Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Dziewczynagg « Citoyen » 1488291480000
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Ferdamys « Citoyen » 1488296580000
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Mapcrew « Consul » 1488298440000
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Left as is: @7062336 - Keobix - The trampolines' placement and power make them overpowered and therefore annoying for mice, unless they are at their spawn; the spawn points aren't very well-thought, because it is hard for the shaman to aim properly at the mice from above. Other than that, the gameplay in general is rather boring and similar to maps already in rotation; the very small space between grounds is annoying for the shaman as well, as it helps the mice a lot. @5558660 - Jfrl - Mice's spawn point is way too vulnerable; because of that, most mice go to the rotated grounds, where it is very hard for the shaman to kill them: they can easily survive by being pushed against the ramps by cannons and therefore getting propelled upwards. @6510792 - Jfrl - First of all, it is hard for the shaman to aim properly at the mice from above, so many shamans prefer leaving their spawn, but if they are on the other grounds from the sides, their cannons can't reach the mice who are camping on the ramp far away from them, and the ramp close to them will help the mice survive easily by getting propelled upwards when they are pushed against the ramp by cannons. Another advantage for the mice is the fact that they can continuously run between the ramps and the water. All things considered, too hard for the shaman. @7062417 - Okpatinhos - Seemed a bit easy for the shaman when I played it, because there aren't many grounds that make the mice less vulnerable on most of the grounds. @7056618 - Okpatinhos - All the grounds, being close to each other, make the gameplay quite annoying for the shaman. The mice can always come back to their spawn if the shaman pushes them to one of the grounds from the sides, there are grounds to help the mice in any direction. @5732987 - Reppam - The mice are quite vulnerable at their spawn, as there is only one ground that they can stand on, unless they run around the bottom grounds. Once the mice reach the middle ground, it is hard for the shaman to aim properly at them from above, so many shamans would try to go to one of the upper grounds from the sides, where it is hard for them to kill the mice on the middle ground as well, because there is a wall in both directions that can stop them from dying. Apart from that, the gameplay isn't that different from maps already in rotation. @6083258 - Reppam - So many small wooden boxes are annoying for the shaman and offer too many opportunities for mice to survive; they can always come back to where they were if they're pushed to a more vulnerable location. @6165721 - Nukualofa - All these grounds, and especially the water, give the mice too much mobility. @7062565 - Kdalfish - Most mice run away from their spawn, as they are vulnerable there. On the middle bottom ground it is extremely hard for the mice to kill mice, as they are always helped by the wall(s) whenever they are shot. Also, the small distance between grounds is another annoying part of the map for the shaman, making it feel cramped and helping the mice. @7062594 - Kdalfish - Circular grounds don't work well in survivor, because it is very easy for the mice to survive on them by staying at their sides and getting propelled upwards by cannons. Apart from that, just too many walls and grounds close to each other that help the mice, making the map way too hard for the shaman. @7063742 - Kdalfish - Mice's/Shaman's spawn is a bit badly-placed, as it is quite hard for the shaman to aim properly at the mice from above. If the shaman moves to either of the upper grounds, the trapeze-shaped ground helps the mice too much: they can easily survive by staying at its side and getting propelled upwards by cannons, as they get pushed against the ramp. @6745782 - Zealmice - Easy for the mice to survive, because of all the opportunities created for them by all those grounds close to each other that would make it possible for them to continuously run between them whenever they are hit. @6582859 - Zealmice - Feels a bit cramped, there isn't much space between the grounds, therefore it is too easy for the mice to survive, mostly on top of the middle wall. @6716942 - Zealmice - The mice are too vulnerable at their spawn, and they only get more vulnerable as they fall on lower platforms, except on the bottom-middle wood, where it is hard for the shaman to kill them no matter if he is at his spawn (because it is hard to aim properly at mice from above) or if he is on either of the upper grounds from the sides (because the middle grounds from the sides almost always stop the mice from dying). I would say the water isn't really needed either, because they can only be used for grounds where the mice are already easy to kill. @6798653 - Mquk - First of all, grounds with no collision with objects are marked with an inner rectangle of the same