Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Victorgabino « Citoyen » 1485660120000
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@6953348 - Edited @6996967 - Edited |
Nellso « Citoyen » 1485718260000
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@7031550 @7031589 @7034771 Dernière modification le 1485945960000 |
Louve20150 « Citoyen » 1485727980000
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@7031829 |
Shulenthao « Citoyen » 1485784740000
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El Shantress Dernière modification le 1489322580000 |
Shulenthao 1485784860000
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[Modéré par Sebaisseba, raison : Please only submit map codes in this thread.] Dernière modification le 1485786600000 |
Shulenthao « Citoyen » 1485786540000
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El Shantress Dernière modification le 1489322580000 |
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@7032855 |
Nukualofa « Citoyen » 1485847560000
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@3325387 |
Shulenthao « Citoyen » 1485852660000
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El Shantress Dernière modification le 1489322520000 |
Shulenthao « Citoyen » 1485853800000
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El Shantress Dernière modification le 1489322520000 |
Shulenthao « Citoyen » 1485853980000
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El Shantress Dernière modification le 1489322520000 |
Soulpatch « Citoyen » 1485863160000
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@4267243 |
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@7003107 edited |
Cubeman74 « Censeur » 1485955440000
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@7034872 |
Mapcrew « Consul » 1485969480000
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Left as is: @4066998 - Rikkeshang - Using circular grounds like this, won't work well in public rooms, since the mice get pushed down or pushed up, which leads into unfair circumstances. Also you need to think about the spawn positions, because the most shamans will have problems going up. @7021490 - Ayentrax - Mice are able to hide behind their spawn platform, the shaman has to move to reach them from there. Other than that the map isn't special enough. @6998438 - Tohpy - It's easy for mice to get up. With that there are a lot of grounds, so surviving will be easy. Also the gameplay reminds of other maps, which are currently in rotation. @6999958 - Tohpy - The right side of the map won't get used at all and it's rather hard for the mice to make their way up. Won't work in public. @6997204 - Tohpy - Please don't use defilante token in survivor, because the instant death at the left side is rather annoying than that the map would be enjoyable. @6522275 - Pratton - The map itself doesn't play that bad, but something is concerning me. The mice don't have much room, and the most will move to the bottom ground, from which it is hard to survive. @7000048 - Pratton - Mice have no places to move, they have to wait until the shaman shoots, and if he does the most will die. Also it's rather annoying for the shaman if his spawnpositions is right above the mice ones, because he has to shoot with angles. @6746961 - Pratton - Please take care of your collision, I think you forgot to change one, but in general I don't think it would work in public. It will be too hard for the shaman to kill the mice, because of the circular grounds, which doesn't collidate with shaman objects. @7022023 - Mrorko - Since the mice don't spawn onto a ground the ones who aren't afk will have a bigger advantage than the ones who are afk, because they can't choose on which ground they want to stay. Also the water isn't needed. @7031405 - Mrorko - The restitution of the trampoline is too high, also you can't reach the upper ground on the left side; not with the trampoline. So mice are save there. The cage for the shaman is also a bit annoying, because the shaman has to jump up, to get to stay and then it's harder to reach the bottom ground for him, than if he would stay on the bottom ground. @7022251 - Okpatinhos - It's easy for the mice to hug the shaman, which will be annoying for the shaman and not enjoyable. Also the gameplay is rather similar to other maps which are already in rotation, except that the ice part is also annoying, because you can't stand still on it. @6975545 - Krato - Mice are able to hide within the waterground at the bottom, because the shaman can't reach this spot from his spawn point. Another point is that mice are way too mobile. @6863263 - Krato - The bottom ground is a trap for the mice, if they move on it, there isn't really an escape chance for them. Apart from that it will be easy for mice to get up to the other ground and if they get shoot down, they can move up again, which will be a pain for the shaman. @6999034 - Krato - Mice are able to jump at the cloud grounds to avoid cannon balls, which makes it rather hard for the