Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
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@7701302 (I play the map and it does not disappear, I hope that for this review they will try it) @3606591 @4675294 (dual shaman spawn: x=715 and y=140 / x=715 and y=310) Dernière modification le 1602096540000 |
Jasseh « Censeur » 1600860960000
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@7518627 - dual shaman spawn, top left and right @7522956 - dual shaman spawn, top left and right If there are no major flaws, why not test them? |
Viniciusdara « Consul » 1601599500000
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@5208099 @2679826 Dernière modification le 1602112140000 |
Eremia « Censeur » 1601924820000
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@7752852 |
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@7766022 @7769908 |
Mapcrew « Consul » 1602221820000
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Left as is: @7701302 - Juliandcc#0000 - By ''clearing'' i meant that, when i tested the map, the shamans were able to kill everyone very quickly. This is still the case @3606591 - Juliandcc#0000 - It seems too easy for 2 shams aiming from the same side, in fact it looks easily doable even with 1 sham. The path at the very top, which i assume is for cannons to go into the lateral ramps, doesn't offer shots that efficient so i suggest removing it in order to make more space for new grounds higher up on the map @4675294 - Juliandcc#0000 - I like the moving tramp a lot, and the separation of the 2 shams thus making them deal with one section each. That would be balanced, however the problem comes once they collaborate. They can collaborate on the bottom section of the map easily, and somewhat easily on the top section, if the bottom sham teleports or portals himself to the sham at the top. With that collaboration the map is easy for them, as the grounds are quite short, and they also have the tramp (which should have less restitution, maybe like 0.8). If you were to add a double mice spawn, one at the top and one at the bottom, so shams can't collaborate right off the bat and reduce the restitution, it would be more balanced and i'd suggest you resubmit it. It would be nice to enlarge some grounds or even make some space for more, in order to make it a bit harder for the shams @7522956 - Jasseh#0000 - Same as last time @5208099 - Viniciusdara#4015 - I like crazy ideas but this is a bit too weird, and besides i don't think it's very balanced. Without the acrobat skill it's difficult for the sham to maneuver around without killing himself. As a mouse, it may appear you have a lot of free space, but if you don't control your movements perfectly it'll be very easy to get pushed into the lava or ceiling @2679826 - Viniciusdara#4015 - Again, interesting idea, but 2 shams should be able to handle the springs very easily, as there's not much actual surface to survive on. You can't stay in the air much even with that number of springs, and even if you could, you could still get shot and would have to land somewhere, which is dangerous as there are a lot of gaps in the map like i said @7752852 - Eremiaovidiu#0000 - There is too much on the map without actual gameplay value. With 2 shams there is nowhere near enough surface for the mice to survive on, since the 2 anticloud sand grounds are actually the only ones mice can stay on, excluding the water, which they will be hoping to get out of, since it's so vulnerable at the edges of the map. The red mech and the cheese+water at the bottom have the purpose to kill mice off, yet the mice would've been dead regardless, even if there was nothing there, once they've fallen down there. So i'd suggest removing the mech, all the water, all the cheese, and all of the ice caging the map, since they don't add anything and just fill the map with confusion, and add some other solid grounds instead that the mice can play peacefully on. @7766022 - M23#4702 - I can only see it being easy with 2 shams aiming from the same side, most of the grounds are quite short and vulnerable at the edges of the map Will be discussed: @7518627 - Jasseh#0000 - I'll give it a chance, it's pretty generic and still seemed easy for 2 decent shams but some tests showed mice doing well so we'll see @7769908 - M23#4702 - I'll give it a chance, it seemed easy at first but the triangle in the middle really helped experienced mice last the whole round, against some really good shams as well Ignored: None Dernière modification le 1602229260000 |
Trexexjc « Citoyen » 1602259920000
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@7790458 @7760983 Dernière modification le 1602259980000 |
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@7701302 (edited) @3606591 (edited) (dual shaman spawn: x=230 and y=105 / x=570 and y=105) @4675294 (edited) (dual shaman spawn: x=715 and y=140 / x=715 and y=310) (dual mouse spawn: x=370 and y=280 / x=340 and y=80) Dernière modification le 1603133100000 |
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@7769903 @7769905 @7769907 Dernière modification le 1602948300000 |
Viniciusdara « Consul » 1602552420000
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@5208099 - edited @2679826 - edited |
