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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Zzz
« Citoyen »
1599335160000
    • Zzz#8795
    • Profil
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#8081
  0
@7772818
Maivesiyah
« Citoyen »
1599339960000
    • Maivesiyah#7343
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#8082
  0
@7778487
Xxproxx
« Citoyen »
1599412500000
    • Xxproxx#7299
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#8083
  0
@7778899 //
@7780221 //

Dernière modification le 1599685320000
B0wl
« Citoyen »
1599414600000
    • B0wl#7075
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#8084
  0
@7778562
Drotik
« Citoyen »
1599560940000
    • Drotik#8972
    • Profil
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#8085
  0
@5343488
Nickdavii
« Citoyen »
1599616800000
    • Nickdavii#0000
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#8086
  0
@6557530
Stefan
« Censeur »
1599644220000
    • Stefan#0020
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#8087
  0
@7399989
Forceplayz
« Citoyen »
1599668520000
    • Forceplayz#1169
    • Profil
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#8088
  0
@7726403
Anotherbob2
« Citoyen »
1599682260000
    • Anotherbob2#0000
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#8089
  0
@7780188
Alphae
« Citoyen »
1599860040000
    • Alphae#6936
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#8090
  0
@7781012
Rainbowhakan
« Citoyen »
1599907140000
    • Rainbowhakan#0000
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#8091
  0
@7781229
Cmadalon
« Citoyen »
1599982080000
    • Cmadalon#0000
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#8092
  0
@7781566
Sirek
« Citoyen »
1600143660000
    • Sirek#5212
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#8093
  0
@7779400 @7779790
Recessionist
« Citoyen »
1600261440000
    • Recessionist#0000
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#8094
  0
@7780374
Forceplayz
« Citoyen »
1600334520000
    • Forceplayz#1169
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#8095
  0
@7726403
Sofochka
« Sénateur »
1600361640000
    • Sofochka#1271
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#8096
  6
@7782969
Mapcrew
« Consul »
1600537560000
    • Mapcrew#0020
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#8097
  0
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Alarobzein#0000 - @7743937 - P3
Pratton#0000 - @7000033 - P3


Reviews:
Brpiy#6028 - @7762690
  • Played amazingly well in public and I would like to see more maps with this concept in Bootcamp. P13
  • I have mixed feelings on this one. Most of the gameplay is based on ducking to avoid the skulls, and the other obstacles which do not use this formula are just uninteresting. The repetitive parts of it I find to be the best ones. I am fine with he starting obstacle and the spring obstacle on the right, but the rest I would rather want to see it edited. P22 for now. x3
  • All the obstacles from the cheese part to the hole are really easy and uninteresting, we've seen the carefully-sliding-on-lava obstacle a thousand of times now and the hole is just carefully running forward and hitting the spring towards the hole. The speed + spring combo in the bottom middle is also automatic. I'd definitely prefer seeing some more interesting obstacles on this map. P22

Guisanper#0000 - @7698200
  • Top right obstacle is really inconsistent and the defilante speed token is not needed to grab the cheese. I would suggest to change that part since there is a lot of space to invent more interesting obstacle(s). Moreover, I really dislike the part below cheese as it is really easy to do and pretty uninteresting to play. However, I really enjoyed the hole part of the map and the first two obstacles seem nice to me as well. On a side note, it didn't play well in public and nobody even made it to the cheese. P22.
  • The speed token at the cheese part is indeed unneeded, it only makes that obstacle easier. The part after the cheese is uninteresting and the hole part is actually automatic, didn't find it to be fun. I also found the starting obstacles to be easy once you get the hang of it, I would be fine with them being there only if the edited parts are made more challenging. P22
  • I actually found the start decent (before the walljump) and the cheese part could be good enough if it was designed in a better way but I support the above suggestion and would like to see something different there. The obstacle after the cheese is okay in my opinion. The ending was disappointing as it feels very automatic once you figured out what to do. To sum up, this map countains interesting concepts, the start and the spring-to-trampoline obstacle are great but the rest needs to be replaced. P22 as of now.