shaman. Also it will be easier for them to survive once they moved onto the middle grounds, because the side ground can save them once they got shot. Will be annoying for the shaman to sham on. @6903418 - Tdft - Mice are able to hide in the corners of the wood grounds, once the shaman makes it up to them, they can easily move onto the other wood ground (left side). Other than that it will be easy for the shaman to kill the mice, because they don't have much possibilities to change their ground anymore, once they decided to stay on one. @7028512 - Tdft - It won't be easy for all of the mice to make their way up, but since the shaman has to focus on three different platforms it will be a pain once some mice made it up (talking about the spawning grounds and the middle ground), @6998911 - Stalii - there aren't much grounds for the mice to move on, and on the ice they are way too easy to kill. @6998876 - Stalii - Because the middle ground doesn't collidate with shaman objects, it will be harder for the shaman to kill the mice. Once they fell down on the bottom ground it's easy for them to get up to the middle ground again or to survive on there, because the ground is that long. @6867053 - Stalii - I don't think the gameplay is much enjoyable. The shaman will push the mice from the bottom right ground to one of the other grounds and then he has to push them away again. Mice don't have a big chance to survive, nor to switch to other grounds, except that they are able to move back. @7024399 - Kdalfish - Shaman is able to shoot cannons out of the off screen area, which isn't enjoyable for players who doesn't play with full screen. Another point is, that the shaman can't reach the bottom left ground good, so mice are easily able to move up again. Mice have just too many grounds to move on, which makes it hard for the shaman. @7026075 - Kdalfish - It's easy for the mice to hug the shaman, which is rather annoying for the shaman. If they move to the right bottom ground, they are trapped and it will be hard for them to survive there. @7026119 - Kdalfish - The restitution of the trampoline is too strong, mice won't stand a chance to survive. @7021929 - Imortaliss - Easy for mice to survive, because they will get pushed against the other grounds/walls. Another point is that mice are able to walljump, because of the larger grounds, which could be annoying for the shaman. Pretty easy to survive, because they can jump from one platform to another one and back. @7021942 - Imortaliss - Mice are able to avoid the shaman's cannons while running in circles. They can reach every ground and can just easily walk back. @7022477 - Imortaliss - It's hard for the shaman to kill the mice while using the tramps, because they can easily dodge the cannons and make higher jumps up. Another point is that the cloud grounds aren't placed well, so they won't be a big use for the shaman by killing mice. @7001477 - Egehanycel01 - Please don't use decorations or backgrounds in survive, since those can distract shaman and mice. If you want to make holiday maps for survivor, then check this link. @6540340 - Peperonicp - it will be hard for the mice to get up, because of the ice. Other than that the map isn't special enough and the mice don't have much room to move on. @7026510 - Okpatinhos - will be hard for the shaman to sham on, because the circle grounds doesn't collidate with shaman objects. The mice can easily dodge the cannons while standing on them, @7000426 - V1n1returns - will be hard for the shaman to sham on, because the circle grounds doesn't collidate with shaman objects. The mice can easily dodge the cannons while standing on them, @7027625 - Youlkmn - mice will have a hard time because of the less space at their spawn position. Those who make it up will annoy the shaman, because he also has to move, which will end for him in getting hugged. @7028150 - Apelidunsete - It is annoying for the shaman to shoot on the mice because of both spawn positions. Another problem is that the mice don't have much space to use. If they get to the outer grounds at the bottom the most will just die. @6862932 - Zaptoliti - mice are able to hide between the two ground at bottom. If they don't make it in time they are instantly down, but if they get out in time they can just run in circles and will be a pain for the shaman. Another point is that it will be easy for mice to get up to the shaman platform. @6798653 - Mquk - It's way too hard for the shaman to sham here. The mice have so many places they can go, it's easy for them to survive. @6987720 - Pjfsamora - Ramps like this mostly don't work, because mice will get pushed down and die. Other than that mice don't have much possibilities to move, if they stay on their spawn position it's easy to knock them down, and the ramp will do the rest. @6932766 - Pjfsamora - One problem are the spawn positions, because it will be annoying for the shaman to shoot down the mice which are underneath him, because this will cause into a lot of head surf. Once the mice made