Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
709 | ||
@6999321 |
Tijolinho « Citoyen » 1595989860000
| 0 | ||
@7759557 |
Eliterecon « Citoyen » 1596112980000
| 0 | |||||||||||||||||||||
Left as is
If your map was previously added into discussion, check out the general feedback on your map here. Maps that are now permed
Maps that are being temporarily permed
Maps in this section may or may not be removed from rotation after approximately a month. Maps that have been rejected
Dernière modification le 1597007280000 |
Jasseh « Censeur » 1597059360000
| 1 | ||
@7516392 - dual shaman spawn, top left and right / dual mice spawn, middle left and right. @7665039 @7719472 - edit. / dual shaman spawn, top left and right. Dernière modification le 1597948920000 |
Commandantso « Censeur » 1597077120000
| 0 | ||
@7307514 @7736460 - edited Dernière modification le 1597093260000 |
Trexexjc « Citoyen » 1597159680000
| 0 | ||
@728265 @310513 @310521 Dernière modification le 1597165920000 |
0 | ||
@7701302 @4684778 |
Stovedove « Citoyen » 1597704120000
| 0 | ||
@7769073 @7769967 Dernière modification le 1597865940000 |
0 | ||
@7769909 |
1 | ||
Left as is: @7665039 - Jasseh#0000 - Although there are no major flaws, the layout is generic and it would be tedious to play on. Mice are able to platform hop on the middle grounds to avoid cannons. In addition, the outermost anticloud ice walls prove to be a hindrance to shamans as mice can 'rebound' off the ice walls back onto the bottommost grounds if they are shot against it. There is also no cannon run-off, so shamans would have to clear the mice platform-by-platform, which will be time-consuming and effortful. However, it is nice that players are unable to camp on the platform edges. @7719472 - Jasseh#0000 - This map has only been edited slightly, but the edits do not address the problems that the previous version suffered from. While it is a bit better, the issues of shamans not being able to target mice on the bottom players adequately and the cannons having a chance to pile up on the lower platforms still persist. @7307514 - Commandantso#0000 - This map's layout is a bit too generic. The despawning grounds also don't add much to the map as they despawn too quickly for players to reach it or to make use of it. In addition, shamans will have to move around to be able to adequately target the mice. The bottom platforms are unaligned, allowing players to jump back onto the center platform if they are shot against the side platforms. @7736460 - Commandantso#0000 - While this map has an interesting and unique mechanism, the gameplay of this map is heavily skewed in favour of the mice. The shamans will have an arduous time trying to cannon mice off the moving mechanism, as it is easy to platform-hop to dodge the cannons. In addition, mice are able to climb up to the shaman spawn via the moving anticloud grounds as well. Players have high mobility on this map, which makes it tedious for the shamans. The mechanism is more of a hindrance than a beneficial component. @310513 - Trexexjc#0000 - While this map has a unique layout, the ramps enable cannons to pile up on the players, making it impossible for mice to dodge the onslaught. In addition, the ramps will put newer players at a disadvantage as they cannot dodge cannons combinations as easily, and will often be overwhelmed when both shamans target the area. @310521 - Trexexjc#0000 - This map enables cannons to pile up, especially on the ramps and lower grounds. There is easy access to all the grounds throughout the map, which makes it difficult to keep track of what areas the cannons may affect. It is too easy for both shamans to kill the players if they work together. @7701302 - Juliandcc#0000 - This map would be skewed in favour of the mice, mainly due to its high mobility. Mice are able to access the shaman spawn easily if they cannonjump. As mice spawn a tad bit above the wooden grounds, those who cornerjump immediatly are able to reach the water ground, and subsequently the shaman spawn. @4684778 - Juliandcc#0000 - This map's gameplay is heavily skewed in favour of the mice. Players have extremely high mobility due to the middle water column. As such, players will spread out easily, and shamans will have a difficult time killing all of the players. In addition, there are many areas that players could abuse. For example, the middle ground attached to the water column will be hard for shamans to kill mice on as the player can rebound off the topmost stone grounds. Players can also camp on the outer edges of the stone platforms, or the water column. The water column refracting cannons will prove to be a challenge for newer players, as those with less experience will not be able to predict how the cannons move as easily. @7769073 - Stovedove#0000 - While this map has a unique layout, it was difficult for players to survive due to the cannons piling up. In addition, the amount and placement of anticloud grounds allow cannons to travel across the map unobstructed, making it difficult for players to predict what areas the cannons can affect. @7769967 - Stovedove#0000 - While this map has a unique despawning layout, most players are killed before the map changes to its final form. Players behind the despawning wall found it difficult to dodge cannons there, and the increasing thinness of the grounds do not affect the gameplay much. The top right ground is also difficult to adequately reach from the shaman spawn. Will be discussed: @7516392 - Jasseh#0000 - @728265 - Trexexjc#0000 - @7769909 - M23#4702 - Ignored: None Dernière modification le 1598550180000 |
Jasseh « Censeur » 1598555460000
| 0 | ||
