Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
B_ootcamp « Citoyen » 1486907820000
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@6986582 - edited |
Hakanozdemir « Citoyen » 1486911000000
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@7049812 Dernière modification le 1486911480000 |
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@7050206 Scuzaţi aglomeraţia... Săgeţiile negre reprezintă bilele in invocare şi săgeţiile albastru închis reprezintă bilele invocate. Pe mapă se pot face şi alte scheme invocând bilele în interiorul trambulinei şi astea însă cele din imagine sunt cele mai importante. Mulţumesc! @7050252 Scuzati aglomeratia, am incercat sa explic implicit insa ii aglomerat... Dernière modification le 1486924620000 |
Wladimirfigu « Citoyen » 1486930560000
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@7050361 Espero que le guste, Intente ponerle una gran jugabilidad por mi parte creo que la tiene, el mapa tiene un pequeño detalle por la parte de arriba ^^ colocando un cañon de 10 grando , tanto como un grado de -10 y mucho más grado por la parte de arriba etc. También tiene mucho detalles para hacer combos el fin espero que le guste. |
Kingnasod « Citoyen » 1486974420000
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@7050809 @7050816 |
Marshmell0h « Citoyen » 1487002800000
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Tioeter « Citoyen » 1487004240000
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@7042435 @7043675 @7049515 |
Quinckas « Citoyen » 1487015580000
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@6883670 @6809385 |
Nadanando « Citoyen » 1487032260000
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@6316639 |
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@7052014 |
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Left as is: @7046222 - Dragonisking - The movement on the map isn't that good and the mice can't reach other grounds without shaman's involvement, therefore it will be too easy for the shaman to clear the map. The clouds are too powerful and aren't very well placed, most shamans won't find out how to properly shoot at it. @3861254 - Rikkeshang - Even with a good shaman there was a fair amount of mice left; it takes too long to clear the grounds. The grounds under the shaman's spawn also seemed to be annoying, as the shaman can't shoot properly at the mice there. @3864824 - Rikkeshang - The little space between the grounds affects the gameplay by making it feel cramped, while the mice can easily climb back up when they're shot down, therefore making them too mobile. The placement of the grounds allows mice to hide in places that the shaman doesn't have access to from his spawn. @1257223 - Rikkeshang - Mice can run back and forth on the bottom-middle square and the bottom-left rectangle. @6998300 - V1n1returns - Too many grounds that help the mice either by saving them from dying or helping them to climb up. The water isn't a good addition to the gameplay either, because of how mobile the mice will be using it. Also, the mice are almost impossible to shoot at if they stay on the upper ground from the two that are the farthest away from the shaman. @7046306 - Jetschild - Way too easy for the shaman to clear the map, because of the trampolines and because of the small number of places for the mice to stay at. @7046322 - Jetschild - Way too easy for the shaman to clear the map, because of the trampolines and because of the small number of places for the mice to stay at. @7047052 - Jetschild - The small squares make it easy for the mice to survive, as the cannons are stopped most of the time by the edges/corners of the squares. The trampoline isn't that well placed, as most angles that you shoot a cannon in will result in the cannon hitting the corner/edge of a square. @1634420 - Jotatavo - No edits were done to it since the last review, therefore what was said still applies. Also, I don't like how the map will be a race for the mice to go to a ground closer to the shaman or even hug him. @1538493 - Jotatavo - A lot of headsurf happens on the ground the mice spawn on. The despawn is a bit confusing: I don't like how a ground becomes gray before another one, but they both despawn at the same time. Also, another flaw is that the mice and shaman are forced to go to more vulnerable/unconvenient locations so as not to fall after some grounds despawn. After all the despawns happen, the map remains pretty much empty. @1576815 - Jotatavo - The mice's spawn is vulnerable and therefore many mice go to the middle ground, where they are annoying to kill, being directly under the shaman. so most shamans go to one of the upper platforms from the sides in order to kill them. On the middle ground, mice are a bit hard to kill, as they often succeed in climbing back up, because of the small distance between the grounds. @6333026 - Tryhardracer - The mild rotation of the wood grounds and the lack of places that could save the mice make the map too easy for the shaman. The cloud is pretty useless. On the other hand, it is a bit annoying for the shaman when the wall of the wood ground that is the farthest away from him stops the mice from dying. Also, the shaman can go up the chocolate and spawn cannons offscreen, which is unfair for players with fullscreen mode activated or with a small screen. @2554766 - Neymazinhor - Ramps like those don't work well in survivor, because mice can camp on them and the cannons will propel them upwards, therefore making it too easy to survive. @3899624 - Neymazinhor - The map won't work as it is: once hit after the shaman uses the ice-ramp thing, the mice always hit the corner of the wood next to the wood they were staying on and will get propelled upwards. They can also run back and forth between those 2 lower grounds. Overall, it is too easy for the mice because of these reasons and because of the 3 small squares in the middle, where they can't be shot down easily, because of the ice walls from the sides that stop the mice from