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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Osihrhon
« Citoyen »
1624250760000
    • Osihrhon#0652
    • Profil
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#8441
  0
@7862229
Xaxadoooooo
« Citoyen »
1624301160000
    • Xaxadoooooo#0000
    • Profil
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    • Tribu
#8442
  0
@7862660
Bautipro
« Censeur »
1624382400000
    • Bautipro#5357
    • Profil
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    • Tribu
#8443
  0
@7744033
Virtini
« Consul »
1624553400000
    • Virtini#0000
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#8445
  0
@7442266
@7636738
Omgjrn
« Citoyen »
1624696440000
    • Omgjrn#0000
    • Profil
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#8446
  1
hi virtini
@7770733
@7770333
Stefan
« Censeur »
1624738560000
    • Stefan#0020
    • Profil
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#8447
  4
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Alarobzein#0000 - @7828282: P3
Danielmago - @6246146: P13
Gobbek - @5050066: P3
Xaxadoooooo#0000 - @7801554: P13
Zekos#0908 - @7854000: P13


Reviews:
Shalander - @3990800
  • The previous version of the map was really better to me. The middle obstacle turned into something totally unrelated to the map's original concept of playing with those treadmills. The obstacle at the bottom right doesn't seem to work really well and consistently, which is kinda bugging me. The very end is too easy and not challenging at all. P22.
  • I think that the edits made the map much more enjoyable. The map has a pretty good flow with obstacles taht have mostly the same difficulty. The mech is a cool feature on the map, making it very fun to play in imo. P3
  • The chain in the middle takes up a fairly large amount of the available space and feels completely off-topic like said above. Also, not only the obstacle in the bottom right now feels inconsistent, but you can do it without using the grounds at the very bottom. I preferred how this obstacle was used in the previous version of the map. I dislike the edits because the gameplay doesn't feel as centered around the main concept as it used to be, making the map feel much less interesting than before. I also dislike the new obstacles in the middle and at the end. I liked the original ideas a lot more. On a seperate note, I also think that the visual conception of this map got a severe downgrade. I would rather see a slightly edited version of your original map where you remove the checkpoint and make what comes next and the end a little bit easier/less precise. This would grant your map a P3 vote from me. P22 for now.

Mquk#0095 - @6734756
  • The way we have to just do a full lap (like a rectangle) in the map feels too linear. There could be obstacles using other parts of the map, such as the middle, to make the map more interesting to play on. The first obstacle could be better made too, as it is just a matter of knowing where to hit on circle to become pretty much automatic. Edits.
  • The best use of these grounds I have seen so far in a bootcamp map. The acid grounds were used well for the most part too. I found the map to be really fun and it plays smoothly. However, the shortcut after the spring token at the bottom is too easy but it's quite fun so I don't really mind it. The shortcut can be fixed easily though and fixing it would make the middle of the map more interesting. Also, the gap between the acid grounds in the top right could be a little bit bigger because that obstacle seems to be way more difficult than the rest of the map at the moment. I love the way all of the obstacles are centered around the main concept which was well executed . P3/P13 with edits in the top right and why not at the bottom (shortcut).
  • The part after the cheese is too difficult compared to the rest of the map, I'd like to see it edited so the level of difficulty stays relatively similar as a whole. The rest isn't astoundingly great but plays fine. P13/edits.

