Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp |
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Akiong « Citoyen » 1616415000000
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@7837560 |
Omgjrn « Citoyen » 1616420820000
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Information of Hardcamp Maps(22/3/2021)
Dernière modification le 1616421060000 |
Drotik « Citoyen » 1617208920000
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@7822361 @7839962 @7844128 Dernière modification le 1617285180000 |
Drotik « Citoyen » 1617354900000
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@7844881 |
Monstro « Citoyen » 1617391560000
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@7845008 |
Monstro « Citoyen » 1617631560000
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@7845657 (other version) |
Zetdey « Censeur » 1617634980000
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@6455069 |
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@7846168 |
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@7725928 |
Portwave « Citoyen » 1617902520000
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Refused Portwave#8221 - @7806999 - Just really standard and generic as far as defilante maps are concerned; the end could be pretty cool but is actually easier if you fall onto the boost rather than jumping up into it as the arrow indicates, otherwise the rest is nothing special. Portwave#8221 - @7812220 - The chain that takes up the first half of the map is okay, if somewhat average, but becomes highly inconsistent at the top left obstacle; whereas the second half of the map is jarringly slow and feels like a filler to extend the map's length. Portwave#8221 - @7811888 - Stability issues aside, this is just an extremely generic and borderline chaotic use of the spinny ground concept, especially compared to what we already have in rotation. Portwave#8221 - @7812211 - Just very bland. Also it's inconsistent when it doesn't work and automatic when it does work. Portwave#8221 - @7837391 - Much like the map above, there's nothing special about the gameplay and it feels like entire swathes of the map are filler; the bottom left is somewhat fun, though nowhere near enough to carry the map on its own, while the very last mini-chain is simply frustrating Portwave#8221 - @7799777 - Pretty much the same case as the two maps above, everything feels standard and fillery, and the only somewhat interesting part (the end) is ruined by a shortcut. Xaxadoooooo#0000 - @7829205 - Promising start but it quickly turns disappointing with the cheese part and the tramp walljumping that follows it being pure frustrating filler, and the end barely qualifying as an obstacle. In some points it's overprecise and annoying. Xaxadoooooo#0000 - @7830120 - Decent map, but nothing outstanding. It has a good pacing, great use of space and pretty good chains as well, but it's still just trampoline bouncing and the circles doesn't add much to the gameplay. Please make first part being a bit less precise and make the beginning of the third one work well, right now it's a struggle to get just the right velocity. Xaxadoooooo#0000 - @7829682 - AIE makes this map not fun to play at all. It's mostly dying at the first obstacle and not progressing further. If you manage to do it it's still frustrating to die later because there are no indications that treads are strong enough to make you die. Just... no. Sorry. Xaxadoooooo#0000 - @7834857 - Most of the gameplay consists of holding left or right, and the few parts that offer slightly more variation are chaotic and just not interesting enough. Xaxadoooooo#0000 - @7835346 - Start would be fine if grabbing the choco wouldve been less frustrating and more consistent; everything else has the opposite problem, being very easy, generic and slow-paced by comparison. Pratton#0020 - @7125448 - Generic. Xaxadoooooo#0000 - @7816274 - This is pretty much a slow paced wj map with acid dodging with the most generic use of defilante & lowmasses possible that offers nothing interesting to the gameplay Xaxadoooooo#0000 - @7818158 - Just not a good map overall. I don't understand why was dodue used considering there was only 1 cheese. Xaxadoooooo#0000 - @7818871 - EXTREMELY inconsistent start, and the rest just isn't very good either; aside from the precise and frustrating acid dodging this is just a standard basic lowmass map Ponzi#8610 - @7838881 - Forcing ugly minimalist blocks in place of normal grounds should be prosecuted in the ICCt as a war crime. Oh and the gameplay is generic and precise Osihrhon#0652 - @7576518 - Ehh, it looked so promising, but apparently it's just a long trampoline-based chain... Nothing interesting and annoying to retry Ponzi#8610 - @7840720 - The chains here are just annoyingly precise at the lava tubes, and the entire map itself is confusing. Not because it's cleverly made, but because the design is ugly and chaotic Xdapoloxd#0000 - @7841481 - Generic GBC that is not fun to play Drotik#8972 - @7577603 - The start is very good but the rest feels very forced. The obstacle after cheese feels like an "endless struggle with the wind" and this is where the map ends. Literally. B0wl#7075 - @2465022 - Boring. Strange. Painful as hell to play with nothing interesting or fun. Akiong#3458 - @7837560 - Boring AIE map without any interesting obstacles that are bland and not fun to play. Water wj, lava wj, they all don't come together and they make a really bad, easy and annoying map. Vintage#0246 - @6999933 - Good, but too easy for HC. Monstro#8669 - @7845657 - The other version is just better. Portwave#8221 - @7812222 - The entire portion from the moment you have to launch yourself into the spring with lava to the point where you reach the right is not only incredibly frustrating to play, but serves as an ultraprecise variation of basic defilante obstacles with tramps/lava. As for the rest, the end is kind of fun, but overall, pretty much all of these obstacles were implemented better in already existing maps Zetdey#3845 - @6455069 - Unironically I'd love to see the little obstacle on the right (the tramp bounce followed by jumping up to get the spring) in a better map, but overall it feels very strange to play. Some obstacles are very forced and precise and overall this is just a plain map. Evan54#0000 - @7845771 - Chaotic as hell. Arrows don't make the intended path any clearer. Also, Fifty Shades of Getting Queijo. Ponzi#8610 - @7846168 - Massive consistency issues with the chains, especially immediately after you get the cheese B0wl#7075 - @7725928 - Using ugly rectangles in place of water instead of using actual water? Oh and the gameplay is too easy even for D1. Omgjrn - @5280315 - We prefer the newer version Edits before being accepted Drotik#8972 - @7433172 - Very very very nice but this ending is so unbalanced with the rest of the map, I wanna see a little change to this ending Drotik#8972 - @6592272 - This start is so amazing I can't believe you can make the rest so bad. Top left is very precise and you're basically playing russian roulette with 139 out of 140 bullets. Top right wasn't even changed from the way it was submitted to bootcamp. I'd like to see a huge amount of edits made to this map. Accepted
Dernière modification le 1618137240000 |
Wiannix « Citoyen » 1618214340000
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@7772600 |
Xaxadoooooo « Citoyen » 1618234500000
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@7762789 |
Zaurye « Citoyen » 1618425420000
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@7789910 @7789380 @7787860 @7803690 Dernière modification le 1618680240000 |
Xaxadoooooo « Citoyen » 1618534080000
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@7843685 |
Evan54 « Citoyen » 1618607700000
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@7848270 Dernière modification le 1618779660000 |
Xdapoloxd « Censeur » 1618718340000
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@7848881 |
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@7149620 |
Evan54 « Citoyen » 1618933560000
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@7849174 |
Zetdey « Censeur » 1619963580000
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@7818416 (edited) Dernière modification le 1620068460000 |