falling. @7046040 - Novapl - Chaotic, unpredictable and poor gameplay because of the many trampolines, clouds with big restitution, and corners. The mice will most likely be propelled upwards by being hit against the middle-bottom triangle-shaped ice ground. The cheese isn't very well placed, because it is very hard not to get it where it is now. Also, lava shouldn't be used with normal restitution in survivor, as it adds even more chaos to the gameplay and the cannons that hit it are impossible to dodge. Also, the lava is offscreen, so people in full-screen mode will try to climb up there and not see the lava. The water is also pretty much useless, as it is too thin to be used. @7047015 - Angel_Of_Darkness - Annoying for the shaman, because the small distance between the wood grounds makes it very easy to climb up. The trampoline can't be used properly for the middle and top wood grounds, as the cannons can't reach them properly. Unlikely to happen, but mice can climb up on the trampoline or at the shaman's spawn and become very hard to kill. @7047046 - Angel_Of_Darkness - The mice can easily climb up by being hit with a cannon reflected from the trampoline and being pushed against the corner of another wood ground. The trampolines have collision with mice, so the mice can let themselves hit them and get reflected, coming back every time and never dying. @7000048 - Pratton - Spawning directly above the mice is quite annoying for the shaman, because he can't hit them properly if they keep going to the edges of the wood whenever the shaman attacks, where they are safe and because of the headsurf. So, many shamans prefer going to one of the upper wood grounds from the sides, where it is hard for them to aim at the mice who stay on the small bottom rectangle that is the farthest away from them. @6522275 - Pratton - The water is quite annoying for the shaman, as it assures many opportunities for mice to dodge cannons. Apart from that, nothing really interesting, considering the fact that mice spawn on a generic long platform. @7047655 - I_Eat_Cheese - Seems a bit easy for most shamans. Also, headsurf at the start will be a problem. @6895794 - Sa_Ne - At the start, it's pretty much the same gameplay and ground placement as another P10 map. After the despawns, the map is rather empty and also looks like another P10 map. Also, the ground the shaman spawns on is too high up, therefore the shaman will spawn cannons offscreen most of the time. @6863263 - Krato - Quite annoying for the shaman how the mice can easily come next to him, because they are pushed towards him by the cannons reflected by the cloud. @6908230 - Krato - Too many places for the mice to split up onto and the shaman had a hard time clearing the map. @7046607 - Okpatinhos - The map becomes a race for the mice to move to a better location, because they are too vulnerable at their spawn, so everybody tries to go on the platform that the shaman spawns on, where they are hard to kill, as they can always be saved by the right grounds and come back. @7052113 - Okpatinhos - Annoying for the mice to continuously slide off because of the ice. The corners of the small rectangles make the cannons become unpredictable and annoy the mice as well. Also, the cheese is useless, as it is very easy to dodge when moving around those grounds. @6953348 - Victorgabino - The map seems a bit easy to survive on at the spawn, because there are enough grounds to save the mice in any direction that they're shot in. Also, if the shaman isn't near, the mice can camp wall-jumping on the sides of the tall wall. @7050058 - Victorgabino - Seems a bit easy for the shaman, because the mice can't really reach other convenient grounds without the shaman's involvement. Most mice hug the ice, where they are easy to kill and can also cause a lot of annoying headsurfs. The left part of the map won't really be used. @7050147 - Victorgabino - The low restitution of the middle cloud doesn't really have an effect on the mice on the rectangles with no collision with objects. Not very interesting either to have a long rectangle at the bottom. The placement of the cheese is pretty annoying as well, because it is in the way whenever someone tries to climb up, and quite hard to dodge. @7048628 - Shamapas - Wrong category. @7048685 - Shamapas - Grounds that don't have collision with objects should be marked with an inner rectangle of the same color as the background. The cloud isn't really needed, as it doesn't influence the gameplay at all. The rotated rectangle makes it easy for mice to run back and forth between the ramp and the wood ground next to it. Bad use of water as well, because the mice can camp in it if the shaman isn't near. @7000848 - Stalii - The mice are too vulnerable at their spawn, so they can run continuously between the ground they spawn on and the ice square. There aren't many places for the mice to go to either, so the entire map mostly uses 2 grounds. @6998876 - Stalii - Ramps like those don't work well in survivor, because the mice can easily survive by getting pushed against the ramp and therefore getting propelled upwards by cannons. @6998911 - Stalii - It is annoying for the shaman, as the mice try to climb up the tall wall and can run back and forth between the wall and their spawn if they are attacked. The mice's spawns are a bit weird, as the ones on the left fall on the lowest wood if they're AFK, while the ones on the right spawn on the middle-right platform. @7049513 - Hxxbonniexxh - There is too much space for mice to survive, the map has 3 stages and a waterground in the middle. Also the waterground at the top doesn´t seem to have any purpose, but just adds another ground for mice to survive. @7046980 - Imortaliss - There is not much space for mice to survive, no matter where they go, the shaman can easily trap them there. Since the grounds are quite small it will be easy to clear the map. @7046986 - Imortaliss - Annoying for the shaman to spawn directly above the mice, as they can go to the edge