it to move onto the right ground, they are vulnerable because it's not that easy to get up. Also annoying is the large ground on which the mice can walljump and dodge cannons from there. @6923810 - Pjfsamora - Mice are able to hide within the clouds so the cannons can't reach them. Other than that it's way too easy for the shaman to kill the mice by using the ramps. @6805728 - Quinzinhojr - The shaman is forced to use the trampoline, because if he doesn't he can't get all of the mice. Also the trampoline is a bit too strong and depending on how you shoot, the cannon is able to jump twice which will lead into a lot of cannonballs being at bottom. @6828888 - Quinzinhojr - It's too easy for the shaman to kill all the mice. The mice don't have much space to move on. @6900310 - Quinzinhojr - The trampoline at the top is easy to avoid for mice, while hiding between the grounds. Other than that I think it will be too hard to survive on here. @6716942 - Zealmice - The cannon balls will roll back once they hit the trampoline, which will lead into massive cannon balls, if the shaman is spamming the hot keys. It won't be easy for mice to survive. @6582859 - Zealmice - mice will die just by jumping into the water, in general I don't see the need of the water. Because the grounds at the bottom are that shaped it will be easy for mice to get up again, since they just get pushed up. For the shaman it's quiet annoying to shoot through the water in the middle, because the water will change the angles of the cannon balls. @6953348 - Victorgabino - It's way too hard for mice to survive, because the cannon balls reach every ground and the mice don't have much space to move on. @6996967 - Victorgabino - The cloud in the middle doesn't work like that, because first the shaman isn't able to reach all of the mice at the bottom grounds with it, since one corner is always not reachable and second it will change the direction of the cannons which aim at the mice which stay in the middle. Overall the map feels a bit cramped, there isn't much space between the other grounds and because of the cloud grounds the mice will get pushed away. @7031550 - Nellso - Because of the spawn positions it's easy for the mice to hug the shaman, which will lead into troubles for him. @7031589 - Nellso - the design is cool, but mice are so mobile by just switching from side to side. Also it feels a bit cramped because there isn't much space left between the other platforms which makes it harder for the mice to dodge the cannons. @7034771 - Nellso - The colours are too bright for survivor, and also misleading. Another point is that the mice are again too mobile, so the shaman has troubles hitting them (also because the most of the ground don't collidate with shaman objects). @7031829 - Louve20150 - Mice are way too mobile in the water and able to hide underneath the circles. @7032855 - Disneyseal - reminds me of a map which is already in rotation. Other than that it doesn't offer anything new. @3325387 - Nukualofa - Looks like some mice get stucked at the spawn position. @4267243 - Soulpatch - Way too easy for mice to survive. Even if they get pushed down from the ramp they will crush against another ground on which they can walljump up. It's also possible for them to hide behind the right ground by walljumping. @7003107 - Amaciadoo - Mice aren't able to move their position without a cannon jump, or by walking down, from where it's easier for the shaman to kill them. Another point is that the cheese doesn't have an important role, since mice can't climb up the platforms by their own. @7034872 - Cubeman30 - Mice are able to avoid getting shoot by climbing on the grounds, another point is that they can climb up again once they get shoot down. So it will be kinda a pain for the shaman, since the mice are able to run in circles. Will be discussed: None Ignored: @7032285 - Shulenthao - Posted more than 3 maps (#8171) @7032423 - Shulenthao - Posted more than 3 maps (#8171) @7033457 - Shulenthao - Posted more than 3 maps (#8171) @7033464 - Shulenthao - Posted more than 3 maps (#8171) @7032285 - Shulenthao - Posted more than 3 maps (#8164, #8166, #8169, #8170) @7032423 - Shulenthao - Posted more than 3 maps (#8164, #8166, #8169, #8170) @7033457 - Shulenthao - Posted more than 3 maps (#8164, #8166, #8169, #8170) @7033464 - Shulenthao - Posted more than 3 maps (#8164, #8166, #8169, #8170) Dernière modification le 1485979800000 |
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@6997204 - Edited @7022151 @7031341 |
B_ootcamp « Citoyen » 1485980820000
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@6986582 @6939402 @6973912 Dernière modification le 1485997500000 |
Pratton « Citoyen » 1485983820000
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@6522275 - edited @7000048 - edited |
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(disappearing grounds) @6895794 Dernière modification le 1485984900000 |
Zaptoliti « Citoyen » 1485984900000
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@6862932 |