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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Omgjrn
« Citoyen »
1609258380000
    • Omgjrn#0000
    • Profil
    • Derniers messages
    • Tribu
#8221
  1
@7767667
@7770776
Wiannix
« Citoyen »
1609292100000
    • Wiannix#7716
    • Profil
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    • Tribu
#8222
  0
@7706336
Tennis
« Citoyen »
1609346340000
    • Tennis#8153
    • Profil
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    • Tribu
#8223
  2
@7689796
@7678562

Dernière modification le 1609346700000
Xdapoloxd
« Censeur »
1609376940000
    • Xdapoloxd#0000
    • Profil
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    • Tribu
#8224
  1
@7820024
Sazd
« Citoyen »
1609377000000
    • Sazd#0148
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#8225
  0
@7817101
Greenboywow
« Citoyen »
1609385340000
    • Greenboywow#0000
    • Profil
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#8226
  0
@7819314
Pratton
« Citoyen »
1609632120000
    • Pratton#0095
    • Profil
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    • Tribu
#8227
  0
@7000056
Xorcist
« Citoyen »
1609751280000
    • Xorcist#0000
    • Profil
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#8229
  0
@1655585
Ifo
« Héliaste »
1609791900000
    • Ifo#4275
    • Profil
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#8230
  1
@3838020 alt acc map (i think is good for p3 once has original concepts, its not frustrant etc)

Dernière modification le 1609793640000
Cowardchef
« Citoyen »
1609930440000
    • Cowardchef#0000
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#8231
  0
@7820932
@7821758

Dernière modification le 1609933740000
Oszmate
« Citoyen »
1610117160000
    • Oszmate#0000
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#8232
  0
@7822401
Jasseh
« Censeur »
1610118420000
    • Jasseh#0000
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#8233
  0
@7777742
Er_za
« Citoyen »
1610144640000
    • Er_za#0740
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#8234
  0
@7822526
Armani
« Citoyen »
1610213640000
    • Armani#5686
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#8235
  0
@7305789
Stefan
« Censeur »
1610221020000
    • Stefan#0020
    • Profil
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    • Tribu
#8236
  1
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Xorcist - @3636260 - P13

Reviews:
Pamdecp - @3137805
  • I found the concept here unique and interesting but too finicky and gimmicking to where you couldn't do the same thing consistently, especially on the left side. I would like to see this map better tuned where the map doesn't feel like sheer luck. P22
  • I felt like the map was a little automatic that for the most part you really only need to simply move left or right to get a chain right at the right timing or position especially for the chain in the middle to the cheese. It was fun to figure out at first but then it starts to feel easy and fast. P22 x2

Danielmago - @5045662
  • This map just is not challenging. After playing a couple times and getting the timing of the obstacles it becomes really automatic. Mice that had never seen the map before were able to complete the map multiple times with ease. That being said, for this map to have a chance of being perm I would like it to be more difficult. P22 for now. x2
  • I think the beginning obstacles are neat in that I haven't seen these kinds of obstacles used in this manner in many other maps that I can recall. That being said, I think this map heavily focuses on the double use of the upward slide as a main objective and then the creator couldn't figure out what else to add, thus focusing an entire map on a single concept and then adding filler to fill the space rather than having a map with good continuity. I am also in agreement with the difficulty as well. P22
  • I found this map to be quite fun and I really liked the way the start is repeating because it is well executed. The trampoline obstacle after the cheese is great but you can skip it and directly go for the CJ instead. The rest of the map is not interesting and should be changed in my opinion. I also think that the map should be made a little bit more difficult. P22

Portwave#8221 - @7800013
  • I think the checkpoint is unnecessary because the map isn't necessarily difficult enough where you're having to retry over and over again. I think the use of acid grounds here are neat and while the obstacles aren't the most interesting, I think they work well enough with the map as a whole. I think I wouldn't mind giving this a weak P13
  • The spinning acid grounds are interesting, but gameplay is just too based on wall-jumping and avoiding them. Maybe if a bigger variety of obstacles were added it would be better, as right now it is just a bit too repetitive. P22
  • I like the concept of the spinning acid grounds as well but unfortunately the map is heavily reliant on walljumping which is not really that enjoyable for bootcamp maps. I would definitely enjoy a map with obstacles that aren't as dependent on walljumping. P22
  • This reminds me of a couple of other maps that had used the same concept before acid grounds came out. I would love to see a map with this concept in bootcamp but this one is dull and too repetitive. I truly think you could make a better use of this concept and avoid WJ more now that we have an alternative to aie. P22