color as the background. I also don't like how the gameplay is based on wall-jumping so much from the beginning of the round, as it turns into a race for the mice to climb up the wall as quickly as possible after they spawn. @4604659 - Framnm - First of all, I would change the spawn points, as the mice are very vulnerable there after the round starts. It is frustrating for the shaman to aim at the mice on the middle ice square, as the mice can easily survive by always moving from one side of the square to another. The lower walls from the sides are rather annoying for the shaman as well, as they often stop the mice who are pushed against them from dying. @4860245 - Framnm - Gameplay pretty much happens on only 4 grounds, therefore I have to say it's boring and similar to maps already in rotation, The long rotated ice grounds aren't really a good addition, as it doesn't help the mice that much and only represents an obstacle for the shaman that can't be reached by him from his spawn. @5595141 - Framnm - Too much water that gives too much mobility and too many opportunities to mice. Also, mice can go under the ground they spawn on and they won't be hit by the shaman unless he comes closer, giving enough time for the mice to run somewhere else. @6935106 - Pjfsamora - Seems quite easy to survive on the middle wood ground, as there is a ground to the left that either stops the mice from falling or helps them reach the higher ground. The ice ramp at the bottom of the map is a flaw in my opinion, because it is annoying as a shaman to attack mice who are at the edge of the ramp, as they often get propelled upwards when they are pushed against the ramp by cannons. @6972902 - Pjfsamora - I'd say it's quite hard to survive on the map; most of the grounds and particularly the mice's spawn are fairly vulnerable because there isn't any ground to the left of it that would help them if they are pushed in that direction. The ice ramp on the right isn't a good addition, because the mice can stay on it and the shaman's cannons won't reach them unless he comes closer, giving them the opportunity to come next to him. @6986582 - Pjfsamora - I think this map is quite hard to be a shaman on, because of all the walls that would save the mice in any direction they're pushed. Many parts of the map feel cramped as well, as there isn't much space between the smaller wood grounds, and that is another advantage for the mice (because they can easily reach other grounds). @6704816 - Krato - All those squares close to each other make it quite easy for mice to survive there, as the upper squares always help the mice which are pushed towards them from the lower squares. @1634420 - Jotatavo - I think it is easy for the mice to survive, mostly because of the small space between grounds that allows them to run continuously between them and reach safer locations. @1565089 - Jotatavo - Too similar to maps already in rotation and it also seems a bit easy for the mice to survive on the map once they reach the middle ground, where they can always be saved by the corners of the platforms next to it. @1691396 - Jotatavo - The gameplay is rather boring and similar to maps already in rotation. The wall in the middle is an annoying addition for the shaman, as mice will continuously climb back up on top of it whenever they are shot down. @6901661 - Grimmaro - There are only 3 long grounds that the mice can stay on, therefore the map is boring, similar to maps already in rotation, and doesn't give many opportunities for mice to move around. Headsurfs will be a problem as well. @6685994 - Grimmaro - I don't like it how the map relies so much on wall-jumping after the round starts: it turns into a race for the mice to climb up the wall as quickly as possible to get to the top of it. It will be frustrating for the shaman to always have to attack mice who are trying to wall-jump there. @6656591 - Grimmaro - Once the mice reach the despawning platform in the middle, they are quite hard to kill, no matter where the shaman stays. From the shaman's spawn, it is hard to aim at the mice properly from above, and from one of the grounds from the sides, the mice can just stay on a ramp and get propelled upwards by being pushed against it by cannons. The despawn forces mice to go to a more vulnerable location. After the despawn, the ground placement is too similar to maps already in rotation. @7003101 - Lassapq - Too little space between the long wood grounds, making the map feel cramped and not giving mice the possibilty to properly dodge cannons. Apart from that, the map isn't that interesting or different from maps already in rotation. @7064573 - Cosmin303 - The design could be better. The mice's spawn is way too vulnerable and most of the mice prefer going to the middle and middle bottom platforms, where it is frustrating as a shaman to attack them, as they can always be saved from dying by the walls from the sides. The trampolines are too powerful and create rather unpredictable and chaotic angles when cannons hit the corner. @7065913 - Cosmin303 - If the shaman quickly realises that he can use the trampoline, the