@7719472 - edit @7518627 - dual shaman spawn, top left and right @7522956 - dual shaman spawn, top left and right Dernière modification le 1600106340000 |
0 | ||
@4684778 (edited) @7701302 (edited) @7703556 Dernière modification le 1599453600000 |
Commandantso « Censeur » 1598748240000
| 0 | ||
@7736460 - edited |
0 | ||
@6999325 |
Apollopolo « Censeur » 1599095220000
| 0 | ||
@4465618 @4475035 Dernière modification le 1599327180000 |
0 | ||
@7769908 @7766022 @7769906 Dernière modification le 1599845400000 |
Tadzio « Citoyen » 1599266100000
| 0 | ||
@7778164 |
Stovedove « Citoyen » 1599516360000
| 0 | ||
@7779436 |
Henrikx « Citoyen » 1600028400000
| 0 | ||
@7781755 - shaman spawn top right and top left @7784261 - shaman spawn top right and top left Dernière modification le 1600783020000 |
Mapcrew « Consul » 1600799340000
| 0 | ||
Left as is: @7719472 - Jasseh#0000 - It looks pretty easy with 2 experienced shams collaborating, it is otherwise very similar to other current p24 maps in my opinion @7518627 - Jasseh#0000 - Maybe with a ground or two more somewhere in the middle, as it is I can only see it being difficult to handle 2 shams collaborating here @7522956 - Jasseh#0000 - Despite the numerous grounds and sections I, again, think it'll be slightly unbalanced with 2 decent shams collaborating well, as all those grounds are pretty vulnerable at the edges of the map @4684778 - Juliandcc#0000 - Not bad, the left section looks easily doable even with 1 sham but the right section isn't as unbalanced, probably because of the wall of the bottom ground to the right which may prove to be very helpful to save mice. Regardless the map doesn't seem that fun to me, mostly because all the spaces are so narrow, you can't even jump properly because you'll hit another ground, and that's not that big an advantage here, since the upper grounds are more vulnerable than the lower middle ones @7701302 - Juliandcc#0000 - Tested it and the map was cleared within 45 seconds @7703556 - Juliandcc#0000 - Not bad but 2 shams are probably too much to handle here, it looks doable with 1 sham @7736460 - Commandantso#0000 - Definitely not bad and the mechanism is well done, however I don't think it's quite balanced enough; despite the mech bringing 4 grounds with no collision so close to each other, there isn't actually that much surface for mice to survive on here and I can only see experienced shams knocking people off each square easily @6999325 - Ifo#4275 - Unique design but the gameplay is pretty awkward, there is nowhere near enough support for the mice against 2 average shams and honestly the layout is quite boring, unless mice reach the sham - which is likely as the grounds are so close together - they are restrained on like 3 grounds. I didn't manage to use the tramp efficiently, and also I'd say the design of the middle ground is a bit confusing, I can see what you've done to show cannons go through it but personally I don't think that's enough, you should probably just do the usual design with a normal square and another one inside it of the same colour as the background to show that it has no collision with cannons @4465618 - Apollopolo#0000 - When shooting from right to left the map might work, from left to right though, the mice's spawn doesn't have much support and will get cleared easily @7769908 - M23#4702 - I'd say it is slightly unbalanced in the shamans' favour, before and after the despawn. Despite the large surface mice have at their disposal and the square in the middle that facilitates continuous running, I sitill think 2 shams can clear it quite easily by just collaborating on each section; even in their original state, the longer sections at the bottom aren't enough to help mice against double attacks from the shams. @7766022 - M23#4702 - It's not that unbalanced, but for the wrong reasons. The mice are helped by annoying aspects such as continuous running and the shams having to shoot directly beneath them onto a quite long and boring section. Even so, it may be slightly unbalanced with 2 slightly above average shams @7769906 - M23#4702 - The map is definitely too easy for 2 average shams, as long as they collaborate on each section they can clear it within a minute as all the sections are quite vulnerable, at the edges of the map, and the lower ones particularly don't offer much surface for the mice to survive on. Thus, the tramp at the bottom, another advantage for the shams, is overkill in my opinion @7778164 - Hackdesamba#0000 - It's not what we're looking for, the gameplay happens on mostly just the one long ground at the bottom which is neither interesting, new, nor balanced, as it's such a big surface to play on. It will be quite annoying, as a sham, to have to shoot directly beneath, and as a mouse, to deal with headsurfs, especially with 2 shams teaming up on you @7779436 - Stovedove#0000 - Definitely interesting, however it has 2 pretty big flaws, one being that it is possible to reach the sham's spawn ground right off the bat so there will be a lot of hugging, and the other one being the fact that the bottom grounds to the left and right can't be aimed at properly, as the rotated grounds are covering them, unless the shams come down from their spawn which would make them get hugged @7781755 - Henrikx#0000 - This one on the other hand looks too hard with 2 average shams and even more so if 1 is afk, there's too much surface @7784261 - Henrikx#0000 - Too easy for 2 shams, once people get knocked off their spawn ground, which isn't very long, the shams can restrain them to just the isolated bottom grounds they are on and the map is easily doable even with 1 sham Will be discussed: @4475035 - Apollopolo#0000 - It played well enough, will check with the others Ignored: None Dernière modification le 1600808220000 |