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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Quinckas
« Citoyen »
1488937260000
    • Quinckas#0579
    • Profil
    • Derniers messages
    • Tribu
#8381
  0
@6883670
Mousemuse
« Citoyen »
1488949680000
    • Mousemuse#0000
    • Profil
    • Derniers messages
    • Tribu
#8382
  0
@7070858
Kyclet
« Citoyen »
1488982620000
    • Kyclet#0000
    • Profil
    • Derniers messages
#8383
  0
@7076431
@7076574
N3x
« Citoyen »
1488990000000
    • N3x#0095
    • Profil
    • Derniers messages
#8384
  0
If you want details regarding the review of your map, find your map code and click the link to send a PM to the reviewer.

Left as is:
@6953348 - V_21
@7050058 - V_21
@6974858 - V_21
@6217527 - Rejam
@7068217 - Jfrl
@5558660 - Jfrl
@6510792 - Jfrl
@7068796 - Jetschild
@5548696 - Gamog
@1691396 - Jotatavo
@1565089 - Jotatavo
@7064835 - Poteerfotter
@7068976 - Poteerfotter
@7069014 - Poteerfotter
@7068584 - Tdft
@7054646 - Tdft
@7069145 - Nellso
@7069175 - Nellso
@7076492 - Nellso
@7069172 - Mitkopr
@6874645 - Breno_O
@6971495 - Breno_O
@6268718 - Naviliz
@7067338 - Naviliz
@7067894 - Naviliz
@6825901 - Pjfsamora
@6987720 - Pjfsamora
@6919592 - Pjfsamora
@7068690 - Miraharindi
@7068680 - Miraharindi
@7069710 - Miischelle
@7069712 - Miischelle
@7069716 - Miischelle
@6745782 - Zealmice
@6582859 - Zealmice - You forgot to remove the ground collision of the ice, PM me if you edited that.
@7069763 - Dziewczynagg
@7070322 - Okpatinhos
@7070346 - Okpatinhos
@3864824 - Rikkeshang
@7076713 - Rikkeshang
@7028503 - Tdft
@7070599 - Oicebolinha
@7072817 - Oicebolinha
@4604659 - Framnm
@5595141 - Framnm
@4860245 - Framnm
@7064771 - Zeleny
@7071649 - Mrorko
@5889600 - Uhuge
@7072036 - Rlufus
@7069658 - Rlufus
@7069644 - Rlufus
@7072070 - Imortaliss
@7065307 - Imortaliss
@7073100 - Sa_Ne
@6925413 - Reppam
@6749884 - Krato
@7071378 - Reyzxxd
@7072484 - Reyzxxd
@7051847 - Tioeter
@7053980 - Tioeter
@7072344 - Tioeter
@7075638 - B_Q
@7076027 - Maxrubro - Please export your maps as tribehouse maps and submit them.
@6883670 - Quinzinhojr
@7070858 - Mousemuse
@7076431 - Kyclet
@7076574 - Kyclet


Will be discussed:
@7070509 - Okpatinhos
@3861254 - Rikkeshang
@7072067 - Imortaliss


Ignored:
None

Dernière modification le 1489002900000
Vintage
« Consul »
1488996360000
    • Vintage#0246
    • Profil
    • Derniers messages
    • Tribu
#8385
  0
@7000073

Dernière modification le 1489402560000
+Mistersacri
« Censeur »
1489002360000
    • +Mistersacri#0000
    • Profil
    • Derniers messages
    • Tribu
#8386
  0
@5555921
Ikke
« Sénateur »
1489069560000
    • Ikke#0010
    • Profil
    • Derniers messages
    • Tribu
#8387
  0
@7078389
@7076713
@3864824