room will be empty within a few seconds. If not, other problems of the map are: boring/unoriginal long ground at the bottom where headsurf is annoying; mice can reach the tank, climbing on top of it making them very hard to kill. The place the shaman is trapped at makes him unable of attacking mice who go on top of the upper ground without escaping the enclosure. Another annoying thing for the shaman is the water that gives a lot of mobily to the mice. The cheese isn't that well-placed either: trying to dodge it would make the surface that the mice can play on on that ground too narrow. @7064724 - Bruno4ponto0 - The design could be better. Way too easy for mice to survive here once they reach the middle of the ramp next to the ground they spawn on, because they have so much space and grounds to help them. While there is a lot of surface for the mice to survive on, the space between the grounds is rather small and makes the map too cramped, making it hard for the mice to jump and play properly on it. @7064771 - Zeleny - The design could be better. Will be frustrating for the shaman to continuously have to attack people who are trying to wall-jump to get to the top of his cage. The top grounds are too high up on the map, therefore the info bar is an obstacle for the shaman and he often has to spawn cannons off-screen. Seems quite easy for the shaman to clear the map, because there aren't many grounds to help the mice. @7064835 - Poteerfotter - The ramps make it too easy for mice to survive on this map, because they can just run continuously between them. @5200160 - Zombiewd - The gameplay is quite similar to maps already in rotation. It is a bit hard for the shaman to kill mice who are on the middle platform, as they are often helped by the ground they spawn on and the water underneath it whenever they are hit towards the right. I don't think the water is really needed, as it just assures more opportunities for the mice to move around. The cheese is quite annoying to dodge, as it is in the way whenever the mice cannonjump. @6996652 - Stalii - Rotated squares like those are annoying for the shaman, because the mice can easily survive on them by moving between one side of the triangle to another whenever they are attacked. Ramps don't work well either, as the mice can survive easily by getting propelled upwards when they are pushed against the ramp by cannons. @7065307 - Imortaliss - I suggest using the top half of the map first, to make more space between the grounds, as it feels a bit cramped right now. @7065315 - Imortaliss - There aren't really many grounds that the mice can play on. The water isn't a good addition, because the mice can hide in it if the shaman stays at his spawn, and if the shaman tries to come closer, they need to go to the wood on the right, where they are fairly easy to kill, with no other ground to help them. The smaller wood grounds underneath the ground the mice spawn on aren't a big problem, but I can imagine a lot of unexperienced players trying to go wall-jumping on them from the left ground and fall to their death for not jumping properly. @7065321 - Imortaliss - The mice are quite frustrating to attack when they are on the middle wood ground, as they are always helped to come back by the wall of the ground they spawned on. Apart from that, similar to maps already in rotation. @7065465 - Rkubi - There is a map with the same ground placement and gameplay in rotation. @7065530 - Tioeter - The mice's spawn is too vulnerable, but if they move from there, there are just too many grounds close to each other, therefore giving too many opportunities for mice to survive and always come back whenever they are pushed to a lower platform. I would say the clouds aren't a good addition, because the cannons that get reflected from it are annoying and represent another thing that helps the mice reach other gorunds. @7051847 - Tioeter - In my opinion, too easy for the shaman, because there aren't many places to help the mice and the grounds aren't very long either; boring, not that different from maps already in rotation. @7028150 - Apelidunsete - The mice are too vulnerable on all grounds except the one they spawn on. I don't see the point in having that huge wall at the top, considering that it doesn't influence the gameplay at all apart from making the space on the top platform more narrow. @6809385 - Quinzinhojr - It feels cramped, as there isn't much space between the grounds. Most of the space in the map isn't used. @6268718 - Naviliz - The water is annoying for the shaman, as it assures a lot of mobility for the mice. The middle ground is the only ground where the shaman doesn't have any blind spots: from other grounds, his cannons can't reach the mice who are in the big water or in the long stripes of water that are far away from him. @7067338 - Naviliz - It is easy for mice to survive here, because they can run continuously between the lower grounds, and, using the water underneath them, they are safe from the shaman's cannons. @7067352 - Naviliz - It feels cramped, there's not much space for the mice to properly dodge