Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Aksale « Citoyen » 1484785620000
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@1915962 Some floors disappear over time @2048844 Dernière modification le 1484843340000 |
Kratos « Citoyen » 1484789280000
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@6749884 edited @6885056 @6863263 Dernière modification le 1484877900000 |
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Okpatinhos « Citoyen » 1484840460000
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Ib0zukkkk « Citoyen » 1484847600000
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Quinckas « Citoyen » 1484849580000
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@6990995 @7007070 Edited @6988276 Dernière modification le 1484953680000 |
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@1380881 - Reused code @6106023 - Reused code Dernière modification le 1484873160000 |
Dextech « Citoyen » 1484884440000
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Tioeter « Citoyen » 1484905860000
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Samuelelisio 1484974380000
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Mapcrew « Consul » 1485082680000
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Left as is: @6522275 - Pratton - It's hard to get all of the mice, if the grounds doesn't collidate with shaman objects. Another problem are the spawn positions. Because the mice spawn nearly below the shaman, it will be harder for the shaman to hit the mice. @6600213 - Pratton - The map would probably play better without the water. Water makes mice in the most cases too mobile, so they can dodge cannons easier. The spawn positions are also a problem, like in your other map. @7015585 - Bequerr - Mice are able to camp at the blind angles of the trampolines. The ice grounds can't pretend them from doing it, since they can make small jumps and are still in the blind angle of the trampolines. Another problem is that the shaman HAS to use the trampolines from his spawn position, he has no other chance to kill the mice when they stay in the blind angles, because the trampoline is in his way. @6953348 - V_21 - The collision of the grounds feels a bit weird (wood - ice). A bigger problem is that because of the wood grounds not collidating with shaman objects, the shaman will have troubles to kill the mice, when they stay at their spawn position. @6996967 - V_21 - I like the idea with the clouds, but they cause the problem, that the shaman has to move, if he wants to kill the mice which hide underneath the cloud grounds. Also I think it will be too easy for mice to survive in general, because they have a lot of grounds to move on and the clouds make it easy to get up for them. @6998876 - Stalii - It reminds me too much of another map that used to play in rotation or still plays. @6998911 - Stalii - Because the ice grounds in the middle of the map don't collidate with shaman objects, it will be easy for mice to survive while staying there. On the other side it's easy for the shaman, because of the trampolines, to push the mice away from their spawning position, but they won't die, because they get pushed against the ice grounds. I don't think the gameplay is good enough. @6999984 - +Lindas - The map is nothing special and reminds of maps which play already in rotation. The little "ramps" don't change much for the gameplay. @6999971 - +Lindas - It will be way too easy for mice to survive in here, because the grounds doesn't collidate with shaman objects and the mice can jump from one ground to another ground. @6999981 - +Lindas - Map reminds me of other maps which play currently in rotation. Also it's annoying as shaman if you have to move first to be able to aim at the mice, because the distance between shaman and mice spawn is that far (doable of course, but annoying for the most shamans). @6963160 - Pjfsamora - Mice are able to climb on the cage and to move into the off screen area, so shamans who don't play in full screen mode aren't able to see the mice, that hide there. Another problem are the spawn positions. Since the mice spawn underneath the shaman, the shaman will have troubles hitting them properly, which will end into headsurf, which isn't enjoyable. @7009931 - Imortaliss - The spawn positions can cause trouble for both shaman and mice. I don't like the grounds to the sides, because they don't collidate with shaman items and they don't add much to the gameplay, and without them the map would look too similar to other maps in rotation. @7014769 - Imortaliss - Too many grounds for mice to move on. It's hard for the shaman to kill all of the mice. Also the shaman can't reach all of the grounds without changing his position. Reminds me of a map that plays in P24. @7014800 - Imortaliss - The shaman has an too great advantage over the mice, because he has that much grounds to move on and can use the trampoline. Don't work in public. @7016130 - Meoww_J - It would be better to replace the cannon balls with a little rectangle, because standing on circles is annoying, since you have to watch every step you do to not fall down. Another problem is that the spawn positions are a bit troublesome. I like the two small blocks in the middle of the map, but they are preventing the shaman from aiming properly at the mice. @7016221 - Amaciadoo - Too many ground for mice to move on. Shamans will have troubles focusing on the mice, who will spread a lot. @7016352 - Amaciadoo - It's possible for the mice to hug the shaman, which will cause some troubles for him. Another problem is that the grounds are that large, so it's easier for mice to survive. The despawn mode doesn't make it more difficult for mice, since it's easier to get to the top platform now, where they are in safe from the shaman, who is below them. All in all the map isn't balanced since the mice have an advantage over the shaman. @7016390 - Amaciadoo - It's pretty easy for