Zekos#0908 - @7808797
  • I like how the acid ground was used here, but the cheese part is not as good as the rest of the map in my opinion, I would rather see a new obstacle there, as of right now it is just turning around the 20px chocolate twice. Edits.
  • I don't really like this map all that much personally. I think this is one of the better usage of acid grounds despite my overall dislike for having to avoid dying going through narrow routes, which I think is this map's biggest downfall as most people will find it more frustrating than anything. I don't think the obstacles after the bottom lava is all that interesting and would prefer to see the top half redone entirely as per my personal preference here. P22 x2
  • Not particularly a fan of anything after the first chain either but as mentioned above, if the top half of the map could be revamped, it should have enough potential for P13 but for now I'll go with P22.

Zekos#0908 - @7799553
  • I really enjoyed this map, I think it has a nice flow and the obstacles go very well together. The map is still short and some of the obstacles quite basic nonetheless but I liked the simplicity in this map very much. Players seemed to struggle with the first CJ on the right but you can easily pass that part in other ways, I believe it is only a matter of time before they find out. I am only worried about the overhang on the left, I feel like newer mice may reach it several times during the same round and never pass it which can quickly become tiring, but I ran 2 tests and both had a few completions so I will let it slide. On another note, I personally experienced some inconsistencies with the sticky ground in the top right, it took me a few more seconds to phase through it once. I don't know if this can be fixed and I don't think anyone else in the room had to deal with similar issues so it shouldn't be a big deal. Finally, it looks like the author forgot to remove the defilante tag. It can get annoying to die from going off the map after the first chain so I want it to be removed. I wouldn't mind giving this map a P13 after the defilante tag is removed. P13/Edits x2
  • As mentioned above the same problem occurred in my tests regarding the cornerjump, a lot of them were confused whether they should cornerjump to get to the stone ground or to use the sticky ground to pull them down towards the ice diamond and then boost them towards the stone ground, players were trying different ways and a few of them were able to pass it while the majority had to retry it several times but considering the other parts are relatively simple, I'm fine with this difficulty. I was actually able to walk on the sticky ground mentioned above without falling at all twice in the same round but it never happened again and it did not happen to any other player, so unless it also happened to more people I think it should be fine. + Same point about the Defilante tag. P13/edits

Portwave#8221 - @7796969
  • Some players were able to shortcut on the cheese part in two different ways. The first way was by hitting the lava corner, boosting them. The second one I have not been able to find out yet how they did.. Also, the first obstacle was a bit annoying for me, as sometimes I could go high enough and sometimes I couldn't, even though I was doing the exact same movements. P22
  • I did not notice anyone using any shortcut but that's most likely mainly because in all of my tests there were few players that were able to reach the cheese. I found the map to be fun, not outstanding but it's alright, some players were confused as to how they should reach the lava in the top middle but they were able to figure it out after watching others. P13/edits to fix the shortcut mentioned above x2

Submitted maps that are being discussed:
Refused#6163 - @7811001
Portwave#8221 - @7807000
Guisanper#0000 - @7698200
Guisanper#0000 - @7776933
Apollopolo#0000 - @7100012
Apollopolo#0000 - @7817825
Omgjrn#0000 - @7767667
Tennis#8153 - @7689796
Armani#5686 - @7305789


Dernière modification le 1610238120000
Refused
« Censeur »
1610243400000
    • Refused#0095
    • Profil
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    • Tribu
#8237
  1
@7811411
@7772013

Dernière modification le 1610506560000
Portwave
« Citoyen »
1610273460000
    • Portwave#8221
    • Profil
    • Derniers messages
    • Tribu
#8238
  1
@7796969
@7800013

Dernière modification le 1610274960000
Akiong
« Citoyen »
1610278860000
    • Akiong#3458
    • Profil
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    • Tribu
#8239
  0
DELETED MAP.

Dernière modification le 1611636960000
Cowardchef
« Citoyen »
1610292600000
    • Cowardchef#0000
    • Profil
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    • Tribu
#8240
  0
@7217277
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