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  • Soumission de cartes #Hardcamp
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Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp
Omgjrn
« Citoyen »
1613667900000
    • Omgjrn#0000
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#801
  0
@7777333(EDI
@7777337 TED)
Widabapo
« Citoyen »
1613706780000
    • Widabapo#0511
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#802
  0
@7833826
Omgjrn
« Citoyen »
1613763660000
    • Omgjrn#0000
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#803
  0
@7770774
End
« Citoyen »
1614432480000
    • End#2728
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#804
  0
@7819218 edited

Dernière modification le 1614534000000
Omgjrn
« Citoyen »
1614504480000
    • Omgjrn#0000
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#805
  0
@7777333
Portwave
« Citoyen »
1614512220000
    • Portwave#8221
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#806
  0
(virtini told me i can do this)
@7792735

Dernière modification le 1614519060000
Xendpoint
« Citoyen »
1614598860000
    • Xendpoint#0000
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#807
  0
@7770555
my first map <3
Xendpoint
« Citoyen »
1614617400000
    • Xendpoint#0000
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#808
  0
https://atelier801.com/topic?t=850791&f=6&p=25&n=#m492
These maps arnt in the rotation↑
Thekingwys
« Citoyen »
1614698400000
    • Thekingwys#4005
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#809
  0
@7820000
Auroraclears
« Citoyen »
1614930600000
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#810
  3
https://cdn.drawception.com/images/panels/2012/5-5/D3dTBrtjRg-12.png
Portwave
« Citoyen »
1615026480000
    • Portwave#8221
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#811
  0
(submitting maps for review after this review, aurora probably understands what i mean)

@7806999
@7812220
@7811888
@7812211
@7837391
@7799777

Dernière modification le 1615028220000
Auroraclears
« Citoyen »
1615196520000
    • Auroraclears#0000
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#812
  2
  • Review
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http://img.atelier801.com/29a4f0a0.png
Refused

