Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Quinckas « Citoyen » 1495925640000
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Mrloll « Citoyen » 1495949340000
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Bataatiinha « Citoyen » 1495990320000
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@6608633 Dernière modification le 1496453220000 |
Deadlag « Citoyen » 1496012280000
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Apollopolo « Censeur » 1496083320000
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Papelio « Consul » 1496179680000
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Farabi « Citoyen » 1496459040000
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Sharpiepoops « Citoyen » 1496509260000
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I didn't do the review, just posted. Please send forum messages to Mapcrew account for questions about your map. Left as is: @4864782 - Pgmsule - This map is way too boring to build on and I don't really see it offering anything interesting for the rotation. Clouds and skull tokens barely offer an outstanding gameplay and both pathways seem awkward to me. Overall I just haven't had fun while building this, and cloud/tokens could be removed - it wouldn't change the gameplay at all. @728852 - Lebeauturque - It's a weird shaman map, this is not the kind of map we commonly accept to the rotation, so I'm recommending you to take a look in the last maps we permed and the current rotation maps. I'm saying this mostly because this map, while it needs a shaman, there's a mix of some concepts with different grounds that doesn't really fit on shaman rotation. @7154646 - Zombiewd - The clouds are currently executed in a not very painful way for the shaman, but I didn't really enjoy the solutions. They're not that exciting and the map seems long for a single shaman, which wouldn't really add much to the rotation. Said that, I'm recommending you to make it shorter but keep the clouds concept. @5950787 - Maxislow - I like it's simplicity, but I also feel like there are certain grounds, such as the top middle ice wall that barely offer much of an obstacle, but an annoying ground that only limits possibilities of solutions. The map's spacee, overall, could be better utilized. Also, there's a small chnace of shamans building to the cheese and go from the upper part, which makes pathways kinda unbalanced. @6334025 - Jfrl - Firstly, the concept utilized, while it's not really common, it isn't really exciting because it seems to be poorly executed. I'm saying this because they barely offer nothing to the map's gameplay, since it acts just like a empty space and shamans can easily block it with a normal plank. @7105757 - Grimmaro - The idea is interesting and it's executed in a harmless way, but I kinda dislike the pathways because there's basically no room for creativity (grounds take too much space and therefore limits possibilities of solutions)> I also don't think shamans are building to the left bottom side, either. @7000401 - Pjfsamora - Clouds offering anything other than an obstacle aren't fun for the shaman. Both pathways are also quite unbalanced, which maps this map tedious to build on. I don't think anyone with good sense will try to build to the top one. @7112226 - Framnm - Too much of building for a single shaman, the concept is pretty overused and I don't really like how the bottom is completed with a large bridge only, even while there is plenty of room for creativity of solutions. Therefore, I don't think it's a big deal for rotation. @7154931 - Tohpy - The shaman spawns in a painful spot, and I don't really like how other grounds are utilized mostly as supporters, only.. The booster in the bottom seems to be a complicated and painful obstacle for newer shamans, and it obviously shouldn't be colliding with shaman objects. The map also doesn't offer too much alternative paths. @1727530 - Danielmago - First of all, the clouds are used in a very tedious way, some of them, like the mice spawn one and the near one from mouse hole are fully useless. This map doesn't have a terrible gameplay, but clouds make it just not fun at all, even while they help the shaman as supporters. @7135650 - Pashele - This map is way too simple and unoriginal, there's nothing really outstanding here, it's just a simple map like sort of other maps already in P1 and shaman rotation, so it's quite useless nowadays. Leaving it as is. @7100030 - Eyux - The layout is very similar to some P8 maps already in rotation, the map has also a cooperation gameplay since it requires too much of building for a single shaman. There's also nothing exciting for the shaman that could be useful to be played. @7154802 - Raiioteck - This map has grounds that seem to be randomly placed, which isn't really a good point for a shaman map. The trampoline one is very weird because it doesn't needed to be a trampoline ground, while the rest of the map has just wood and ice grounds... The pathways are too tedious either, gameplay consists mostly on vertical solutions only. @7111194 - Yuugiooohhhh - I really like the pathways but when I tested it I saw that mice are able to get in to the hole by touching on the lava ground, which usually causes too many deaths and it's painful for the shaman to handle with. Buildings are never being consistent when mice are able to ruin it with a lava. @7154987 - Mashadaw - Wind is way to strong and the map has a lot of annoying cloud obstacles, it's nothing but painful for shamans, some grounds are really pointless which makes this map not suitable for rotation at all. @7155132 - Stas_12314 - This map can be completed with portal using only, that's very tedious for the shaman. @7155367 - Poteerfotter - This is definitely too hard for rotation, shamans don't really understand the concept and their building are always messy, even while it seems to be a simple map. Maps with altered gravity have to be very basic and easy to complete, not requiring much of building. @6508398 - Miirp - This concept is quite tedious