Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Loldzs « Citoyen » 1494629760000
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Eu fiz esse mapa só que desejo apaga.Porque fiz outro na categoria P17, e não to conseguindo tira ele.(não tem a opção de apaga). Dernière modification le 1494632040000 |
B_ootcamp « Citoyen » 1494630540000
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@7099883 |
Atinesta « Censeur » 1494630840000
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Left as is: @7142205 - Ldn - This map definitely has a cute simplicity to it, typically with these few grounds, it'd be hard to offer a few distinct solutions that have a variety of ways to complete them (so it isn't so repetitive). There's a few things I'd like to see for this map that could be fixed, such as the center ground (with the palm tree) if it could be lifted up the tad, or if you could just shorten the horizontal ice under it would be great, the main idea is to give the Shaman space to build under it to give more ways to complete the map. Once you finish this edit, feel free to submit the map again! @6987997 - Brenoouuw - Some of the grounds feel randomly placed, but that may just be a personal preference because of the vast variety of types of grounds you implemented. Anyways, the two distinct paths you offered very much resemble what I liked to call 'forced paths' as it forces the Shaman to build by these paths and nothing else, this for obvious reasons could take away from the Shaman's original creativity and resourcefulness. My advise to you would be to perhaps move some of the grounds around, don't just stick them to the upper part of the map, but to also be sure that the Shaman has plenty of ways to build (none that are too simple or too vexing, there's a fine line for this). If you'd like further help, you can either go into a utility room and look at P4 maps, or you can private message me if you need specific ways to improve the map, if you'd like to keep the layout and concept of it, that is. @7126696 - Yuugiooohhhh - While there is a unique layout or design for this map, that isn't something we should primarily focus on, see, what we need to pay attention to is how the Shaman will react to this, and how they could build. This map in its current state very much supports solutions that are bridges and ramps. We want to challenge the Shaman, not in a too much of a vexing way. Perhaps we could add some diagonal clouds to run through the map once or twice to stop them from using these simple ways out? @7110637 - Maxislow - Similar to the map above, this map supports solutions that are bridges or ramps, a way to fix this would be to add more obstacles, forcing the Shaman to be more inspired or creative with their builds. Also, it's plain to see that this map also gives way to having forced-paths, primarily due to the current layout and use of vertical grounds that you have used. We can try to space somethings out and remove some grounds. Apply these edits (removal) and we can see what to do from there. http://prntscr.com/f78e98 @7142131 - Superasno - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7142966 - Pashele - This map has a concern for the amount of space that you gave, it's a bit crowded in some areas which can cause stress unto the Shaman which isn't needed. While I do like the overall design of the map, there is some obvious things that must be done. Let's open up some of the space here. If you could kindly remove the squiare ice block you have next to the tree (left of the Shaman) and move the cheese a bit more down would be lovely. Also, the entire platform that the Shaman is on could be moved a tad to the right to maximize te space given t you. @7143019 - Okaiiiiiii - AHHHHHHHHHHHHHHHHHHHHH @7126524 - Gamog - Due to the excessive amount of defilante death coins that you have implemented, this map is more or less tedious and vexing to have to go through for the Shaman. My advice to you would be to remove majority of these (especially the ones close to the mice), and to get rid of some of the vertical walls you have, they aren't of much use other than to build on to the annoyance that this already provokes, all in all, it may be best to try a new map with another concept other than these defilante death coins. @7143058 - Papelio - AHHHHHHHHHHHHHHHHHHHHHHHH @6810009 - V_Ntage - The Shaman is hardly needed for this map whatsoever, other than to spawn a few planks. @7121591 - Poteerfotter - Having this excessive amount of anti-cloud is extremely frustrating and confusing for majority of the players as they attempt to jump out, believing that they won't die. There is also hardly any space for the Shaman to build, making it a forced path at best. Please consider using another form of obstacles the next time you submit a map. @4519837 - Zombiewd - I really like this map and the layout of it, it definitely has a nice balance between the difficulty of the paths you offered the Shaman, one thing I do find a bit irritating is where the Shaman spawns. Could we move them to the top left of the map? Resubmit this map and I'll happy P4 it. @4570475 - Pgmsule - While it's a unique concept that I hadn't seen before, this map I'm afraid is too generic to be considered P4, there's simply no challenge to be had from the Shaman's other than building around the grounds you've placed, other than that, the solutions consist of bridges and ramps, nothing exciting nor anything to challenge the Shaman to be inspired/resourceful with their builds. Perhaps try another concept the next time you submit a map? @7143384 - Verdolagas - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @6729509 - Framnm - See above @1727530 - Danielmago - I'm not too fond of the Shaman placement in this map, as it's a whole lot to build for such a simple map, which is quite odd. Nonetheless, this map does support the concept of having only to build bridges and ramps, more so bridges than anything (which is a plus, I guess.) If we could switch where the Shaman and mice spawn and add a few more grounds so that they can't have very linear builds would be wonderful. @4990823 - Gobbek - Primarily the same as the review above, however there isn't much to build in this map other than bridges and ramps, there's nothing here to inspire the Shaman with their builds nor to make them excited the slightest. My suggestion to you would be to implement some clouds along the bottom of the map so that we can avoid this issue in the future. @7099883 - Pjfsamora - Same as above, however with a few extra things; I don't really like how you have put the cheese in such a tight place, forcing the Shaman to build towards it and letting the mice drop, or for them just to use springs. This takes away from their resourcefulness and creativity for the most part. Perhaps you can use another obstacle other than the two vertical grounds crowding the cheese, also please do also consider adding a few obstacles around the bottom of the map so it isn't such a clean cut/simple solution, we want to challenge and inspire the Shaman's, not have something so simple and or monotonous that it requires no thought for them to complete it. P1'ed: None P4'ed: None Ignored: None Also, I will be taking after what Kurt will be doing in regards to letting y'all submit P4/P8 maps to me via private message and if they are good enough, I'll give them a high perm. However, it will be unlikely for me to give feedback if you do end up taking this offer. Dernière modification le 1494642300000 |
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@7139735 |
Elhectordm « Citoyen » 1494634500000
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@3408175 |
Apollopolo « Censeur » 1494642360000
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@7100110 |
B_ootcamp « Citoyen » 1494642480000
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@7099098 |
Sunlight « Consul » 1494642660000
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@4519837 - Edited |
Danielmago « Citoyen » 1494643860000
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@1727530 - edited |
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@6755604 Dernière modification le 1494644880000 |
Yuugiooohhhh « Citoyen » 1494645120000
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@7126696 -- Edited |
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@7110637 edited |
Andrezitow « Citoyen » 1494645840000
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@7143878 |
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@2952484 |
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@6722678 |
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@7144041 |
Viniciusdara « Consul » 1494682920000
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@5738974 |
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@7144271 |
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@7138380 |
Poteerfotter « Citoyen » 1494695160000
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@7122373 - Just trying to inovate |