Portwave#8221 - @7785880 - Map is extremely chaotic and lacks an underlying theme, going from defilante to water walljumping, to tramps/lava all in one map. None of the obstacles in question are particularly interesting, and the nightmode adds nothing other than a forced memorization aspect to an already generic map.
Portwave#8221 - @7810001 - Not particularly fun to play, most of the defilante obstacles are pretty basic and the lowmasses don't add anything interesting to the gameplay.
Clannan - @7813443 - Very basic and inconsistent, alternates wildly between precise and filler. Consider revamping the map altogether, using the cheese part as a base.
Drotik#8972 - @7577365 - Most of the obstacles are inconsistent and poorly made, with the only interesting part being the lava chain near the start.
Drotik#8972 - @5415367 - While the map isn't poorly made by any means, it's simply far too simple and basic to be acceptable.
Drotik#8972 - @4417779 - Refer to the review for @5415367.
Drotik#8972 - @5837207 - Pretty dull gameplay, especially in the middle. Try reusing the start obstacle in a better map, as that is the only thing that really stands out here.
Zaurye - @7709996 - Most annoying and frustrating type of wind gameplay imaginable.
Zaurye - @7709997 - Map just feels like a long series of dull filler obstacles to reach the top; everything is cramped & mediocre.
Xaxadoooooo - @7816728 - Promising start, but the moment you get the cheese the map immediately becomes generic and extremely precise acid dodging, which leads me to believe that it was not sufficiently playtested prior to submission.
Xaxadoooooo - @7816098 - This has potential if you balance the obstacles throughout the entire map to be more consistent. More specifically, the turnaround and water walljumping at the end needs to be removed entirely and replaced with something more interesting and appropriate to the map's overall flow.
Xaxadoooooo - @7813823 - The frustrating thing about centering a map around up-cj's and similar obstacles is that every single part easily becomes precise to the point of relying on outright luck, as it is in this map.
Zetdey#3845 - @7818848 - Lava/aie/defilante maps have to be truly exceptional to be accepted, and this one simply doesn't satisfy that niche.
Wiannix#7716 - @7701442 - Either the map or the post it was submitted in was edited after submission. In either case, the original (acid) version of the map was rejected for being too disjointed and generic; if you want the current version to be reviewed as well, feel free to resubmit.
Xaxadoooooo - @7736002 - Other than the high gravity, which doesn't add anything aside from making the start extremely frustrating and annoying, this is pretty much a standard defilante map.
Reses#2305 - @7818895 - Far too poorly made; nothing here works consistently, and the cheese part doesn't seem to work at all.
Yor#4990 - @7820146 - This type of gameplay is...controversial to say the least. While it's definitely unique by hardcamp standards, it is also quite frustrating in terms of gameplay, and the minute increase in gravity only serves to make it more annoying to play than it is already.
Resnan#4967 - @7780097 - Map does not appear to work at all.
Zekos#0908 - @7819496 - Just incredibly generic and mediocre.
Zekos#0908 - @6000366 - 50% of the gameplay consists of walking and the other 50% consists of walljumping.
Omgjrn - @7773333 - Very inconsistent, and without that it would be a short farm map.
Portwave#8221 - @7773387 - Just generic and repetitive, with half the gameplay consisting of turnarounds and walljumping.
Refused#6163 - @7822884 - Easily fixable shortcut, and the map isn't very original without it anyway.
Lucena#9069 - @7822839 - Please familiarize yourself with hardcamp before submitting maps.
Refused#6163 - @7690680 - The spinny planks are superfluous to the overall gameplay and easily break; otherwise, nothing here is particularly original regardless with most of the concepts being executed better in existing maps.
Zetdey#3845 - @7817561 - too inconsistent and awkward to play, maybe with extensive edits it would work.
Ijuini - @6951781 - this could work as a great GBC map; unfortunately, this is not the GBC submission thread.
Portwave#8221 - @7800014 - I almost want to accept this with how little classic gameplay there is in hardcamp, but nonetheless the map is too generic and not made well enough to fill that niche.
Xdapoloxd - @7824598 - This seems more like a P7 map from 2011 than a hardcamp.
Clannan - @7816509 - Most of the obstacles here are variations of concepts used in other maps, which, while not inherently a bad thing, has to be executed much better to be acceptable. In addition, the chain at the top is too precise and inconsistent to work, especially at that stage of the map.
Clannan - @7814263 - Just bland, generic tramping that isn't particularly fun to play.
Clannan - @7807639 - More generic tramping/lavaing, plus an especially annoying obstacle at the top.
Clannan - @7807386 - Even more generic tramping, this time with acid which only makes the already bland gameplay more annoying.
Clannan - @7823563 - Start seemed interesting at first, but was actually disappointing. The rest is pretty standard tread gameplay that doesn't offer anything particularly new to rotation, though the end is pretty fun.
Clannan - @7822771 - Map consists almost entirely of filler obstacles.
Xdxboxjaja - @7295527 - Is this from Willeus' impossible maps video?
Newen#6196 - @7828063 - The only somewhat interesting part is the chain at the end; the rest is pretty generic and poorly organized.
Stovedove - @7830004 - some interesting concepts, but the amount of sheer luck required to pull this off, especially at the ending, easily makes it a GBC-level map.
Armani#5686 - @6926988 - The latter half of the map is particularly annoying to play, and can easily be bypassed with an off-screen shortcut.
Armani#5686 - @7253737 - Just extremely short and underwhelming.
Armani#5686 - @7279310 - This type of wind gameplay is very painful and annoying to play, which is also a detriment to the map's flow and consistency in general.
Armani#5686 - @7308045 - plenty of walljumping, some turnarounds and a few basic bounces but nothing actually interesting or fun to play.
Armani#5686 - @7416869 - While the map itself is fine, nothing particularly stands out, and pretty much all of these water obstacles have been implemented better in existing maps.
B0wl#7075 - @7799972 - Very uncreative use of lowmasses that does little to enhance the gameplay. The final part is pretty cool, but the rest is just generic bouncing.
Widabapo#0511 - @7833826 - Terrible obstacles and an eyesorish design reminiscent of a P0 map.
Enderflash - @7819218 - Extremely precise and awkward to play, especially at the end. Ignoring that, the map is far less interesting than it appears at first glance.
Portwave#8221 - @7792735 - Feels like a diet coke version of Virtini's D4 except with far more walljumping that necessary.
Xendpoint - @7770555 - Not a bad map by any means, just nothing special compared to the lowmass maps we already have in rotation.
Thekingwys#4005 - @7820000 - Not only is this an extremely precise acid-dodging map on the same level as the lava AIE spam maps, but it is also shortcuttable.


