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Louve20150 « Citoyen » 1486240440000
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@7031829 - Louve20150 - I see the edit you did here, but I have to say that the map won't work like it is. First mice are able to move from one side to the other side, so the shaman has troubles focusing, because there is so much movement. Another point is that circles usually don't work that well in survivor. They give weird angles to the cannons and it's harder for mice to stand still than on rectangular grounds. It was the purpose but well... Too bad... Thank you |
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@7040282 I want to improve on my map making ;-; Dernière modification le 1486328580000 |
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@7039763 / double mouse spawn @7040179 / double mouse spawn @7042802 Dernière modification le 1486405260000 |
Shulenthao « Citoyen » 1486289340000
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El Shantress Dernière modification le 1489322460000 |
Nellso « Citoyen » 1486293960000
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@7040770 |
Zaptoliti « Citoyen » 1486315200000
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@6862932 |
Stalii « Citoyen » 1486352160000
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@7000848 @6998876 edited @6998911 edited Dernière modification le 1486353480000 |
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@7043462 @7045730 @7042190 @7042986 @7043404 @7042172 Dernière modification le 1486637700000 |
Tioeter « Citoyen » 1486390680000
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@7020774 @7042386 @7042435 |
Kratos « Citoyen » 1486401180000
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@6885056 edited @6749884 |
Quinckas « Citoyen » 1486410540000
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@6900310 @6805728 @6828888 Dernière modification le 1486581780000 |
Pikajuhh « Citoyen » 1486425000000
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@7043228 |
Moicapro « Citoyen » 1486495620000
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@7044050 @7044081 |
Imortaliss « Citoyen » 1486539060000
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@7042176 @7042179 @7044538 |
Pratton « Citoyen » 1486562340000
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@6522275 - edited @7000048 - edited |
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@7044905 @7044921 @7045264 Dernière modification le 1486587540000 |
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@7028503 edited |
Okpatinhos « Citoyen » 1486586700000
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@7045254 @7045256 Dernière modification le 1486586880000 |
Dormiroo « Citoyen » 1486657200000
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Moja mapa @7046040 |
Mapcrew « Consul » 1486662660000
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Left as is: @6798653 - Mquk - Confusing use of circles: 5 out of the 6 circles don't have collision with mice or objects. Also, the circles from both spawns are the same model, but only the one from the mice's spawn has collision with mice and cannons. Circles don't work well in survivor, because mice can easily survive by staying at the side of them and getting propelled upwards by cannons. Apart from that, there are not many grounds that the mice can play on, therefore the map has a poor gameplay and is easy for the shaman. @6953348 - Victorgabino - The clouds make it hard for the shaman to kill mice, because they can just hide in the little space between the cloud and the wood that are the farthest away from the shaman, where they are hard to aim at. I also dislike how, from his spawn, the shaman must use the lower trampoline in order to hit the mice on the bottom platform; otherwise, the shaman's cannons can't reach it, because there are other grounds above it. @7042032 - Trawlye - The use of several trampolines makes the cannons get reflected many times, therefore making them quite annoying and hard to dodge. Also, avoid putting corners like those that you've put on the top ground, because it is very easy to survive by hiding there. The water and cheese are pretty useless in this map. @7039691 - Esrajwzx - The trampolines are way too powerful, therefore making it too easy for the shaman. Also, the mice can climb up on the box that the shaman spawns in, where there would be offscreen gameplay. @1549855 - Jotatavo - In my opinion, it is too easy for the mice to survive, because they can reach all grounds except the top one, therefore there are are many grounds that they can run to and split up onto. @1576815 - Jotatavo - The gameplay is similar to maps already in rotation. @1634420 - Jotatavo - The gameplay is similar to maps already in rotation. @7033464 - Shulenthao - It is easy for the shaman to clear the map, considering that the mice don't have many opportunities to reach other grounds if they are shot down. The rotation of the grounds also makes it harder to survive. @7031829 - Louve20150 - @7040282 - Disneyseal - The design is quite unappealling. Cannons can hit the lava if spawned inside the ground and therefore become impossible to dodge. @7039763 - Kdalfish - Mice don't have many opportunities to reach other grounds, therefore the movement in the map is lacking, making it easy for the shaman. Apart from that, the gameplay is similar to maps already in rotation. @7040179 - Kdalfish - The circle affects the gameplay in a bad way, because it helps mice run around and reach the shaman's spawn. Overall, there