Xaxadoooooo - @564474
  • First of all, first obstacle is precise and irritating for players. In my tests, no one passed it until the second obstacle. I'd suggest to change whole first obstacle or at least make it more consistent and appealing to play. Besides that, I'm not fan of the left side of the map. I think whole left top corner of the map is pretty dull and should be changed to something more interesting to play. P22 for now.
  • Start is pretty easy, didn't test it yet. But since it's been said above, I think the public doesn't know how it has to be done. I think the obstacles after that are quite fun, but they don't fit together. There's no flow in it at all. Top left is freakin' annoying. P22.
  • I thought it might have been too easy but tests showed that players actually don't find it easy. It's not the best, but fine enough for me. P13
  • I actually liked this map because it utilizes obstacles that we don't often see, though this map is not without its flaws. I think the problem that I have with this map is the upper-half of it; I dislike the use of the sticky ground on the right because your first instinct is to not stand there and once you figure that out, it isn't really as much of an obstacle as it is a 2 second delay from getting the cheese. Once you figure out how to do that part, that timing in the map no longer becomes an obstacle but again, a 2 second delay. I didn't have issues with precision but I think once this map has been in rotation for a while, people will be able to figure out how to do it much better than in the short tests that we do. I would vote P13 after edits.
  • I agree with most of what has been said. Firstly, the start is great but it needs to be made easier and/or clearer. Secondly, the upper half is indeed pretty bad, I enjoy the first bit where you run to the right but the cheese part requires edits because it more or less countains a fake ground at the moment. The next obstacles are boring in my opinion and should be replaced with something new. Finally, you can get killed at the end if you walk off the map before jumping to the hole. P13/Edits.

Apollopolo - @7100012
  • Played really well in public and players seemed to like it a lot despite the difficulty that is slightly higher than other maps from our rotation. I also really like it so I'm leaning towards P3. Not sure about the ending though, but it seems fine since they will get used to it.
  • Although, after testing it more I've found a really bad shortcut that completely destroys the first obstacle. You can basically walk on the lowmass/treadmill ground and it makes you shoot you up which makes the first trampoline and the speed token completely useless. Edits.
  • The map has a nice concept and is fun, but I think the map is a bit too precise right now. None of the players were able to pass the cheese part, so I could not even see how the last obstacle plays in public. The top speed token on the cheese obstacle is a bit too strong in my opinion. Edits
  • In my tests, some players were able to get past the first part but not consistently. The part is either too precise or too inconsistent. I like the map though, change the first part as mentioned above. Edits
  • Fun map and great obstacles but I believe them to be way too precise or unclear as of now. The ending could be problematic as well because you can die very quickly and in a lot of ways, there's so much you need to worry about in a reduced amount of time and this is a very difficult task when you're not familiar with this kind of map. Edits.

Stefanmocarz - @7400004
  • While I don't mind the gameplay of the bottom obstacles, the top is really boring, with no flow at all. Also, when tested some lucky mice were able to be teleported by the lava, skipping some parts of the map. If you are able to remove this possible shortcuts and remake the top to something fun to play on I wouldn't mind a P13
  • The starting obstacle and the middle lava obstacles are essentially the same, I'd like to see one of them changed to something else. Other than that, the map is ok. P13/edits
  • I agree with the top comment about this map, though I don't think that I would personally like to see this as nothing more than P22 due to the limited restrictions this concept provides -- there is not going to be too much variation unless you're really creative, thus the obstacles feel a little copy and pasted, though you're technically not doing the same movements in any one obstacle to another.
  • Not the most original ideas but I enjoyed this map and the obstacles fit well together. However, you can (legitimately) jump through the lines of skulls at the bottom and next to the hole, allowing you to skip several obstacles. Making the beginning a bit easier wouldn't hurt in my opinion. The top part is pretty boring and also very unforgiving. Remove the four skulls covering the lava as their only purpose is to kill players and I would rather keep the obstacle retriable. On another note, the colored rectangles aren't necessary and I think they should go since the map looks very crowded. P13/Edits.