Edits before being accepted

Drotik#8972 - @7606281 - Try rebalancing the difficulty; the first two obstacles are far more precise than the rest of the (relatively easy) map). Also ensure that the lowmasses are anchored stably.
Xaxadoooooo - @7813924 - Map looks more fun than it actually is, which makes the gameplay disappointing. In addition, the end is incredibly precise, and requires edits to be acceptable.
Clannan - @6043146 - This could be a fun chainy diff 1 map, but the top right part is simply annoying to play and ruins the flow completely.
Refused#6163 - @7818154 - Very fun and well-executed on a conceptual level, but at the moment it's just too easy and automatic, plus the concept becomes unstable in larger rooms. Consider tweaking those aspects.
Xaxadoooooo - @7801554 - Since this is currently a P23 map, we are aware that you are not able to make edits, but if you're interested in submitting a hardcamp version in the future, make sure to change the end to make it both more interesting and less precise.
Resnan#4967 - @7780096 - Not a bad map, just has potential to be more interesting than it is, especially at the end.
B0wl#7075 - @7799996 - Consider changing the lowmass color, as well as the overall design, since the map is currently an eyesore. I'd advise either keeping the defilante tokens to a minimum, or eliminating them altogether and tweaking the map to work without them. End could also be improved.


Accepted
Difficulty 1
Portwave#8221 - @7795950
Urook#1131 - @7813423
Portwave#8221 - @7799444
Xaxadoooooo - @7739447
Portwave#8221 - @7449391
Viprin - @7799572
Portwave#8221 - @7809996
Omgjrn - @7700776
Omgjrn - @7777333
Omgjrn - @7770774
Difficulty 2
Drotik#8972 - @7667199
Drotik#8972 - @7799605
Drotik#8972 - @7416400
Xaxadoooooo - @7800436
Zaurye - @7711350
Xaxadoooooo - @7816606
Portwave#8221 - @7800015
Omgjrn - @7767676
Portwave#8221 - @7809995
Xaxadoooooo - @7823148
Clannan - @7821933
Omgjrn - @7767767
Omgjrn - @7770776
Omgjrn - @7700079
Armani#5686 - @6940207
Omgjrn - @7777337
Difficulty 3
Xaxadoooooo - @7816585
Clannan - @7809019
Omgjrn - @7770773
Omgjrn - @7770770
Clannan - @7809934
Difficulty 4
None.

http://img.atelier801.com/29a4f0a0.png

Edits
Mquk - @7777797 (D2 to D1)
Eili - @4390388 (D3 to D2)
Removed
Shalander - @7669541
Xorcist - @3883883
Omgjrn - @7700770
Sladkoru - @6904692
Rdzoze - @6118143
Pratton - @7577311
Suwns - @6792342
Omgjrn - @7766888

Dernière modification le 1615197180000
Xaxadoooooo
« Citoyen »
1615206720000
    • Xaxadoooooo#0000
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#813
  0
@7829205
@7830120
@7829682
@7834857
@7835346
@7824176
Omgjrn
« Citoyen »
1615229760000
    • Omgjrn#0000
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#814
  1
@5280315
@5374593

Dernière modification le 1615316460000
Xaxadoooooo
« Citoyen »
1615415520000
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#815
  0
@7816274
@7818158
@7818871
Ponzi
« Citoyen »
1615480140000
    • Ponzi#8610
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#816
  0
@7838881
Osihrhon
« Citoyen »
1615988580000
    • Osihrhon#0652
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#817
  0
@7576518
Ponzi
« Citoyen »
1616016720000
    • Ponzi#8610
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#818
  0
@7840720
Xdapoloxd
« Censeur »
1616272380000
    • Xdapoloxd#0000
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#819
  0
@7841481
Drotik
« Citoyen »
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    • Drotik#8972
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#820
  0
@7433172
@7577603
@7629226
@7688823
@6592272
@7803432
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  • Soumission de cartes #Hardcamp
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