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Map Editor Q&A
Mousechris
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#821
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Fxie a dit :
You made it for survivor?
OK.

When it's played in survivor, it will have portals.

[url][/url]

I made it for personal survivor. suvivor with dynamic grounds won't by added so there go i control if there are portals or not.
Mousechris
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#822
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Ok now i have a question, tummbumm helped me change the Ca="" for my halo map so it would stay P5, but now i played it and it says it's a tribe house, but theres more, it says it's P5 on cfm and i can play the map in /room *perm still, what happened? can someone explain?
Gameplaygeek
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#823
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Mousechris a dit :
Ok now i have a question, tummbumm helped me change the Ca="" for my halo map so it would stay P5, but now i played it and it says it's a tribe house, but theres more, it says it's P5 on cfm and i can play the map in /room *perm still, what happened? can someone explain?

Hmmm...same with me let me keep trying


edit: • [Modération] Playing @2784715 (P22) by Mousechris. Requested by Gameplaygeek sorry it still has the tribe house mark =/ maybe the map crew can help u with this and look p22 by mousechris o: < [Birdbot11] !play @2825010> [Birdbot11] @2825010 is not P4, P5, P6, P7, P8 or P9 | one of my tribe house maps it didnt work i think there maybe is a bug with the map or something =/ sorry i cant fix it
Mousechris
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#824
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Gameplaygeek a dit :
Hmmm...same with me let me keep trying

ikr, fireburners contacting mods as soon as they conect, mabey we will find out what happened soon

EDIT: I just noticed something 0_0...... the earth ground i put down is now grass ground for some reason....... wtf......
Fireburner
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#825
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Your map is P5 again, Mousechris.
Mousechris
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#826
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Fireburner a dit :
Your map is P5 again, Mousechris.

Fire, thats not the problem the problem is the map is changing for no reason and it keeps changing. First barry did that be he explained evenchually, but now we have a ground change and a differant perm for no reasons what so ever.
Monsterrs
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#827
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What is the big problem with ''Ca='' in perm maps?

And also I have an idea for a map that has a dynamic chocolate that spins on a red anchor and a rotating board ( Rype's Glitch) going around it, but when I try to anchor it to the chocolate it becomes unstable; Help?
Mousechris
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#828
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Monsterrs a dit :
What is the big problem with ''Ca='' in perm maps?

Your in it (riddle trollface)
Monsterrs
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#829
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Mousechris a dit :
Your in it (riddle trollface)

\

-_-
Mousechris
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#830
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If you couldn't figure it out it's the forums
Fxie
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#831
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When you ask someone to P22 your map so you can edit it, it's pretty obvious you have to ask for it to be P5'd again when you're done as they won't know when you're done. Otherwise it'll say P22.

Also, what ground change? If there were grounds added to substitute for Ca (which is often done), that's usually done where possible to non-scroll maps. It's better to cover up loose ends with color grounds than to use Ca, and considering it has no negative impact on the map to do so so long as there are grounds remaining, you won't be notified of such minor changes.

Someone messed up the art in my moon map while removing Ca, though; if something similar happened to you just ask for it to be P22'd, fix it, then ask for it to be P5'd.
Starshipbay
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#832
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In bootcamp do some maps play more than others?

I can probaly expect the answer to be no, it's just quincidence, but I have seen 5-10 maps 5-10 times, whereas I have not seen most of the other maps in the catergory.
Fourchin
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#833
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Compared to other maps, P13 maps(no icon) have a higher frequency per map due to there being less of them. The rotation is currently P3>P13>P3>P13. P3 are considered higher quality bootcamp maps.
Yoyoyorlozer
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#834
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Starshipbay a dit :
In bootcamp do some maps play more than others?

I can probaly expect the answer to be no, it's just quincidence, but I have seen 5-10 maps 5-10 times, whereas I have not seen most of the other maps in the catergory.

I'm fairly certain that the rotation is not truly random, as it does seem like every week or so there is a set of maps that plays far more frequently than the rest. *cough*sskeagle*cough* At the moment though, there are fewer P13s than P3s, so the chance of seeing a particular P13 is higher.
Starshipbay
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#835
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How do I make it so I can shoot though a block of dynamic wood using lava?

I can't get it to work.
Mousechris
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#836
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Fxie a dit :
When you ask someone to P22 your map so you can edit it, it's pretty obvious you have to ask for it to be P5'd again when you're done as they won't know when you're done. Otherwise it'll say P22.

Also, what ground change? If there were grounds added to substitute for Ca (which is often done), that's usually done where possible to non-scroll maps. It's better to cover up loose ends with color grounds than to use Ca, and considering it has no negative impact on the map to do so so long as there are grounds remaining, you won't be notified of such minor changes.

Someone messed up the art in my moon map while removing Ca, though; if something similar happened to you just ask for it to be P22'd, fix it, then ask for it to be P5'd.

I didn't edit it, tummbumm did, the deal was that if he can still make me think the map looks good without the Ca="" using his mod powers to change the XML that i would accept that there should be no Ca="", he was able do convince me with his few changes and everyone went home happy. So it never got P22 in the first place Fxie.

Also i discovered that no there wasn't a ground change :/ that was my bad I looked at a picture of the original and it had the same ground, it must have just been me planing on using earth but used grass instead so my bad.
Vvarriorw
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#837
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I have a question, why is that map : @2748155 is going to be reviewed for P7 even if the map isn't alligned, has no new gameplay, contains unexpected shortcuts, is too difficult for newer mice and favorises water usebug ?!? Also, I sumbitted a map : @2807655 for P7. The map contains a new aspect in "motor-mechanisms", has thousands of possibility to be completed, can be completed by any mouse depending on the way you take, it is perfectly alligned AND IT'S NOT EVEN P1'd?!?!

Look what P7 said.

Barrydarsow a dit :
Map should be generally completable by mice of various skill but reward better skilled mice.
Walljumping should be kept to a minimum.
Can include soulmate, collision and mechanism.

1. My map is completable by any mouse and reward skilled mice, the other map isn't.
2. My map doesn't need Walljumping, the other map does.
3. My map contains mechanisms.
Starshipbay
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#838
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Yes I agree with you on the map being reviewed for P7.

But your map, is not really a new aspect, and is ugly and not fun.

It's a clusterfuck of bubbles, and needs a background for the map.

It's a good idea, and it probaly didn't get P1 because it would be 0 saves for shammy.

But I don't think they looked at maps carefully, because my map didn't get P1 either...
Mousechris
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#839
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You guys are all just haters, my maps all usaly get P1 at least because i take time, I look at your maps and they do not look like you took your time with them. Map making takes hours not 10 minutes.
Vvarriorw
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#840
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10 minutes for this : @2807655 ?

You're kidding, right ?
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