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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Pamdecp
« Censeur »
1603670160000
    • Pamdecp#0020
    • Profil
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#8141
  1
@1362385
Widabapo
« Citoyen »
1603771560000
    • Widabapo#0511
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    • Tribu
#8142
  0
@7495641
Kiry
« Citoyen »
1604017140000
    • Kiry#6848
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#8143
  0
@7763636
Ion_x
« Citoyen »
1604078880000
    • Ion_x#6653
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#8144
  1
@7797332
Danielmago
« Citoyen »
1604115660000
    • Danielmago#0000
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#8146
  0
@7300308
@4867340

Dernière modification le 1604123760000
Koulouh
« Citoyen »
1604250540000
    • Koulouh#0095
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#8147
  1
@5366314
Xaxadoooooo
« Citoyen »
1604337660000
    • Xaxadoooooo#0000
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#8148
  1
@7798216
Drotik
« Citoyen »
1604341200000
    • Drotik#8972
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#8149
  1
@6592272
Chmw
« Citoyen »
1604357820000
    • Chmw#0000
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#8150
  0
@7798342
Mapcrew
« Consul »
1604432820000
    • Mapcrew#0020
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#8151
  6
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Godmcb#6577 - @6723034 - P13
Pratton - @6959595 - P13
Guisanper#0000 - @7680717 - P13


Reviews:
Stefanmocarz - @7399989
  • Even though it can be challenging to complete this map at first, after getting the hang of it, it becomes pretty simple with a repetitive gameplay (speed token-spring-cobweb). After testing a couple times on rooms it was pretty clear that the public really disliked the map. At first sight people tried to go straight to cheese and wall jump, and evne after figuring out that they should not get the cheese right at the start they were not sure what to do. Another issue was the amount of mice getting stuck in the cobwebs. Mice literally had to wait to fall from the ground for like 10s, and because of the new u´date on the ./mort command it would be very annoying to have to wait that long to retry a map. Furthermore, I dislike how some obstacles are linked to each other by wall-jumps on the cobwebs. P22
  • I didn't really have any issues with getting stuck in the webs, it happens sometimes but that's when you mess up while doing an obstacle which is really one of the downsides of doing it improperly so it didn't seem to be a problem to me. The issue I have with this map is that it is indeed a little automatic and the transitions between one obstacle to another using wall-(web)jumping makes it less interesting and breaks the flow despite not being a major issue. I'd like to see a map based on webs but it would be nice to see some more variety in the obstacles and the complete removal of wall-jumping if possible however I would not mind a little web-wj'ing as long as the other obstacles make up for it. P22
  • First of all, I don't like the way the cobweb grounds were used as they could simply be replaced with water if you make the proper edits. Using water instead would fix a few issues such as players getting stuck in cobwebs and inconsistencies with the speed you lose when interacting with these blocks. Also, my tests went awfully wrong. I played this map in three different rooms and everyone kept on going for the cheese immediately as said above. I couldn't see how well the rest of the map does since no one passed the first part but I dislike how similar and generic all of the obstacles are and the walljump transitions are killing it for me too. The layout of the map isn't helping because everything is so open and the pattern with the cobwebs makes it look like you can go pretty much eveywhere in the map without using the tokens or the other blocks. The speed token at the top and some of the cobweb grounds are useless. I believe that most players aren't familiar with this block and I would rather see a simpler map that truly focuses on it as an introduction. P22.

Omgjrn#0000 - @7767666
  • I love this maps gameplay, super fun to play on. There are problems with the map, though. First of all, it is unclear that mice should go grip the top chocolate, and the same thing with the chocolate under the spawn. If you are able to make those parts clear it would be nice. Another issue I found was a shortcut (https://prnt.sc/und0xo), so fix it. Edits.
  • Same noticeable issues as stated by the first comment were present in my tests: I unintentionally took the shortcut in a really automatic way, so I didn't even mean to do it and it just happened so the SC needs to be fixed, and players had no clue that they need to jump on the chocolate grounds on the right side of the map before moving on. P22 for now
  • Fun and unique map but it's simply too confusing in its current state. The right side is very unclear and nobody knew what to do during my tests. I completed the map a bunch of times myself to show what to do but it didn't help at all. Edits.