the shaman to kill the mice while they run up the ramp. What's left after the ramps disappeared doesn't look well. @7016790 - Nellso - If mice fall down they are trapped, and it's very hard to get out of there. @7016812 - Nellso - I don't like the ramps, if mice stay there it's easy for the shaman to kill them. If you would change the ramps into normal grounds the map would look to similar to maps, which are already in rotation. @7018301 - Nellso - Feels a bit cramped, there is so much room left you could use. All in all the grounds below remind me of a map which is already in rotation. @1915962 - Aksale - If you let grounds despawn you need to warn the players first. Look at the despawn maps which play in rotation to see how it works. @2048844 - Aksale - The water column makes mice too mobile, so they can dodge cannons easily. Also the shaman has to move to be able to reach all of the grounds properly. @6749884 - Krato - Mice are able to hug at the edges of the diamonds and to avoid to get shoot by doing so. Also there are way too many grounds mice can move on. So it's too easy for them to survive. @6885056 - Krato - Look similar to another map which plays in rotation currently. @6863263 - Krato - The mice have too much place to move around, rather frustrating for the shamans. @4066998 - Rikkeshang - Please don't add decorations and backgrounds to your map if you want to submit it for P10. @1257223 - Rikkeshang - Please think about new spawn positions, since as it is right now the shaman gets instantly hugged, which will be a pain for him. Also the ramps aren't an good idea, maybe you could think about something else. @4212793 - Rikkeshang - Same as in your last map, please think about new spawn positions. You have to choose also a spawn posiiton for the shaman. @7017434 - Okpatinhos - Please think about new spawn positions, since if it stays like this the shaman will get easily hugged by the mice, which isn't enjoyable to play on. Overall the map reminds me of other maps which are currently in rotation. @7017590 - Ib0zukkkk - Players are able to jump into the upper part of the cage and the shaman can't kick them out from there, without skills. @6883670 - Quinzinhojr - Please don't use defilante settings for your map. It's frustrating if you die because of the defilante borders. Also I don't think it will be much enjoyable for the shaman if mice are able to use that many springs. @6809385 - Quinzinhojr - It's too easy for mice to hug the long platforms, so they can't get killed. Also it's too easy to dodge cannon balls while staying in water. @6888886 - Quinzinhojr - You don't have to add shaman objects. The grounds itself show that there isn't any collision. It will be hard for the shaman to reach every ground properly, if he is trapped in the cage. Also the mice have that many grounds, so the shaman will have troubles focusing. @6990995 - Fulist - It's hard for the shaman, because the grounds don't collidate with shaman objects. @7007070 - Fulist - reminds me of another map that plays currently in rotation. @6988276 - Fulist - Mice are able to hug the shaman and the shaman will have troubles aiming properly because of the water. @1380881 - Bemmh - It's easy for mice to hug the shaman. Also the dark brown ground is a bit irritating since it looks like a chocolate ground, but it isn't. @6106023 - Bemmh - Map reminds me of maps which play currently in rotation. @1125871 - Neymazinhor - I don't think that this will work in public. Not everyone uses the full screen mode and if you don't, then you won't be able to watch the full round. @7017120 - Tioeter - Reminds me a bit of another map, that plays in rotation. Also it's hard for the shaman to reach every ground properly without moving. @7017129 - Tioeter - It will be too easy for mice to survive, since they can change platforms and some platforms don't collidate with shaman objects, which will cause the shaman some troubles. @7018286 - Tioeter - The ramps make it too easy for the shaman, since the mice will get pushed down. Overall the mice have a lot of room and can run in circles at the bottom grounds, which will be rather annoying for the shaman. @5677775 - Uhuge - The main idea reminds me of a map which is already in rotation. @6228884 - Uhuge - There isn't much space for mice to move. Also it's rather hard to survive on the ice. @7000898 - Uhuge - Please don't use defilante tokens, because it's frustrating if you get killed instantly by touching the left side. Also it will be hard in your map to survive as mouse, because of the death tokens on both sides. @7020006 - Zzapp - Mice are able to hug the shaman by doing a CJ. Also there isn't much space for the mice, which will make it easy for the shaman to kill them all, specially because they are trapped between the ice grounds. @7019802 - Zzapp - The water within the grounds is annoying for the shaman, because it changes the angles of your cannon balls. Without it the map wouldn't be something special. @7019971 - Zzapp - Mice are able to hug the shaman, because of the spawn positions. Also I don't see a use in the water, except that it's annoying to aim with. @6903418 - Tdft - I would advise to change the sand grounds into other grounds. Also it will be annoying for the shaman to kill mice which are in the water. @6967600 - Wersacho - The idea itself is okay, but I don't like that mice are able to run in circles; jumping from one platform to the next and then repeat the same step again, over and over. Will be discussed: None Ignored: @4383742 - Juliomense - Blacklisted Dernière modification le 1485104940000 |
P10 1485100500000
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[Modéré par Sebaisseba] Dernière modification le 1485101160000 |
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Pratton « Citoyen » 1485116760000
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@6522275 - edited @7000048 @6746961 Dernière modification le 1485967560000 |