of the ground if attacked. The mice are quite easy to kill on the ramp using the cloud, but if they do reach the top of it, they will become very annoying to kill, as they can run back and forth between the outer and inner sides of the ground. @7046999 - Imortaliss - Before the despawn it´s basically impossible to kill mice camping on the rectangle grounds, so they shouldn´t be there in the first place. After the despawn the map focuses too much on walljump, the upside of the grounds is too small to survive there properly. @6986582 - Pjfsamora - The map is too easy to survive on, no matter where the shaman stays. If he stays at his spawn, the mice can easily survive by being saved by the wood wall. The small space between the ground the mice spawn on and the tall wall also makes it hard for mice to die. If the shaman goes to the water part, the mice are hard to kill because of the grounds in the right that save them from falling. There isn't much space between the grounds in the right, so mice aren't able to jump properly there. Also, the mice can climb up on the cage that the shaman spawns in, with a cannonjump, and become invincible. @7049812 - Hakanozdemir - Mice can reach the shaman's spawn and become very hard to kill if they stay in that little space. Apart from that, the ice ramps aren't a good addition, as the mice can stay on them and survive easily by being pushed against them and getting propelled upwards by cannons. @7050206 - Sebybooyy - The powerful trampolines make the map a bit hard for mice to survive on. On the other hand, the mice can reach the small wood under the shaman's spawn and there, they can use the trampoline to become very hard to kill. Also, the concept isn't really interesting or appealling, considering the long, thin wood grounds. @7050252 - Sebybooyy - Long grounds are neither interesting, nor do they make the gameplay fun or enjoyable, mostly because of the headsurfs that will be a problem. Also, the trampolines are too powerful and not really well placed either, they aren't a good addition to the gameplay. @7050361 - Wladimirfigu - Quite annoying for the mice to spawn so far from other grounds, so there aren't many opportunities for mice to move around. The trapolines make this already easy for the shaman map even easier. Mice can also camp wall-jumping on the outer side of the walls from the sides. Also, it is possible for mice to go on top of the grounds above the shaman's spawn, therefore having some offscreen gameplay there. @7050809 - Kingnasod - The ground placement reminds me of another P10 map. Why are the mice spawning in the same place as the shaman after they fall and therefore can hug him easily? Not really interesting, and also, tall walls like those can always be used for camping by wall-jumping. @7050816 - Kingnasod - Again, the ground placement reminds me of another P10 map and the mice spawn in the same place as the shaman, therefore hugging is a problem. Long grounds like that always end up in a lot of headsurfs, which is also annoying. The water is another annoying thing for the shaman, as it assures more mobility for mice. @7050778 - Marshmell0h - Trampolines at the sides help the mice a lot, because they can let themselves hit them and get reflected, coming back every time and never dying. The clouds aren't needed, as everything they do is mess up the cannons whenever the shaman tries to use the trampoline. If the mice reach the upper grounds, they are very hard to kill on the rotated squares, because they can stay on the side of them and get pushed against the ramp by cannons, being propelled upwards. @7043675 - Tioeter - Feels a bit cramped, especially in the lower part. Seems quite easy to survive while being on the ground under the ground the mice spawn on, because the small space between the many grounds that help the mice makes it easy to move around continuously. @7049515 - Tioeter - Before the despawn of the middle wall, the map feels cramped and it is easy for the mice to survive by running around between it and the other grounds they have access to. I suggest removing the despawn but not the ground, and make more space so that it feels less cramped. @6883670 - Quinzinhojr - The design isn't really appealling. Those big grounds make it a bit annoying for the shaman, as the mice rely more on wall-jumping. The ice grounds stop the shaman from spawning cannons in some angles at the mice from his spawn. @6809385 - Quinzinhojr - Such maps don't work well in public. @6316639 - Srbanshee - It's annoying how the shaman has to climb up to be able to attack the mice at their spawn, but up there, they can't shoot properly at the bottom-right ground. Nothing really interesting or different from maps already in rotation. @7052014 - Amaciadoo - Just another version of a map already in discussion. Will be discussed: @6999034 - Krato - Worked surprisingly well in public. @7049134 - Okpatinhos - Might be a bit easy for the shaman, but it seemed balanced enough in public. Similar to maps already in rotation, but I'll give it a try. @7042435 - Tioeter - I think it would work better with the mice's spawn being where it used to be, but we'll see. Worked well enough in public. Ignored: None Dernière modification le 1487180820000 |
Vandam « Citoyen » 1487097600000
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@7052316 |
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@7050775 @7028512 Dernière modification le 1487228880000 |
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B_ootcamp « Citoyen » 1487186220000
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@6923810- edited |
Kingnasod « Citoyen » 1487190960000
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@7053398 |
Aladax « Citoyen » 1487204640000
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@7053588 |
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@6716942 @6582859 Dernière modification le 1487240460000 |
Imortaliss « Citoyen » 1487262540000
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@3851416 |