Figoi#0000 - @7770163
  • The map is way too precise right now, no one was able to even get the cheese on my tests. Also, the right side is very underwhelming, as the yellow grounds are literally ysed the same way twice in a row. The space there is enough to make better obstacles for sure, right now that part just feels low effort. I do enjoy the concept though. Edits.
  • The left side is way harder than the right side, making the map unbalanced. I like the left side, but it's just way too hard for the players but I dislike the right side because of how repetitive it is, plus that it's a lot easier than the right side which indeed makes it underwhelming. P22
  • Basically this whole map consists of the same obstacle over and over again. The first time it's way too hard. The other obstacles are way too easy. The obstacle on itself isn't fun at all. Voting P22. Make a whole new map please, this concept isn't gonna work out like this.

Ifo#4275 - @7768407
  • I like the map, but the only thing I would like to see different are the treadmills speed. Right now they feel to be way too strong. Edits
  • Played OK-ish in public rooms. I don't mind accepting it. P13 even though it is an original idea since the gameplay is pretty slow and not fun enough.
  • I don't really get this map. It makes me think of these 180° maps by Bombzero or some other mapmakers, dunno for sure. These don't use special grounds and it's not necessary at all. I feel like the idea of this map is a copy of those other maps. There's nothing new, it's nothing special. Clear P22 to me.

Pamdecp - @1362385
  • Most of the map is fun, but I would like to see some things edited. First of all, the 45º ice obstacle is really annoying to pass, and very unforgiving too. With the space on the top right it is possible to make a way better challenge than that. Also, the last obstacle can be a bit offscreen, which is not good, so editing that to prevent the mice from going outside the 800x400 space would be nice. Edits.
  • I find the first bottom chain pretty fun but whole top needs to be changed. It is pretty uninteresting to play and the last obstacle is offscreen, which should be edited. P22
  • The first obstacle is fun. The other obstacles are way too annoying and/or cluttered. Voting P22.

Rdzoze#0000 - @7461220
  • The map played surprisingly well in public, however it gets really repetitive after you get the cheese since you have to repeat half of the map to make it to the hole. I'd suggest to shorten the gameplay after the cheese part to make the gameplay both more interesting and concise. Besides that, I noticed that players are struggling on the right side of the map after they got cheese. They didn't know what to do so they tried to repeat the obstacle that leads to cheese and ended up failing the map. P22 for now but I would be happy to see the map edited and resubmitted.
  • Not a fan of the start, it is just boring to keep jumping on the trampoline, and it can be a bit unclear if mice should use the tramp to go up or to go right at the start. I would like to see that changed. Another part that could be improved it the trampoline part at the top. That obstacle has to be done and it is not good at all, I would like to see a whole new obstacle there. Right side of the map is fine in my opinion. I like how the tunnel is used to reach chocolate on the right and to reach cheese, it is pretty clever. The hoel obstacle is not ideal as well, as it is very unforgiving and a bit precise in my opinion. Edits.

Submitted maps that are being discussed:
Figoi#0000 - @7772074
Omgjrn#0000 - @7767666
Xorcist - @4423316
Guisanper#0000 - @7680717
Apollopolo - @6360000
Godmcb#6577 - @6723034
Pratton - @6959595
Stefanmocarz - @7399989


Dernière modification le 1600555140000
Bautipro
« Censeur »
1600562460000
    • Bautipro#5357
    • Profil
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    • Tribu
#8098
  0
@7747739
@7753065

Dernière modification le 1604166480000
Curiousityy
« Citoyen »
1600584540000
    • Curiousityy#0000
    • Profil
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    • Tribu
#8099
  1
@7783734
@7788229

Dernière modification le 1601628420000
Portwave
« Citoyen »
1600590540000
    • Portwave#8221
    • Profil
    • Derniers messages
    • Tribu
#8100
  1
@7795950
@7783760

Dernière modification le 1604246940000
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