Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Fabiogienz « Citoyen » 1487799180000
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@7061345 @7061342 |
Nukualofa « Citoyen » 1487821140000
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@2431746 |
Mousemuse « Citoyen » 1487851860000
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@7061676 |
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@3308902 |
Emanuelater « Citoyen » 1487875860000
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@3827211 @3590694 @3764588 |
Silvyna « Censeur » 1487881020000
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Left as is: @3864824 - Rikkeshang - Ground placement looks okay overall. The trampoline is troublesome, because it's angular, so it's even harder for the shaman to aim on mice. Also it's invisble, so it's not clear that you can't get up on the trampoline. @3861254 - Rikkeshang - The mice have too much space to move around, it's hard for the shaman to kill them, since they are able to reach every ground they want to, Also it's rather annoying for the shaman to change his positions through the water. @4252278 - Rikkeshang - The shaman isn't able to reach each platform properly, so he has to move one platform down, also it's a bit cramped and mice which get pushed against the cheese will have a hard time surviving. @6935106 - Pjfsamora - There are too many grounds for the mice to walk on and they can easily survive in here. Also the shaman can't reach every ground properly and if he moves he easily will get hugged, which isn't enjoable at all. @6972902 - Pjfsamora - The ground placement looks a bit random and reminds of maps which are already in rotation. Mice can just run from one platform to the other platform, get up and down again. @7003604 - Nellso - There are too many grounds for mice to walk on. They can easily get up and down again, also they are able to "camp" by walljumping on the grounds. Will be troublesome for the shaman. Also I think you forgot to to put on collision on the bottom wood ground. @7058406 - Nellso - The ice border without collision for shaman items doesn't work well, since mice can get pushed against it easily. Also it's a bit frustrating that you can't reach the middle ground out of the bottom ground, because the distance isn't close enough. A lot of mice will try doing it. @7061005 - Nellso - The water within the grounds is rather annoying than helpful for the shaman, since it slows down the cannons. Mice are able to hug on the sides of the grounds by running against them. The angles the shaman get while aiming are rather awkward. But in general it's pretty easy to kill the mice on the ramps, even if there are too many grounds in it. @7059644 - Lscreamer - Mice don't have much space to move around, the right side of the map doesn't get used at all. Also mice are able to move offscreen on the shaman cage. A big problem in your map is, that collision mode won't work in survivor. Also the trampoline on the right side isn't useable at all by the shaman. @7059880 - Angel_Of_Darkness - The shaman can't reach every ground properly, also he is in danger of getting hugged, which is super annoying and not enjoyable. The mice can just walk up and back, and also camp on the sides (behind the ice square) where the shaman can't reach them. Also the spawning locations collidate with shaman objects, which they shouldn't if you let them look like this. @7047046 - Angel_Of_Darkness - The upper clouds are bad aligned, so the cannons can't hit the mice, Another point is that it's easy for mice to get pushed up, because the trampoline will push them up. @7057424 - Sajtor - Mice aren't able to move onto the other grounds, since the distance of the grounds isn't close enough, but since it looks like it were, the most will die, which causes massdeath. The spawn locations are a bit troublesome, the most mice will walk down and then it will be annoying for the shaman to kill them without changing his platform. @6842545 - V1n1returns - The mice don't have many places to walk to. They can either stay at their spawn location or walk down. In general they are pretty vulnerable, if they don't make a cannonjump to hide underneath the shaman. @6998300 - V1n1returns - Mice don't have much room to move around. They can camp at the first ground, left to their spawning positions, and will get pushed back. Then they can jump back. And the game continues. Pretty boring for both, shaman and mice. Mice which made it on the upper platform are able to hide within the water, where the shaman can't shoot them down. @7060162 - Okpatinhos - It's easy for mice to hug the shaman, which is rather annoying. Also they are able to camp on the longer side of the ground on which they spawn. Too easy for mice to survive. @7061323 - Okpatinhos - It's harder for the shaman if he spawns underneath the mice. Also mice are able to camp underneath the ground, which doesn't collidate with shaman objects. Also mice who jump underneath the shaman spawn will just get pushed against the middle grounds and get pushed up. @7061339 - Okpatinhos - It's pretty easy as mouse to survive in here. Mice, which are on the bottom ground will be pushed against the ice grounds and won't die. @6965315 - Krato - The grounds look a bit random to me and the mice have a lot of grounds to move on. Also they are able to camp at the different sides of the grounds, which makes it harder for the shaman to kill them. @6975545 - Krato - The cage is awkwardly placed. The shaman isn't able to reach every ground properly and like this mice are able to hug the sides of the map. If they move under the cage it's pretty annoying for the shaman to hit them. Also it's easy for mice to get pushed up because of the gaps, so they are way too mobile in here. @7054724 - Maxislow - The ground placement looks a bit random. The most mice will die, because they think they can reach the middle platform, but they can't without cornerjump. The shaman isn't able to reach every ground properly from his spawning area. @6147137 - Lucasrslv - The cloud ground doesn't add anything to the gameplay. If the shaman shoots a cannon by using it, it will just surf over the heads of the players and do literally nothing. Also mice are able to camp on the ground with the cloud over it and on the on the wood grounds by walljumping where the shaman cannon can't hit them. @7060366 - Dboomwooty - The mice have a lot of room to move on and it's pretty easy for them to move onto a higher ground by getting pushed up the ramp. Also they are able to camp on the sides where the shaman can't reach them. @6971076 - Suprodo - Too easy for the shaman, since it's easy to kill the mice on the sides and they don't have any other ground to move on. Also the water is rather unnessary and leads into a sudden death. @1634420 - Jotatavo - It's easy for the mice to camp on the longer sides of the side grounds. Also it's easy for mice to get up, because they can get pushed against the two side grounds. Another little problem could be that some mice will die because they think they can reach the sidegrounds, but it's not clear that you need a cornerjump to do so. @1565089 - Jotatavo - too many grounds for mice to move on. The shaman can't reach all of them properly without moving too much. Mice can just run from one side to the other side of the map, which isn't fun, neither for the shaman nor the mice. @1691396 - Jotatavo - It's too hard for the shaman. Mice have too much room. Also the shaman can't reach the lower platform on the left side without moving. And the left side in general plays like maps, which are currently in rotation. @7060764 - Imortaliss - Mice are able to run from side to side and also able to avoid cannons by walljumping on the grounds. It's easy to get pushed up. In general it's too hard for the shaman. @7060768 - Imortaliss - It's annoying for the shaman trying to hit the mice out from their spawnlocations, since the shaman spawns right above the mice. Also it's hard to kill mice who hide underneath the middle ground without moving as shaman and risking to get hugged. The cheese is a bit unnessary. Mice which made it into the water will easier die, because either they catch up the cheese or the shaman is able to shoot them out of it. @7060778 - Imortaliss - Mice are able to run from side to side, which is rather annoying for the shaman. Also they are able to camp on both sides of the map. And not all grounds are accessable for the shaman. @7052014 - Amaciadoo - It's too easy for the shaman to kill all the mice. Once the mice fell down from the ground they spawn on, they are vulnerable and just die. @7045264 - Amaciadoo - There are too many platforms mice can walk on. Also it's easy for mice to get back up. Looks too similar to other maps which are in rotation or discussion. @7045501 - Amaciadoo - Think you forgot to add a shaman spawn. Other than that the gaps between the middle ground and the sidegrounds are a bit irritating, since it's hard to reach them, the most mice will die by trying so. Furthermore it's easy for mice to get pushed up by using the ramps. Quiet annoying for the shaman to kill the mice. @7061335 - Fabiogienz - Mice are able to hide within the cloud, where the cannon can't hit them. Another problem is that the restitution of the trampoline is way too strong. @7061342 - Fabiogienz - The ground placement looks a bit random. Also the mice have too many grounds to move to, will be hard for the shaman to kill all mice. Another point is that the shaman can't reach every ground well without chaning his position. @2431746 - Nukualofa - The gameplay reminds of other maps which are already in rotation, but with the difference that mice have too many grounds to move on. Also the shaman isn't able to reach every ground properly without moving too much. @7061676 - Mousemuse - Mice are able to hug at the side of the ground they spawn on, where the cannon can't reach them. The water just makes it easier for mice to hug the place. The shaman spawn is too far away from the mice spawn. If he want to kill the campers he need to move and the only ground he can move to is the long wood ground or the ground on which the mice spawn. Both are a bad idea to move on, because the shaman will get hugged instantly and that's rather annoying than enjoyable. @3308902 - Bemmh - It's too hard for mice. They can't move to another platform without the "help" of the shaman. But since the shaman pushs them to the left, they don't have a chance to change their location. The ramp just pushs them down. @3827211 - Emanuelater - Mice are able to hug the side grounds. The shaman has to move to kill them from there. The biggest problem of the map is, that once you moved, you could always slide down and die. That's not enjoyable at all, as a shaman you need to focus on killing mice and you need to move to kill the campers. Another problem is that if the shaman moves, he will get hugged, which is also annoying, @3590694 - Emanuelater - The shaman has no chance to kill mice out of their spawn position, since the other grounds block the cannon. Basically it's the same like in your last map. The shaman has to move to kill the camper and if he does he gets instantly hugged by the mice. Overall the mice have too much grounds to move on, which will cause also troubles for the shaman. @3764588 - Emanuelater - The map reminds me in general of a map which plays currently in rotation. The cloud doesn't add much to the gameplay. The shaman is in danger of getting hugged and the mice are able to hug at the edges of the ramp (when the ice grounds start). Will be discussed: @7061345 - Fabiogienz - I enjoyed it. Looks simple, but plays well. Will get discussed. Ignored: @4835680 - Jfrl - Posted more than 3 maps (#8286) @6510792 - Jfrl - Posted more than 3 maps (#8286) @5558660 - Jfrl - Posted more than 3 maps (#8286) @2958906 - Jfrl - Posted more than 3 maps (#8286) Dernière modification le 1487892900000 |
Keobix « Citoyen » 1487888760000
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@7062336 |
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@5558660 @6510792 Dernière modification le 1488312420000 |
Okpatinhos « Citoyen » 1487895720000
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@7060162 edited! @7062417 @7056618 Dernière modification le 1488204660000 |
Reppam « Censeur » 1487904180000
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@5732987 @6083258 Dernière modification le 1487904960000 |
Nukualofa « Citoyen » 1487907780000
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@6165721 |
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@7062565 @7062594 @7063742 Dernière modification le 1488006480000 |
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@6745782 ( double mice spawn ) @6582859( double mice spawn ) @6716942 ( double mice spawn ) Dernière modification le 1488288660000 |
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@6798653 |
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@4604659 @4860245 @5595141 |
B_ootcamp « Citoyen » 1487952300000
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@6935106 - Edited @6972902 - Edited @6986582 - Edited Dernière modification le 1488296220000 |
Kratos « Citoyen » 1487987100000
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@7063566 @6704816 |
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@1634420 - Edited @1565089 - Edited @1691396 - Edited |
Grimmaro « Consul » 1488028560000
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@6901661 @6685994 @6656591 Dernière modification le 1488163080000 |
Carlaobig 1488036720000
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