Zetdey#3845 - @6448174
  • I found the whole map to be very wearing to play on. There sure is challenge but very seldom is there space for mice to stop and analyse what to do next, it might be overwhelming for mice. I don't like the obstacles at the top because they don't really fit the rest of the map and the very end is a bit meh for me. P22.
  • I found some of the obstacles at the top to be a little less exciting than the rest of the map especially the ending obstacle, so if you can make the latter slightly more interesting, that would be nicer otherwise it's not a big problem. Players were indeed confused at the obstacle with the two speed tokens in the bottom middle and would go towards the right side of the map, but then it should be obvious that there's no way to get to the cheese from there. From the top middle part of the map at the spring + trampoline part, you can go under the spring to reach a bigger height and get over the map and skip the other obstacles to get to the cheese, so make sure to put a wall there to prevent that. P13/edits
  • I'm not the biggest fan of the top (which has two ways to pass it) and hole obstacles, but the map is fun to play on. People will eventually figure out where to go, so its not really a big problem that they are going to the right side first. Weak P13.
  • First of all, I think that right side of the map is way better than left side. I find bottom left obstacle to be uninteresting and very similiar to the obstacle in the bottom middle part of the map (the one with two speed tokens) which makes that part repetitive since you pass those two very similiar obstacles in a row. I'm also not the biggest fan of the top cheese part since it is a very common obstacle that doesnt really feel interesting and is more of a filler obstacle put in the middle of the map. On top of that, I feel like the combination of the amount of acid grounds and the skull tokens makes the map look cramped and obtrusive. P22
  • Most of the obstacles feel quite uninteresting or remind me of other maps that are in the rotation (those with rotated acid grounds from the contest). This map isn't necessarily bad but it doesn't have anything new to offer and I wouldn't want to perm more acid maps in which all of the obstacles have been used already. Also, it could just be me but I feel like the difficulty varies too much from one obstacle to another. P22

Zetdey#3845 - @7852152
  • I found the obstacles at the top half of the map to be a bit underwhelming compared to the bottom half, specially the top right side part that goes to the cheese. I'd like to see something different there.
  • I dislike the way the acid was used here because most of the "acid grounds" could be replaced with regular lava grounds if you add the aie parameter to the map. The obstacle in the bottom left, which isn't very interesting to start with, is the only one that would require some edits. Overall, the map looks pretty messy and isn't any different from the numerous defilante/aie/lava/sticky grounds maps that have been submitted in the past. The chain in the middle and the ending work quite smoothly though but I don't find the other obstacles fun. P22

Submitted maps that are being discussed:
Danielmago - @1180680
Alarobzein#0000 - @7858176
Guisanper#0000 - @7817670
Gobbek - @5800001
Gobbek - @5888866
Xorcist#0020 - @3883883
Xorcist#0020 - @7233464


Dernière modification le 1624918020000
Call911
« Citoyen »
1624920000000
    • Call911#0908
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#8448
  0
@7863046
@7864728

Dernière modification le 1626537960000
Portwave
« Citoyen »
1624952160000
    • Portwave#8221
    • Profil
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#8449
  0
@7844440
@7448504
Akiong
« Citoyen »
1625046120000
    • Akiong#3458
    • Profil
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#8451
  0
@7865570 - edited
@7865730- edited x2

Dernière modification le 1626158460000
Zetdey
« Censeur »
1625063220000
    • Zetdey#3845
    • Profil
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#8452
  0
@6448174 (edited)
@7852152 (edited)
Svalki
« Citoyen »
1625143140000
    • Svalki#2826
    • Profil
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#8453
  0
@7864064
Danielmago
« Citoyen »
1625369940000
    • Danielmago#0000
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#8454
  0
@1420132
@7864964

Dernière modification le 1625973180000
Kecske111
« Citoyen »
1625407860000
    • Kecske111#6024
    • Profil
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#8455
  0
@7865035
Gobbek
« Consul »
1625449740000
    • Gobbek#0000
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#8456
  0
@5888886
@6000060

Dernière modification le 1625871780000
Stefan
« Censeur »
1625507100000
    • Stefan#0020
    • Profil
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#8457
  0
@7399989
@7399993

Dernière modification le 1625774880000
Omgjrn
« Citoyen »
1625541240000
    • Omgjrn#0000
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#8458
  0
DELETED

Dernière modification le 1626582420000
Streetraat
« Citoyen »
1625710620000
    • Streetraat#0000
    • Profil
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#8459
  0
@7865546
como fazer: https://www.youtube.com/watch?v=r2_fWEGmR_8
Souris_2219c
« Citoyen »
1625755260000
    • Souris_2219c#0561
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#8460
  0
@7716392
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