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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Felps
« Citoyen »
1611771540000
    • Felps#0537
    • Profil
    • Derniers messages
    • Tribu
#8261
  0
@6465366
Newen
« Archonte »
1611948180000
    • Newen#6196
    • Profil
    • Derniers messages
    • Tribu
#8262
  0
@7828014
Chmw
« Citoyen »
1612221660000
    • Chmw#0000
    • Profil
    • Derniers messages
#8263
  0
@7827794
Zzz
« Citoyen »
1612242240000
    • Zzz#8795
    • Profil
    • Derniers messages
    • Tribu
#8264
  0
@7829010
B0wl
« Citoyen »
1612318920000
    • B0wl#7075
    • Profil
    • Derniers messages
    • Tribu
#8265
  0
@7799996

Dernière modification le 1612660080000
Widabapo
« Citoyen »
1612367640000
    • Widabapo#0511
    • Profil
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    • Tribu
#8266
  0
@7429077
Zerk
« Citoyen »
1612389840000
    • Zerk#5235
    • Profil
    • Derniers messages
#8267
  0
@7829303
Apollopolo
« Censeur »
1612744560000
    • Apollopolo#0000
    • Profil
    • Derniers messages
    • Tribu
#8268
  0
@7775000
@7819006
Osihrhon
« Citoyen »
1612851000000
    • Osihrhon#0652
    • Profil
    • Derniers messages
#8269
  0
@7830110
Zetdey
« Censeur »
1612999740000
    • Zetdey#3845
    • Profil
    • Derniers messages
    • Tribu
#8270
  0
@7831648
Pratton
« Citoyen »
1613070180000
    • Pratton#0095
    • Profil
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    • Tribu
#8271
  2
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Omgjrn#0000 - @7767667 - P3
Guisanper#0000 - @7776933 - P13
Guisanper#0000 - @7698200 - P13
Tennis#8153 - @7689796 - P13
Apollopolo - @7100012 - P3


Reviews:
Apollopolo#0000 - @7817825
  • There are two main issues with this map for me. The first one is that when mice fail to get to the top right and end up in the bottom right part of the map, it is possible to just go to the top by using the trampolines there. That makes the whole obstacle pointless, as it is supposed to not be retriable. Also, the last obstacle/chain is a bit unstable, and has a shortcut with the trampolines. Another problem is that mice can get stuck at the top middle part, where the treadmill touches the chocolate. P22 for now.
  • Very interesting map but the special grounds need better indicators. Treadmills and sticky grounds look just the same and the arrows coming out of the treadmills aren't pointing in the right direction, making the map very unclear. I dislike how you can hit the right corner of the trampoline triangle in the first chain because it results in a pretty awkward bounce. The trampoline could be slightly extended under the map. The second obstacle and cheese part are great but I don't see the use of the defilante tag and you can get stuck like said above. The chain after the cheese is really problematic right now because there's no way to tell how and where to hit the treadmill and it's full of shortcuts. Also, the chain feels bland and is mostly automatic once you figured how to properly do it. The ending is disappointing. I would like to see the right side revamped or improved. Edits

Refused#6163 - @7811001
  • I really enjoyed this map, it is challenging and fun but it may be a little precise for the average BC player. This is why I suggest placing a checkpoint after the second obstacle (somewhere at the top). P3 w/ checkpoint
  • I don't really like how the first obstacle's gameplay works. It just feels unnatural to play it the way it is intended to in my honest opinion. Other than that, I think the map is fine. Edits
  • I agree with the above comment regarding the beginning and adding a checkpoint in the top right would be nice indeed. I think that the lava diamond should be made longer because it's quite hard to aim for it and you can accidentally hit its corners and die at the moment, which I find very frustrating. Also, I have experienced some inconsistencies with the ending. There seems to be an issue with alignment for the ice grounds and this happened to me a couple of times: https://i.imgur.com/4L3O2ps.png. I don't like this map all of that much personally but I guess it could work for P13 with some edits. Edits.

Portwave#8221 - @7807000
  • The only part that I enjoyed is the long chain in the middle of the map to get to the cheese obstacle, I found the rest of the map to be bland. Once you get the first obstacle right, it's hard to fail it; I was able to get it right every time after understanding what to do. The cheese obstacle is fine but nothing we have not seen before, and the route back to the hole is really uninteresting because all you have to do is hit the trampoline to get back to the left side which is also really easy and not fun. P22
  • I think that everything but the chain is way to simple. For example, mice can just reach the wood ground by using the water, while an obstacle there where using the other side of the one way ground to reach there would have been way better. On the cheese part as well, it is pretty easy to get the cheese and go back to the ground on time, not much of a challenge. Plus, it is possible to skip the cheese obstacle, as sometimes the chain gives mice enough height to reach it. Another possible edit would be making a better hoel obstacle, as right now its is just hitting a trampoline. Maybe reusing the first one way ground to make this final obstacle could work. Edits.
  • The use of one way grounds in this map seems quite random and the one at the top is essentially only used as a trampoline. These grounds could bring much more to the map if used more cleverly. I really like the first obstacle but I agree it's hard to fail it so maybe you can work with it. Then, while I don't necessarily mind trampoline spams, the big chain is too generic at the moment and I find it quite uninteresting. The way back to the hole is boring. I think this map is a great start but it needs a lot of changes. Edits

Armani#5686 - @7305789
  • The map is quite short and simple but I found it fun and the obstacles go nicely together. However, the ending is too precise at the moment and should be edited. The arrow may mislead some of the players as of where they need to jump because of its current placement. I think it would make more sense if it was moved to the right where you actually have to hit your head on the ice ceiling. P13/Edits 2x



Submitted maps that are being discussed:
Zekos#0908 - @7831200
Xaxadoooooo#0000 - @7801554
Omgjrn#0000 - @7770770
Apollopolo#0000 - @7775000
Apollopolo#0000 - @7819006


Dernière modification le 1613079420000
Refused
« Censeur »
1613079600000
    • Refused#0095
    • Profil
    • Derniers messages
    • Tribu
#8272
  0
@7832233
@7811000

Dernière modification le 1613876940000
Widabapo
« Citoyen »
1613101980000
    • Widabapo#0511
    • Profil
    • Derniers messages
    • Tribu
#8273
  0
@7419803
Xdapoloxd
« Censeur »
1613106120000
    • Xdapoloxd#0000
    • Profil
    • Derniers messages
    • Tribu
#8274
  0
@7831193
Portwave
« Citoyen »
1613110620000
    • Portwave#8221
    • Profil
    • Derniers messages
    • Tribu
#8275
  0
@7796969 (another fix)
@7807000 (fix)

Dernière modification le 1615202460000
Xaxadoooooo
« Citoyen »
1613158800000
    • Xaxadoooooo#0000
    • Profil
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    • Tribu
#8276
  0
@7829682
Zetdey
« Censeur »
1613172420000
    • Zetdey#3845
    • Profil
    • Derniers messages
    • Tribu
#8277
  1
@7832213
@7818416

Dernière modification le 1615652520000
Widabapo
« Citoyen »
1613183280000
    • Widabapo#0511
    • Profil
    • Derniers messages
    • Tribu
#8278
  1
@7429077 - edit
Bautipro
« Censeur »
1613231700000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#8279
  1
@7754296
@7756589

Dernière modification le 1614988320000
Danielmago
« Citoyen »
1613269260000
    • Danielmago#0000
    • Profil
    • Derniers messages
    • Tribu
#8280
  0
deleted

Dernière modification le 1613702160000
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