmw
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    • Chmw#0000
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#8044
  0
@7771604
Atirohz
« Citoyen »
1598216220000
    • Atirohz#2102
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#8045
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@7662608
Mapcrew
« Consul »
1598400540000
    • Mapcrew#0020
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#8046
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  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:

Alarobzein#0000 - @7758450 - P3
Xorcist - @4484843 - P3


Reviews:
Xaxadoooooo - @534589
  • The concept itself is pretty interesting, with this circle grounds. However, it can be better used. It feels a bit repetitive right now, with 3 obstacles that rely on using a big circle to get over a small one. Trying to make more diverse challenges would make it more fun to play on. Most players, when tested, couldn't even pass the first obstacle, and no one passed the second part, so adjusting the difficulty could be positive too. P22 for now.

    Agree with the above, the lower right obstacle is very time consuming and seems quite luck based as to the angle you hit the circle ground. During testing, people were getting stuck here and could not pass this obstacle. A different obstacle here would help in changing the gameplay and decreasing the repetitiveness of the same obstacles. P22 for the time being.

    The concept is really enjoyable although it needs a way better execution to bring more variety with the obstacles because now it is a very repetitive map. As mentioned above adjusting the difficulty is a really good point because bottom right obstacle is luck based and really bothersome to repeat. Although the cheese part is really interesting, it seems a little bit off to me most likely to the random use of the death defilante token. Another thing that I find uninteresting in this map, is that we go back with cheese and we have to repeat first obstacle once again but with cheese. I think hole would do way better when placed on the left to the mice spawn so that map becomes less repetitive. P22.

Brpiy#6028 - @7388475
  • Obstacles are nothing we haven't seen before, some of them being bland such as the trampoline + ice diamond obstacle with the turnaround. You don't really need to think or worry about those skulls because if you just hit the speed token correctly, all you need to do is just jump and you will easily get over them. P22

    Its a generic map, but feels a bit too easy, and and the obstacles after the first spring are really bland, and, with the space that there is, something better could have been made there. I like the cheese obstacle tho, it is pretty funny imo. Overall i feel like the map space was not used very well, there are parts which were completely left out and parts that are really underwhelming. P22

    The map is fun but it’s far too easy to be considered for bootcamp rotation. I agree that a lot more could have been done with the space provided. During the first test, players were able to get to the cheese part of the map which would show that there is little complexity to the map. P22.

Guisanper#0000 - @7680717
  • The map itself is fun, but there are a few issues that i would like to be fixed. First of all, the start being open on the right just makes it confusing, and closing that space would not affect the gameplay at all. Also, the lava under the cheese really kills the flow of the map. Mice getting the cheese and falling straight to the 45 degree ice would make it way better to play on, and could prevent possible shortcuts due to the bottom of the lava. Regarding the left side, I feel like the reusage of the starting treadmill ended up being way too simple and easy. With the space given there, it is posssible to come up with a way more challenging obstacle. Edits.

    I agree about changing up the usage of the treadmill on the left side, right now it's easy and dull. P13/edits

    The beginning of the map is confusing and players don’t assume that they have to complete the first obstacle twice to get to the second. I agree with what’s been brought up about the left hand-side of the map. The treadmill section is very easy and is flexible as players can keep re-attempting the obstacle if they fail. P22 for the time being.

Xaxadoooooo#0000 - @7739447
  • While I don't mind the edits on the bottom half of the map, I was not a fan of the edits on the top. They feel really messy and linear. Cheese is very underwhelming as well, kinda hard to mess up. The trampoline inside the blue ground is a bit annoying, because it seems a bit luck based to get a bounce that reaches the chocolate ground, and in order to get to this obstacle it is needed to play most of the map. P22, for now.

    I still dislike the top part of the map, the middle trampoline at the top is indeed weird, cheese part is still too easy as mentioned above. I'd like to see the whole top part edited.

    Agree with the above. The top half of the map, especially the top right hand-side feels very luck based at the trampoline area. Players will find it tiresome if they keep dying at this section of the map as they would have to complete the bottom section again. It’s easier to shortcut the trampoline and slide up the diagonal ice ground and then turnaround mid-air onto the chocolate ground instead. However, that being said, it’s time consuming for a 6 minute map to keep re-attempting the map. P22.