Tadzio « Citoyen » 1602616380000
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@7791635 |
Budweiser « Censeur » 1602906480000
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@7792278 - Dual mouse spawn @7792659 - Dual shaman spawn |
Stovedove « Citoyen » 1603308780000
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@7794190 |
Jasseh « Censeur » 1603312140000
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@7519076 - dual shaman spawn; top left and right. |
Mapcrew « Consul » 1603432380000
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Left as is: @7790458 - Trexexjc#0000 - Looks too easy for 2 shams, mostly because i don't think the mice have enough support towards the edges of the map. The middle section can help them with mobility, but if shams collaborate well they will most likely get pushed into the vulnerable-looking lateral sections @7760983 - Trexexjc#0000 - Surprisingly, it was too hard even for 2 shams. Pro shams took the whole round to clear the map but slightly above average ones struggled to kill a good chunk. I do like it and want to see it resubmitted, maybe space it out a bit more, or remove one of the grounds to the left, or replace 2 of them with a slightly longer one @7701302 - Newen#6196 - If the shams collaborate it will be too easy for them, most of the grounds look quite short and vulnerable at the edges of the map @4675294 - Newen#6196 - To be honest i can't go past the idea that the bottom sham can teleport to the top one and thus facilitate collaboration on this map, which is too much here @7769903 - M23#4702 - I feel like it can vary a lot depending on the sham, though i think 2 above average shams will clear it easily, mostly by denying mice from reaching the section to the right, which is the more balanced one, as 3 grounds are so close to each other. The left section, though, looks like a single sham map, limited surface and mobility @7769905 - M23#4702 - Certainly interesting, though not balanced enough. There aren't enough grounds to help mice against 2 shams that work together. The curve to the right isn't as helpful as it seems, mice aren't really in a good position to dodge 2 shamans' cannons. @7769907 - M23#4702 - It certainly looks like it could work, but for the wrong reasons. It just seemed so cramped and thus not fun, you can't jump without reaching another ground - thus making the map more balanced in a way - but makes it definitely a more awkward gameplay, without mentioning the large walls people keep getting hit into @5208099 - Viniciusdara#4015 - It's fun, but i still don't think it would work. I don't think the average survivor will be able to maneuver around the lava while avoiding cannons to an extent that allows me to say the map is balanced enough @2679826 - Viniciusdara#4015 - To be honest i still think the same thing as last time: 2 shams are too much. Even if people use the springs efficiently, there just isn't enough actual surface for mice to play on in order for it to be balanced against 2 shams @7791635 - Hackdesamba#0000 - Despite the many grounds, mice don't actually have that much surface to play, and the one they do have, is slanted and vulnerable, at the bottom of the map. Two shams should, thus, be too much to handle here @7792278 - +guai#0000 - It's way too cramped. Indeed, the number of grounds and that much surface is a good idea to help mice against 2 good shams, but there is just so limited room for the mice to actually play without jumping or getting shot into another ground that it's not even fun to survive. In a way, this is too hard even for 2 good shams. I'd suggest trying to space it out more, even if it means removing a ground or 2 (hopefully the ice circle, since it doesn't offer amazing gameplay in survivor) @7792659 - +guai#0000 - Kind of the same as last map, so many grounds so close to each other makes it somewhat balanced, but not necessarily a good map to play on. On some of the grounds you don't even have enough space to jump properly, the ice and cheese are annoying - ice, because people are continuously sliding off of the ground, and cheese, because it's placed right in the middle of the grounds and will be annoying to avoid @7794190 - Stovedove#0000 - Tested it and it wasn't bad, however was somewhat easily cleared, despite all the ramps which indeed helped the mice a lot @7519076 - Jasseh#0000 - I'd say the layout and, more importantly, the gameplay, is too similar to other p24 maps Will be discussed: @3606591 - Newen#6196 - Ignored: None Dernière modification le 1603439280000 |
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@7701302 (edited) @4675294 (edited) (dual shaman spawn: x=715 and y=140 / x=715 and y=310) (dual mouse spawn: x=370 and y=280 / x=340 and y=80) @7702477 Dernière modification le 1603903980000 |
Stovedove « Citoyen » 1603484580000
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@7795032 |
Trexexjc « Citoyen » 1603489800000
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@728305 - Edited @310521 @403312 Dernière modification le 1603904760000 |
Fastyle « Citoyen » 1604159700000
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@7797605 |