Figoi#0000 - @7772074
  • The map is a bit precise right now, so easing the difficulty just a bit would be nice. If that isn't possible, a checkpoint would work. The AIE gameplay in this map is very cool, differencing itself from most of the AIE maps. However, The sticky grounds are not aways the same, and that is confusing, because players go thinking they need to use the same strenght as the previous ones to get trough. Gameplay-wise it is very fun. Edits x2
  • In tests players were hesitant to move from one obstacle to the other so they did not progress that much; each player would wait for the other to show the path so time was wasted and players did not get too far. Players were however able to learn the paths fairly quickly and did not seem to have much difficulty completing the obstacles, which means the difficulty was not much of a problem here. It's a fun map to rush through. P13
  • Great combination of obstacles, they look nice together and the map flows well. It is a bit hard to complete however so it wouldn't hurt to add a checkpoint in the bottom right. This would allow people to explore the map with more ease too since not everyone is familiar with the aie mechanics. Also, some of the sticky grounds are solid and some others are empty but they all look the same. I would appreciate a visual hint. Edits.

Xorcist - @4423316
  • I was not a big fan of this map when it was a hardcamp, and I feel the same way about this edited version. Even though the last obstacle has a better idea than the original map, it was not well executed, as it gets a bit annoying to find the timing to the jump. The rest of the map is simple and boring in my opinion, and the fact that that 45 degree sticky ground is reused like four times does not make it good, because I do not care about none of the four obstacles enough to like them. Cheese part is fine, but feels underwhelming, because it could be used in a more challenging way than just going back to the wood. P22
  • I agree with what has been said above. I'm not a fan of this map either. Both right side and top/hole part of the map is really uninteresting to play on while there is a lot of space to add more interesting obstacles to the map. Besides, I have a feeling that the first obstacle is the main concept of the map and rest of the obstacles are just common filler obstacles. P22 x2

Apollopolo - @6360000
  • The right side of the map is very good, but I have some issues with the left one. The bottom left obstacle is not good, with a really precise kind of turn-around after gripping on the water. I would want a totally new obstacle over there to be honest. Hole feels a bit cramped, so if possible try to make a bit more space there. Edits
  • I really enjoyed the right half when I played this map for the first time but I quickly found it to be bland. Only a few players passed the first obstacle during my tests which I think is problematic considering that its concept is simple. I have to agree with the above, the bottom left area is too precise but also very unoriginal and unforgiving. I would like to see something different there, preferably something that uses the speed boost you have at the cheese in a more clever way to valorize the obstacle in the top right more. The last part is great but it could use some improvements as well. The earth block located under the smaller piece of sticky ground is useless. P22 for now. x2
  • Agreed with the above comments regarding the bottom left part of the map, it is very precise compared to the rest obstacles and nobody could complete it in tests. P22 for now

Submitted maps that are being discussed:
Apollopolo - @7100012
Omgjrn#0000 - @7770777
Guisanper#0000 - @7776933
Pamdecp - @1362385
Danielmago - @7300308
Danielmago - @4867340


Dernière modification le 1604445300000
Curiousityy
« Citoyen »
1604485920000
    • Curiousityy#0000
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#8152
  0
@7799132
@7804861

Dernière modification le 1605853620000
Pratton
« Citoyen »
1604500980000
    • Pratton#0095
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#8153
  0
@6999005
@7000056
Portwave
« Citoyen »
1604502840000
    • Portwave#8221
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#8154
  0
@7796969
@7800013

Dernière modification le 1604992620000
Refused
« Censeur »
1604523360000
    • Refused#0095
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#8155
  0
@7712000
@7770000

Dernière modification le 1605734280000
B0wl
« Citoyen »
1604538960000
    • B0wl#7075
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#8156
  1
WITH ALL THE RESPECT I would like you to put a review on the maps that we send, but in what way will I know what is right or what is wrong on my map? so we will never be able to improve.
Portwave
« Citoyen »
1604557560000
    • Portwave#8221
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#8157
  0
sorry for the off-topic, but i agree with b0wl. other threads have reviews, why p3 doesn't have one? :(
Call911
« Citoyen »
1604591640000
    • Call911#0908
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#8158
  0
@7799553
@7808797

Dernière modification le 1606643940000
Zzz
« Citoyen »
1604611200000
    • Zzz#8795
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#8159
  0
@7799663
Wilhelmt
« Consul »
1604616420000
    • Wilhelmt#0095
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    • Tribu
#8160
  0
B0wl a dit :
WITH ALL THE RESPECT I would like you to put a review on the maps that we send, but in what way will I know what is right or what is wrong on my map? so we will never be able to improve.

Portwave a dit :
sorry for the off-topic, but i agree with b0wl. other threads have reviews, why p3 doesn't have one? :(

You can PM the reviewer or the account Mapcrew#0020 to receive the comments on your map !

Dernière modification le 1606505160000
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