Refused#6163 - @7691599
  • I don't really feel it with this map. The obstacles don't fit together. There's no flow in it at all. There already is no flow, and then a chocolate to wood turnaround is added, just.. why!? The ending feels luckbased. At the start the speedtoken isn't needed. P22.

    Obstacles are not that challenging in my opinion, and after getting the hang of what is supposed to be done it gets really easy and uninteresting. The turnaround is a flow killer, yes. P22

    There’s no flow, lack of interesting gameplay and generally just very easy. P22.

    Overall, quite easy for a map which uses tokens. The ending is similar to the second obstacle and the first obstacle is similar to the ending of the second obstacle. The third obstacle is really forgiving as the player can keep retrying if they miss the sticky ground that pushes them downwards. Some of the obstacles need to be changed so they’re more unique and different to the others. P22.



Godmcb#6577 - @7746908
  • The start is literally horrible. I can't really figure out how to do it without luck. The rest of the map is quite fun, but if the start gets edited to something with the same difficulty of the rest of the map it will sure as hell become farm. P22.

    I agree with what has been said above + personally, I really dislike this map. it's not even fun to me. P22.

    There's a certain technique to do the first part, but the fact that it is complicated to explain it to players and that even the experienced players still have issues figuring it out after being shown how to do it is enough to confirm that the first part is indeed too unclear. If the first part is made easier, the whole map will become too easy. P22

    The first obstacle shouldn’t be made easier, but rather should be made more clear as to how you are meant to complete it. As said above, making that obstacle easy, will make the entire map easy. Preferably, I would also make the ending slightly more difficult because once you get the hang of it, it becomes extremely easy. P22 at its current state.

    Not a huge fan of the first or the last obstacle. The first obstacle is really confusing to players since they’re unaware of how to complete it and the majority of them couldn’t get past this during testing. The middle obstacles are fun and have a nice flow between them. I’m personally not a huge fan of the last obstacle since it looks quite confusing at first glance but as stated above, once the player knows how to complete it, they can easily repeat it. P22.



Submitted maps that are being discussed:

Pratton - @7000033
Stefanmocarz - @7400004
Xaxadoooooo - @564474
Alarobzein#0000 - @7743937
Brpiy#6028 - @7762690
Pamdecp - @1362385
Apollopolo - @7100012
Guisanper#0000 - @7698200
Ifo#4275 - @7768407
Rdzoze#0000 - @7461220
Figoi#0000 - @7770163


Figoi
« Citoyen »
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    • Figoi#0000
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#8047
  0
@7772074
Refused
« Censeur »
1598417340000
    • Refused#0095
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#8048
  0
@7770795
Omgjrn
« Citoyen »
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    • Omgjrn#0000
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#8049
  0
@7767666
Curiousityy
« Citoyen »
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    • Curiousityy#0000
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#8050
  0
@7773153
Xorcist
« Citoyen »
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    • Xorcist#0000
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#8051
  0
@4423316
@4484844
Portwave
« Citoyen »
1598471760000
    • Portwave#8221
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#8052
  0
@7773387
@7781226

Dernière modification le 1599908280000
Bautipro
« Censeur »
1598480520000
    • Bautipro#5357
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#8053
  0
@7763462
Kadesh
« Citoyen »
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    • Kadesh#7521
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#8054
  0
@7772349
Guisanper
« Citoyen »
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    • Guisanper#0000
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#8055
  0
@7680717
Refused
« Censeur »
1598559000000
    • Refused#0095
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#8056
  0
@7691599
Akiong
« Citoyen »
1598597760000
    • Akiong#3458
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#8057
  0
@7774133
Cheesyep
« Citoyen »
1598608200000
    • Cheesyep#0000
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#8058
  0
@7774150
Xxxtentacion
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    • Xxxtentacion#4851
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#8059
  0
@7774268
Zopx
« Citoyen »
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    • Zopx#7263
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#8060
  0
@7599726
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