is too much running around the map, therefore making it easy to survive on. The mice's spawns aren't that well thought either, considering that the players will have to move from there to become less vulnerable. @7042802 - Kdalfish - The design is unappealling and the gameplay is similar to maps already in rotation. @7040697 - Shulenthao - The movement between the grounds of the map could be better. The cloud square isn't really well placed, and it is too strong. Overall it is way too easy for the shaman to clear the map because of these reasons and because of the headsurf and water. @7040770 - Nellso - Mice camping at WJ on the sides of the big boxes will be a problem. @6862932 - Zaptoliti - Due to the small space between the ground the shaman spawns on and the ground the mice spawn on, a cannonjump will make most mice reach the middle platform. Triangle-shaped grounds don't work very well in survivor, because mice can easily survive by going to the other side of the triangle when the shaman throws cannons at them. @7000848 - Stalii - The map seems rather empty; the mice don't have many opportunities to move around, making it way too easy for the shaman. @6998876 - Stalii - It is too easy for the mice; they can easily survive because the cannons push them against the ramps and they get propelled upwards. @6998911 - Stalii - The mice can't really move to other convenient grounds without a cannonjump. Mice are easy to kill on the lower ice square. @7042386 - Tioeter - The bottom-middle part feels a bit cramped, there's not much space for the mice to dodge cannons there. Apart from that, the gameplay is similar to maps already in rotation. @7042435 - Tioeter - There are many places for the mice to survive on, therefore I suggest making the grounds a bit smaller or making the gaps wider, so that mice can't run from one platform to another without shaman's involvement. @6885056 - Krato - It is too similar to maps already in rotation. @6749884 - Krato - The vertical wood ground in the right part of the map isn't a really good addition, because it can stop the mice from falling down. @6900310 - Quinzinhojr - Big walls like that are never a good thing in survivor, because it willl be frustrating for shamans to kill mice who are walljumping. The shaman can't aim properly at the mice who are at their spawn, because the middle-top wood is in the way. @6805728 - Quinzinhojr - The walls from the sides are annoying for the shaman, because mice are saved from falling by them. The upper walls are annoying for the shaman because mice can walljump and keep running around in circles on them. @6828888 - Quinzinhojr - The trampoline-properties of the wood grounds with an inner trampoline are rather confusing. I don't like how the shaman can't reach the mice hiding under the platform close to the middle of the map without using the trampoline. @7043228 - Pikajusw - Wrong category. @7044050 - Moicapro - It is too hard to kill mice on the ramps, because the cannons will push the players against them and they will get propelled upwards. In addition, the mice are also helped by the fact that they can corner-jump and run between the 2 ramps continuously. @7044081 - Moicapro - Mice spawning on the ice ramps means AFK mice won't have a chance. The mice can hide on the ramps and become hard for the shaman to aim at from his spawn. @7042176 - Imortaliss - The gameplay is similar to a map already in rotation. @7044538 - Imortaliss - The difference of placement between the 2 lower wood grounds makes it annoying for the shaman, because mice will be saved by the wall if hit. Apart from that, the gameplay is similar to maps already in rotation. @6522275 - Pratton - The gameplay is too similar to maps already in rotation. @7000048 - Pratton - It's too easy for mice to run around and climb up on higher platforms. @7044905 - Amaciadoo - The mice can easily survive by camping in the water or on the bottom-middle ground next to it, because the shaman can't reach them from his spawn, because there's another wood ground above them. In addition, the lack of space in the bottom-part of the map makes the mice unable to jump properly. @7044921 - Amaciadoo - The gameplay is too similar to maps already in rotation. @7045264 - Amaciadoo - The gameplay is too similar to maps already in rotation. @7028503 - Tdft - There are too many opportunities for mice to run around and dodge cannons. The defilante settings cause instant death at the left border and the springs are an addition to the many things that make it easy for mice to survive on this map. Also, mice are saved from falling by the walls of the taller grounds from the sides. @7045254 - Okpatinhos - The gameplay is too similar to a map already in rotation. @7045256 - Okpatinhos - The gameplay is similar to a map already in rotation. @7046040 - Novapl - There is no hole in the ground where the cannons can go, therefore they get stacked up without any conventional way of removing them. This and the water make the map too easy to survive on. Also, the design is unappealling. Will be discussed: @7020774 - Tioeter - Looks a bit similar to other maps in rotation, but could play different; will be discussed. @7042179 - Imortaliss - Will be discussed. Ignored: @7043462 - Elsout - Posted more than 3 maps (#8208) @7045730 - Elsout - Posted more than 3 maps (#8208) @7042190 - Elsout - Posted more than 3 maps (#8208) @7042986 - Elsout - Posted more than 3 maps (#8208) @7043404 - Elsout - Posted more than 3 maps (#8208) @7042172 - Elsout - Posted more than 3 maps (#8208) Dernière modification le 1486677840000 |