nowadays, despite the fact that clouds are utilized in a not very convincing way. They barely offer much of an obstacle, and no one is building to the cheese form the bottom right. @7155789 - Anabooleta - I don't enjoy concepts like this, where there's a cloud in the middle offering an obstacle.. This is just not exciting and gameplay cosnsistis basically in a bridge, only. @6785794 - Zackerity - omg it's too chaotic, it's not suitable for rotation @5511341 - Twistzaok - Too cramped and limited space for solutions, there are plenty of useless grounds that only limits possibilities of building. @4483180 - Viniciusdara - I don't really enjoy the fact that this map consists mostly on vertical solutions, only, with a tedious use of the chocolate ground. Newer shamans might have troubles to build in the cheese part, either. This map is just not fun enough. @7156822 - Okaiiiiiii - It's not a shaman map. Read the category rules before posting a map in this thread, thank you. @7151324 - Jjrules - Anticlouds usually make it painful to build on because you have to avoid the whole ground to build properly, I don't like that. @3835053 - Mrloll - The concept is fun and interesting, but unfortunately it's a bit hard for newer mice to understand, The dynamic blocs are fun to handle with but they can be confusing for noobs. Also, it seems clear that shamans will prefer to build to the bottom cheese, once it's easier because there's more support there, making pathways unbalanced. @6989120 - Mquk - First of all, that cloud should be removed becaus eit's totally pointless. Having a cloud in this place will just make shamans not use a possible path for solution. I also dislike how the map has a structure more inclined for cooperation, the layout is very similar. @7145777 - Rkubi - The cloud in the middle, even while it offers a bit of a harmless obstacle, it's quite frustrating for my eyes, the gameplay is also too similar to already permed shaman maps. I don't really think this would be a great addition to the rotation. @6608633 - Bataatiinha - Another map with dual shaman structure, even while apparently a single shaman usually does the whole building. I like the anticlouds in circles and paths are decently balanced, even while I still think shamans have a better chance of winning if they go to the right cheese. Plus, the concept isn't that interesting, P1 will do, but I recommend you to send it for P8 if you wish, but also, try to make the map's space a bit empty so shamans can be more creative. Actually it's too limited for solutions. @7158867 - Deadlag - This map has a simple and fun layout, which is pretty interesting, but in the same time, it's the kind of map that will make shamans frustrated because it's easy to mass death when mice keep trying to get the cheese and go to the hole. I would like to see some edits to at least avoid it. @7159216 - Gamog - Gameplay consists mostly on vertical buildings every time it plays, which is nothing but annoying for the shaman. I couldn't find a hole, either. @7158959 - Apollopolo - It's not a terrible map, but in the same time, not a good one for rotation. I feel like it has more of a dual shaman structure rather than single shaman. The cloud at the middle looks somehow weird and useless, I don't think it really adds much to the map's gameplay. @7159722 - Tdft - Personally I like this map, but tests showed that most of shamans can't even reach the cheese properly, which means that very low gravity concepts are painful for newer shamans and they usually never work as how they should, so we usually keep them out of rotation. @7160214 - Papelio - The space for solutions is quite limited because grounds take too much space and that's not really needed. The planks concept is also overused and not really special or exciting for the shaman. Overall I just didn't like the map and i think that shamans won't have enough fun playing it. @387807 - Amaciadoo - Obvious dual shaman structure, not single shaman, even while a single shaman usually does the whole building. What I like here is that the paths seem to be decently balanced, but shamans still prefer to build to the top cheese. Edits are necessary, especially to make it less linear and enjoyable for the shaman to build on. @4651060 - Wlfy - It's already deleted, it's not a shaman map. @7074981 - Klarry69 - This is way too basic and simple for a shaman map. We have plenty of concepts similar to this map, which means it wouldn't be a great addition to the rotation. Keep in mind that portal maps aren't cool when they just offer a linear gameplay. P1'ed: @6113932 - Pacisus - The concept itself is quite oversued in all aspects, but it's not painful for the shaman. I like the right side, but in the same time I feel like there are too much maps with the same aspect there; P1 will do. @7144548 - Quinzinhojr - Harmless for P1. Why not? @7111114 - Leaomestre - There's a very similar map in rotation already, that map has a very different concept and some mice already have torubles to understand it, as well, so I don't think that adding your map to the shaman rotation would make it better, I'm leaving it as P1. @7162209 - Tioyudis - The map has a cool simplicity, with an enjoyable structure, but I didn't really like the pathways it offers, mostly becaus ethey seem to be q bit unbalanced once it's easier to pick the easiest route: catch the cheese from the upper and use the top to reach the hole. The rest is completely ignored. @7000002 - V_Ntage - P1 seems fine for this map. P4'ed: @7000898 - Uhuge - I really like this map. Just removed some decorations to make the pathway clearer. Ignored: None Dernière modification le 1496529240000 |
Fram 1496523480000
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[Modéré par Eugalileu, raison : Este tópico deve ser usado apenas para submissão mapas, não poste comentários desnecessários.] |
Pacisus 1496524320000
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[Modéré par Eugalileu, raison : Este tópico deve ser usado apenas para submissão mapas, não poste comentários desnecessários.] |