![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7035785 |
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@7031829 - Louve20150 - Mice are way too mobile in the water and able to hide underneath the circles. OK, I am going to change, thank you |
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@7036144 GO ! |
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@6716942 @6582859 Dernière modification le 1486115340000 |
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@6846385 |
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@7036058 @7036070 @7036768 |
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@6988276 |
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@7013999 |
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@7037603 /edited Dernière modification le 1486254960000 |
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@7037923 |
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@6999034 edited @6885056 @6965315 |
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@7038868 @7038873 @7038883 Dernière modification le 1486203720000 |
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removed Dernière modification le 1486222860000 |
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Left as is: @6997204 - Tohpy - Looks better now. What about if you edit the upper grounds? I don't see the need of the ice grounds there, and they just make it harder for mice to get up. @7022151 - Tohpy - The ramp won't work in here. The mice will get pushed up, so it will be hard for the shaman to kill them. @7031341 - Tohpy - The shaman spawns too far away from the mice, until he can shoot his first cannon the mice will spread out. The bottom grounds look a bit like a trap, the most mice will move down to be "safe". Either they get easily killed there or they can easily get up again, by getting pushed against the edge of the wood ground. In general they can run from one platform to the other, which could be annoying for the shaman. @6986582 - Pjfsamora - Defilante tokens aren't such a good idea for survivor, because the defilante settings cause an instant death at the left side. Another point is that mice are able to switch the upper platforms underneath the shaman spawn, which will be annoying for the shaman. @6939402 - Pjfsamora - It's super hard for the mice, because surviving from their spawn position will be hard cause they don't have much space to move on and one cannon shoot can take the most down. So it's not enjoyable. Maybe think about different spawning locations. It's also annoying for the shaman to make their way up. Once the mice reached the ramp it will be too hard to either survive their (if they get pushed down) or too easy (once the shaman pushs them up). @6973912 - Pjfsamora - Mice are way too mobile in here and are able to hug the shaman, which will cause a lot of troubles for him. Another point is that the ramp won't work like it is right now. The shaman will just push the mice up, so it's easier for them to survive. @6522275 - Pratton - The bottom part is still too hard for mice to survive on. @7000048 - Pratton - The spawn locations are better now, but mice still don't have another platform to move on. When the shaman shoots now, then the mice will get pushed against the left wood ground and from there the most will die, because they can't make it up. @6895794 - Sa_Ne - It is hard from the shaman spawn to hit the mice so they die. In return it's easy for the mice to hug the shaman, by climbing up the ramp. Since the grounds are disappearing the mice can easily stay at the top ground and keep hugging the shaman, which isn't enjoyable for him. @6862932 - Zaptoliti - Pyramind shaped grounds are always troublesome in survive, it's easy for the shaman to push the mice down. Generally the mice don't have many options. I don't see the point of having the upper ice grounds, standing on ice is mostly annoying. And what's the point of the hole on the right side? @7035785 - Sa_Ne - It will be hard for the shaman on killing mice, because they are way too mobile. They can easily run from one side to the other side. Also they can keep safe until the shaman focusses them by walljumping on the larger grounds. @7031829 - Louve20150 - I see the edit you did here, but I have to say that the map won't work like it is. First mice are able to move from one side to the other side, so the shaman has troubles focusing, because there is so much movement. Another point is that circles usually don't work that well in survivor. They give weird angles to the cannons and it's harder for mice to stand still than on rectangular grounds. @7036144 - Onur233 - Mice are forced to hug the shaman in order to make it down, which will be pretty annoying for the shaman. The gameplay isn't that special and similar to other maps. @6716942 - Zealmice - Mice are too mobile in here and will spread too much, so the shaman has troubles on getting them all. You could try to replace the two wood platforms with one slighty longer one. @6582859 - Zealmice - Mice are too mobile in here. They can run from one side to the other side. The middle bottom ground is like a deadly trap, because mice will easily get pushed down. @6846385 - Armand2 - Please don't add backgrounds to survivor maps. Another problem is that mice are way too mobile in here. They can easily run from one side to another side. The upper earth grounds won't get used at all. @7036058 - Imortaliss - I don't think the ramp will work good in here. Mice will get pushed down and get stopped by the pyramidal shaped ground. From there they can easily get pushed up. In general mice are too mobile, so the shaman will get troubles focusing. @7036070 - Imortaliss - Mice are able to hug the shaman, which will be annoying for the shaman. The cheese isn't really needed here. The water looks also annoying and since the shaman doesn't spawn from top it won't get used that much. @7036768 - Imortaliss - Mice are too mobile in here by running from ground to ground and the shaman can't reach every part of the map properly without moving. @6988276 - Fulist - Mice are stucked on the left side, they don't have good options to move to the left side. The shaman spawn is awkwardly placed, because the upper right ground is in the way. @7037603 - Kdalfish - It's possible for mice to hide by walljumping the grounds within the cloud grounds, so the shaman can't hit them. You can use small ice grounds as a barrier. @7037923 - Sajtor - It will be hard for the shaman to get the mice, because they can use the full space of the map to run away. The shaman can't even reach all grounds from his spawn position. @6999034 - Krato - Mice which make it to the upper middle ground are nearly safe, since they just get pushed against the ice ground. But in general the most mice will just get pushed to the right side. Once they fell down they are trapped and the most will die from there. @6885056 - Krato - The gameplay reminds me a bit of another map, which plays currently in rotation. The right part of your map won't get used. Also it's harder for the shaman to aim at the middle left ground. @6965315 - Krato - The shaman can't reach every ground properly. Also the angles of his cage are a bit annoying and aren't well used. @7038868 - Nellso - It's easy for mice to hug the shaman, also the shaman can't reach every ground properly, so he has to move up and so will the mice. Will be super annoying. @7038873 - Nellso - Plays similar than other maps, which are currently in rotation. Also it feels a bit cramped to play on. @7038883 - Nellso - Mice are too vulnerable if they stay on the ground they spawn on. If they move down underneath the shaman spawn, the shaman can't aim that good on them. And if he moves the mice will get pushed to the right side. The gameplay isn't convincing. Will be discussed: none. Ignored: @7013999 - Clackprooo - Blacklisted until Mrz 3, 2017. Dernière modification le 1486236180000 |
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@6798653 |
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@6953348 - Edited |
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@7042032 Dernière modification le 1486344540000 |
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Yay! Here is my map :D @7039691 |
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@1549855 - P10 @1576815 - P10 @1634420 - P10 Dernière modification le 1486565640000 |
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El Shantress Dernière modification le 1489322460000 |