cannons between the big wood grounds. Apart from that, it's quite similar to maps already in rotation. @7066571 - Hauntergastl - First of all, the map isn't suitable for P10 because of the background. Ramps like those at the sides of the map don't work in survivor, because the mice can easily survive by getting propelled upwards when they are pushed against them by cannons. Another thing is that it isn't really interesting or new to survive on very long wood grounds. The water is just another part of the map that gives mice too much mobility, so overall it is way too easy for the mice. @5548696 - Gamog - The triangle-shaped grounds at the bottom of the map make it possible for the mice to survive easily by running between them. Also, there are places on the map where the mice can hide from cannons: the blind spots are at the exterior of the smaller walls from the sides. @7066855 - Gamog - First of all, the map isn't suitable for P10 because of the background. The amount of grounds close to each other and water gives mice too many opportunities to move around, so, overall, the map is too easy to survive on. @5708352 - Gamog - First of all, the water gives mice too much mobility, so I'd suggest removing it. I also don't like how, if the shaman is at his spawn, his cannons can't reach the middle-bottom wood ground or the water stripes next to it, as there is another ground above them. Also, triangle-shaped grounds don't work well in survivor, because it is easy for the mice to survive on them by going from one side of the triangle to another whenever they are attacked. If the mice reach the top ground, they will be extremely hard to kill, as they can survive easily by getting propelled upwards when they are pushed against the ramp by cannons. @3864824 - Rikkeshang - First of all, it is very annoying for the mice to have such limited possibilites, in terms of places to go, surface to play on; they aren't able to jump properly to dodge the shaman's cannons, and it is annoying to always die if you jump outside of the map. It is a bit annoying as a shaman for the cannons to get such weird directions as well. With the trampoline, it is too easy for the shaman to clear the map because of reasons stated above. @7067469 - Syzslaik - Grounds that don't have collision with objects should be marked with an inner rectangle of the same colour as the background. If the shaman leaves his spawn, the ramps won't work well, because the mice on the ramp far away from the shaman will be able to survive easily by getting propelled upwards whenever they are pushed against the ramp by cannons. Another thing is that the mice can run continuously between the 2 ramps. Overall it seems too easy to survive on the map because of reasons stated above and because of the walls of the upper grounds from the sides that stop the mice which are on the upper middle wood from dying. @7067748 - Miraharindi - Design could be better, thin long grounds like those are unappealling. Not really interesting for the gameplay to mostly happen on a long, boring wood. The 90-degree angle between those wood grounds is another thing that influences the gameplay in a bad way, because, once the mice reach it, it will be too easy for them to survive, always wall-jumping back up whenever they are shot down. Considering the things stated and the very big surface for the mice to survive, I'd say it is too hard to be a shaman on this map. @7067839 - Dziewczynagg - While the spawn point of the mice is quite vulnerable, if they go down to the lower middle wood, they become extremely hard to kill there; this is because of the small space between grounds and the ramps from the sides that stop the mice from falling. @7067746 - Ferdamys - I don't like how the shaman's cannons often get reflected 2 times, by both clouds, making them quite annoying to dodge. The small distance between the lower grounds makes it possible for mice to run continuously between the 3 grounds, mostly by wall-jumping. @7067749 - Ferdamys - On one hand, I think it's too easy for the shaman to push the mice off the ground they spawn on by combining cloud-shots with normal shots, as the cannons which get reflected by the cloud are quite powerful. On the other hand, it is frustrating for the shaman to always have the mice coming back up to the ground they spawn on after he pushes them to another platform, as those 3 wood grounds are close to each other. Will be discussed: @7060162 - Okpatinhos - I didn't like the tall ice wall to the left of the mice's spawn, as it often stopped the mice from dying and made them always come back to where they were. Apart from that, it played alright, I'll give it a try! @7063566 - Krato - Similar to maps already in rotation, but it worked well so I guess I'll give it a try. @7049515 - Tioeter - May be a bit easy to survive on, particularly because of the wall in the middle, but it played alright so I'll give it a try. Ignored: None Dernière modification le 1488378960000 |
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Poteerfotter « Citoyen » 1488386040000
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