Dernière modification le 1489157940000
Okpatinhos
« Citoyen »
1489088400000
    • Okpatinhos#0000
    • Profil
    • Derniers messages
    • Tribu
#8388
  0
@7077705
Geraldema
« Citoyen »
1489090380000
    • Geraldema#0000
    • Profil
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#8389
  0
@7077796
Oicebolinha
« Citoyen »
1489110600000
    • Oicebolinha#0000
    • Profil
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    • Tribu
#8391
  0
@7074359
B_ootcamp
« Citoyen »
1489166280000
    • B_ootcamp#8312
    • Profil
    • Derniers messages
#8392
  0
@6987720 - Edited
Poteerfotter
« Citoyen »
1489203540000
    • Poteerfotter#0000
    • Profil
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    • Tribu
#8393
  0
@7079089
Inzerty
« Citoyen »
1489213020000
    • Inzerty#5885
    • Profil
    • Derniers messages
    • Tribu
#8394
  0
@7079129
Epoch
« Citoyen »
1489243500000
    • Epoch#0934
    • Profil
    • Derniers messages
    • Tribu
#8395
  0
@6996700
@7000322
@7079510
Silvyna
« Censeur »
1489248360000
    • Silvyna#0095
    • Profil
    • Derniers messages
    • Tribu
#8396
  0
Left as is:
@7000073 - V_Ntage - First of all, ramps like those don't work well, because the mice can survive easily by getting propelled upwards when they are pushed against them by cannons. Another thing that adds to the fact that the map is too easy to survive is the small space between grounds (especially the lower ones), making it possible for mice to just run continuously between the ice ramps and the wood they spawn on.
@5555921 - +Mistersacri - Shaman spawn should be changed, right now it is a flaw that the shaman and mice spawn at the same place because of all the hugging that will happen, and if the shaman spawn is put on the top platform, it will be annoying for the shaman to not be able to shoot properly at the mice from above. Those ramps just make the map feel awkward from the shaman's perspective. as the mice always have the opportunity to move back up whenever they are shot down off of the middle ground. The big wood triangle isn''t needed and it just occupies a lot of space. The design wasn't particularly appealling either.
@7078389 - Rikkeshang - First of all, the tall wall from the enclosed space that the shaman spawns in makes it possible for the shaman to just climb up and spawn cannons offscreen. The trampoline is too powerful. The design isn't really appealling. And despite these advantages to the shaman, the map is still too easy for the mice to survive, because of the corner of the ground farther away from the shaman which often saves the mice and makes them always come back to where they were or even help them get propelled upwards and reach the upper square. On the upper square, it is surprisingly hard to kill mice, as they can abuse the corner and the possible wall-jumping on the right side of the ground. I think the ice grounds should be marked with an inner rectangle of the same colour as the background as well, as it feels a bit confusing right now.
@7076713 - Rikkeshang - While I like how the player is given something to help him but is given a disadvantage (the cheese) if he exagerates in using it, I don't like how the shaman's cannons can't really reach someone who is camping on the ice ramp far away from him if he is at his spawn. And, if he does come closer in order to reach the mice there, the players have the possibilty to just run to the higher ice ramp, hugging him, as the ramps are so close to each other.
@3864824 - Rikkeshang - The clouds aren't really a good addition to the map, as they are rather annoying both for the shaman and the mice: they often mess up the shaman's cannons, and they often confuse mice with unpredictable directions of cannons. Apart from that, the map is quite boring, not that different from maps already in rotation, and the small space between grounds is another flaw because the mice can't dodge cannons properly at their spawn because of it.
@7077705 - Okpatinhos - Just another version of a map recently permed.
@7077796 - Geraldema - First thing that comes into mind is the unappealling design, try not to place random types of grounds like that. Also, the gameplay isn't that fun or different to maps already in rotation, considering that most of it happens on a 799-width ground at the bottom of the map. I would say the trampolines are too powerful as well. Another point is that there are spots on the map that the shaman's cannons can't reach unless he leaves the spawn and where the mice can keep wall-jumping: the exterior side of the trampolines, the exterior sides of the lower ground, and the exterior sides of the upper ground. If the mice climb on top of either of the trampolines, they become incredibly hard to kill, as they can just use the trampoline and always get propelled upwards by it. Headsurfs are also an annoying thing on long grounds like those.
@5493321 - Lucasrslv - First of all, players with big screens have an advantage over players in fullscreen mode/with smaller screens: on my screen, I could see the spawning area of the shaman and therefore could spawn offscreen. There are just too many apples. giving the shaman the opportunity to aim at the mice from maybe every angle possible, giving them nowhere to be safe at. Some of the apples don't even have a reason to be placed where they're placed, as they don't offer great angles.
@7074359 - Oicebolinha - Marking a ground with an inner rectangle/square of the same colour as the background means that the ground doesn't have collision with objects, and that's not the case here, making it confusing. It is too hard to kill mice on the middle ice square, as they can survive easily by getting propelled upwards whenever a cannon pushes them against the ramp, or just by continuously running between one side of the square to another. If it was to be removed, the map would just be boring and almost identical to maps already in rotation.
@6987720 - Pjfsamora - First of all, I think the despawns happen too quickly. There are 2 despawns of 3 grounds happenning within 30 seconds. With wood/ice, I think it is frustrating for the shaman, because of the small spaces between grounds that would make it possible for mice to always run between grounds and there are walls to help them. With water, I think it is too easy for the shaman, because the mice are unable to jump properly in water and their opportunities are considerably reduced in terms of moving around because of that.
@7079089 - Poteerfotter - There aren't many opportunities for mice to move around and no places to really help them if they are shot. The cloud is awkwardly placed, considering it will take some time for shamans to realise how to properly use it, and once that happens, it becomes too overpowered. The left part of the map won't be used at all. All things considered, too easy for the shaman.
@7079129 - Tiojeje - The rotation of the grounds is a bit awkward, it often makes it easy to survive without jumping, and without that rotation, the map would just be similar to maps already in rotation.
@6996700 - Fulist - The mice are too vulnerable at their spawn, with no other grounds helping them there, but, once they reach one of the water grounds, it is game over for the shaman, as they can just run between the water grounds that give them too much mobility.
@7000322 - Fulist - I would say that, even with the water, it is easy for the shaman, as the mice are quite vulnerable on all/most grounds. The water is quite small and I don't think anyone will be very safe in it if the shaman aims properly, so, there isn't really any ground to help the mice if they are shot towards the left.
@7079510 - Fulist - It didn't really work when it was tested in public, mostly because of the fact that most mice didn't realise they could manage to get to the middle wall, making them way too vulnerable, because they only had the ground they spawned on to help them. Another flaw is that the mice that manage to reach the ground under the shaman's spawn will always be saved by the wall if they're shot towards the left.


Will be discussed:
None


Ignored:
None

Dernière modification le 1489340160000
Quinckas
« Citoyen »
1489252620000
    • Quinckas#0579
    • Profil
    • Derniers messages
    • Tribu
#8397
  0
@6883670
@6888886
@6900310
Jota
« Consul »
1489268160000
    • Jota#0676
    • Profil
    • Derniers messages
    • Tribu
#8398
  0
@1565089

Dernière modification le 1489268880000
Fallinfall
« Citoyen »
1489286340000
    • Fallinfall#0000
    • Profil
    • Derniers messages
#8399
  0
@7080404
Meryoooma
« Citoyen »
1489326300000
    • Meryoooma#0134
    • Profil
    • Derniers messages
#8400
  0
@7080841
  • Forums
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© Atelier801 2018

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